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-rw-r--r--Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/FenceTile_SPU.cpp75
1 files changed, 75 insertions, 0 deletions
diff --git a/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/FenceTile_SPU.cpp b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/FenceTile_SPU.cpp
new file mode 100644
index 00000000..fcb3baef
--- /dev/null
+++ b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/FenceTile_SPU.cpp
@@ -0,0 +1,75 @@
+#include "stdafx.h"
+#include "FenceTile_SPU.h"
+#include "ChunkRebuildData.h"
+
+
+
+void FenceTile_SPU::updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData, TileEntity* forceEntity) // 4J added forceData, forceEntity param
+{
+ bool n = connectsTo(level, x, y, z - 1);
+ bool s = connectsTo(level, x, y, z + 1);
+ bool w = connectsTo(level, x - 1, y, z);
+ bool e = connectsTo(level, x + 1, y, z);
+
+ float west = 6.0f / 16.0f;
+ float east = 10.0f / 16.0f;
+ float north = 6.0f / 16.0f;
+ float south = 10.0f / 16.0f;
+
+ if (n)
+ {
+ north = 0;
+ }
+ if (s)
+ {
+ south = 1;
+ }
+ if (w)
+ {
+ west = 0;
+ }
+ if (e)
+ {
+ east = 1;
+ }
+
+ setShape(west, 0, north, east, 1.0f, south);
+}
+
+bool FenceTile_SPU::blocksLight()
+{
+ return false;
+}
+
+bool FenceTile_SPU::isSolidRender(bool isServerLevel)
+{
+ return false;
+}
+
+int FenceTile_SPU::getRenderShape()
+{
+ return Tile_SPU::SHAPE_FENCE;
+}
+
+bool FenceTile_SPU::connectsTo(ChunkRebuildData *level, int x, int y, int z)
+{
+ int tile = level->getTile(x, y, z);
+ if (tile == id || tile == Tile_SPU::fenceGate_Id)
+ {
+ return true;
+ }
+ TileRef_SPU tileInstance(tile);
+ if (tileInstance.getPtr() != NULL)
+ {
+ if (tileInstance->getMaterial()->isSolidBlocking() && tileInstance->isCubeShaped())
+ {
+ return tileInstance->getMaterial()->getID() != Material_SPU::vegetable_Id;
+ }
+ }
+ return false;
+}
+
+bool FenceTile_SPU::shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face)
+{
+ return true;
+} \ No newline at end of file