aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/DiodeTile_SPU.h
diff options
context:
space:
mode:
Diffstat (limited to 'Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/DiodeTile_SPU.h')
-rw-r--r--Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/DiodeTile_SPU.h44
1 files changed, 44 insertions, 0 deletions
diff --git a/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/DiodeTile_SPU.h b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/DiodeTile_SPU.h
new file mode 100644
index 00000000..131bd490
--- /dev/null
+++ b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/DiodeTile_SPU.h
@@ -0,0 +1,44 @@
+#pragma once
+#include "Tile_SPU.h"
+#include "Facing_SPU.h"
+
+class DiodeTile_SPU : public Tile_SPU
+{
+public:
+ static const int DIRECTION_MASK = 0x3;
+ static const int DELAY_MASK = 0xC;
+ static const int DELAY_SHIFT = 2;
+
+ static const double DELAY_RENDER_OFFSETS[4];
+ static const int DELAYS[4];
+
+public:
+ DiodeTile_SPU(int id) : Tile_SPU(id) {}
+ virtual Icon_SPU *getTexture(int face, int data)
+ {
+ // down is used by the torch tesselator
+ if (face == Facing::DOWN)
+ {
+ if (id==diode_on_Id)
+ {
+ return TileRef_SPU(notGate_on_Id)->getTexture(face);
+ }
+ return TileRef_SPU(notGate_off_Id)->getTexture(face);
+ }
+ if (face == Facing::UP)
+ {
+ return icon();
+ }
+ // edge of stone half-step
+ return TileRef_SPU(stoneSlab_Id)->getTexture(Facing::UP);
+ }
+ virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
+ {
+ if (face == Facing::DOWN || face == Facing::UP)
+ return false;
+ return true;
+ }
+
+ virtual int getRenderShape() { return SHAPE_DIODE; }
+ virtual bool isSolidRender(bool isServerLevel = false) { return false; }
+};