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path: root/Minecraft.Client/PS3/Network/SonyVoiceChat.cpp
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Diffstat (limited to 'Minecraft.Client/PS3/Network/SonyVoiceChat.cpp')
-rw-r--r--Minecraft.Client/PS3/Network/SonyVoiceChat.cpp52
1 files changed, 26 insertions, 26 deletions
diff --git a/Minecraft.Client/PS3/Network/SonyVoiceChat.cpp b/Minecraft.Client/PS3/Network/SonyVoiceChat.cpp
index 721ddf26..41c52bed 100644
--- a/Minecraft.Client/PS3/Network/SonyVoiceChat.cpp
+++ b/Minecraft.Client/PS3/Network/SonyVoiceChat.cpp
@@ -74,7 +74,7 @@ void SonyVoiceChat::setEnabled( bool bEnabled )
{
if(bEnabled)
startStream();
- else
+ else
stopStream();
}
sm_bEnabled = bEnabled;
@@ -185,18 +185,18 @@ int SonyVoiceChat::eventcb_voiceDetected(CellSysutilAvc2EventId event_id, CellSy
UNUSED_VARIABLE( userdata );
// To the upper 32 bits, the room member ID of the player is passed.
-// In the lower 32 bits, a value of 0 (mute) or a value between 1 (low volume)
-// and 10 (high volume) is passed as the audio signal value when the notification
-// method is the level method, or a value of 1 (start of speaking) or 0 (end of speaking)
+// In the lower 32 bits, a value of 0 (mute) or a value between 1 (low volume)
+// and 10 (high volume) is passed as the audio signal value when the notification
+// method is the level method, or a value of 1 (start of speaking) or 0 (end of speaking)
// is stored when the notification method is the trigger method.
SceNpMatching2RoomMemberId roomMemberID = (SceNpMatching2RoomMemberId)(event_param >> 32);
uint32_t volume = (uint32_t)(event_param & 0xffffffff);
-// The precision of voice detection is not very high. Since the audio signal values may
-// always be relatively high depending on the audio input device and the noise level in the
-// room, you should set a large reference value for determining whether or not a player is
-// speaking. Relatively good results can be obtained when an audio signal value of at
+// The precision of voice detection is not very high. Since the audio signal values may
+// always be relatively high depending on the audio input device and the noise level in the
+// room, you should set a large reference value for determining whether or not a player is
+// speaking. Relatively good results can be obtained when an audio signal value of at
// least 9 is used to determine if a player is speaking.
bool bTalking = false;
if(volume >= 9)
@@ -514,7 +514,7 @@ void SonyVoiceChat::do_state_transition( state_transition_table *tbl, int tbl_si
}
if(bCalledFunc == false)
{
- assert( (sm_event == AVC_EVENT_NON) ||
+ assert( (sm_event == AVC_EVENT_NON) ||
(sm_state == AVC_STATE_IDLE && sm_event == AVC_EVENT_EPSILON) );
}
}
@@ -547,7 +547,7 @@ void SonyVoiceChat::mute( bool bMute )
{
if(sm_bLoaded && !sm_bUnloading)
{
- int err = cellSysutilAvc2SetVoiceMuting(bMute);
+ int err = cellSysutilAvc2SetVoiceMuting(bMute);
assert(err == CELL_OK);
}
}
@@ -576,14 +576,14 @@ bool SonyVoiceChat::isMuted()
if(sm_bLoaded && !sm_bUnloading)
{
uint8_t bMute;
- int err = cellSysutilAvc2GetVoiceMuting(&bMute);
+ int err = cellSysutilAvc2GetVoiceMuting(&bMute);
assert(err == CELL_OK);
return bMute;
}
return false;
}
-bool SonyVoiceChat::isMutedPlayer( const SceNpMatching2RoomMemberId member_id)
+bool SonyVoiceChat::isMutedPlayer( const SceNpMatching2RoomMemberId member_id)
{
if(sm_bLoaded && !sm_bUnloading)
{
@@ -595,7 +595,7 @@ bool SonyVoiceChat::isMutedPlayer( const SceNpMatching2RoomMemberId member_id)
return false;
}
-bool SonyVoiceChat::isMutedLocalPlayer()
+bool SonyVoiceChat::isMutedLocalPlayer()
{
if(sm_bLoaded && !sm_bUnloading)
{
@@ -611,10 +611,10 @@ void SonyVoiceChat::setVolume( float vol )
{
if(sm_bLoaded && !sm_bUnloading)
{
- // The volume level can be set to a value in the range 0.0 to 40.0.
- // Volume levels are linear values such that if 1.0 is specified, the
- // volume level will be 1 times the reference power (0dB), and if 0.5
- // is specified, the volume level will be 0.5 times the reference power
+ // The volume level can be set to a value in the range 0.0 to 40.0.
+ // Volume levels are linear values such that if 1.0 is specified, the
+ // volume level will be 1 times the reference power (0dB), and if 0.5
+ // is specified, the volume level will be 0.5 times the reference power
// (-6dB). If 0.0 is specified, chat audio will no longer be audible.
int err =cellSysutilAvc2SetSpeakerVolumeLevel(vol * 40.0f);
@@ -636,8 +636,8 @@ float SonyVoiceChat::getVolume()
bool SonyVoiceChat::isTalking( SceNpMatching2RoomMemberId* players_id )
{
- AUTO_VAR(it, sm_bTalkingMap.find(*players_id));
- if (it != sm_bTalkingMap.end() )
+ auto it = sm_bTalkingMap.find(*players_id);
+ if (it != sm_bTalkingMap.end() )
return it->second;
return false;
}
@@ -648,11 +648,11 @@ void SonyVoiceChat::setBitRate()
return;
int numPlayers = sm_pNetworkManager->GetPlayerCount();
-// This internal attribute represents the maximum voice bit rate. attr_param
-// is an integer value. The units are bps, and the specifiable values are
+// This internal attribute represents the maximum voice bit rate. attr_param
+// is an integer value. The units are bps, and the specifiable values are
// 4000, 8000, 16000, 20000, 24000, and 28000. The initial value is 28000.
- static int bitRates[8] = { 28000, 28000,
+ static int bitRates[8] = { 28000, 28000,
28000, 28000,
24000, 20000,
16000, 16000};
@@ -686,14 +686,14 @@ const char* getStateString(EAVCState state)
{
CASE_STR_VALUE(AVC_STATE_IDLE);
- CASE_STR_VALUE(AVC_STATE_CHAT_INIT)
- CASE_STR_VALUE(AVC_STATE_CHAT_LOAD);
+ CASE_STR_VALUE(AVC_STATE_CHAT_INIT)
+ CASE_STR_VALUE(AVC_STATE_CHAT_LOAD);
CASE_STR_VALUE(AVC_STATE_CHAT_JOIN);
CASE_STR_VALUE(AVC_STATE_CHAT_SESSION_PROCESSING);
CASE_STR_VALUE(AVC_STATE_CHAT_LEAVE);
CASE_STR_VALUE(AVC_STATE_CHAT_RESET);
- CASE_STR_VALUE(AVC_STATE_CHAT_UNLOAD);
- CASE_STR_VALUE(AVC_STATE_EXIT);
+ CASE_STR_VALUE(AVC_STATE_CHAT_UNLOAD);
+ CASE_STR_VALUE(AVC_STATE_EXIT);
default:
return "unknown state";
}