diff options
Diffstat (limited to 'Minecraft.Client/Particle.cpp')
| -rw-r--r-- | Minecraft.Client/Particle.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/Minecraft.Client/Particle.cpp b/Minecraft.Client/Particle.cpp index 1091a26a..643dc669 100644 --- a/Minecraft.Client/Particle.cpp +++ b/Minecraft.Client/Particle.cpp @@ -19,7 +19,7 @@ void Particle::_init(Level *level, double x, double y, double z) { // 4J - added these initialisers alpha = 1.0f; - tex = NULL; + tex = nullptr; gravity = 0.0f; setSize(0.2f, 0.2f); @@ -35,7 +35,7 @@ void Particle::_init(Level *level, double x, double y, double z) size = (random->nextFloat() * 0.5f + 0.5f) * 2; - lifetime = (int) (4 / (random->nextFloat() * 0.9f + 0.1f)); + lifetime = static_cast<int>(4 / (random->nextFloat() * 0.9f + 0.1f)); age = 0; texX = 0; @@ -51,10 +51,10 @@ Particle::Particle(Level *level, double x, double y, double z, double xa, double { _init(level,x,y,z); - xd = xa + (float) (Math::random() * 2 - 1) * 0.4f; - yd = ya + (float) (Math::random() * 2 - 1) * 0.4f; - zd = za + (float) (Math::random() * 2 - 1) * 0.4f; - float speed = (float) (Math::random() + Math::random() + 1) * 0.15f; + xd = xa + static_cast<float>(Math::random() * 2 - 1) * 0.4f; + yd = ya + static_cast<float>(Math::random() * 2 - 1) * 0.4f; + zd = za + static_cast<float>(Math::random() * 2 - 1) * 0.4f; + float speed = static_cast<float>(Math::random() + Math::random() + 1) * 0.15f; float dd = (float) (Mth::sqrt(xd * xd + yd * yd + zd * zd)); xd = xd / dd * speed * 0.4f; @@ -156,7 +156,7 @@ void Particle::render(Tesselator *t, float a, float xa, float ya, float za, floa float v1 = v0 + 0.999f / 16.0f; float r = 0.1f * size; - if (tex != NULL) + if (tex != nullptr) { u0 = tex->getU0(); u1 = tex->getU1(); @@ -164,9 +164,9 @@ void Particle::render(Tesselator *t, float a, float xa, float ya, float za, floa v1 = tex->getV1(); } - float x = (float) (xo + (this->x - xo) * a - xOff); - float y = (float) (yo + (this->y - yo) * a - yOff); - float z = (float) (zo + (this->z - zo) * a - zOff); + float x = static_cast<float>(xo + (this->x - xo) * a - xOff); + float y = static_cast<float>(yo + (this->y - yo) * a - yOff); + float z = static_cast<float>(zo + (this->z - zo) * a - zOff); float br = 1.0f; // 4J - change brought forward from 1.8.2 if( !SharedConstants::TEXTURE_LIGHTING ) |
