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-rw-r--r--Minecraft.Client/HumanoidMobRenderer.cpp150
1 files changed, 150 insertions, 0 deletions
diff --git a/Minecraft.Client/HumanoidMobRenderer.cpp b/Minecraft.Client/HumanoidMobRenderer.cpp
new file mode 100644
index 00000000..389116ed
--- /dev/null
+++ b/Minecraft.Client/HumanoidMobRenderer.cpp
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+#include "stdafx.h"
+#include "HumanoidMobRenderer.h"
+#include "SkullTileRenderer.h"
+#include "HumanoidModel.h"
+#include "ModelPart.h"
+#include "EntityRenderDispatcher.h"
+#include "..\Minecraft.World\net.minecraft.world.item.h"
+#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
+#include "..\Minecraft.World\net.minecraft.world.entity.h"
+#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
+#include "..\Minecraft.World\net.minecraft.h"
+
+void HumanoidMobRenderer::_init(HumanoidModel *humanoidModel, float scale)
+{
+ this->humanoidModel = humanoidModel;
+ this->_scale = scale;
+ armorParts1 = NULL;
+ armorParts2 = NULL;
+}
+
+HumanoidMobRenderer::HumanoidMobRenderer(HumanoidModel *humanoidModel, float shadow) : MobRenderer(humanoidModel, shadow)
+{
+ _init(humanoidModel, 1.0f);
+}
+
+HumanoidMobRenderer::HumanoidMobRenderer(HumanoidModel *humanoidModel, float shadow, float scale) : MobRenderer(humanoidModel, shadow)
+{
+ _init(humanoidModel, scale);
+
+ createArmorParts();
+}
+
+void HumanoidMobRenderer::createArmorParts()
+{
+ armorParts1 = new HumanoidModel(1.0f);
+ armorParts2 = new HumanoidModel(0.5f);
+}
+
+void HumanoidMobRenderer::additionalRendering(shared_ptr<Mob> mob, float a)
+{
+ float brightness = SharedConstants::TEXTURE_LIGHTING ? 1 : mob->getBrightness(a);
+ glColor3f(brightness, brightness, brightness);
+ shared_ptr<ItemInstance> item = mob->getCarriedItem();
+ shared_ptr<ItemInstance> headGear = mob->getArmor(3);
+
+ if (headGear != NULL)
+ {
+ // don't render the pumpkin of skulls for the skins with that disabled
+ // 4J-PB - need to disable rendering armour/skulls/pumpkins for some special skins (Daleks)
+
+ if((mob->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_DontRenderArmour))==0)
+ {
+ glPushMatrix();
+ humanoidModel->head->translateTo(1 / 16.0f);
+
+ if (headGear->getItem()->id < 256)
+ {
+ if (Tile::tiles[headGear->id] != NULL && TileRenderer::canRender(Tile::tiles[headGear->id]->getRenderShape()))
+ {
+ float s = 10 / 16.0f;
+ glTranslatef(-0 / 16.0f, -4 / 16.0f, 0 / 16.0f);
+ glRotatef(90, 0, 1, 0);
+ glScalef(s, -s, -s);
+ }
+
+ this->entityRenderDispatcher->itemInHandRenderer->renderItem(mob, headGear, 0);
+ }
+ else if (headGear->getItem()->id == Item::skull_Id)
+ {
+ float s = 17 / 16.0f;
+ glScalef(s, -s, -s);
+
+ wstring extra = L"";
+ if (headGear->hasTag() && headGear->getTag()->contains(L"SkullOwner"))
+ {
+ extra = headGear->getTag()->getString(L"SkullOwner");
+ }
+ SkullTileRenderer::instance->renderSkull(-0.5f, 0, -0.5f, Facing::UP, 180, headGear->getAuxValue(), extra);
+ }
+
+ glPopMatrix();
+ }
+ }
+
+ if (item != NULL)
+ {
+ glPushMatrix();
+
+ if (model->young)
+ {
+ float s = 0.5f;
+ glTranslatef(0 / 16.0f, 10 / 16.0f, 0 / 16.0f);
+ glRotatef(-20, -1, 0, 0);
+ glScalef(s, s, s);
+ }
+
+ humanoidModel->arm0->translateTo(1 / 16.0f);
+ glTranslatef(-1 / 16.0f, 7 / 16.0f, 1 / 16.0f);
+
+ if (item->id < 256 && TileRenderer::canRender(Tile::tiles[item->id]->getRenderShape()))
+ {
+ float s = 8 / 16.0f;
+ glTranslatef(-0 / 16.0f, 3 / 16.0f, -5 / 16.0f);
+ s *= 0.75f;
+ glRotatef(20, 1, 0, 0);
+ glRotatef(45, 0, 1, 0);
+ glScalef(-s, -s, s);
+ }
+ else if (item->id == Item::bow_Id)
+ {
+ float s = 10 / 16.0f;
+ glTranslatef(0/16.0f, 2 / 16.0f, 5 / 16.0f);
+ glRotatef(-20, 0, 1, 0);
+ glScalef(s, -s, s);
+ glRotatef(-100, 1, 0, 0);
+ glRotatef(45, 0, 1, 0);
+ }
+ else if (Item::items[item->id]->isHandEquipped())
+ {
+ float s = 10 / 16.0f;
+ glTranslatef(0, 3 / 16.0f, 0);
+ glScalef(s, -s, s);
+ glRotatef(-100, 1, 0, 0);
+ glRotatef(45, 0, 1, 0);
+ }
+ else
+ {
+ float s = 6 / 16.0f;
+ glTranslatef(+4 / 16.0f, +3 / 16.0f, -3 / 16.0f);
+ glScalef(s, s, s);
+ glRotatef(60, 0, 0, 1);
+ glRotatef(-90, 1, 0, 0);
+ glRotatef(20, 0, 0, 1);
+ }
+
+ this->entityRenderDispatcher->itemInHandRenderer->renderItem(mob, item, 0);
+ if (item->getItem()->hasMultipleSpriteLayers())
+ {
+ this->entityRenderDispatcher->itemInHandRenderer->renderItem(mob, item, 1);
+ }
+
+ glPopMatrix();
+ }
+
+}
+
+void HumanoidMobRenderer::scale(shared_ptr<Mob> mob, float a)
+{
+ glScalef(_scale, _scale, _scale);
+} \ No newline at end of file