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path: root/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/Icon_SPU.h
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Diffstat (limited to 'Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/Icon_SPU.h')
-rw-r--r--Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/Icon_SPU.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/Icon_SPU.h b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/Icon_SPU.h
index 0597c1fc..f4ba6ccf 100644
--- a/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/Icon_SPU.h
+++ b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/Icon_SPU.h
@@ -24,29 +24,29 @@ public:
void set(int16_t _x, int16_t _y, int16_t _w, int16_t _h, int texWidth, int texHeight)
{
- x0 = static_cast<int16_t>(4096 * (float(_x) / texWidth));
- y0 = static_cast<int16_t>(4096 * (float(_y) / texHeight));
- x1 = x0 + static_cast<int16_t>(4096 * (float(_w) / texWidth));
- y1 = y0 + static_cast<int16_t>(4096 * (float(_h) / texHeight));
+ x0 = (int16_t)(4096 * (float(_x) / texWidth));
+ y0 = (int16_t)(4096 * (float(_y) / texHeight));
+ x1 = x0 + (int16_t)(4096 * (float(_w) / texWidth));
+ y1 = y0 + (int16_t)(4096 * (float(_h) / texHeight));
}
void flipHorizontal() { int16_t temp = x0; x0 = x1; x1 = temp; }
void flipVertical() { int16_t temp = y0; y0 = y1; y1 = temp; }
- float getU0() const { return (static_cast<float>(x0) / 4096) + UVAdjust; }//sc_texWidth) + getUAdjust(); }
- float getU1() const { return (static_cast<float>(x1) / 4096.0f) - UVAdjust; } //sc_texWidth) - getUAdjust(); }
+ float getU0() const { return (float(x0) / 4096) + UVAdjust; }//sc_texWidth) + getUAdjust(); }
+ float getU1() const { return (float(x1) / 4096.0f) - UVAdjust; } //sc_texWidth) - getUAdjust(); }
float getU(double offset) const
{
float diff = getU1() - getU0();
- return getU0() + (diff * (static_cast<float>(offset) / 16));//SharedConstants::WORLD_RESOLUTION));
+ return getU0() + (diff * ((float) offset / 16));//SharedConstants::WORLD_RESOLUTION));
}
- float getV0() const { return (static_cast<float>(y0) / 4096.0f) + UVAdjust; } //sc_texHeight) + getVAdjust(); }
- float getV1() const { return (static_cast<float>(y1) / 4096.0f) - UVAdjust; } //sc_texHeight) - getVAdjust(); }
+ float getV0() const { return (float(y0) / 4096.0f) + UVAdjust; } //sc_texHeight) + getVAdjust(); }
+ float getV1() const { return (float(y1) / 4096.0f) - UVAdjust; } //sc_texHeight) - getVAdjust(); }
float getV(double offset) const
{
float diff = getV1() - getV0();
- return getV0() + (diff * (static_cast<float>(offset) / 16)); //SharedConstants::WORLD_RESOLUTION));
+ return getV0() + (diff * ((float) offset / 16)); //SharedConstants::WORLD_RESOLUTION));
}
// virtual wstring getName() const = 0;