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-rw-r--r--Minecraft.Client/ItemInHandRenderer.h40
1 files changed, 40 insertions, 0 deletions
diff --git a/Minecraft.Client/ItemInHandRenderer.h b/Minecraft.Client/ItemInHandRenderer.h
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+++ b/Minecraft.Client/ItemInHandRenderer.h
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+#pragma once
+
+class Minecraft;
+class ItemInstance;
+class Minimap;
+class Mob;
+class TileRenderer;
+class Tesselator;
+
+class ItemInHandRenderer
+{
+private:
+ Minecraft *mc;
+ shared_ptr<ItemInstance> selectedItem;
+ float height;
+ float oHeight;
+ TileRenderer *tileRenderer;
+ static int list, listGlint;
+
+public:
+ // 4J Stu - Made public so we can use it from ItemFramRenderer
+ Minimap *minimap;
+
+public:
+ ItemInHandRenderer(Minecraft *mc, bool optimisedMinimap = true); // 4J Added optimisedMinimap param
+ void renderItem(shared_ptr<Mob> mob, shared_ptr<ItemInstance> item, int layer, bool setColor = true); // 4J added setColor parameter
+ static void renderItem3D(Tesselator *t, float u0, float v0, float u1, float v1, int width, int height, float depth, bool isGlint); // 4J added isGlint parameter
+public:
+ void render(float a);
+ void renderScreenEffect(float a);
+private:
+ void renderTex(float a, Icon *slot);
+ void renderWater(float a);
+ void renderFire(float a);
+ int lastSlot;
+public:
+ void tick();
+ void itemPlaced();
+ void itemUsed();
+};