diff options
Diffstat (limited to 'Minecraft.Client/MobRenderer.h')
| -rw-r--r-- | Minecraft.Client/MobRenderer.h | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/Minecraft.Client/MobRenderer.h b/Minecraft.Client/MobRenderer.h index a8b2b93e..6a5df478 100644 --- a/Minecraft.Client/MobRenderer.h +++ b/Minecraft.Client/MobRenderer.h @@ -23,22 +23,22 @@ public: private: float rotlerp(float from, float to, float a); public: - virtual void render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a); + virtual void render(std::shared_ptr<Entity> mob, double x, double y, double z, float rot, float a); protected: - virtual void renderModel(shared_ptr<Entity> mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale); - virtual void setupPosition(shared_ptr<Mob> mob, double x, double y, double z); - virtual void setupRotations(shared_ptr<Mob> mob, float bob, float bodyRot, float a); - virtual float getAttackAnim(shared_ptr<Mob> mob, float a); - virtual float getBob(shared_ptr<Mob> mob, float a); - virtual void additionalRendering(shared_ptr<Mob> mob, float a); - virtual int prepareArmorOverlay(shared_ptr<Mob> mob, int layer, float a); - virtual int prepareArmor(shared_ptr<Mob> mob, int layer, float a); - virtual void prepareSecondPassArmor(shared_ptr<Mob> mob, int layer, float a); - virtual float getFlipDegrees(shared_ptr<Mob> mob); - virtual int getOverlayColor(shared_ptr<Mob> mob, float br, float a); - virtual void scale(shared_ptr<Mob> mob, float a); - virtual void renderName(shared_ptr<Mob> mob, double x, double y, double z); - virtual void renderNameTag(shared_ptr<Mob> mob, const wstring& name, double x, double y, double z, int maxDist, int color = 0xff000000); + virtual void renderModel(std::shared_ptr<Entity> mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale); + virtual void setupPosition(std::shared_ptr<Mob> mob, double x, double y, double z); + virtual void setupRotations(std::shared_ptr<Mob> mob, float bob, float bodyRot, float a); + virtual float getAttackAnim(std::shared_ptr<Mob> mob, float a); + virtual float getBob(std::shared_ptr<Mob> mob, float a); + virtual void additionalRendering(std::shared_ptr<Mob> mob, float a); + virtual int prepareArmorOverlay(std::shared_ptr<Mob> mob, int layer, float a); + virtual int prepareArmor(std::shared_ptr<Mob> mob, int layer, float a); + virtual void prepareSecondPassArmor(std::shared_ptr<Mob> mob, int layer, float a); + virtual float getFlipDegrees(std::shared_ptr<Mob> mob); + virtual int getOverlayColor(std::shared_ptr<Mob> mob, float br, float a); + virtual void scale(std::shared_ptr<Mob> mob, float a); + virtual void renderName(std::shared_ptr<Mob> mob, double x, double y, double z); + virtual void renderNameTag(std::shared_ptr<Mob> mob, const wstring& name, double x, double y, double z, int maxDist, int color = 0xff000000); public: // 4J Added |
