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path: root/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/LiquidTile_SPU.h
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-rw-r--r--Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/LiquidTile_SPU.h47
1 files changed, 47 insertions, 0 deletions
diff --git a/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/LiquidTile_SPU.h b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/LiquidTile_SPU.h
new file mode 100644
index 00000000..31e3e64a
--- /dev/null
+++ b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/LiquidTile_SPU.h
@@ -0,0 +1,47 @@
+#pragma once
+#include "Tile_SPU.h"
+#include <math.h>
+
+class Vec3_SPU
+{
+public:
+ float x,y,z;
+ Vec3_SPU(float xVal, float yVal, float zVal) :x(xVal), y(yVal), z(zVal) {}
+ Vec3_SPU normalize()
+ {
+ float dist = sqrtf(x * x + y * y + z * z);
+ if (dist < 0.0001) return Vec3_SPU(0, 0, 0);
+ return Vec3_SPU(x / dist, y / dist, z / dist);
+ }
+ Vec3_SPU add(float x, float y, float z)
+ {
+ return Vec3_SPU(this->x+x, this->y+y, this->z+z);
+ }
+
+};
+
+
+class LiquidTile_SPU : public Tile_SPU
+{
+public:
+
+ LiquidTile_SPU(int id) : Tile_SPU(id) {}
+public:
+// virtual int getColor() const;
+ virtual int getColor(ChunkRebuildData *level, int x, int y, int z);
+ virtual int getColor(ChunkRebuildData *level, int x, int y, int z, int data); // 4J added
+ static float getHeight(int d);
+ static double getSlopeAngle(ChunkRebuildData *level, int x, int y, int z, Material_SPU *m);
+ virtual Icon_SPU *getTexture(int face, int data);
+ virtual int getDepth(ChunkRebuildData *level, int x, int y, int z);
+ virtual int getRenderedDepth(ChunkRebuildData *level, int x, int y, int z);
+ virtual bool isSolidRender(bool isServerLevel = false);
+ virtual bool isSolidFace(ChunkRebuildData *level, int x, int y, int z, int face);
+ virtual bool shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face);
+ virtual int getRenderShape();
+ virtual Vec3_SPU getFlow(ChunkRebuildData *level, int x, int y, int z);
+ virtual int getRenderLayer();
+ virtual int getLightColor(ChunkRebuildData *level, int x, int y, int z); // 4J - brought forward from 1.8.2
+ virtual float getBrightness(ChunkRebuildData *level, int x, int y, int z);
+private:
+}; \ No newline at end of file