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-rw-r--r--Minecraft.Client/LevelRenderer.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/Minecraft.Client/LevelRenderer.cpp b/Minecraft.Client/LevelRenderer.cpp
index d9510a53..c1b4850c 100644
--- a/Minecraft.Client/LevelRenderer.cpp
+++ b/Minecraft.Client/LevelRenderer.cpp
@@ -61,6 +61,7 @@
#include "..\Minecraft.World\SoundTypes.h"
#include "FrustumCuller.h"
#include "..\Minecraft.World\BasicTypeContainers.h"
+#include "Common/UI/UIScene_SettingsGraphicsMenu.h"
//#define DISABLE_SPU_CODE
@@ -426,8 +427,11 @@ void LevelRenderer::allChanged(int playerIndex)
Tile::leaves->setFancy(mc->options->fancyGraphics);
lastViewDistance = mc->options->viewDistance;
+ int realviewDistance = UIScene_SettingsGraphicsMenu::LevelToDistance(3 - mc->options->viewDistance) + 2;
+ int realrenderArea = (realviewDistance * realviewDistance * 4);
+
// Calculate size of area we can render based on number of players we need to render for
- int dist = (int)sqrtf( (float)PLAYER_RENDER_AREA / (float)activePlayers() );
+ int dist = (int)sqrtf( (float)realrenderArea / (float)activePlayers() );
// AP - poor little Vita just can't cope with such a big area
#ifdef __PSVITA__