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-rw-r--r--Minecraft.Client/Minecraft.h17
1 files changed, 9 insertions, 8 deletions
diff --git a/Minecraft.Client/Minecraft.h b/Minecraft.Client/Minecraft.h
index caec4702..cc1e5d18 100644
--- a/Minecraft.Client/Minecraft.h
+++ b/Minecraft.Client/Minecraft.h
@@ -41,6 +41,7 @@ class PsPlusUpsellWrapper;
#include "..\Minecraft.World\File.h"
#include "..\Minecraft.World\DisconnectPacket.h"
#include "..\Minecraft.World\C4JThread.h"
+#include "ResourceLocation.h"
using namespace std;
@@ -51,6 +52,9 @@ private:
linux, solaris, windows, macos, unknown, xbox
};
+ static ResourceLocation DEFAULT_FONT_LOCATION;
+ static ResourceLocation ALT_FONT_LOCATION;
+
public:
static const wstring VERSION_STRING;
Minecraft(Component *mouseComponent, Canvas *parent, MinecraftApplet *minecraftApplet, int width, int height, bool fullscreen);
@@ -119,7 +123,8 @@ public:
void updatePlayerViewportAssignments();
int unoccupiedQuadrant; // 4J - added
- shared_ptr<Mob> cameraTargetPlayer;
+ shared_ptr<LivingEntity> cameraTargetPlayer;
+ shared_ptr<LivingEntity> crosshairPickMob;
ParticleEngine *particleEngine;
User *user;
wstring serverDomain;
@@ -194,11 +199,6 @@ private:
static File workDir;
public:
- static File getWorkingDirectory();
- static File getWorkingDirectory(const wstring& applicationName);
-private:
- static OS getPlatform();
-public:
LevelStorageSource *getLevelSource();
void setScreen(Screen *screen);
private:
@@ -280,7 +280,6 @@ public:
// 4J-PB - added to force in the 'other' level when the main player creates the level at game load time
void forceaddLevel(MultiPlayerLevel *level);
void prepareLevel(int title); // 4J - changed to public
- void fileDownloaded(const wstring& name, File *file);
// OpenGLCapabilities getOpenGLCapabilities(); // 4J - removed
wstring gatherStats1();
@@ -305,8 +304,10 @@ public:
#ifdef _DURANGO
static void inGameSignInCheckAllPrivilegesCallback(LPVOID lpParam, bool hasPrivileges, int iPad);
-#endif
+ static int InGame_SignInReturned(void *pParam,bool bContinue, int iPad, int iController);
+#else
static int InGame_SignInReturned(void *pParam,bool bContinue, int iPad);
+#endif
// 4J-PB
Screen * getScreen();