diff options
Diffstat (limited to 'Minecraft.Client/Lighting.cpp')
| -rw-r--r-- | Minecraft.Client/Lighting.cpp | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/Minecraft.Client/Lighting.cpp b/Minecraft.Client/Lighting.cpp new file mode 100644 index 00000000..50529d51 --- /dev/null +++ b/Minecraft.Client/Lighting.cpp @@ -0,0 +1,65 @@ +#include "stdafx.h" +#include "Lighting.h" +#include "..\Minecraft.World\FloatBuffer.h" +#include "..\Minecraft.World\Vec3.h" + +FloatBuffer *Lighting::lb = new FloatBuffer(16); + + +void Lighting::turnOff() +{ + glDisable(GL_LIGHTING); + glDisable(GL_LIGHT0); + glDisable(GL_LIGHT1); + glDisable(GL_COLOR_MATERIAL); +} + +void Lighting::turnOn() +{ + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + glEnable(GL_LIGHT1); + glEnable(GL_COLOR_MATERIAL); + glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); + float a = 0.4f; + float d = 0.6f; + float s = 0.0f; + + Vec3 *l = Vec3::newTemp(0.2f, 1.0f, -0.7f)->normalize(); + glLight(GL_LIGHT0, GL_POSITION, getBuffer(l->x, l->y, l->z, 0)); + glLight(GL_LIGHT0, GL_DIFFUSE, getBuffer(d, d, d, 1)); + glLight(GL_LIGHT0, GL_AMBIENT, getBuffer(0.0f, 0.0f, 0.0f, 1.0f)); + glLight(GL_LIGHT0, GL_SPECULAR, getBuffer(s, s, s, 1.0f)); + + l = Vec3::newTemp(-0.2f, 1.0f, 0.7f)->normalize(); + glLight(GL_LIGHT1, GL_POSITION, getBuffer(l->x, l->y, l->z, 0)); + glLight(GL_LIGHT1, GL_DIFFUSE, getBuffer(d, d, d, 1)); + glLight(GL_LIGHT1, GL_AMBIENT, getBuffer(0.0f, 0.0f, 0.0f, 1.0f)); + glLight(GL_LIGHT1, GL_SPECULAR, getBuffer(s, s, s, 1.0f)); + + glShadeModel(GL_FLAT); + glLightModel(GL_LIGHT_MODEL_AMBIENT, getBuffer(a, a, a, 1)); + +} + +FloatBuffer *Lighting::getBuffer(double a, double b, double c, double d) +{ + return getBuffer((float) a, (float) b, (float) c, (float) d); +} + +FloatBuffer *Lighting::getBuffer(float a, float b, float c, float d) +{ + lb->clear(); + lb->put(a)->put(b)->put(c)->put(d); + lb->flip(); + return lb; +} + +void Lighting::turnOnGui() +{ + glPushMatrix(); + glRotatef(-30, 0, 1, 0); + glRotatef(165, 1, 0, 0); + turnOn(); + glPopMatrix(); +}
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