diff options
Diffstat (limited to 'Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/Icon_SPU.h')
| -rw-r--r-- | Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/Icon_SPU.h | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/Icon_SPU.h b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/Icon_SPU.h index 0597c1fc..f4ba6ccf 100644 --- a/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/Icon_SPU.h +++ b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/Icon_SPU.h @@ -24,29 +24,29 @@ public: void set(int16_t _x, int16_t _y, int16_t _w, int16_t _h, int texWidth, int texHeight) { - x0 = static_cast<int16_t>(4096 * (float(_x) / texWidth)); - y0 = static_cast<int16_t>(4096 * (float(_y) / texHeight)); - x1 = x0 + static_cast<int16_t>(4096 * (float(_w) / texWidth)); - y1 = y0 + static_cast<int16_t>(4096 * (float(_h) / texHeight)); + x0 = (int16_t)(4096 * (float(_x) / texWidth)); + y0 = (int16_t)(4096 * (float(_y) / texHeight)); + x1 = x0 + (int16_t)(4096 * (float(_w) / texWidth)); + y1 = y0 + (int16_t)(4096 * (float(_h) / texHeight)); } void flipHorizontal() { int16_t temp = x0; x0 = x1; x1 = temp; } void flipVertical() { int16_t temp = y0; y0 = y1; y1 = temp; } - float getU0() const { return (static_cast<float>(x0) / 4096) + UVAdjust; }//sc_texWidth) + getUAdjust(); } - float getU1() const { return (static_cast<float>(x1) / 4096.0f) - UVAdjust; } //sc_texWidth) - getUAdjust(); } + float getU0() const { return (float(x0) / 4096) + UVAdjust; }//sc_texWidth) + getUAdjust(); } + float getU1() const { return (float(x1) / 4096.0f) - UVAdjust; } //sc_texWidth) - getUAdjust(); } float getU(double offset) const { float diff = getU1() - getU0(); - return getU0() + (diff * (static_cast<float>(offset) / 16));//SharedConstants::WORLD_RESOLUTION)); + return getU0() + (diff * ((float) offset / 16));//SharedConstants::WORLD_RESOLUTION)); } - float getV0() const { return (static_cast<float>(y0) / 4096.0f) + UVAdjust; } //sc_texHeight) + getVAdjust(); } - float getV1() const { return (static_cast<float>(y1) / 4096.0f) - UVAdjust; } //sc_texHeight) - getVAdjust(); } + float getV0() const { return (float(y0) / 4096.0f) + UVAdjust; } //sc_texHeight) + getVAdjust(); } + float getV1() const { return (float(y1) / 4096.0f) - UVAdjust; } //sc_texHeight) - getVAdjust(); } float getV(double offset) const { float diff = getV1() - getV0(); - return getV0() + (diff * (static_cast<float>(offset) / 16)); //SharedConstants::WORLD_RESOLUTION)); + return getV0() + (diff * ((float) offset / 16)); //SharedConstants::WORLD_RESOLUTION)); } // virtual wstring getName() const = 0; |
