diff options
Diffstat (limited to 'Minecraft.Client/LocalPlayer.cpp')
| -rw-r--r-- | Minecraft.Client/LocalPlayer.cpp | 33 |
1 files changed, 10 insertions, 23 deletions
diff --git a/Minecraft.Client/LocalPlayer.cpp b/Minecraft.Client/LocalPlayer.cpp index bb25105f..77306621 100644 --- a/Minecraft.Client/LocalPlayer.cpp +++ b/Minecraft.Client/LocalPlayer.cpp @@ -251,13 +251,10 @@ void LocalPlayer::aiStep() if (changingDimensionDelay > 0) changingDimensionDelay--; bool wasJumping = input->jumping; float runTreshold = 0.8f; - float sprintForward = input->sprintForward; - - bool wasRunning = sprintForward >= runTreshold; + bool wasRunning = input->ya >= runTreshold; //input->tick( dynamic_pointer_cast<Player>( shared_from_this() ) ); // 4J-PB - make it a localplayer input->tick( this ); - sprintForward = input->sprintForward; if (isUsingItem() && !isRiding()) { input->xa *= 0.2f; @@ -281,25 +278,9 @@ void LocalPlayer::aiStep() // world with low food, then reload it in creative. if(abilities.mayfly || isAllowedToFly() ) enoughFoodToSprint = true; - bool forwardEnoughToTriggerSprint = sprintForward >= runTreshold; - bool forwardReturnedToDeadzone = sprintForward == 0.0f; - bool forwardEnoughToContinueSprint = sprintForward >= runTreshold; - -#ifdef _WINDOWS64 - if (GetXboxPad() == 0 && input->usingKeyboardMovement) - { - forwardEnoughToContinueSprint = sprintForward > 0.0f; - } -#endif - -#ifdef _WINDOWS64 - // Keyboard sprint: Ctrl held while moving forward - if (GetXboxPad() == 0 && input->usingKeyboardMovement && KMInput.IsKeyDown(VK_CONTROL) && sprintForward > 0.0f && - enoughFoodToSprint && !isUsingItem() && !hasEffect(MobEffect::blindness) && onGround) - { - if (!isSprinting()) setSprinting(true); - } -#endif + bool forwardEnoughToTriggerSprint = input->ya >= runTreshold; + bool forwardReturnedToDeadzone = input->ya == 0.0f; + bool forwardEnoughToContinueSprint = input->ya >= runTreshold; // 4J - altered this slightly to make sure that the joypad returns to below returnTreshold in between registering two movements up to runThreshold if (onGround && !isSprinting() && enoughFoodToSprint && !isUsingItem() && !hasEffect(MobEffect::blindness)) @@ -327,6 +308,12 @@ void LocalPlayer::aiStep() } } if (isSneaking()) sprintTriggerTime = 0; +#ifdef _WINDOWS64 + if (input->sprinting && onGround && enoughFoodToSprint && !isUsingItem() && !hasEffect(MobEffect::blindness) && !isSneaking()) + { + setSprinting(true); + } +#endif // 4J-PB - try not stopping sprint on collision //if (isSprinting() && (input->ya < runTreshold || horizontalCollision || !enoughFoodToSprint)) if (isSprinting() && (!forwardEnoughToContinueSprint || !enoughFoodToSprint || isSneaking() || isUsingItem())) |
