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Diffstat (limited to 'Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/HalfSlabTile_SPU.cpp')
-rw-r--r--Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/HalfSlabTile_SPU.cpp77
1 files changed, 77 insertions, 0 deletions
diff --git a/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/HalfSlabTile_SPU.cpp b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/HalfSlabTile_SPU.cpp
new file mode 100644
index 00000000..1cf83821
--- /dev/null
+++ b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/HalfSlabTile_SPU.cpp
@@ -0,0 +1,77 @@
+#include "stdafx.h"
+#include "HalfSlabTile_SPU.h"
+#include "Facing_SPU.h"
+#include "ChunkRebuildData.h"
+
+void HalfSlabTile_SPU::updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData /* = -1 */, TileEntity* forceEntity /* = NULL */)
+{
+ if (fullSize())
+ {
+ setShape(0, 0, 0, 1, 1, 1);
+ }
+ else
+ {
+ bool upper = (level->getData(x, y, z) & TOP_SLOT_BIT) != 0;
+ if (upper)
+ {
+ setShape(0, 0.5f, 0, 1, 1, 1);
+ }
+ else
+ {
+ setShape(0, 0, 0, 1, 0.5f, 1);
+ }
+ }
+}
+
+void HalfSlabTile_SPU::updateDefaultShape()
+{
+ if (fullSize())
+ {
+ setShape(0, 0, 0, 1, 1, 1);
+ }
+ else
+ {
+ setShape(0, 0, 0, 1, 0.5f, 1);
+ }
+}
+
+bool HalfSlabTile_SPU::isSolidRender(bool isServerLevel)
+{
+ return fullSize();
+}
+
+bool HalfSlabTile_SPU::shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face)
+{
+ if (fullSize()) return Tile_SPU::shouldRenderFace(level, x, y, z, face);
+
+ if (face != Facing::UP && face != Facing::DOWN && !Tile_SPU::shouldRenderFace(level, x, y, z, face))
+ {
+ return false;
+ }
+
+ int ox = x, oy = y, oz = z;
+ ox += Facing::STEP_X[Facing::OPPOSITE_FACING[face]];
+ oy += Facing::STEP_Y[Facing::OPPOSITE_FACING[face]];
+ oz += Facing::STEP_Z[Facing::OPPOSITE_FACING[face]];
+
+ bool isUpper = (level->getData(ox, oy, oz) & TOP_SLOT_BIT) != 0;
+ if (isUpper)
+ {
+ if (face == Facing::DOWN) return true;
+ if (face == Facing::UP && Tile_SPU::shouldRenderFace(level, x, y, z, face)) return true;
+ return !(isHalfSlab(level->getTile(x, y, z)) && (level->getData(x, y, z) & TOP_SLOT_BIT) != 0);
+ }
+ else
+ {
+ if (face == Facing::UP) return true;
+ if (face == Facing::DOWN && Tile_SPU::shouldRenderFace(level, x, y, z, face)) return true;
+ return !(isHalfSlab(level->getTile(x, y, z)) && (level->getData(x, y, z) & TOP_SLOT_BIT) == 0);
+ }
+}
+
+bool HalfSlabTile_SPU::isHalfSlab(int tileId)
+{
+ return tileId == Tile_SPU::stoneSlabHalf_Id || tileId == Tile_SPU::woodSlabHalf_Id;
+}
+
+