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-rw-r--r--Minecraft.Client/MultiPlayerChunkCache.h21
1 files changed, 11 insertions, 10 deletions
diff --git a/Minecraft.Client/MultiPlayerChunkCache.h b/Minecraft.Client/MultiPlayerChunkCache.h
index 8fc427a6..c180f858 100644
--- a/Minecraft.Client/MultiPlayerChunkCache.h
+++ b/Minecraft.Client/MultiPlayerChunkCache.h
@@ -24,23 +24,24 @@ private:
int XZOFFSET;
bool *hasData;
- Level *level;
+ Level *level;
public:
MultiPlayerChunkCache(Level *level);
~MultiPlayerChunkCache();
- virtual bool hasChunk(int x, int z);
+ virtual bool hasChunk(int x, int z);
virtual bool reallyHasChunk(int x, int z);
- virtual void drop(int x, int z);
- virtual LevelChunk *create(int x, int z);
- virtual LevelChunk *getChunk(int x, int z);
- virtual bool save(bool force, ProgressListener *progressListener);
- virtual bool tick();
- virtual bool shouldSave();
- virtual void postProcess(ChunkSource *parent, int x, int z);
- virtual wstring gatherStats();
+ virtual void drop(int x, int z);
+ virtual LevelChunk *create(int x, int z);
+ virtual LevelChunk *getChunk(int x, int z);
+ virtual bool save(bool force, ProgressListener *progressListener);
+ virtual bool tick();
+ virtual bool shouldSave();
+ virtual void postProcess(ChunkSource *parent, int x, int z);
+ virtual wstring gatherStats();
virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
virtual TilePos *findNearestMapFeature(Level *level, const wstring &featureName, int x, int y, int z);
+ virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ);
virtual void dataReceived(int x, int z); // 4J added
virtual LevelChunk **getCache() { return cache; } // 4J added