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Diffstat (limited to 'Minecraft.Client/HumanoidModel.cpp')
-rw-r--r--Minecraft.Client/HumanoidModel.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/Minecraft.Client/HumanoidModel.cpp b/Minecraft.Client/HumanoidModel.cpp
index 5a9c465a..444d9c90 100644
--- a/Minecraft.Client/HumanoidModel.cpp
+++ b/Minecraft.Client/HumanoidModel.cpp
@@ -4,7 +4,7 @@
#include "..\Minecraft.World\Entity.h"
#include "ModelPart.h"
-// 4J added
+// 4J added
ModelPart * HumanoidModel::AddOrRetrievePart(SKIN_BOX *pBox)
{
@@ -49,9 +49,9 @@ ModelPart * HumanoidModel::AddOrRetrievePart(SKIN_BOX *pBox)
pNewBox = new ModelPart(this, (int)pBox->fU, (int)pBox->fV);
pNewBox->visible=false;
- pNewBox->addHumanoidBox(pBox->fX, pBox->fY, pBox->fZ, pBox->fW, pBox->fH, pBox->fD, 0);
+ pNewBox->addHumanoidBox(pBox->fX, pBox->fY, pBox->fZ, pBox->fW, pBox->fH, pBox->fD, 0);
// 4J-PB - don't compile here, since the lighting isn't set up. It'll be compiled on first use.
- //pNewBox->compile(1.0f/16.0f);
+ //pNewBox->compile(1.0f/16.0f);
pAttachTo->addChild(pNewBox);
}
@@ -69,7 +69,7 @@ void HumanoidModel::_init(float g, float yOffset, int texWidth, int texHeight)
ear = new ModelPart(this, 24, 0);
ear->addHumanoidBox(-3, -6, -1, 6, 6, 1, g); // Ear
-
+
head = new ModelPart(this, 0, 0);
head->addHumanoidBox(-4, -8, -4, 8, 8, 8, g); // Head
head->setPos(0, 0 + yOffset, 0);
@@ -140,8 +140,8 @@ HumanoidModel::HumanoidModel(float g, float yOffset, int texWidth, int texHeight
_init(g,yOffset,texWidth,texHeight);
}
-void HumanoidModel::render(std::shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
-{
+void HumanoidModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
+{
if(entity!=NULL)
{
m_uiAnimOverrideBitmask=entity->getAnimOverrideBitmask();
@@ -183,7 +183,7 @@ void HumanoidModel::render(std::shared_ptr<Entity> entity, float time, float r,
void HumanoidModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim)
{
//bool bIsAttacking = (attackTime > -9990.0f);
-
+
{
head->yRot = yRot / (float) (180.0f / PI);
head->xRot = xRot / (float) (180.0f / PI);
@@ -253,7 +253,7 @@ void HumanoidModel::setupAnim(float time, float r, float bob, float yRot, float
leg1->xRot = -HALF_PI;
leg0->yRot = HALF_PI * 0.2f;
leg1->yRot = -HALF_PI * 0.2f;
- }
+ }
else if(uiBitmaskOverrideAnim&(1<<eAnim_NoLegAnim))
{
leg0->xRot=0.0f;
@@ -261,7 +261,7 @@ void HumanoidModel::setupAnim(float time, float r, float bob, float yRot, float
leg1->xRot=0.0f;
leg1->zRot=0.0f;
leg0->yRot = 0.0f;
- leg1->yRot = 0.0f;
+ leg1->yRot = 0.0f;
}
else if(uiBitmaskOverrideAnim&(1<<eAnim_SingleLegs))
{
@@ -275,11 +275,11 @@ void HumanoidModel::setupAnim(float time, float r, float bob, float yRot, float
}
- if (holdingLeftHand != 0)
+ if (holdingLeftHand != 0)
{
arm1->xRot = arm1->xRot * 0.5f - HALF_PI * 0.2f * holdingLeftHand;
}
- if (holdingRightHand != 0)
+ if (holdingRightHand != 0)
{
arm0->xRot = arm0->xRot * 0.5f - HALF_PI * 0.2f * holdingRightHand;
}
@@ -305,7 +305,7 @@ void HumanoidModel::setupAnim(float time, float r, float bob, float yRot, float
float aa = Mth::sin(swing * PI);
float bb = Mth::sin(attackTime * PI) * -(head->xRot - 0.7f) * 0.75f;
arm0->xRot -= aa * 1.2f + bb; // 4J - changed 1.2 -> 1.2f
- arm0->yRot += body->yRot * 2.0f;
+ arm0->yRot += body->yRot * 2.0f;
if((uiBitmaskOverrideAnim&(1<<eAnim_StatueOfLiberty))&& (holdingRightHand==0) && (attackTime==0.0f))
{
@@ -389,7 +389,7 @@ void HumanoidModel::setupAnim(float time, float r, float bob, float yRot, float
arm0->xRot += ((Mth::sin(bob * 0.067f)) * 0.05f);
arm1->xRot -= ((Mth::sin(bob * 0.067f)) * 0.05f);
- if (bowAndArrow)
+ if (bowAndArrow)
{
float attack2 = 0.0f;
float attack = 0.0f;
@@ -441,15 +441,15 @@ void HumanoidModel::render(HumanoidModel *model, float scale, bool usecompiled)
hair->xRot = head->xRot;
body->yRot = model->body->yRot;
-
+
arm0->xRot = model->arm0->xRot;
arm0->yRot = model->arm0->yRot;
arm0->zRot = model->arm0->zRot;
-
+
arm1->xRot = model->arm1->xRot;
arm1->yRot = model->arm1->yRot;
arm1->zRot = model->arm1->zRot;
-
+
leg0->xRot = model->leg0->xRot;
leg1->xRot = model->leg1->xRot;