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-rw-r--r--Minecraft.Client/LevelRenderer.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/Minecraft.Client/LevelRenderer.cpp b/Minecraft.Client/LevelRenderer.cpp
index 1648185d..d9510a53 100644
--- a/Minecraft.Client/LevelRenderer.cpp
+++ b/Minecraft.Client/LevelRenderer.cpp
@@ -767,9 +767,6 @@ int LevelRenderer::renderChunks(int from, int to, int layer, double alpha)
glPushMatrix();
glTranslatef((float)-xOff, (float)-yOff, (float)-zOff);
- if (layer == 1)
- glDepthMask(false);
-
#ifdef __PSVITA__
// AP - also set the camera position so we can work out if a chunk is fogged or not
RenderManager.SetCameraPosition((float)-xOff, (float)-yOff, (float)-zOff);
@@ -847,10 +844,6 @@ int LevelRenderer::renderChunks(int from, int to, int layer, double alpha)
#endif // __PS3__
glPopMatrix();
-
- if (layer == 1)
- glDepthMask(true);
-
mc->gameRenderer->turnOffLightLayer(alpha); // 4J - brought forward from 1.8.2
#else