diff options
Diffstat (limited to 'Minecraft.Client/Minimap.cpp')
| -rw-r--r-- | Minecraft.Client/Minimap.cpp | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/Minecraft.Client/Minimap.cpp b/Minecraft.Client/Minimap.cpp index 65c6d5f2..4f6ccd6b 100644 --- a/Minecraft.Client/Minimap.cpp +++ b/Minecraft.Client/Minimap.cpp @@ -133,10 +133,10 @@ void Minimap::render(shared_ptr<Player> player, Textures *textures, shared_ptr<M #ifdef __PSVITA__ Offset = -0.03f; #endif - t->vertexUV((float)(x + 0 + vo), (float)( y + h - vo), (float)( Offset), (float)( 0), (float)( 1)); - t->vertexUV((float)(x + w - vo), (float)( y + h - vo), (float)( Offset), (float)( 1), (float)( 1)); - t->vertexUV((float)(x + w - vo), (float)( y + 0 + vo), (float)( Offset), (float)( 1), (float)( 0)); - t->vertexUV((float)(x + 0 + vo), (float)( y + 0 + vo), (float)( Offset), (float)( 0), (float)( 0)); + t->vertexUV((float)(x + 0 + vo), (float)( y + h - vo), (float)( Offset), static_cast<float>(0), static_cast<float>(1)); + t->vertexUV((float)(x + w - vo), (float)( y + h - vo), (float)( Offset), static_cast<float>(1), static_cast<float>(1)); + t->vertexUV((float)(x + w - vo), (float)( y + 0 + vo), (float)( Offset), static_cast<float>(1), static_cast<float>(0)); + t->vertexUV((float)(x + 0 + vo), (float)( y + 0 + vo), (float)( Offset), static_cast<float>(0), static_cast<float>(0)); t->end(); glEnable(GL_ALPHA_TEST); glDisable(GL_BLEND); @@ -165,9 +165,9 @@ void Minimap::render(shared_ptr<Player> player, Textures *textures, shared_ptr<M } #endif - // 4J Stu - For item frame renders, the player is NULL. We do not want to show player icons on the frames. - if(player == NULL && (imgIndex != 12)) continue; - else if (player != NULL && imgIndex == 12) continue; + // 4J Stu - For item frame renders, the player is nullptr. We do not want to show player icons on the frames. + if(player == nullptr && (imgIndex != 12)) continue; + else if (player != nullptr && imgIndex == 12) continue; else if( imgIndex == 12 && dec->entityId != entityId) continue; glPushMatrix(); @@ -182,10 +182,10 @@ void Minimap::render(shared_ptr<Player> player, Textures *textures, shared_ptr<M float v1 = (imgIndex / 4 + 1) / 4.0f; t->begin(); - t->vertexUV((float)(-1), (float)( +1), (float)( 0), (float)( u0), (float)( v0)); - t->vertexUV((float)(+1), (float)( +1), (float)( 0), (float)( u1), (float)( v0)); - t->vertexUV((float)(+1), (float)( -1), (float)( 0), (float)( u1), (float)( v1)); - t->vertexUV((float)(-1), (float)( -1), (float)( 0), (float)( u0), (float)( v1)); + t->vertexUV(static_cast<float>(-1), static_cast<float>(+1), static_cast<float>(0), (float)( u0), (float)( v0)); + t->vertexUV(static_cast<float>(+1), static_cast<float>(+1), static_cast<float>(0), (float)( u1), (float)( v0)); + t->vertexUV(static_cast<float>(+1), static_cast<float>(-1), static_cast<float>(0), (float)( u1), (float)( v1)); + t->vertexUV(static_cast<float>(-1), static_cast<float>(-1), static_cast<float>(0), (float)( u0), (float)( v1)); t->end(); glPopMatrix(); fIconZ-=0.01f; @@ -201,9 +201,9 @@ void Minimap::render(shared_ptr<Player> player, Textures *textures, shared_ptr<M char imgIndex = dec->img; imgIndex -= 16; - // 4J Stu - For item frame renders, the player is NULL. We do not want to show player icons on the frames. - if(player == NULL && (imgIndex != 12)) continue; - else if (player != NULL && imgIndex == 12) continue; + // 4J Stu - For item frame renders, the player is nullptr. We do not want to show player icons on the frames. + if(player == nullptr && (imgIndex != 12)) continue; + else if (player != nullptr && imgIndex == 12) continue; else if( imgIndex == 12 && dec->entityId != entityId) continue; glPushMatrix(); @@ -218,10 +218,10 @@ void Minimap::render(shared_ptr<Player> player, Textures *textures, shared_ptr<M float v1 = (imgIndex / 4 + 1) / 4.0f; t->begin(); - t->vertexUV((float)(-1), (float)( +1), (float)( 0), (float)( u0), (float)( v0)); - t->vertexUV((float)(+1), (float)( +1), (float)( 0), (float)( u1), (float)( v0)); - t->vertexUV((float)(+1), (float)( -1), (float)( 0), (float)( u1), (float)( v1)); - t->vertexUV((float)(-1), (float)( -1), (float)( 0), (float)( u0), (float)( v1)); + t->vertexUV(static_cast<float>(-1), static_cast<float>(+1), static_cast<float>(0), (float)( u0), (float)( v0)); + t->vertexUV(static_cast<float>(+1), static_cast<float>(+1), static_cast<float>(0), (float)( u1), (float)( v0)); + t->vertexUV(static_cast<float>(+1), static_cast<float>(-1), static_cast<float>(0), (float)( u1), (float)( v1)); + t->vertexUV(static_cast<float>(-1), static_cast<float>(-1), static_cast<float>(0), (float)( u0), (float)( v1)); t->end(); glPopMatrix(); fIconZ-=0.01f; @@ -239,7 +239,7 @@ void Minimap::render(shared_ptr<Player> player, Textures *textures, shared_ptr<M //#else // 4J Stu - TU-1 hotfix // DCR: Render the players current position here instead - if(player != NULL) + if(player != nullptr) { wchar_t playerPosText[32]; ZeroMemory(&playerPosText, sizeof(wchar_t) * 32); |
