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-rw-r--r--Minecraft.Client/Input.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.Client/Input.cpp b/Minecraft.Client/Input.cpp
index 1fd67683..c9b04e78 100644
--- a/Minecraft.Client/Input.cpp
+++ b/Minecraft.Client/Input.cpp
@@ -84,7 +84,7 @@ void Input::tick(LocalPlayer *player)
}
// 4J: In flying mode, don't actually toggle sneaking (unless we're riding in which case we need to sneak to dismount)
- if(!player->abilities.flying || player->riding != NULL)
+ if(!player->abilities.flying || player->riding != nullptr)
{
if((player->ullButtonsPressed&(1LL<<MINECRAFT_ACTION_SNEAK_TOGGLE)) && pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_SNEAK_TOGGLE))
{
@@ -137,9 +137,9 @@ void Input::tick(LocalPlayer *player)
float ty = 0.0f;
if( pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LOOK_LEFT) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LOOK_RIGHT) )
- tx = InputManager.GetJoypadStick_RX(iPad)*(((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InGame))/100.0f); // apply sensitivity to look
+ tx = InputManager.GetJoypadStick_RX(iPad)*(static_cast<float>(app.GetGameSettings(iPad, eGameSetting_Sensitivity_InGame))/100.0f); // apply sensitivity to look
if( pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LOOK_UP) || pMinecraft->localgameModes[iPad]->isInputAllowed(MINECRAFT_ACTION_LOOK_DOWN) )
- ty = InputManager.GetJoypadStick_RY(iPad)*(((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InGame))/100.0f); // apply sensitivity to look
+ ty = InputManager.GetJoypadStick_RY(iPad)*(static_cast<float>(app.GetGameSettings(iPad, eGameSetting_Sensitivity_InGame))/100.0f); // apply sensitivity to look
#ifndef _CONTENT_PACKAGE
if (app.GetFreezePlayers()) tx = ty = 0.0f;
@@ -166,7 +166,7 @@ void Input::tick(LocalPlayer *player)
#ifdef _WINDOWS64
if (iPad == 0 && g_KBMInput.IsMouseGrabbed() && g_KBMInput.IsKBMActive())
{
- float mouseSensitivity = ((float)app.GetGameSettings(iPad,eGameSetting_Sensitivity_InGame)) / 100.0f;
+ float mouseSensitivity = static_cast<float>(app.GetGameSettings(iPad, eGameSetting_Sensitivity_InGame)) / 100.0f;
float mouseLookScale = 5.0f;
float mx = g_KBMInput.GetLookX(mouseSensitivity * mouseLookScale);
float my = g_KBMInput.GetLookY(mouseSensitivity * mouseLookScale);