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-rw-r--r--Minecraft.Client/PistonPieceRenderer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.Client/PistonPieceRenderer.cpp b/Minecraft.Client/PistonPieceRenderer.cpp
index 8fca15e4..b33df7b2 100644
--- a/Minecraft.Client/PistonPieceRenderer.cpp
+++ b/Minecraft.Client/PistonPieceRenderer.cpp
@@ -15,7 +15,7 @@ PistonPieceRenderer::PistonPieceRenderer()
void PistonPieceRenderer::render(std::shared_ptr<TileEntity> _entity, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
- std::shared_ptr<PistonPieceEntity> entity = std::dynamic_pointer_cast<PistonPieceEntity>(_entity);
+ std::shared_ptr<PistonPieceEntity> entity = dynamic_pointer_cast<PistonPieceEntity>(_entity);
Tile *tile = Tile::tiles[entity->getId()];
if (tile != NULL && entity->getProgress(a) <= 1) // 4J - changed condition from < to <= as our chunk update is async to main thread and so we can have to render these with progress of 1