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Diffstat (limited to 'Minecraft.Client/PS3/SPU_Tasks/Texture_blit/Texture_blit.cpp')
-rw-r--r--Minecraft.Client/PS3/SPU_Tasks/Texture_blit/Texture_blit.cpp122
1 files changed, 122 insertions, 0 deletions
diff --git a/Minecraft.Client/PS3/SPU_Tasks/Texture_blit/Texture_blit.cpp b/Minecraft.Client/PS3/SPU_Tasks/Texture_blit/Texture_blit.cpp
new file mode 100644
index 00000000..1430aa27
--- /dev/null
+++ b/Minecraft.Client/PS3/SPU_Tasks/Texture_blit/Texture_blit.cpp
@@ -0,0 +1,122 @@
+/* SCE CONFIDENTIAL
+PlayStation(R)3 Programmer Tool Runtime Library 430.001
+* Copyright (C) 2007 Sony Computer Entertainment Inc.
+* All Rights Reserved.
+*/
+
+/* common headers */
+#include <stdint.h>
+#include <stdlib.h>
+#include <alloca.h>
+#include <spu_intrinsics.h>
+#include <cell/spurs.h>
+#include <cell/dma.h>
+#include <cell/spurs/job_queue.h>
+
+#include "Texture_blit.h"
+#include "..\Common\DmaData.h"
+#include <vectormath/c/vectormath_aos_v.h>
+
+
+
+static const bool sc_verbose = false;
+
+CellSpursJobContext2* g_pSpursJobContext;
+
+
+void CopyPPUMemory(void* pSrc, void* pDst, int size)
+{
+ static const int bufferSize = 16384;
+ char spuBuffer[bufferSize];
+ int dataLeft = size;
+ char* pSrcPos = (char*)pSrc;
+ char* pDstPos = (char*)pDst;
+ while(dataLeft > 0)
+ {
+ int sizeToDma = dataLeft;
+ if(sizeToDma > bufferSize)
+ sizeToDma = bufferSize;
+
+ DmaData_SPU::getAndWait(spuBuffer, (uintptr_t)pSrcPos, sizeToDma);
+ DmaData_SPU::putAndWait(spuBuffer, (uintptr_t)pDstPos, sizeToDma);
+ pSrcPos += sizeToDma;
+ pDstPos += sizeToDma;
+ dataLeft -= sizeToDma;
+ }
+}
+
+
+
+
+
+
+
+void blit(Texture_blit_DataIn& dataIn)
+{
+ int yy = dataIn.yy;
+ int xx = dataIn.xx;
+// int hh = dataIn.hh;
+ int ww = dataIn.ww;
+ int shh = dataIn.shh;
+ int sww = dataIn.sww;
+ bool rotated = dataIn.rotated;
+
+ for (int srcY = 0; srcY < shh; srcY++)
+ {
+ int dstY = yy + srcY;
+ int srcLine = srcY * sww * 4;
+ int dstLine = dstY * ww * 4;
+
+ if (rotated)
+ {
+ dstY = yy + (shh - srcY);
+ }
+
+ for (int srcX = 0; srcX < sww; srcX++)
+ {
+ int dstPos = dstLine + (srcX + xx) * 4;
+ int srcPos = srcLine + srcX * 4;
+
+ if (rotated)
+ {
+ dstPos = (xx + srcX * ww * 4) + dstY * 4;
+ }
+
+ uint32_t val = DmaData_SPU::getValue32((uintptr_t)&dataIn.pSrcData[srcPos]);
+ DmaData_SPU::putValue32(val, (uintptr_t)&dataIn.pDstData[dstPos]);
+
+// data[level]->put(dstPos + 0, srcBuffer->get(srcPos + 0));
+// data[level]->put(dstPos + 1, srcBuffer->get(srcPos + 1));
+// data[level]->put(dstPos + 2, srcBuffer->get(srcPos + 2));
+// data[level]->put(dstPos + 3, srcBuffer->get(srcPos + 3));
+ }
+ }
+}
+
+
+
+void cellSpursJobQueueMain(CellSpursJobContext2 *pContext, CellSpursJob256 *pJob)
+{
+ // CellSpursTaskId idTask = cellSpursGetTaskId();
+ unsigned int idSpu = cellSpursGetCurrentSpuId();
+
+ if(sc_verbose)
+ spu_print("LevelRenderer_cull [SPU#%u] start\n", idSpu);
+
+ g_pSpursJobContext = pContext;
+ uint32_t eaDataIn = pJob->workArea.userData[0];
+// uint32_t eaDataOut =pJob->workArea.userData[1];
+
+ Texture_blit_DataIn dataIn;
+ DmaData_SPU::getAndWait(&dataIn, eaDataIn, sizeof(Texture_blit_DataIn));
+
+ if(sc_verbose)
+ spu_print("Texture_blit [SPU#%u] \n", idSpu);
+
+ blit(dataIn);
+
+
+ if(sc_verbose)
+ spu_print("Texture_blit [SPU#%u] exit\n", idSpu);
+}
+