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Diffstat (limited to 'Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/task.cpp')
-rw-r--r--Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/task.cpp80
1 files changed, 80 insertions, 0 deletions
diff --git a/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/task.cpp b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/task.cpp
new file mode 100644
index 00000000..24dd069a
--- /dev/null
+++ b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/task.cpp
@@ -0,0 +1,80 @@
+/* SCE CONFIDENTIAL
+PlayStation(R)3 Programmer Tool Runtime Library 430.001
+* Copyright (C) 2007 Sony Computer Entertainment Inc.
+* All Rights Reserved.
+*/
+
+/* common headers */
+#include <stdint.h>
+#include <stdlib.h>
+#include <spu_intrinsics.h>
+#include <cell/spurs.h>
+#include <cell/dma.h>
+
+#include "ChunkRebuildData.h"
+#include "TileRenderer_SPU.h"
+#include "..\Common\DmaData.h"
+
+// #define SPU_HEAPSIZE (0*1024)
+// #define SPU_STACKSIZE (64*1024)
+//
+// CELL_SPU_LS_PARAM(0*1024, 64*1024); // can't use #defines here as it seems to create an asm instruction
+
+
+static const bool sc_verbose = false;
+
+int g_lastHitBlockX = 0;
+int g_lastHitBlockY = 0;
+int g_lastHitBlockZ = 0;
+
+CellSpursJobContext2* g_pSpursJobContext;
+
+void cellSpursJobQueueMain(CellSpursJobContext2 *pContext, CellSpursJob256 *pJob)
+{
+ CellSpursTaskId idTask = cellSpursGetTaskId();
+ unsigned int idSpu = cellSpursGetCurrentSpuId();
+
+ if(sc_verbose)
+ spu_print("ChunkUpdate [SPU#%u] start\n", idSpu);
+
+ g_pSpursJobContext = pContext;
+
+// void* pVolatileMem = NULL;
+// uint32_t volatileSize = 0;
+// ret = cellSpursGetTaskVolatileArea(&pVolatileMem, &volatileSize);
+// spu_print( "----------------- ChunkUpdate ------------------\n"
+// "Stack : %dKb\n"
+// "Heap : %dKb\n"
+// "Prog : %dKb\n"
+// "Free : %dKb\n"
+// "-------------------------------------------------------------\n",
+// SPU_STACKSIZE/1024,
+// SPU_HEAPSIZE/1024,
+// 256 - ((SPU_HEAPSIZE+SPU_STACKSIZE+volatileSize)/1024),
+// volatileSize/1024);
+
+// uint32_t eaEventFlag = spu_extract((vec_uint4)argTask, 0);
+ uint32_t eaDataIn = pJob->workArea.userData[0];
+ uint32_t eaDataOut =pJob->workArea.userData[1];
+
+
+ ChunkRebuildData rebuildData;
+ TileRenderer_SPU tileRenderer(&rebuildData);
+ unsigned int arrayData[4096+32];
+ intArray_SPU tesselatorArray(arrayData);
+ Tile_SPU::initTilePointers();
+
+ DmaData_SPU::getAndWait(&rebuildData, eaDataIn, sizeof(ChunkRebuildData));
+ g_lastHitBlockX = rebuildData.m_lastHitBlockX;
+ g_lastHitBlockY = rebuildData.m_lastHitBlockY;
+ g_lastHitBlockZ = rebuildData.m_lastHitBlockZ;
+
+ rebuildData.m_tesselator._array = &tesselatorArray;
+ rebuildData.disableUnseenTiles();
+ rebuildData.tesselateAllTiles(&tileRenderer);
+ DmaData_SPU::putAndWait(&rebuildData, eaDataOut, sizeof(ChunkRebuildData));
+
+ if(sc_verbose)
+ spu_print("ChunkUpdate [SPU#%u] exit\n", idTask, idSpu);
+}
+