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-rw-r--r--Minecraft.Client/PendingConnection.h48
1 files changed, 48 insertions, 0 deletions
diff --git a/Minecraft.Client/PendingConnection.h b/Minecraft.Client/PendingConnection.h
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--- /dev/null
+++ b/Minecraft.Client/PendingConnection.h
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+#pragma once
+#include "..\Minecraft.World\PacketListener.h"
+class MinecraftServer;
+class Socket;
+class LoginPacket;
+class Connection;
+class Random;
+using namespace std;
+
+class PendingConnection : public PacketListener
+{
+private:
+ static const int FAKE_LAG = 0;
+ static const int MAX_TICKS_BEFORE_LOGIN = 20 * 30;
+
+// public static Logger logger = Logger.getLogger("Minecraft");
+ static Random *random;
+
+public:
+ Connection *connection;
+public:
+ bool done;
+private:
+ MinecraftServer *server;
+ int _tick;
+ wstring name;
+ shared_ptr<LoginPacket> acceptedLogin;
+ wstring loginKey;
+
+public:
+ PendingConnection(MinecraftServer *server, Socket *socket, const wstring& id);
+ ~PendingConnection();
+ void tick();
+ void disconnect(DisconnectPacket::eDisconnectReason reason);
+ virtual void handlePreLogin(shared_ptr<PreLoginPacket> packet);
+ virtual void handleLogin(shared_ptr<LoginPacket> packet);
+ virtual void handleAcceptedLogin(shared_ptr<LoginPacket> packet);
+ virtual void onDisconnect(DisconnectPacket::eDisconnectReason reason, void *reasonObjects);
+ virtual void handleGetInfo(shared_ptr<GetInfoPacket> packet);
+ virtual void handleKeepAlive(shared_ptr<KeepAlivePacket> packet);
+ virtual void onUnhandledPacket(shared_ptr<Packet> packet);
+ void send(shared_ptr<Packet> packet);
+ wstring getName();
+ virtual bool isServerPacketListener();
+
+private:
+ void sendPreLoginResponse();
+}; \ No newline at end of file