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-rw-r--r--Minecraft.Client/Minecraft.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.Client/Minecraft.h b/Minecraft.Client/Minecraft.h
index 2e943de7..cbe13e09 100644
--- a/Minecraft.Client/Minecraft.h
+++ b/Minecraft.Client/Minecraft.h
@@ -90,11 +90,11 @@ public:
MultiPlayerLevel *level;
LevelRenderer *levelRenderer;
- shared_ptr<MultiplayerLocalPlayer> player;
+ std::shared_ptr<MultiplayerLocalPlayer> player;
MultiPlayerLevelArray levels;
- shared_ptr<MultiplayerLocalPlayer> localplayers[XUSER_MAX_COUNT];
+ std::shared_ptr<MultiplayerLocalPlayer> localplayers[XUSER_MAX_COUNT];
MultiPlayerGameMode *localgameModes[XUSER_MAX_COUNT];
int localPlayerIdx;
ItemInHandRenderer *localitemInHandRenderers[XUSER_MAX_COUNT];
@@ -110,7 +110,7 @@ public:
void addPendingLocalConnection(int idx, ClientConnection *connection);
void connectionDisconnected(int idx, DisconnectPacket::eDisconnectReason reason) { m_connectionFailed[idx] = true; m_connectionFailedReason[idx] = reason; }
- shared_ptr<MultiplayerLocalPlayer> createExtraLocalPlayer(int idx, const wstring& name, int pad, int iDimension, ClientConnection *clientConnection = NULL,MultiPlayerLevel *levelpassedin=NULL);
+ std::shared_ptr<MultiplayerLocalPlayer> createExtraLocalPlayer(int idx, const wstring& name, int pad, int iDimension, ClientConnection *clientConnection = NULL,MultiPlayerLevel *levelpassedin=NULL);
void createPrimaryLocalPlayer(int iPad);
bool setLocalPlayerIdx(int idx);
int getLocalPlayerIdx();
@@ -119,7 +119,7 @@ public:
void updatePlayerViewportAssignments();
int unoccupiedQuadrant; // 4J - added
- shared_ptr<Mob> cameraTargetPlayer;
+ std::shared_ptr<Mob> cameraTargetPlayer;
ParticleEngine *particleEngine;
User *user;
wstring serverDomain;
@@ -276,7 +276,7 @@ public:
// 4J Stu - Added the doForceStatsSave param
//void setLevel(Level *level, bool doForceStatsSave = true);
//void setLevel(Level *level, const wstring& message, bool doForceStatsSave = true);
- void setLevel(MultiPlayerLevel *level, int message = -1, shared_ptr<Player> forceInsertPlayer = nullptr, bool doForceStatsSave = true,bool bPrimaryPlayerSignedOut=false);
+ void setLevel(MultiPlayerLevel *level, int message = -1, std::shared_ptr<Player> forceInsertPlayer = nullptr, bool doForceStatsSave = true,bool bPrimaryPlayerSignedOut=false);
// 4J-PB - added to force in the 'other' level when the main player creates the level at game load time
void forceaddLevel(MultiPlayerLevel *level);
void prepareLevel(int title); // 4J - changed to public