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path: root/Minecraft.Client/PS3/PS3_Minecraft.cpp
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Diffstat (limited to 'Minecraft.Client/PS3/PS3_Minecraft.cpp')
-rw-r--r--Minecraft.Client/PS3/PS3_Minecraft.cpp1577
1 files changed, 1577 insertions, 0 deletions
diff --git a/Minecraft.Client/PS3/PS3_Minecraft.cpp b/Minecraft.Client/PS3/PS3_Minecraft.cpp
new file mode 100644
index 00000000..821a47d9
--- /dev/null
+++ b/Minecraft.Client/PS3/PS3_Minecraft.cpp
@@ -0,0 +1,1577 @@
+// Minecraft.cpp : Defines the entry point for the application.
+//
+
+#include "stdafx.h"
+
+#ifdef __PS3__
+
+#include <sys/process.h>
+SYS_PROCESS_PARAM(1001, 0x10000); // thread priority, and stack size
+
+#include <sysutil/sysutil_sysparam.h>
+#include <cell/sysmodule.h>
+#include <sys/spu_initialize.h>
+#include <fcntl.h>
+#include <unistd.h>
+#include <cell/audio.h>
+#include <sysutil/sysutil_gamecontent.h>
+//#include <sysutil/sysutil_screenshot.h>
+
+#include "Leaderboards\PS3LeaderboardManager.h"
+#include "PS3\PS3Extras\PS3Strings.h"
+#include "PS3\PS3Extras\ShutdownManager.h"
+#include <sysutil/sysutil_bgmplayback.h>
+#include <sysutil/sysutil_msgdialog.h>
+
+#include "PS3/Network/SonyRemoteStorage_PS3.h"
+
+// define to use spurs (otherwise SPU threads or raw will be used)
+#define USE_SPURS
+#define SPU_SELF_PATH "PS3/SPU_Tasks/"
+
+#ifdef USE_SPURS
+#include <cell/spurs.h>
+#else
+#include <sys/spu_image.h>
+#endif
+
+/* Encrypted ID for protected data file (*) You must edit these binaries!! */
+char secureFileId[CELL_SAVEDATA_SECUREFILEID_SIZE] =
+{
+ 0xEE, 0xA9, 0x37, 0xCC,
+ 0x5B, 0xD4, 0xD9, 0x0D,
+ 0x55, 0xED, 0x25, 0x31,
+ 0xFA, 0x33, 0xBD, 0xC4
+};
+
+#define MILES_SPEAKERS 8 // default to 7.1 (can be 2, 6, 7, or 8)
+
+//#define DISABLE_MILES_SOUND
+
+
+//#define HEAPINSPECTOR_PS3 1
+// when defining HEAPINSPECTOR_PS3, add this line to the linker settings
+// --wrap malloc --wrap free --wrap memalign --wrap calloc --wrap realloc --wrap reallocalign --wrap _malloc_init
+
+#if HEAPINSPECTOR_PS3
+#include "HeapInspector\Server\HeapInspectorServer.h"
+#include "HeapInspector\Server\PS3\HeapHooks.hpp"
+#endif
+
+#include "PS3_App.h"
+#include "GameConfig\Minecraft.spa.h"
+#include "..\MinecraftServer.h"
+#include "..\LocalPlayer.h"
+#include "..\..\Minecraft.World\ItemInstance.h"
+#include "..\..\Minecraft.World\MapItem.h"
+#include "..\..\Minecraft.World\Recipes.h"
+#include "..\..\Minecraft.World\Recipy.h"
+#include "..\..\Minecraft.World\Language.h"
+#include "..\..\Minecraft.World\StringHelpers.h"
+#include "..\..\Minecraft.World\AABB.h"
+#include "..\..\Minecraft.World\Vec3.h"
+#include "..\..\Minecraft.World\Level.h"
+#include "..\..\Minecraft.World\net.minecraft.world.level.tile.h"
+
+#include "..\ClientConnection.h"
+#include "..\User.h"
+#include "..\..\Minecraft.World\Socket.h"
+#include "..\..\Minecraft.World\ThreadName.h"
+#include "..\..\Minecraft.Client\StatsCounter.h"
+#include "..\ConnectScreen.h"
+//#include "Social\SocialManager.h"
+//#include "Leaderboards\LeaderboardManager.h"
+//#include "XUI\XUI_Scene_Container.h"
+//#include "NetworkManager.h"
+#include "..\..\Minecraft.Client\Tesselator.h"
+#include "..\Common\Console_Awards_enum.h"
+#include "..\..\Minecraft.Client\Options.h"
+#include "Sentient\SentientManager.h"
+#include "..\..\Minecraft.World\IntCache.h"
+#include "..\Textures.h"
+#include "Resource.h"
+#include "..\..\Minecraft.World\compression.h"
+#include "..\..\Minecraft.World\OldChunkStorage.h"
+#include "PS3\PS3Extras\EdgeZLib.h"
+#include "C4JThread_SPU.h"
+#include "Common\Network\Sony\SQRNetworkManager.h"
+#include "Common\UI\IUIScene_PauseMenu.h"
+
+#include <cell/sysmodule.h>
+
+#define THEME_NAME "584111F70AAAAAAA"
+#define THEME_FILESIZE 2797568
+
+
+#define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device)
+
+//#define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU
+#define NUM_PROFILE_VALUES 5
+#define NUM_PROFILE_SETTINGS 4
+DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]=
+{
+#ifdef _XBOX
+ XPROFILE_OPTION_CONTROLLER_VIBRATION,
+ XPROFILE_GAMER_YAXIS_INVERSION,
+ XPROFILE_GAMER_CONTROL_SENSITIVITY,
+ XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL,
+ XPROFILE_TITLE_SPECIFIC1,
+#else
+ 0,0,0,0,0
+#endif
+};
+
+// functions for storing and converting rich presence strings from wchar to utf8
+uint8_t * AddRichPresenceString(int iID);
+void FreeRichPresenceStrings();
+
+#if HEAPINSPECTOR_PS3
+
+std::vector<HeapInspectorServer::HeapInfo> GetHeapInfo()
+{
+ std::vector<HeapInspectorServer::HeapInfo> result = HeapInspectorServer::GetDefaultHeapInfo();
+ HeapInspectorServer::HeapInfo localHeapInfo;
+ localHeapInfo.m_Description = "VRAM";
+ localHeapInfo.m_Range.m_Min = 0xc0000000;
+ localHeapInfo.m_Range.m_Max = localHeapInfo.m_Range.m_Min + (249*1024*1024);
+ result.push_back(localHeapInfo);
+ return result;
+}
+
+extern "C" void* __real__malloc_init(size_t a_Boundary, size_t a_Size);
+extern "C" void* __wrap__malloc_init(size_t a_Boundary, size_t a_Size)
+{
+ void* result = __real__malloc_init(a_Boundary, a_Size);
+ HeapInspectorServer::Initialise(GetHeapInfo(), 3000, HeapInspectorServer::WaitForConnection_Enabled);
+ return result;
+}
+
+#endif // HEAPINSPECTOR_PS3
+
+//-------------------------------------------------------------------------------------
+// Time Since fAppTime is a float, we need to keep the quadword app time
+// as a LARGE_INTEGER so that we don't lose precision after running
+// for a long time.
+//-------------------------------------------------------------------------------------
+
+BOOL g_bWidescreen = TRUE;
+//int g_numberOfSpeakersForMiles = 2; // number of speakers to pass to Miles, this is setup from init_audio_hardware
+
+void DefineActions(void)
+{
+ // The app needs to define the actions required, and the possible mappings for these
+
+ // Split into Menu actions, and in-game actions
+ if(InputManager.IsCircleCrossSwapped())
+ {
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _360_JOY_BUTTON_B);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _360_JOY_BUTTON_B);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _360_JOY_BUTTON_A);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _360_JOY_BUTTON_A);
+ }
+ else
+ {
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _360_JOY_BUTTON_A);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _360_JOY_BUTTON_A);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _360_JOY_BUTTON_B);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B);
+ }
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_X, _360_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_Y, _360_JOY_BUTTON_Y);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_A);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_LT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_RT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_LB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_RTHUMB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
+
+ if(InputManager.IsCircleCrossSwapped())
+ {
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _360_JOY_BUTTON_B);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _360_JOY_BUTTON_B);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _360_JOY_BUTTON_A);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _360_JOY_BUTTON_A);
+ }
+ else
+ {
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _360_JOY_BUTTON_A);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _360_JOY_BUTTON_A);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _360_JOY_BUTTON_B);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B);
+ }
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_X, _360_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_Y, _360_JOY_BUTTON_Y);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_RT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_LB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LTHUMB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_RTHUMB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
+
+ if(InputManager.IsCircleCrossSwapped())
+ {
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _360_JOY_BUTTON_B);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _360_JOY_BUTTON_B);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _360_JOY_BUTTON_A);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _360_JOY_BUTTON_A);
+ }
+ else
+ {
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _360_JOY_BUTTON_A);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _360_JOY_BUTTON_A);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _360_JOY_BUTTON_B);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B);
+ }
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_X, _360_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_Y, _360_JOY_BUTTON_Y);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_LB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_A);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
+}
+
+
+//#define MEMORY_TRACKING
+
+#ifdef MEMORY_TRACKING
+void ResetMem();
+void DumpMem();
+void MemPixStuff();
+#else
+void MemSect(int sect)
+{
+}
+#endif
+
+
+ID3D11Device* g_pd3dDevice = NULL;
+ID3D11DeviceContext* g_pImmediateContext = NULL;
+IDXGISwapChain* g_pSwapChain = NULL;
+bool g_bBootedFromInvite = false;
+
+//--------------------------------------------------------------------------------------
+// Create Direct3D device and swap chain
+//--------------------------------------------------------------------------------------
+HRESULT InitDevice()
+{
+
+
+ return S_OK;
+}
+
+//--------------------------------------------------------------------------------------
+// Render the frame
+//--------------------------------------------------------------------------------------
+void Render()
+{
+
+}
+
+//--------------------------------------------------------------------------------------
+// Clean up the objects we've created
+//--------------------------------------------------------------------------------------
+void CleanupDevice()
+{
+
+}
+
+// simple function to load a file completely into memory
+static void * load_file( char const * name )
+{
+ void * ret;
+ int f;
+ unsigned int size;
+
+ f = open( name, O_RDONLY );
+ if ( f == -1 ) return 0;
+
+ size = lseek( f, 0, SEEK_END );
+
+ ret = malloc( size + 127 );
+ if ( ret == 0 )
+ {
+ close( f );
+ return 0;
+ }
+
+ ret = (void*) ( ( ( (unsigned int) ret ) + 127 ) & ~127 );
+
+ lseek( f, 0, SEEK_SET );
+ read( f, ret, size );
+ close( f );
+
+ return ret;
+}
+
+
+
+void debugSaveGameDirect()
+{
+
+ C4JThread* thread = new C4JThread(&IUIScene_PauseMenu::SaveWorldThreadProc, NULL, "debugSaveGameDirect");
+ thread->Run();
+ thread->WaitForCompletion(1000);
+}
+
+void LoadSysModule(uint16_t module, const char* moduleName)
+{
+ int ret = cellSysmoduleLoadModule(module);
+ if(ret != CELL_OK)
+ {
+#ifndef _CONTENT_PACKAGE
+ printf("Error cellSysmoduleLoadModule %s failed (%d) \n", moduleName, ret );
+#endif
+ assert(0);
+ }
+}
+
+#define LOAD_PS3_MODULE(m) LoadSysModule(m, #m)
+
+int simpleMessageBoxCallback( UINT uiTitle, UINT uiText,
+ UINT *uiOptionA, UINT uiOptionC, DWORD dwPad,
+ int(*Func) (LPVOID,int,const C4JStorage::EMessageResult),
+ LPVOID lpParam )
+{
+ ui.RequestMessageBox( uiTitle, uiText,
+ uiOptionA, uiOptionC, dwPad,
+ Func, lpParam, app.GetStringTable(),
+ NULL, 0
+ );
+
+ return 0;
+}
+
+void RegisterAwardsWithProfileManager()
+{
+ // register the awards
+ ProfileManager.RegisterAward(eAward_TakingInventory, ACHIEVEMENT_01, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_GettingWood, ACHIEVEMENT_02, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_Benchmarking, ACHIEVEMENT_03, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_TimeToMine, ACHIEVEMENT_04, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_HotTopic, ACHIEVEMENT_05, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_AquireHardware, ACHIEVEMENT_06, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_TimeToFarm, ACHIEVEMENT_07, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_BakeBread, ACHIEVEMENT_08, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_TheLie, ACHIEVEMENT_09, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_GettingAnUpgrade, ACHIEVEMENT_10, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_DeliciousFish, ACHIEVEMENT_11, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_OnARail, ACHIEVEMENT_12, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_TimeToStrike, ACHIEVEMENT_13, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_MonsterHunter, ACHIEVEMENT_14, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_CowTipper, ACHIEVEMENT_15, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_WhenPigsFly, ACHIEVEMENT_16, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_LeaderOfThePack, ACHIEVEMENT_17, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_MOARTools, ACHIEVEMENT_18, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_DispenseWithThis, ACHIEVEMENT_19, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_InToTheNether, ACHIEVEMENT_20, eAwardType_Achievement);
+
+ ProfileManager.RegisterAward(eAward_snipeSkeleton, ACHIEVEMENT_21, eAwardType_Achievement); // 'Sniper Duel'
+ ProfileManager.RegisterAward(eAward_diamonds, ACHIEVEMENT_22, eAwardType_Achievement); // 'DIAMONDS!'
+ ProfileManager.RegisterAward(eAward_ghast, ACHIEVEMENT_23, eAwardType_Achievement); // 'Return To Sender'
+ ProfileManager.RegisterAward(eAward_blazeRod, ACHIEVEMENT_24, eAwardType_Achievement); // 'Into Fire'
+ ProfileManager.RegisterAward(eAward_potion, ACHIEVEMENT_25, eAwardType_Achievement); // 'Local Brewery'
+ ProfileManager.RegisterAward(eAward_theEnd, ACHIEVEMENT_26, eAwardType_Achievement); // 'The End?'
+ ProfileManager.RegisterAward(eAward_winGame, ACHIEVEMENT_27, eAwardType_Achievement); // 'The End.'
+ ProfileManager.RegisterAward(eAward_enchantments, ACHIEVEMENT_28, eAwardType_Achievement); // 'Enchanter'
+
+#if 0
+ ProfileManager.RegisterAward(eAward_mine100Blocks, GAMER_PICTURE_GAMERPIC1, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC1,IDS_CONFIRM_OK);
+ ProfileManager.RegisterAward(eAward_kill10Creepers, GAMER_PICTURE_GAMERPIC2, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC2,IDS_CONFIRM_OK);
+
+ ProfileManager.RegisterAward(eAward_eatPorkChop, AVATARASSETAWARD_PORKCHOP_TSHIRT, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR1,IDS_CONFIRM_OK);
+ ProfileManager.RegisterAward(eAward_play100Days, AVATARASSETAWARD_WATCH, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR2,IDS_CONFIRM_OK);
+ ProfileManager.RegisterAward(eAward_arrowKillCreeper, AVATARASSETAWARD_CAP, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR3,IDS_CONFIRM_OK);
+
+ ProfileManager.RegisterAward(eAward_socialPost, 0, eAwardType_Theme,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_THEME,IDS_CONFIRM_OK,THEME_NAME,THEME_FILESIZE);
+#endif
+ // Rich Presence init - number of presences, number of contexts
+ //printf("Rich presence strings are hard coded on PS3 for now, must change this!\n");
+ ProfileManager.RichPresenceInit(-1,-1); // 4J-JEV - Presence and Context count not used.
+ ProfileManager.SetRichPresenceSettingFn(SQRNetworkManager_PS3::SetRichPresence);
+ char *pchRichPresenceString;
+
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_GAMESTATE);
+ ProfileManager.RichPresenceRegisterContext(CONTEXT_GAME_STATE, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_IDLE);
+ ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_IDLE, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MENUS);
+ ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MENUS, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER);
+ ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYEROFFLINE);
+ ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYEROFFLINE, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER_1P);
+ ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER_1P, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER_1POFFLINE);
+ ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER_1POFFLINE, pchRichPresenceString);
+
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BLANK);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BLANK, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_RIDING_PIG);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_RIDING_PIG, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_RIDING_MINECART);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_RIDING_MINECART, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BOATING);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BOATING, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_FISHING);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_FISHING, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_CRAFTING);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_CRAFTING, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_FORGING);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_FORGING, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_NETHER);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_NETHER, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_CD);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_CD, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_MAP);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_MAP, pchRichPresenceString);
+
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_ENCHANTING);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_ENCHANTING, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BREWING);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BREWING, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_ANVIL);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_ANVIL, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_TRADING);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_TRADING, pchRichPresenceString);
+
+}
+
+int LoadSysModules()
+{
+ cellSysmoduleInitialize();
+
+ LOAD_PS3_MODULE(CELL_SYSMODULE_FS );
+ // 4J Stu - For Iggy
+ LOAD_PS3_MODULE(CELL_SYSMODULE_RTC);
+ // string conversions
+ LOAD_PS3_MODULE(CELL_SYSMODULE_L10N );
+ // on-screen keyboard
+ LOAD_PS3_MODULE(CELL_SYSMODULE_SYSUTIL_OSK_EXT );
+ // Networking
+ //First load the Network module PRX
+ LOAD_PS3_MODULE(CELL_SYSMODULE_NET);
+ //Load the libnetctl network connection information module PRX
+ LOAD_PS3_MODULE(CELL_SYSMODULE_NETCTL);
+ LOAD_PS3_MODULE(CELL_SYSMODULE_SYSUTIL_NP2 );
+ LOAD_PS3_MODULE(CELL_SYSMODULE_RUDP );
+ LOAD_PS3_MODULE(CELL_SYSMODULE_HTTP);
+ LOAD_PS3_MODULE(CELL_SYSMODULE_HTTPS);
+ LOAD_PS3_MODULE(CELL_SYSMODULE_HTTP_UTIL);
+ LOAD_PS3_MODULE(CELL_SYSMODULE_SSL);
+ LOAD_PS3_MODULE(CELL_SYSMODULE_JPGDEC);
+ LOAD_PS3_MODULE(CELL_SYSMODULE_SYSUTIL_AVCHAT2);
+
+ // 4J-PB - Get launch parameters
+ LOAD_PS3_MODULE(CELL_SYSMODULE_SYSUTIL_GAME);
+ LOAD_PS3_MODULE(CELL_SYSMODULE_SYSUTIL_NP_COMMERCE2);
+
+ LOAD_PS3_MODULE(CELL_SYSMODULE_AVCONF_EXT);
+
+ LOAD_PS3_MODULE(CELL_SYSMODULE_SYSUTIL_SAVEDATA);
+
+ unsigned int uiType ;
+ unsigned int uiAttributes ;
+ CellGameContentSize size,sizeBD;
+ char *dirName=getDirName();
+ char *contentInfoPath = getConsoleHomePath();
+ char *usrdirPath= getUsrDirPath();
+ char *contentInfoPathBDPatch = getConsoleHomePathBDPatch();
+ char *usrdirPathBDPatch= getUsrDirPathBDPatch();
+ int ret;
+ bool bBootedFromBDPatch=false;
+
+ memset(&size, 0x00, sizeof(CellGameContentSize));
+
+ ret = cellGameBootCheck( &uiType, &uiAttributes, &size, dirName ) ;
+ if(ret < 0)
+ {
+ DEBUG_PRINTF("cellGameBootCheck() Error: 0x%x\n", ret);
+ }
+ else
+ {
+ DEBUG_PRINTF("cellGameBootCheck() OK\n");
+ DEBUG_PRINTF(" get_type = [%d] get_attributes = [0x%08x] dirName = [%s]\n", uiType, uiAttributes, dirName);
+ DEBUG_PRINTF(" hddFreeSizeKB = [%d] sizeKB = [%d] sysSizeKB = [%d]\n", size.hddFreeSizeKB, size.sizeKB, size.sysSizeKB);
+ }
+
+ if (uiAttributes & CELL_GAME_ATTRIBUTE_INVITE_MESSAGE)
+ {
+ g_bBootedFromInvite = true;
+ DEBUG_PRINTF("Booted from invite\n");
+ }
+ if (uiAttributes & CELL_GAME_ATTRIBUTE_CUSTOM_DATA_MESSAGE)
+ {
+ DEBUG_PRINTF("Booted from custom data\n");
+ //bootedFromCustomData = true;
+ }
+ if(uiAttributes&CELL_GAME_ATTRIBUTE_PATCH)
+ {
+ // Booted from a patch (only for a disc boot game)
+ // To access patch game data, obtain its path by separately using cellGamePatchCheck().
+ bBootedFromBDPatch=true;
+ app.SetBootedFromDiscPatch();
+ }
+ // true if booting from disc, false if booting from HDD
+ StorageManager.SetBootTypeDisc(uiType == CELL_GAME_GAMETYPE_DISC);
+
+ StorageManager.SetMessageBoxCallback(&simpleMessageBoxCallback);
+
+ cellGameContentPermit(contentInfoPath,usrdirPath);
+ DEBUG_PRINTF("contentInfoPath - %s\n",contentInfoPath);
+ DEBUG_PRINTF("usrdirPath - %s\n",usrdirPath);
+
+ ret=cellGamePatchCheck(&sizeBD,NULL);
+ if(ret < 0)
+ {
+ DEBUG_PRINTF("cellGamePatchCheck() Error: 0x%x\n", ret);
+ }
+ else
+ {
+ DEBUG_PRINTF("cellGamePatchCheck() OK - we were booted from a disc patch!\n");
+
+ cellGameContentPermit(contentInfoPathBDPatch,usrdirPathBDPatch);
+ DEBUG_PRINTF("contentInfoPath - %s\n",contentInfoPathBDPatch);
+ DEBUG_PRINTF("usrdirPath - %s\n",usrdirPathBDPatch);
+
+ app.SetDiscPatchUsrDir(usrdirPathBDPatch);
+ }
+
+ if(uiAttributes&CELL_GAME_ATTRIBUTE_DEBUG)
+ {
+ DEBUG_PRINTF("Booted from debugger\n");
+#ifndef _RELEASE_FOR_ART
+ strcat(contentInfoPath,"/Minecraft.Client");
+ strcpy(usrdirPath,contentInfoPath);
+#endif
+ }
+ else
+ {
+ //strcat(contentInfoPath,"/");
+ //strcat(usrdirPath,"/");
+ }
+
+ return size.hddFreeSizeKB;
+}
+
+
+
+
+int main()
+{
+ ShutdownManager::Initialise();
+
+ sys_memory_info_t mem_info;
+ sys_memory_get_user_memory_size(&mem_info);
+
+#ifndef _CONTENT_PACKAGE
+ printf("------------------------------------------------------\n");
+ printf("------------------------------------------------------\n");
+ printf("total_user_memory : %.02f\n", mem_info.total_user_memory / (1024.0f*1024.0f));
+ printf("available_user_memory : %.02f", mem_info.available_user_memory / (1024.0f*1024.0f));
+ printf("------------------------------------------------------\n");
+ printf("------------------------------------------------------\n");
+#endif
+
+ //
+ // initialize the ps3
+ //
+
+ int ihddFreeSizeKB=LoadSysModules();
+ ProfileManager.SetHDDFreeKB(ihddFreeSizeKB);
+ // Sony request that we have enough space for a save game, so people don't get hit with this when they first save. Going to make the space 20MB
+ ProfileManager.SetMinSaveKB(20000);
+
+ cellSysutilEnableBgmPlayback();
+
+ C4JThread_SPU::initSPURS();
+
+#ifndef DISABLE_MILES_SOUND
+
+#ifdef USE_SPURS
+ void * spurs_info[ 2 ];
+ spurs_info[ 0 ] = C4JThread_SPU::getSpurs2();
+ extern const CellSpursTaskBinInfo _binary_task_mssspurs_elf_taskbininfo;
+ spurs_info[1] = (void*)_binary_task_mssspurs_elf_taskbininfo.eaElf;
+
+ //
+ // load it on an SPU
+ //
+
+ if ( !MilesStartAsyncThread( 0, spurs_info ) )
+ {
+#ifndef _CONTENT_PACKAGE
+ printf( "Error loading SPU image.\n" );
+#endif
+ return( 5 );
+ }
+
+#else
+
+ //
+ // Start an SPU thread on SPU threads or RAW
+ //
+
+ {
+ sys_spu_image_t spu_image;
+ char selfPath[256];
+ sprintf(selfPath,"%s%s%s", getUsrDirPath(), SPU_SELF_PATH, "mssraw.elf" );
+
+ if ( sys_spu_image_open( &spu_image, selfPath ) != CELL_OK )
+ {
+ printf( "Error loading SPU image.\n" );
+ return( 4 );
+ }
+
+ if ( !MilesStartAsyncThread( 0, &spu_image ) )
+ {
+ printf( "Error loading SPU image.\n" );
+ return( 5);
+ }
+
+ //
+ // now close the image, since the system caches it for us
+ //
+
+ sys_spu_image_close( &spu_image );
+ }
+
+#endif
+
+
+ //
+ // now initialize libAudio
+ //
+
+ cellAudioInit();
+
+#endif // DISABLE_MILES_SOUND
+
+ // 4J-JEV: Moved this here in case some archived files are compressed.
+ Compression::CreateNewThreadStorage();
+
+ EdgeZLib::Init(C4JThread_SPU::getSpurs2());
+
+ RenderManager.Initialise();
+
+ // Read the file containing the product codes
+ if(app.ReadProductCodes()==FALSE)
+ {
+ // can't continue
+ app.FatalLoadError();
+ }
+
+ StorageManager.SetDLCProductCode(app.GetProductCode(),app.GetDiscProductCode());
+ if(StorageManager.GetBootTypeDisc())
+ {
+ StorageManager.SetBDPatchUsrDir(app.GetDiscPatchUsrDir());
+ }
+ StorageManager.SetProductUpgradeKey(app.GetUpgradeKey());
+ ProfileManager.SetServiceID(app.GetCommerceCategory());
+
+ switch(app.GetProductSKU())
+ {
+ case e_sku_SCEE:
+ // 4J-PB - need to be online to do this check, so let's stick with the 7+, and move this
+
+ if(StorageManager.GetBootTypeDisc())
+ {
+ // set Europe age, then hone down specific countries
+ ProfileManager.SetMinimumAge(7,0); // PEGI 7+
+ ProfileManager.SetGermanyMinimumAge(6); // USK 6+
+ ProfileManager.SetAustraliaMinimumAge(8); // PG rating has no age, but for some reason the testers are saying it's 8
+ ProfileManager.SetRussiaMinimumAge(6);
+ }
+ else
+ {
+ // PEGI 7+
+ ProfileManager.SetMinimumAge(7,0);
+ }
+ break;
+ case e_sku_SCEA:
+ // ESRB EVERYONE 10+
+ ProfileManager.SetMinimumAge(10,1);
+ break;
+ case e_sku_SCEJ:
+ // CERO A
+ ProfileManager.SetMinimumAge(0,2);
+ break;
+ }
+
+ // Initialise NpBasic - this used to be in the network manager but other things need this so moved out on its own
+ void *np_pool = memalign( 8, SQRNetworkManager::NP_POOL_SIZE );
+ int ret = sceNp2Init( SQRNetworkManager::NP_POOL_SIZE, np_pool );
+ if( ret < 0 )
+ {
+ assert(0);
+ }
+
+
+ app.loadMediaArchive();
+
+ app.DebugPrintf("+++Main - after app.loadMediaArchive\n");
+
+ app.loadStringTable();
+
+ // Set the number of possible joypad layouts that the user can switch between, and the number of actions
+ // Need to init Input before UI so we know what the Circle/Cross state is
+ InputManager.Initialise(1,3,MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
+
+ // Set the default joypad action mappings for Minecraft
+ DefineActions();
+ InputManager.SetJoypadMapVal(0,0);
+ InputManager.SetKeyRepeatRate(0.3f,0.2f);
+
+ if(RenderManager.IsWidescreen())
+ ui.init(1280,720);
+ else
+ ui.init(1280,480);
+
+ app.CommerceInit(); // MGH - moved this here so GetCommerce isn't NULL
+ // 4J-PB - Kick of the check for trial or full version - requires ui to be initialised
+ app.GetCommerce()->CheckForTrialUpgradeKey();
+
+ static bool bTrialTimerDisplayed=true;
+
+
+ ////////////////
+ // Initialise //
+ ////////////////
+
+#if 0
+ // 4J Stu - XACT was creating these automatically, but we need them for QNet. The setup params
+ // are just copied from a sample app and may need changed for our purposes
+ // Start XAudio2
+ hr = XAudio2Create( &g_pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR );
+ if( FAILED( hr ) )
+ {
+ app.DebugPrintf( "Initializing XAudio2 failed (err = 0x%08x)!\n", hr );
+ app.FatalLoadError();
+ }
+
+ // Create an XAudio2 mastering voice (utilized by XHV2 when voice data is mixed to main speakers)
+ hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, NULL);
+ if ( FAILED( hr ) )
+ {
+ app.DebugPrintf( "Creating XAudio2 mastering voice failed (err = 0x%08x)!\n", hr );
+ app.FatalLoadError();
+ }
+#endif
+
+ app.InitTime();
+
+
+ // Initialise the profile manager with the game Title ID, Offer ID, a profile version number, and the number of profile values and settings
+ ProfileManager.Initialise(SQRNetworkManager_PS3::GetSceNpCommsId(),
+ SQRNetworkManager_PS3::GetSceNpCommsSig(),
+ PROFILE_VERSION_10,
+ NUM_PROFILE_VALUES,
+ NUM_PROFILE_SETTINGS,
+ dwProfileSettingsA,
+ app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
+ &app.uiGameDefinedDataChangedBitmask);
+
+ app.DebugPrintf("+++Main - after ProfileManager.Initialise\n");
+
+ // register the awards
+ RegisterAwardsWithProfileManager();
+
+ // register the get string function with the profile lib, so it can be called within the lib
+
+ ProfileManager.SetGetStringFunc(&CConsoleMinecraftApp::GetString);
+ ProfileManager.SetPlayerListTitleID(IDS_PLAYER_LIST_TITLE);
+ ProfileManager.SetSignInQuestionID(IDS_SIGNIN_PSN);
+
+ // initialise the storage manager with a callback for displaying the saving message
+ StorageManager.Init(0,app.GetString(IDS_DEFAULT_SAVENAME),"savegame.dat",FIFTY_ONE_MB,&CConsoleMinecraftApp::DisplaySavingMessage,(LPVOID)&app,"");
+
+#if 0
+
+ // Set up the global title storage path
+ StorageManager.StoreTMSPathName();
+#endif
+
+ // MGH - I've had to rearrange some of the ordering here, as I was getting conflicts with the sysutils for trophies and the upgrade key
+
+ //app.FatalLoadError();
+
+
+ // set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out
+ ProfileManager.SetSignInChangeCallback(&CConsoleMinecraftApp::SignInChangeCallback,(LPVOID)&app);
+
+#if 0
+ // set a function to be called when the ethernet is disconnected, so we can back out if required
+ ProfileManager.SetNotificationsCallback(&CConsoleMinecraftApp::NotificationsCallback,(LPVOID)&app);
+#endif
+ // Set a callback for the default player options to be set - when there is no profile data for the player
+
+ StorageManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,(LPVOID)&app);
+ StorageManager.SetOptionsDataCallback(&CConsoleMinecraftApp::OptionsDataCallback,(LPVOID)&app);
+
+ // Set a callback to deal with old profile versions needing updated to new versions
+#if 0
+ ProfileManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,(LPVOID)&app);
+
+ // Set a callback for when there is a read error on profile data
+ ProfileManager.SetProfileReadErrorCallback(&CConsoleMinecraftApp::ProfileReadErrorCallback,(LPVOID)&app);
+
+ // QNet needs to be setup after profile manager, as we do not want its Notify listener to handle
+ // XN_SYS_SIGNINCHANGED notifications. This does mean that we need to have a callback in the
+ // ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet.
+#endif // 0
+
+ SonyRemoteStorage_PS3* pRemote = (SonyRemoteStorage_PS3*)app.getRemoteStorage();
+ pRemote->SetSecureID(secureFileId);
+ pRemote->SetServiceID(app.GetCommerceCategory());
+
+ // Before using any save/load on PS3, we need a secure id set
+ StorageManager.InitialiseProfileData(PROFILE_VERSION_10,
+ NUM_PROFILE_VALUES,
+ NUM_PROFILE_SETTINGS,
+ dwProfileSettingsA,
+ app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
+ &app.uiGameDefinedDataChangedBitmask);
+
+ app.DebugPrintf("+++Main - after InitialiseProfileData\n");
+
+
+ StorageManager.SetSecureID(secureFileId);
+ // set the name of the folder on the XMB that the saves are grouped in
+ // 4J-PB - TRC that we need to be able to see the BD in a different titled save from the digital game
+ if(StorageManager.GetBootTypeDisc())
+ {
+ wstring wsTemp = app.GetString(IDS_GAMENAME);
+ WCHAR wchTemp[64];
+ wsTemp.append(L" (");
+ mbstowcs(wchTemp,app.GetDiscProductCode(),64);
+ wsTemp.append(wchTemp);
+ wsTemp.append(L")");
+ StorageManager.SetGameSaveFolderTitle((WCHAR *)(wsTemp.c_str()));
+ }
+ else
+ {
+ StorageManager.SetGameSaveFolderTitle((WCHAR *)app.GetString(IDS_GAMENAME));//"Minecraft: PlayStation®3 Edition");//GAMENAME);
+ }
+ StorageManager.SetSaveCacheFolderTitle((WCHAR *)app.GetString(IDS_SAVECACHEFILE));//"Minecraft: PlayStation®3 Edition");//GAMENAME);
+ StorageManager.SetOptionsFolderTitle((WCHAR *)app.GetString(IDS_OPTIONSFILE));//"Minecraft: PlayStation®3 Edition");//GAMENAME);
+ StorageManager.SetGameSaveFolderPrefix(app.GetSaveFolderPrefix());
+ StorageManager.SetMaxSaves(99);
+ byteArray baOptionsIcon = app.getArchiveFile(L"DefaultOptionsImage320x176.png");
+ byteArray baSaveThumbnail = app.getArchiveFile(L"DefaultSaveThumbnail64x64.png");
+ byteArray baSaveImage = app.getArchiveFile(L"DefaultSaveImage320x176.png");
+
+ uint8_t *szTemp = mallocAndCreateUTF8ArrayFromString(IDS_NODEVICE_DECLINE);
+ StorageManager.SetContinueWithoutSavingMessage((char *)szTemp);
+ free(szTemp);
+ StorageManager.SetDefaultImages((PBYTE)baOptionsIcon.data, baOptionsIcon.length,(PBYTE)baSaveImage.data, baSaveImage.length,(PBYTE)baSaveThumbnail.data, baSaveThumbnail.length);
+
+ if(baOptionsIcon.data!=NULL)
+ {
+ delete [] baOptionsIcon.data;
+ }
+
+ if(baSaveThumbnail.data!=NULL)
+ {
+ delete [] baSaveThumbnail.data;
+ }
+
+ if(baSaveImage.data!=NULL)
+ {
+ delete [] baSaveImage.data;
+ }
+
+ wstring wsName=L"Graphics\\SaveChest.png";
+ byteArray baSaveLoadIcon = app.getArchiveFile(wsName);
+ if(baSaveLoadIcon.data!=NULL)
+ {
+ StorageManager.SetSaveLoadIcon((PBYTE)baSaveLoadIcon.data, baSaveLoadIcon.length);
+ delete [] baSaveLoadIcon.data;
+ }
+
+ // defaults
+ StorageManager.SetSaveTitle(L"Default Save");
+
+ // debug switch to trial version
+// ProfileManager.SetDebugFullOverride(true);
+
+ //ProfileManager.AddDLC(2);
+ StorageManager.SetDLCPackageRoot("DLCDrive");
+ StorageManager.RegisterMarketplaceCountsCallback(&CConsoleMinecraftApp::MarketplaceCountsCallback,(LPVOID)&app);
+
+ // Initialise TLS for tesselator, for this main thread
+ Tesselator::CreateNewThreadStorage(1024*1024);
+ // Initialise TLS for AABB and Vec3 pools, for this main thread
+ AABB::CreateNewThreadStorage();
+ Vec3::CreateNewThreadStorage();
+ IntCache::CreateNewThreadStorage();
+ OldChunkStorage::CreateNewThreadStorage();
+ Level::enableLightingCache();
+ Tile::CreateNewThreadStorage();
+
+ Minecraft::main();
+ Minecraft *pMinecraft=Minecraft::GetInstance();
+
+ app.InitGameSettings(); // - allocates the memory for the game settings
+ // read the options here for controller 0 - this won't actually be actioned until a storagemanager tick later
+ StorageManager.ReadFromProfile(0);
+
+ // set the default profile values
+ // 4J-PB - InitGameSettings already does this
+ /*for(int i=0;i<XUSER_MAX_COUNT;i++)
+ {
+#ifdef __PS3__
+ app.SetDefaultOptions(StorageManager.GetDashboardProfileSettings(i),i);
+#else
+ app.SetDefaultOptions(ProfileManager.GetDashboardProfileSettings(i),i);
+#endif
+ }*/
+
+ // set the achievement text for a trial achievement, now we have the string table loaded
+ ProfileManager.SetTrialTextStringTable(NULL, IDS_CONFIRM_OK, IDS_CONFIRM_CANCEL);
+ ProfileManager.SetTrialAwardText(eAwardType_Achievement,IDS_UNLOCK_TITLE,IDS_UNLOCK_ACHIEVEMENT_TEXT);
+#ifndef __PS3__
+ ProfileManager.SetTrialAwardText(eAwardType_GamerPic,IDS_UNLOCK_TITLE,IDS_UNLOCK_GAMERPIC_TEXT);
+ ProfileManager.SetTrialAwardText(eAwardType_AvatarItem,IDS_UNLOCK_TITLE,IDS_UNLOCK_AVATAR_TEXT);
+#endif
+ ProfileManager.SetTrialAwardText(eAwardType_Theme,IDS_UNLOCK_TITLE,IDS_UNLOCK_THEME_TEXT);
+ ProfileManager.SetUpsellCallback(&app.UpsellReturnedCallback,&app);
+
+ app.InitialiseTips();
+
+
+ // set the callback for losing input (when a system type ui is up)
+
+ InputManager.SetLostInputControlCallback(&UIController::SetSystemUIShowing,&ui);
+
+
+#ifndef _FINAL_BUILD
+#ifndef _DEBUG
+ #pragma message(__LOC__"Need to define the _FINAL_BUILD before submission")
+#endif
+#endif
+
+
+
+#if 0
+
+ DWORD initData=0;
+ // Set the default sound levels
+ pMinecraft->options->set(Options::Option::MUSIC,1.0f);
+ pMinecraft->options->set(Options::Option::SOUND,1.0f);
+
+ app.NavigateToScene(XUSER_INDEX_ANY,eUIScene_Intro,&initData);
+#endif
+
+
+
+ LeaderboardManager::Instance()->OpenSession();
+ //LeaderboardManager::Instance()->ReadStats_TopRank(DebugReadListener::m_instance, 0, LeaderboardManager::eStatsType_Travelling, 1, 1);
+
+ // 4J-PB - we really need to know at this point if we are playing the trial or full game, so sleep until we know
+ while(app.GetCommerce()->LicenseChecked()==false)
+ {
+ cellSysutilCheckCallback();
+ Sleep(50);
+ }
+ // wait for the trophy init to complete - nonblocking semaphore
+ while((ProfileManager.tryWaitTrophyInitComplete()<0)&&ShutdownManager::ShouldRun(ShutdownManager::eMainThread))
+ {
+ // keep looping
+ RenderManager.Tick();
+ RenderManager.Present();
+ cellSysutilCheckCallback();
+ Sleep(50);
+ }
+
+ app.DebugPrintf("+++Main - after tryWaitTrophyInitComplete\n");
+
+ if(ShutdownManager::ShouldRun(ShutdownManager::eMainThread))
+ {
+ g_NetworkManager.Initialise();
+ g_NetworkManager.SetLocalGame(true);
+ }
+
+ //ProfileManager.WaitTrophyInitComplete();
+
+ // 4J-PB - get the chat/UGC restriction flag here so we can stop online games, and content rating and restriction
+ // It's ok to do this for the primary PSN player here - it has this data locally. All other players need to do it on PSN sign in.
+
+// bool bChatRestricted=false;
+// ProfileManager.GetChatAndContentRestrictions(0,&bChatRestricted,NULL,NULL);
+
+ // 4J-PB - really want to wait until we've read the options, so we can set the right language if they've chosen one other than the default
+// bool bOptionsRead=false;
+//
+// while((bOptionsRead==false) && ShutdownManager::ShouldRun(ShutdownManager::eMainThread))
+// {
+// switch(app.GetOptionsCallbackStatus(0))
+// {
+// case C4JStorage::eOptions_Callback_Idle:
+// break;
+// default:
+// bOptionsRead=true;
+// break;
+// }
+// StorageManager.Tick();
+// }
+//
+// if(ShutdownManager::ShouldRun(ShutdownManager::eMainThread))
+// {
+// app.loadStringTable();
+// ui.SetupFont();
+// //handleReload();
+// }
+
+ while( ShutdownManager::ShouldRun(ShutdownManager::eMainThread) )
+ {
+#if 0
+ if(pMinecraft->soundEngine->isStreamingWavebankReady() &&
+ !pMinecraft->soundEngine->isPlayingStreamingGameMusic() &&
+ !pMinecraft->soundEngine->isPlayingStreamingCDMusic() )
+ {
+ // play some music in the menus
+ pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false);
+ }
+#endif
+ app.UpdateTime();
+ PIXBeginNamedEvent(0,"Input manager tick");
+ InputManager.Tick();
+ PIXEndNamedEvent();
+ PIXBeginNamedEvent(0,"Profile manager tick");
+ ProfileManager.Tick();
+ PIXEndNamedEvent();
+ PIXBeginNamedEvent(0,"Storage manager tick");
+ StorageManager.Tick();
+ PIXEndNamedEvent();
+ PIXBeginNamedEvent(0,"Render manager tick");
+ RenderManager.Tick();
+ PIXEndNamedEvent();
+
+
+ // Tick the social networking manager.
+ PIXBeginNamedEvent(0,"Social network manager tick");
+// CSocialManager::Instance()->Tick();
+ PIXEndNamedEvent();
+
+ // Tick sentient.
+ PIXBeginNamedEvent(0,"Sentient tick");
+ MemSect(37);
+// SentientManager.Tick();
+ MemSect(0);
+ PIXEndNamedEvent();
+
+ PIXBeginNamedEvent(0,"Network manager do work #1");
+ g_NetworkManager.DoWork();
+ PIXEndNamedEvent();
+ // 4J-PB - these get set every tick causing the write profile flag to be true all the time -
+// app.SetGameSettingsDebugMask(0,eDebugSetting_LoadSavesFromDisk);
+// app.SetGameSettingsDebugMask(0,eDebugSetting_WriteSavesToDisk);
+// app.SetLoadSavesFromFolderEnabled(true);
+// app.SetWriteSavesToFolderEnabled(true);
+
+ LeaderboardManager::Instance()->Tick();
+ // Render game graphics.
+ if(app.GetGameStarted())
+ {
+
+// if(InputManager.ButtonPressed(0, MINECRAFT_ACTION_SNEAK_TOGGLE))
+// {
+// app.DebugPrintf("saving game...\n");
+// debugSaveGameDirect();
+//
+// }
+ pMinecraft->run_middle();
+ app.SetAppPaused( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 && ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()) );
+ }
+ else
+ {
+ MemSect(28);
+ pMinecraft->soundEngine->tick(NULL, 0.0f);
+ MemSect(0);
+ pMinecraft->textures->tick(true,false);
+ IntCache::Reset();
+ if( app.GetReallyChangingSessionType() )
+ {
+ pMinecraft->tickAllConnections(); // Added to stop timing out when we are waiting after converting to an offline game
+ }
+ }
+
+ pMinecraft->soundEngine->playMusicTick();
+
+#ifdef MEMORY_TRACKING
+ static bool bResetMemTrack = false;
+ static bool bDumpMemTrack = false;
+
+ MemPixStuff();
+
+ if( bResetMemTrack )
+ {
+ ResetMem();
+ MEMORYSTATUS memStat;
+ GlobalMemoryStatus(&memStat);
+ printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
+ bResetMemTrack = false;
+ }
+
+ if( bDumpMemTrack )
+ {
+ DumpMem();
+ bDumpMemTrack = false;
+ MEMORYSTATUS memStat;
+ GlobalMemoryStatus(&memStat);
+ printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
+ printf("Renderer used: %d\n",RenderManager.CBuffSize(-1));
+ }
+#endif
+#if 0
+ static bool bDumpTextureUsage = false;
+ if( bDumpTextureUsage )
+ {
+ RenderManager.TextureGetStats();
+ bDumpTextureUsage = false;
+ }
+#endif
+ ui.tick();
+ ui.render();
+
+ // Present the frame.
+ PIXBeginNamedEvent(0,"Frame present");
+ RenderManager.Present();
+ PIXEndNamedEvent();
+
+ RenderManager.Set_matrixDirty();
+
+ ui.CheckMenuDisplayed();
+ PIXBeginNamedEvent(0,"Profile load check");
+ // has the game defined profile data been changed (by a profile load)
+ if(app.uiGameDefinedDataChangedBitmask!=0)
+ {
+ void *pData;
+ for(int i=0;i<XUSER_MAX_COUNT;i++)
+ {
+ if(app.uiGameDefinedDataChangedBitmask&(1<<i))
+ {
+ // It has - game needs to update its values with the data from the profile
+ pData=StorageManager.GetGameDefinedProfileData(i);
+ // reset the changed flag
+ app.ClearGameSettingsChangedFlag(i);
+ app.DebugPrintf("*** - APPLYING GAME SETTINGS CHANGE for pad %d\n",i);
+ app.ApplyGameSettingsChanged(i);
+
+#ifdef _DEBUG_MENUS_ENABLED
+ if(app.DebugSettingsOn())
+ {
+ app.ActionDebugMask(i);
+ }
+ else
+ {
+ // force debug mask off
+ app.ActionDebugMask(i,true);
+ }
+#endif
+ // clear the stats first - there could have beena signout and sign back in in the menus
+ // need to clear the player stats - can't assume it'll be done in setlevel - we may not be in the game
+ pMinecraft->stats[ i ]->clear();
+ pMinecraft->stats[i]->parse(pData);
+ }
+ }
+
+ // Check to see if we can post to social networks.
+ // PS3 TO DO - CSocialManager::Instance()->RefreshPostingCapability();
+
+ // clear the flag
+ app.uiGameDefinedDataChangedBitmask=0;
+
+ // Check if any profile write are needed
+ //app.CheckGameSettingsChanged();
+ }
+ PIXEndNamedEvent();
+
+#if 0
+ app.TickDLCOffersRetrieved();
+ app.TickTMSPPFilesRetrieved();
+#endif
+
+ PIXBeginNamedEvent(0,"Network manager do work #2");
+ g_NetworkManager.DoWork();
+ PIXEndNamedEvent();
+
+#if 0
+ PIXBeginNamedEvent(0,"Misc extra xui");
+ // Update XUI Timers
+ hr = XuiTimersRun();
+#endif
+ // Any threading type things to deal with from the xui side?
+ app.HandleXuiActions();
+
+#if 0
+ PIXEndNamedEvent();
+#endif
+
+ // 4J-PB - Update the trial timer display if we are in the trial version
+ if(!ProfileManager.IsFullVersion())
+ {
+ // display the trial timer
+ if(app.GetGameStarted())
+ {
+ // 4J-PB - if the game is paused, add the elapsed time to the trial timer count so it doesn't tick down
+ if(app.IsAppPaused())
+ {
+ app.UpdateTrialPausedTimer();
+ }
+ ui.UpdateTrialTimer(ProfileManager.GetPrimaryPad());
+ }
+ }
+ else
+ {
+ // need to turn off the trial timer if it was on , and we've unlocked the full version
+ if(bTrialTimerDisplayed)
+ {
+ ui.ShowTrialTimer(false);
+ bTrialTimerDisplayed=false;
+ }
+ }
+
+ // PS3 DLC
+ app.CommerceTick();
+
+ // Fix for #7318 - Title crashes after short soak in the leaderboards menu
+ // A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset
+ Vec3::resetPool();
+ }
+
+ // Free resources, unregister custom classes, and exit.
+// app.Uninit();
+// g_pd3dDevice->Release();
+
+#if HEAPINSPECTOR_PS3
+ HeapInspectorServer::Shutdown();
+#endif // HEAPINSPECTOR_PS3
+
+ ShutdownManager::MainThreadHandleShutdown();
+}
+
+vector<uint8_t *> vRichPresenceStrings;
+uint8_t * AddRichPresenceString(int iID)
+{
+ uint8_t *strUtf8 = mallocAndCreateUTF8ArrayFromString(iID);
+ if( strUtf8 != NULL )
+ {
+ vRichPresenceStrings.push_back(strUtf8);
+ }
+ return strUtf8;
+}
+
+void FreeRichPresenceStrings()
+{
+ uint8_t *strUtf8;
+ for(int i=0;i<vRichPresenceStrings.size();i++)
+ {
+ strUtf8=vRichPresenceStrings.at(i);
+ free(strUtf8);
+ }
+ vRichPresenceStrings.clear();
+}
+
+
+#ifdef MEMORY_TRACKING
+
+int totalAllocGen = 0;
+unordered_map<int,int> allocCounts;
+bool trackEnable = false;
+bool trackStarted = false;
+volatile size_t sizeCheckMin = 1160;
+volatile size_t sizeCheckMax = 1160;
+volatile int sectCheck = 48;
+CRITICAL_SECTION memCS;
+DWORD tlsIdx;
+
+LPVOID XMemAlloc(SIZE_T dwSize, DWORD dwAllocAttributes)
+{
+ if( !trackStarted )
+ {
+ void *p = XMemAllocDefault(dwSize,dwAllocAttributes);
+ size_t realSize = XMemSizeDefault(p, dwAllocAttributes);
+ totalAllocGen += realSize;
+ return p;
+ }
+
+ EnterCriticalSection(&memCS);
+
+ void *p=XMemAllocDefault(dwSize + 16,dwAllocAttributes);
+ size_t realSize = XMemSizeDefault(p,dwAllocAttributes) - 16;
+
+ if( trackEnable )
+ {
+#if 1
+ int sect = ((int) TlsGetValue(tlsIdx)) & 0x3f;
+ *(((unsigned char *)p)+realSize) = sect;
+
+ if( ( realSize >= sizeCheckMin ) && ( realSize <= sizeCheckMax ) && ( ( sect == sectCheck ) || ( sectCheck == -1 ) ) )
+ {
+ app.DebugPrintf("Found one\n");
+ }
+#endif
+
+ if( p )
+ {
+ totalAllocGen += realSize;
+ trackEnable = false;
+ int key = ( sect << 26 ) | realSize;
+ int oldCount = allocCounts[key];
+ allocCounts[key] = oldCount + 1;
+
+ trackEnable = true;
+ }
+ }
+
+ LeaveCriticalSection(&memCS);
+
+ return p;
+}
+
+void* operator new (size_t size)
+{
+ return (unsigned char *)XMemAlloc(size,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));
+}
+
+void operator delete (void *p)
+{
+ XMemFree(p,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));
+}
+
+void WINAPI XMemFree(PVOID pAddress, DWORD dwAllocAttributes)
+{
+ bool special = false;
+ if( dwAllocAttributes == 0 )
+ {
+ dwAllocAttributes = MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP);
+ special = true;
+ }
+ if(!trackStarted )
+ {
+ size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes);
+ XMemFreeDefault(pAddress, dwAllocAttributes);
+ totalAllocGen -= realSize;
+ return;
+ }
+ EnterCriticalSection(&memCS);
+ if( pAddress )
+ {
+ size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
+
+ if(trackEnable)
+ {
+ int sect = *(((unsigned char *)pAddress)+realSize);
+ totalAllocGen -= realSize;
+ trackEnable = false;
+ int key = ( sect << 26 ) | realSize;
+ int oldCount = allocCounts[key];
+ allocCounts[key] = oldCount - 1;
+ trackEnable = true;
+ }
+ XMemFreeDefault(pAddress, dwAllocAttributes);
+ }
+ LeaveCriticalSection(&memCS);
+}
+
+SIZE_T WINAPI XMemSize(
+ PVOID pAddress,
+ DWORD dwAllocAttributes
+)
+{
+ if( trackStarted )
+ {
+ return XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
+ }
+ else
+ {
+ return XMemSizeDefault(pAddress, dwAllocAttributes);
+ }
+}
+
+void DumpMem()
+{
+ int totalLeak = 0;
+ for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ )
+ {
+ if(it->second > 0 )
+ {
+ app.DebugPrintf("%d %d %d %d\n",( it->first >> 26 ) & 0x3f,it->first & 0x03ffffff, it->second, (it->first & 0x03ffffff) * it->second);
+ totalLeak += ( it->first & 0x03ffffff ) * it->second;
+ }
+ }
+ app.DebugPrintf("Total %d\n",totalLeak);
+}
+
+void ResetMem()
+{
+ if( !trackStarted )
+ {
+ trackEnable = true;
+ trackStarted = true;
+ totalAllocGen = 0;
+ InitializeCriticalSection(&memCS);
+ tlsIdx = TlsAlloc();
+ }
+ EnterCriticalSection(&memCS);
+ trackEnable = false;
+ allocCounts.clear();
+ trackEnable = true;
+ LeaveCriticalSection(&memCS);
+}
+
+void MemSect(int section)
+{
+ unsigned int value = (unsigned int)TlsGetValue(tlsIdx);
+ if( section == 0 ) // pop
+ {
+ value = (value >> 6) & 0x03ffffff;
+ }
+ else
+ {
+ value = (value << 6) | section;
+ }
+ TlsSetValue(tlsIdx, (LPVOID)value);
+}
+
+void MemPixStuff()
+{
+ const int MAX_SECT = 46;
+
+ int totals[MAX_SECT] = {0};
+
+ for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ )
+ {
+ if(it->second > 0 )
+ {
+ int sect = ( it->first >> 26 ) & 0x3f;
+ int bytes = it->first & 0x03ffffff;
+ totals[sect] += bytes * it->second;
+ }
+ }
+
+ unsigned int allSectsTotal = 0;
+ for( int i = 0; i < MAX_SECT; i++ )
+ {
+ allSectsTotal += totals[i];
+ PIXAddNamedCounter(((float)totals[i])/1024.0f,"MemSect%d",i);
+ }
+
+ PIXAddNamedCounter(((float)allSectsTotal)/(4096.0f),"MemSect total pages");
+}
+
+#endif
+
+#endif // __PS3__ \ No newline at end of file