diff options
Diffstat (limited to 'Minecraft.Client/HumanoidMobRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/HumanoidMobRenderer.cpp | 150 |
1 files changed, 150 insertions, 0 deletions
diff --git a/Minecraft.Client/HumanoidMobRenderer.cpp b/Minecraft.Client/HumanoidMobRenderer.cpp new file mode 100644 index 00000000..389116ed --- /dev/null +++ b/Minecraft.Client/HumanoidMobRenderer.cpp @@ -0,0 +1,150 @@ +#include "stdafx.h" +#include "HumanoidMobRenderer.h" +#include "SkullTileRenderer.h" +#include "HumanoidModel.h" +#include "ModelPart.h" +#include "EntityRenderDispatcher.h" +#include "..\Minecraft.World\net.minecraft.world.item.h" +#include "..\Minecraft.World\net.minecraft.world.level.tile.h" +#include "..\Minecraft.World\net.minecraft.world.entity.h" +#include "..\Minecraft.World\net.minecraft.world.entity.monster.h" +#include "..\Minecraft.World\net.minecraft.h" + +void HumanoidMobRenderer::_init(HumanoidModel *humanoidModel, float scale) +{ + this->humanoidModel = humanoidModel; + this->_scale = scale; + armorParts1 = NULL; + armorParts2 = NULL; +} + +HumanoidMobRenderer::HumanoidMobRenderer(HumanoidModel *humanoidModel, float shadow) : MobRenderer(humanoidModel, shadow) +{ + _init(humanoidModel, 1.0f); +} + +HumanoidMobRenderer::HumanoidMobRenderer(HumanoidModel *humanoidModel, float shadow, float scale) : MobRenderer(humanoidModel, shadow) +{ + _init(humanoidModel, scale); + + createArmorParts(); +} + +void HumanoidMobRenderer::createArmorParts() +{ + armorParts1 = new HumanoidModel(1.0f); + armorParts2 = new HumanoidModel(0.5f); +} + +void HumanoidMobRenderer::additionalRendering(shared_ptr<Mob> mob, float a) +{ + float brightness = SharedConstants::TEXTURE_LIGHTING ? 1 : mob->getBrightness(a); + glColor3f(brightness, brightness, brightness); + shared_ptr<ItemInstance> item = mob->getCarriedItem(); + shared_ptr<ItemInstance> headGear = mob->getArmor(3); + + if (headGear != NULL) + { + // don't render the pumpkin of skulls for the skins with that disabled + // 4J-PB - need to disable rendering armour/skulls/pumpkins for some special skins (Daleks) + + if((mob->getAnimOverrideBitmask()&(1<<HumanoidModel::eAnim_DontRenderArmour))==0) + { + glPushMatrix(); + humanoidModel->head->translateTo(1 / 16.0f); + + if (headGear->getItem()->id < 256) + { + if (Tile::tiles[headGear->id] != NULL && TileRenderer::canRender(Tile::tiles[headGear->id]->getRenderShape())) + { + float s = 10 / 16.0f; + glTranslatef(-0 / 16.0f, -4 / 16.0f, 0 / 16.0f); + glRotatef(90, 0, 1, 0); + glScalef(s, -s, -s); + } + + this->entityRenderDispatcher->itemInHandRenderer->renderItem(mob, headGear, 0); + } + else if (headGear->getItem()->id == Item::skull_Id) + { + float s = 17 / 16.0f; + glScalef(s, -s, -s); + + wstring extra = L""; + if (headGear->hasTag() && headGear->getTag()->contains(L"SkullOwner")) + { + extra = headGear->getTag()->getString(L"SkullOwner"); + } + SkullTileRenderer::instance->renderSkull(-0.5f, 0, -0.5f, Facing::UP, 180, headGear->getAuxValue(), extra); + } + + glPopMatrix(); + } + } + + if (item != NULL) + { + glPushMatrix(); + + if (model->young) + { + float s = 0.5f; + glTranslatef(0 / 16.0f, 10 / 16.0f, 0 / 16.0f); + glRotatef(-20, -1, 0, 0); + glScalef(s, s, s); + } + + humanoidModel->arm0->translateTo(1 / 16.0f); + glTranslatef(-1 / 16.0f, 7 / 16.0f, 1 / 16.0f); + + if (item->id < 256 && TileRenderer::canRender(Tile::tiles[item->id]->getRenderShape())) + { + float s = 8 / 16.0f; + glTranslatef(-0 / 16.0f, 3 / 16.0f, -5 / 16.0f); + s *= 0.75f; + glRotatef(20, 1, 0, 0); + glRotatef(45, 0, 1, 0); + glScalef(-s, -s, s); + } + else if (item->id == Item::bow_Id) + { + float s = 10 / 16.0f; + glTranslatef(0/16.0f, 2 / 16.0f, 5 / 16.0f); + glRotatef(-20, 0, 1, 0); + glScalef(s, -s, s); + glRotatef(-100, 1, 0, 0); + glRotatef(45, 0, 1, 0); + } + else if (Item::items[item->id]->isHandEquipped()) + { + float s = 10 / 16.0f; + glTranslatef(0, 3 / 16.0f, 0); + glScalef(s, -s, s); + glRotatef(-100, 1, 0, 0); + glRotatef(45, 0, 1, 0); + } + else + { + float s = 6 / 16.0f; + glTranslatef(+4 / 16.0f, +3 / 16.0f, -3 / 16.0f); + glScalef(s, s, s); + glRotatef(60, 0, 0, 1); + glRotatef(-90, 1, 0, 0); + glRotatef(20, 0, 0, 1); + } + + this->entityRenderDispatcher->itemInHandRenderer->renderItem(mob, item, 0); + if (item->getItem()->hasMultipleSpriteLayers()) + { + this->entityRenderDispatcher->itemInHandRenderer->renderItem(mob, item, 1); + } + + glPopMatrix(); + } + +} + +void HumanoidMobRenderer::scale(shared_ptr<Mob> mob, float a) +{ + glScalef(_scale, _scale, _scale); +}
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