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Diffstat (limited to 'Minecraft.Client/LocalPlayer.cpp')
-rw-r--r--Minecraft.Client/LocalPlayer.cpp33
1 files changed, 10 insertions, 23 deletions
diff --git a/Minecraft.Client/LocalPlayer.cpp b/Minecraft.Client/LocalPlayer.cpp
index bb25105f..77306621 100644
--- a/Minecraft.Client/LocalPlayer.cpp
+++ b/Minecraft.Client/LocalPlayer.cpp
@@ -251,13 +251,10 @@ void LocalPlayer::aiStep()
if (changingDimensionDelay > 0) changingDimensionDelay--;
bool wasJumping = input->jumping;
float runTreshold = 0.8f;
- float sprintForward = input->sprintForward;
-
- bool wasRunning = sprintForward >= runTreshold;
+ bool wasRunning = input->ya >= runTreshold;
//input->tick( dynamic_pointer_cast<Player>( shared_from_this() ) );
// 4J-PB - make it a localplayer
input->tick( this );
- sprintForward = input->sprintForward;
if (isUsingItem() && !isRiding())
{
input->xa *= 0.2f;
@@ -281,25 +278,9 @@ void LocalPlayer::aiStep()
// world with low food, then reload it in creative.
if(abilities.mayfly || isAllowedToFly() ) enoughFoodToSprint = true;
- bool forwardEnoughToTriggerSprint = sprintForward >= runTreshold;
- bool forwardReturnedToDeadzone = sprintForward == 0.0f;
- bool forwardEnoughToContinueSprint = sprintForward >= runTreshold;
-
-#ifdef _WINDOWS64
- if (GetXboxPad() == 0 && input->usingKeyboardMovement)
- {
- forwardEnoughToContinueSprint = sprintForward > 0.0f;
- }
-#endif
-
-#ifdef _WINDOWS64
- // Keyboard sprint: Ctrl held while moving forward
- if (GetXboxPad() == 0 && input->usingKeyboardMovement && KMInput.IsKeyDown(VK_CONTROL) && sprintForward > 0.0f &&
- enoughFoodToSprint && !isUsingItem() && !hasEffect(MobEffect::blindness) && onGround)
- {
- if (!isSprinting()) setSprinting(true);
- }
-#endif
+ bool forwardEnoughToTriggerSprint = input->ya >= runTreshold;
+ bool forwardReturnedToDeadzone = input->ya == 0.0f;
+ bool forwardEnoughToContinueSprint = input->ya >= runTreshold;
// 4J - altered this slightly to make sure that the joypad returns to below returnTreshold in between registering two movements up to runThreshold
if (onGround && !isSprinting() && enoughFoodToSprint && !isUsingItem() && !hasEffect(MobEffect::blindness))
@@ -327,6 +308,12 @@ void LocalPlayer::aiStep()
}
}
if (isSneaking()) sprintTriggerTime = 0;
+#ifdef _WINDOWS64
+ if (input->sprinting && onGround && enoughFoodToSprint && !isUsingItem() && !hasEffect(MobEffect::blindness) && !isSneaking())
+ {
+ setSprinting(true);
+ }
+#endif
// 4J-PB - try not stopping sprint on collision
//if (isSprinting() && (input->ya < runTreshold || horizontalCollision || !enoughFoodToSprint))
if (isSprinting() && (!forwardEnoughToContinueSprint || !enoughFoodToSprint || isSneaking() || isUsingItem()))