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Diffstat (limited to 'Minecraft.Client/PS3/Network/SonyRemoteStorage_PS3.cpp')
-rw-r--r--Minecraft.Client/PS3/Network/SonyRemoteStorage_PS3.cpp518
1 files changed, 518 insertions, 0 deletions
diff --git a/Minecraft.Client/PS3/Network/SonyRemoteStorage_PS3.cpp b/Minecraft.Client/PS3/Network/SonyRemoteStorage_PS3.cpp
new file mode 100644
index 00000000..bdd58e17
--- /dev/null
+++ b/Minecraft.Client/PS3/Network/SonyRemoteStorage_PS3.cpp
@@ -0,0 +1,518 @@
+#include "stdafx.h"
+
+#include "SonyRemoteStorage_PS3.h"
+#include <stdio.h>
+#include <string>
+#include <stdlib.h>
+// #include <cell/sysmodule.h>
+// #include <cell/http.h>
+// #include <cell/ssl.h>
+// #include <netex/net.h>
+// #include <netex/libnetctl.h>
+// #include <np.h>
+// #include <sysutil/sysutil_common.h>
+// #include <sys/timer.h>
+// #include <sys/paths.h>
+// #include <sysutil\sysutil_savedata.h>
+
+
+
+// 4J-PB - ticketing changed to our SCEE product id
+#define TICKETING_SERVICE_ID "EP4433-NPEB01899_00" //"EP9009-NPWA00114_00"
+#define CLIENT_ID "969e9d21-527c-4c22-b539-f8e479f690bc"
+
+
+
+
+void SonyRemoteStorage_PS3::npauthhandler(int event, int result, void *arg)
+{
+#ifdef __PS3__
+ if (event != SCE_NP_MANAGER_EVENT_GOT_TICKET || result <= 0)
+ {
+ app.DebugPrintf("Could not retrieve ticket: 0x%x\n", result);
+ }
+ else
+ {
+ psnTicketSize = result;
+ psnTicket = malloc(psnTicketSize);
+ if (psnTicket == NULL)
+ {
+ app.DebugPrintf("Failed to allocate for ticket\n");
+ }
+
+ int ret = sceNpManagerGetTicket(psnTicket, &psnTicketSize);
+ if (ret < 0)
+ {
+ app.DebugPrintf("Could not retrieve ticket: 0x%x\n", ret);
+ free(psnTicket);
+ psnTicket = 0;
+ return;
+ }
+ }
+ m_waitingForTicket = false;
+#endif
+}
+
+int SonyRemoteStorage_PS3::initPreconditions()
+{
+ int ret = 0;
+
+ SceNpId npId;
+
+ ret = sceNpManagerGetNpId(&npId);
+ if(ret < 0)
+ {
+ return ret;
+ }
+ SceNpTicketVersion ticketVersion;
+ ticketVersion.major = 3;
+ ticketVersion.minor = 0;
+ ret = sceNpManagerRequestTicket2(&npId, &ticketVersion, TICKETING_SERVICE_ID, NULL, 0, NULL, 0);
+ if(ret < 0)
+ {
+ return ret;
+ }
+ m_waitingForTicket = true;
+ while(m_waitingForTicket)
+ {
+ cellSysutilCheckCallback();
+ sys_timer_usleep(50000); //50 milliseconds.
+ }
+ if(psnTicket == NULL)
+ return -1;
+
+ return 0;
+}
+
+void SonyRemoteStorage_PS3::staticInternalCallback(const SceRemoteStorageEvent event, int32_t retCode, void * userData)
+{
+ ((SonyRemoteStorage_PS3*)userData)->internalCallback(event, retCode);
+}
+
+void SonyRemoteStorage_PS3::internalCallback(const SceRemoteStorageEvent event, int32_t retCode)
+{
+ m_lastErrorCode = retCode;
+
+ switch(event)
+ {
+ case ERROR_OCCURRED:
+ app.DebugPrintf("An error occurred with retCode: 0x%x \n", retCode);
+// shutdown(); // removed, as the remote storage lib now tries to reconnect if an error has occurred
+ m_status = e_error;
+ runCallback();
+ m_bTransferStarted = false;
+ break;
+
+ case GET_DATA_RESULT:
+ if(retCode >= 0)
+ {
+ app.DebugPrintf("Get Data success \n");
+ m_status = e_getDataSucceeded;
+ }
+ else
+ {
+ app.DebugPrintf("An error occurred while Get Data was being processed. retCode: 0x%x \n", retCode);
+ m_status = e_error;
+ }
+ runCallback();
+ m_bTransferStarted = false;
+ break;
+
+ case GET_DATA_PROGRESS:
+ app.DebugPrintf("Get data progress: %i%%\n", retCode);
+ m_status = e_getDataInProgress;
+ m_dataProgress = retCode;
+ m_startTime = System::currentTimeMillis();
+ break;
+
+ case GET_STATUS_RESULT:
+ if(retCode >= 0)
+ {
+ app.DebugPrintf("Get Status success \n");
+ app.DebugPrintf("Remaining Syncs for this user: %llu\n", outputGetStatus->remainingSyncs);
+ app.DebugPrintf("Number of files on the cloud: %d\n", outputGetStatus->numFiles);
+ for(int i = 0; i < outputGetStatus->numFiles; i++)
+ {
+ app.DebugPrintf("\n*** File %d information: ***\n", (i + 1));
+ app.DebugPrintf("File name: %s \n", outputGetStatus->data[i].fileName);
+ app.DebugPrintf("File description: %s \n", outputGetStatus->data[i].fileDescription);
+ app.DebugPrintf("MD5 Checksum: %s \n", outputGetStatus->data[i].md5Checksum);
+ app.DebugPrintf("Size of the file: %u bytes \n", outputGetStatus->data[i].fileSize);
+ app.DebugPrintf("Timestamp: %s \n", outputGetStatus->data[i].timeStamp);
+ app.DebugPrintf("Visibility: \"%s\" \n", (outputGetStatus->data[i].visibility == 0)?"Private":((outputGetStatus->data[i].visibility == 1)?"Public read only":"Public read and write"));
+ }
+ m_status = e_getStatusSucceeded;
+ }
+ else
+ {
+ app.DebugPrintf("An error occurred while Get Status was being processed. retCode: 0x%x \n", retCode);
+ m_status = e_error;
+ }
+ runCallback();
+ break;
+
+ case PSN_SIGN_IN_REQUIRED:
+ app.DebugPrintf("User's PSN sign-in through web browser is required \n");
+ m_status = e_signInRequired;
+ runCallback();
+ break;
+
+ case SET_DATA_RESULT:
+ if(retCode >= 0)
+ {
+ app.DebugPrintf("Set Data success \n");
+ m_status = e_setDataSucceeded;
+ }
+ else
+ {
+ app.DebugPrintf("An error occurred while Set Data was being processed. retCode: 0x%x \n", retCode);
+ m_status = e_error;
+ }
+ runCallback();
+ m_bTransferStarted = false;
+ break;
+
+ case SET_DATA_PROGRESS:
+ app.DebugPrintf("Set data progress: %i%%\n", retCode);
+ m_status = e_setDataInProgress;
+ m_dataProgress = retCode;
+
+ break;
+
+ case USER_ACCOUNT_LINKED:
+ app.DebugPrintf("User's account has been linked with PSN \n");
+ m_bInitialised = true;
+ m_status = e_accountLinked;
+ runCallback();
+ break;
+
+ case WEB_BROWSER_RESULT:
+ app.DebugPrintf("This function is not used on PS Vita, as the account will be linked, it is not needed to open a browser to link it \n");
+ assert(0);
+ break;
+
+ default:
+ app.DebugPrintf("This should never happen \n");
+ assert(0);
+ break;
+
+ }
+}
+
+bool SonyRemoteStorage_PS3::init(CallbackFunc cb, LPVOID lpParam)
+{
+ m_callbackFunc = cb;
+ m_callbackParam = lpParam;
+ m_bTransferStarted = false;
+ m_bAborting = false;
+
+ if(m_bInitialised)
+ {
+ runCallback();
+ return true;
+ }
+
+
+ if(m_bInitialised)
+ {
+ internalCallback(USER_ACCOUNT_LINKED, 0);
+ return true;
+ }
+
+ int ret = initPreconditions();
+ if(ret < 0)
+ {
+ return false;
+ }
+
+ SceRemoteStorageInitParams params;
+
+ params.callback = staticInternalCallback;
+ params.userData = this;
+ params.thread.threadAffinity = 0; //Not used in PS3
+ params.thread.threadPriority = 1000; //Must be between [0-3071], being 0 the highest.
+ params.psnTicket = psnTicket;
+ params.psnTicketSize = psnTicketSize;
+ strcpy(params.clientId, CLIENT_ID);
+ params.timeout.connectMs = 30 * 1000; //30 seconds is the default
+ params.timeout.resolveMs = 30 * 1000; //30 seconds is the default
+ params.timeout.receiveMs = 120 * 1000; //120 seconds is the default
+ params.timeout.sendMs = 120 * 1000; //120 seconds is the default
+ params.pool.memPoolSize = 7 * 1024 * 1024;
+ if(m_memPoolBuffer == NULL)
+ m_memPoolBuffer = malloc(params.pool.memPoolSize);
+ params.pool.memPoolBuffer = m_memPoolBuffer;
+
+// SceRemoteStorageAbortReqParams abortParams;
+
+ ret = sceRemoteStorageInit(params);
+ if(ret >= 0 || ret == SCE_REMOTE_STORAGE_ERROR_ALREADY_INITIALISED)
+ {
+// abortParams.requestId = ret;
+ //ret = sceRemoteStorageAbort(abortParams);
+ app.DebugPrintf("Session will be created \n");
+ //if(ret >= 0)
+ //{
+ // printf("Session aborted \n");
+ //} else
+ //{
+ // printf("Error aborting session: 0x%x \n", ret);
+ //}
+ }
+ else
+ {
+ app.DebugPrintf("Error creating session: 0x%x \n", ret);
+ return false;
+ }
+ return true;
+}
+
+
+
+bool SonyRemoteStorage_PS3::getRemoteFileInfo(SceRemoteStorageStatus* pInfo, CallbackFunc cb, LPVOID lpParam)
+{
+ m_callbackFunc = cb;
+ m_callbackParam = lpParam;
+ outputGetStatus = pInfo;
+
+ SceRemoteStorageStatusReqParams params;
+ reqId = sceRemoteStorageGetStatus(params, outputGetStatus);
+ m_status = e_getStatusInProgress;
+
+ if(reqId >= 0)
+ {
+ app.DebugPrintf("Get Status request sent \n");
+ return true;
+ }
+ else
+ {
+ app.DebugPrintf("Error sending Get Status request: 0x%x \n", reqId);
+ return false;
+ }
+}
+
+void SonyRemoteStorage_PS3::abort()
+{
+ m_bAborting = true;
+ app.DebugPrintf("Aborting...\n");
+ if(m_bTransferStarted)
+ {
+ app.DebugPrintf("transfer has started so we'll call sceRemoteStorageAbort...\n");
+
+ SceRemoteStorageAbortReqParams params;
+ params.requestId = reqId;
+ int ret = sceRemoteStorageAbort(params);
+
+ if(ret >= 0)
+ {
+ app.DebugPrintf("Abort request done \n");
+ }
+ else
+ {
+ app.DebugPrintf("Error in Abort request: 0x%x \n", ret);
+ }
+ }
+}
+
+
+
+bool SonyRemoteStorage_PS3::setDataInternal()
+{
+ CompressSaveData(); // check if we need to re-save the file compressed first
+
+
+ strcpy(m_saveFilename, m_setDataSaveInfo->UTF8SaveFilename);
+ strcpy(m_saveFileDesc, m_setDataSaveInfo->UTF8SaveTitle);
+
+
+ SceRemoteStorageSetDataReqParams params;
+ params.visibility = PUBLIC_READ_WRITE;
+ strcpy(params.pathLocation, m_saveFilename);
+ sprintf(params.fileName, getRemoteSaveFilename());
+
+ DescriptionData descData;
+ ZeroMemory(&descData, sizeof(DescriptionData));
+ descData.m_platform[0] = SAVE_FILE_PLATFORM_LOCAL & 0xff;
+ descData.m_platform[1] = (SAVE_FILE_PLATFORM_LOCAL >> 8) & 0xff;
+ descData.m_platform[2] = (SAVE_FILE_PLATFORM_LOCAL >> 16) & 0xff;
+ descData.m_platform[3] = (SAVE_FILE_PLATFORM_LOCAL >> 24)& 0xff;
+
+ if(m_thumbnailData)
+ {
+ unsigned int uiHostOptions;
+ bool bHostOptionsRead;
+ DWORD uiTexturePack;
+ char seed[22];
+ app.GetImageTextData(m_thumbnailData, m_thumbnailDataSize,(unsigned char *)seed, uiHostOptions, bHostOptionsRead, uiTexturePack);
+
+ __int64 iSeed = strtoll(seed,NULL,10);
+ char seedHex[17];
+ sprintf(seedHex,"%016llx",iSeed);
+ memcpy(descData.m_seed,seedHex,16); // Don't copy null
+
+ // Save the host options that this world was last played with
+ char hostOptions[9];
+ sprintf(hostOptions,"%08x",uiHostOptions);
+ memcpy(descData.m_hostOptions,hostOptions,8); // Don't copy null
+
+ // Save the texture pack id
+ char texturePack[9];
+ sprintf(texturePack,"%08x",uiTexturePack);
+ memcpy(descData.m_texturePack,texturePack,8); // Don't copy null
+ }
+
+ memcpy(descData.m_saveNameUTF8, m_saveFileDesc, strlen(m_saveFileDesc)+1); // plus null
+ memcpy(params.fileDescription, &descData, sizeof(descData));
+ strcpy(params.ps3DataFilename, "GAMEDATA");
+
+ params.ps3FileType = CELL_SAVEDATA_FILETYPE_NORMALFILE;
+ memcpy(params.secureFileId, m_secureFileId, CELL_SAVEDATA_SECUREFILEID_SIZE);
+
+
+ if(m_bAborting)
+ {
+ runCallback();
+ return false;
+ }
+ reqId = sceRemoteStorageSetData(params);
+
+ app.DebugPrintf("\n*******************************\n");
+ if(reqId >= 0)
+ {
+ app.DebugPrintf("Set Data request sent \n");
+ m_bTransferStarted = true;
+ m_status = e_setDataInProgress;
+ return true;
+ }
+ else
+ {
+ app.DebugPrintf("Error sending Set Data request: 0x%x \n", reqId);
+ return false;
+ }
+}
+
+bool SonyRemoteStorage_PS3::getData( const char* remotePath, const char* localPath, CallbackFunc cb, LPVOID lpParam )
+{
+ m_callbackFunc = cb;
+ m_callbackParam = lpParam;
+
+ SceRemoteStorageGetDataReqParams params;
+ strcpy(params.pathLocation, localPath);//"ABCD12345-RS-DATA");
+ strcpy(params.fileName, remotePath);//"/test/small.txt");
+ strcpy(params.ps3DataFilename, "GAMEDATA");
+ params.ps3FileType = CELL_SAVEDATA_FILETYPE_NORMALFILE;
+ memcpy(params.secureFileId, m_secureFileId, CELL_SAVEDATA_SECUREFILEID_SIZE);
+
+ reqId = sceRemoteStorageGetData(params, &outputGetData);
+
+ app.DebugPrintf("\n*******************************\n");
+ if(reqId >= 0)
+ {
+ app.DebugPrintf("Get Data request sent \n");
+ m_bTransferStarted = true;
+ m_status = e_getDataInProgress;
+ } else
+ {
+ app.DebugPrintf("Error sending Get Data request: 0x%x \n", reqId);
+ }
+
+}
+
+void SonyRemoteStorage_PS3::runCallback()
+{
+ assert(m_callbackFunc);
+ if(m_callbackFunc)
+ {
+ m_callbackFunc(m_callbackParam, m_status, m_lastErrorCode);
+ }
+ m_lastErrorCode = ERROR_SUCCESS;
+}
+
+int SonyRemoteStorage_PS3::SaveCompressCallback(LPVOID lpParam,bool bRes)
+{
+ SonyRemoteStorage_PS3* pRS = (SonyRemoteStorage_PS3*)lpParam;
+ pRS->m_compressedSaveState = e_state_Idle;
+ return 0;
+}
+
+int SonyRemoteStorage_PS3::LoadCompressCallback(void *pParam,bool bIsCorrupt, bool bIsOwner)
+{
+ SonyRemoteStorage_PS3* pRS = (SonyRemoteStorage_PS3*)pParam;
+ int origFilesize = StorageManager.GetSaveSize();
+ void* pOrigSaveData = malloc(origFilesize);
+ unsigned int retFilesize;
+ StorageManager.GetSaveData( pOrigSaveData, &retFilesize );
+ // check if this save file is already compressed
+ if(*((int*)pOrigSaveData) != 0)
+ {
+ app.DebugPrintf("compressing save data\n");
+
+ // Assume that the compression will make it smaller so initially attempt to allocate the current file size
+ // We add 4 bytes to the start so that we can signal compressed data
+ // And another 4 bytes to store the decompressed data size
+ unsigned int compLength = origFilesize+8;
+ byte *compData = (byte *)malloc( compLength );
+ Compression::UseDefaultThreadStorage();
+ Compression::getCompression()->Compress(compData+8,&compLength,pOrigSaveData,origFilesize);
+ ZeroMemory(compData,8);
+ int saveVer = 0;
+ memcpy( compData, &saveVer, sizeof(int) );
+ memcpy( compData+4, &origFilesize, sizeof(int) );
+
+ StorageManager.FreeSaveData();
+ StorageManager.SetSaveData(compData,compLength+8);
+ pRS->m_compressedSaveState = e_state_CompressedSave;
+ }
+ else
+ {
+ // already compressed, do nothing
+ pRS->m_compressedSaveState = e_state_Idle;
+ }
+
+ return 0;
+}
+
+void SonyRemoteStorage_PS3::CompressSaveData()
+{
+ app.DebugPrintf("CompressSaveData\n");
+ m_compressedSaveState = e_state_LoadingSave;
+ app.DebugPrintf("Loading save\n");
+ waitForStorageManagerIdle();
+ C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveData(m_setDataSaveInfo, &LoadCompressCallback, this);
+ if(eLoadStatus != C4JStorage::ESaveGame_Load)
+ {
+ app.DebugPrintf("Failed to load savegame for compression!!!!!!\n");
+ m_compressedSaveState = e_state_Idle;
+ return;
+ }
+ while(m_compressedSaveState == e_state_LoadingSave)
+ {
+ Sleep(10);
+ }
+ if(m_compressedSaveState == e_state_CompressedSave)
+ {
+
+ waitForStorageManagerIdle();
+ app.DebugPrintf("Saving compressed save\n");
+ waitForStorageManagerIdle();
+ StorageManager.SetDefaultSaveImage(); // we can't get the save image back to overwrite, so set it to the default
+ C4JStorage::ESaveGameState storageState = StorageManager.SaveSaveData( &SaveCompressCallback, this, true ); // only save the data file, so we don't overwrite the icon
+ if(storageState == C4JStorage::ESaveGame_Save)
+ {
+ m_compressedSaveState = e_state_SavingSave;
+ while(m_compressedSaveState == e_state_SavingSave)
+ {
+ Sleep(10);
+ }
+ }
+ else
+ {
+ app.DebugPrintf("StorageManager.SaveSaveData failed, save is left uncompressed\n");
+ }
+ }
+ waitForStorageManagerIdle();
+
+ app.DebugPrintf("done\n");
+ assert(m_compressedSaveState == e_state_Idle);
+}
+