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path: root/Minecraft.Client/ItemSpriteRenderer.cpp
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Diffstat (limited to 'Minecraft.Client/ItemSpriteRenderer.cpp')
-rw-r--r--Minecraft.Client/ItemSpriteRenderer.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/Minecraft.Client/ItemSpriteRenderer.cpp b/Minecraft.Client/ItemSpriteRenderer.cpp
index 5f1c7089..afe8023e 100644
--- a/Minecraft.Client/ItemSpriteRenderer.cpp
+++ b/Minecraft.Client/ItemSpriteRenderer.cpp
@@ -22,14 +22,14 @@ void ItemSpriteRenderer::render(shared_ptr<Entity> e, double x, double y, double
{
// the icon is already cached in the item object, so there should not be any performance impact by not caching it here
Icon *icon = sourceItem->getIcon(sourceItemAuxValue);
- if (icon == NULL)
+ if (icon == nullptr)
{
return;
}
glPushMatrix();
- glTranslatef((float) x, (float) y, (float) z);
+ glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
glEnable(GL_RESCALE_NORMAL);
glScalef(1 / 2.0f, 1 / 2.0f, 1 / 2.0f);
bindTexture(e);
@@ -72,10 +72,10 @@ void ItemSpriteRenderer::renderIcon(Tesselator *t, Icon *icon)
glRotatef(-entityRenderDispatcher->playerRotX, 1, 0, 0);
t->begin();
t->normal(0, 1, 0);
- t->vertexUV((float)(0 - xo), (float)( 0 - yo), (float)( 0), (float)( u0), (float)( v1));
- t->vertexUV((float)(r - xo), (float)( 0 - yo), (float)( 0), (float)( u1), (float)( v1));
- t->vertexUV((float)(r - xo), (float)( r - yo), (float)( 0), (float)( u1), (float)( v0));
- t->vertexUV((float)(0 - xo), (float)( r - yo), (float)( 0), (float)( u0), (float)( v0));
+ t->vertexUV((float)(0 - xo), (float)( 0 - yo), static_cast<float>(0), (float)( u0), (float)( v1));
+ t->vertexUV((float)(r - xo), (float)( 0 - yo), static_cast<float>(0), (float)( u1), (float)( v1));
+ t->vertexUV((float)(r - xo), (float)( r - yo), static_cast<float>(0), (float)( u1), (float)( v0));
+ t->vertexUV((float)(0 - xo), (float)( r - yo), static_cast<float>(0), (float)( u0), (float)( v0));
t->end();
}