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path: root/Minecraft.Client/LightningBoltRenderer.cpp
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Diffstat (limited to 'Minecraft.Client/LightningBoltRenderer.cpp')
-rw-r--r--Minecraft.Client/LightningBoltRenderer.cpp97
1 files changed, 97 insertions, 0 deletions
diff --git a/Minecraft.Client/LightningBoltRenderer.cpp b/Minecraft.Client/LightningBoltRenderer.cpp
new file mode 100644
index 00000000..d02ea7f7
--- /dev/null
+++ b/Minecraft.Client/LightningBoltRenderer.cpp
@@ -0,0 +1,97 @@
+#include "stdafx.h"
+#include "LightningBoltRenderer.h"
+#include "Tesselator.h"
+#include "..\Minecraft.World\net.minecraft.world.entity.global.h"
+
+void LightningBoltRenderer::render(shared_ptr<Entity> _bolt, double x, double y, double z, float rot, float a)
+{
+ // 4J - dynamic cast required because we aren't using templates/generics in our version
+ shared_ptr<LightningBolt> bolt = dynamic_pointer_cast<LightningBolt>(_bolt);
+
+ Tesselator *t = Tesselator::getInstance();
+
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_LIGHTING);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+
+
+ double xOffs[8];
+ double zOffs[8];
+ double xOff = 0;
+ double zOff = 0;
+ {
+ Random *random = new Random(bolt->seed);
+ for (int h = 7; h >= 0; h--)
+ {
+ xOffs[h] = xOff;
+ zOffs[h] = zOff;
+ xOff += random->nextInt(11) - 5;
+ zOff += random->nextInt(11) - 5;
+ }
+ }
+
+ for (int r = 0; r < 4; r++)
+ {
+ Random *random = new Random(bolt->seed);
+ for (int p = 0; p < 3; p++)
+ {
+ int hs = 7;
+ int ht = 0;
+ if (p > 0) hs = 7 - p;
+ if (p > 0) ht = hs - 2;
+ double xo0 = xOffs[hs] - xOff;
+ double zo0 = zOffs[hs] - zOff;
+ for (int h = hs; h >= ht; h--)
+ {
+ double xo1 = xo0;
+ double zo1 = zo0;
+ if (p == 0)
+ {
+ xo0 += random->nextInt(11) - 5;
+ zo0 += random->nextInt(11) - 5;
+ }
+ else
+ {
+ xo0 += random->nextInt(31) - 15;
+ zo0 += random->nextInt(31) - 15;
+ }
+
+ t->begin(GL_TRIANGLE_STRIP);
+ float br = 0.5f;
+ t->color(0.9f * br, 0.9f * br, 1 * br, 0.3f);
+
+ double rr1 = (0.1 + r * 0.2);
+ if (p == 0) rr1 *= (h * 0.1 + 1);
+
+ double rr2 = (0.1 + r * 0.2);
+ if (p == 0) rr2 *= ((h-1) * 0.1 + 1);
+
+ for (int i = 0; i < 5; i++)
+ {
+ double xx1 = x + 0.5 - rr1;
+ double zz1 = z + 0.5 - rr1;
+ if (i == 1 || i == 2) xx1 += rr1 * 2;
+ if (i == 2 || i == 3) zz1 += rr1 * 2;
+
+ double xx2 = x + 0.5 - rr2;
+ double zz2 = z + 0.5 - rr2;
+ if (i == 1 || i == 2) xx2 += rr2 * 2;
+ if (i == 2 || i == 3) zz2 += rr2 * 2;
+
+ t->vertex((float)(xx2 + xo0), (float)( y + (h) * 16), (float)( zz2 + zo0));
+ t->vertex((float)(xx1 + xo1), (float)( y + (h + 1) * 16), (float)( zz1 + zo1));
+
+ }
+
+ t->end();
+ }
+ }
+ }
+
+
+ glDisable(GL_BLEND);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_TEXTURE_2D);
+
+} \ No newline at end of file