diff options
Diffstat (limited to 'Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/QuartzBlockTile_SPU.h')
| -rw-r--r-- | Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/QuartzBlockTile_SPU.h | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/QuartzBlockTile_SPU.h b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/QuartzBlockTile_SPU.h new file mode 100644 index 00000000..788d61d9 --- /dev/null +++ b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/QuartzBlockTile_SPU.h @@ -0,0 +1,65 @@ +#pragma once + +#include "Tile_SPU.h" + +class QuartzBlockTile_SPU : public Tile_SPU +{ +public: + static const int TYPE_DEFAULT = 0; + static const int TYPE_CHISELED = 1; + static const int TYPE_LINES_Y = 2; + static const int TYPE_LINES_X = 3; + static const int TYPE_LINES_Z = 4; + + static const int QUARTZ_BLOCK_NAMES = 3; + +private: + static const int QUARTZ_BLOCK_TEXTURES = 5; + +// Icon *icons[QUARTZ_BLOCK_TEXTURES]; +// Icon *iconChiseledTop; +// Icon *iconLinesTop; +// Icon *iconTop; +// Icon *iconBottom; + +public: + QuartzBlockTile_SPU(int id) : Tile_SPU(id) {} + + Icon_SPU *getTexture(int face, int data) + { + if (data == TYPE_LINES_Y || data == TYPE_LINES_X || data == TYPE_LINES_Z) + { + if (data == TYPE_LINES_Y && (face == Facing::UP || face == Facing::DOWN)) + { + return &ms_pTileData->quartzBlock_iconLinesTop; + } + else if (data == TYPE_LINES_X && (face == Facing::EAST || face == Facing::WEST)) + { + return &ms_pTileData->quartzBlock_iconLinesTop; + } + else if (data == TYPE_LINES_Z && (face == Facing::NORTH || face == Facing::SOUTH)) + { + return &ms_pTileData->quartzBlock_iconLinesTop; + } + + return &ms_pTileData->quartzBlock_icons[data]; + } + + if (face == Facing::UP || (face == Facing::DOWN && data == TYPE_CHISELED)) + { + if (data == TYPE_CHISELED) + { + return &ms_pTileData->quartzBlock_iconChiseledTop; + } + return &ms_pTileData->quartzBlock_iconTop; + } + if (face == Facing::DOWN) + { + return &ms_pTileData->quartzBlock_iconBottom; + } + if (data < 0 || data >= QUARTZ_BLOCK_TEXTURES) data = 0; + return &ms_pTileData->quartzBlock_icons[data]; + } + + int getRenderShape() { return Tile_SPU::SHAPE_QUARTZ; } +};
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