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-rw-r--r--Minecraft.Client/HorseRenderer.cpp102
1 files changed, 102 insertions, 0 deletions
diff --git a/Minecraft.Client/HorseRenderer.cpp b/Minecraft.Client/HorseRenderer.cpp
new file mode 100644
index 00000000..006f9e20
--- /dev/null
+++ b/Minecraft.Client/HorseRenderer.cpp
@@ -0,0 +1,102 @@
+#include "stdafx.h"
+#include "HorseRenderer.h"
+#include "MobRenderer.h"
+#include "EntityRenderDispatcher.h"
+#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
+
+ResourceLocation HorseRenderer::HORSE_LOCATION = ResourceLocation(TN_MOB_HORSE_WHITE);
+ResourceLocation HorseRenderer::HORSE_MULE_LOCATION = ResourceLocation(TN_MOB_MULE);
+ResourceLocation HorseRenderer::HORSE_DONKEY_LOCATION = ResourceLocation(TN_MOB_DONKEY);
+ResourceLocation HorseRenderer::HORSE_ZOMBIE_LOCATION = ResourceLocation(TN_MOB_HORSE_ZOMBIE);
+ResourceLocation HorseRenderer::HORSE_SKELETON_LOCATION = ResourceLocation(TN_MOB_HORSE_SKELETON);
+
+std::map<wstring, ResourceLocation *> HorseRenderer::LAYERED_LOCATION_CACHE;
+
+HorseRenderer::HorseRenderer(Model *model, float f) : MobRenderer(model, f)
+{
+}
+
+void HorseRenderer::adjustHeight(shared_ptr<PathfinderMob> mob, float FHeight)
+{
+ glTranslatef(0.0F, FHeight, 0.0F);
+}
+
+void HorseRenderer::scale(shared_ptr<LivingEntity> entityliving, float f)
+{
+ float sizeFactor = 1.0f;
+
+ int type = dynamic_pointer_cast<EntityHorse>(entityliving)->getType();
+ if (type == EntityHorse::TYPE_DONKEY)
+ {
+ sizeFactor *= 0.87F;
+ }
+ else if (type == EntityHorse::TYPE_MULE)
+ {
+ sizeFactor *= 0.92F;
+ }
+ glScalef(sizeFactor, sizeFactor, sizeFactor);
+ MobRenderer::scale(entityliving, f);
+}
+
+void HorseRenderer::renderModel(shared_ptr<LivingEntity> mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale)
+{
+ if (mob->isInvisible())
+ {
+ model->setupAnim(wp, ws, bob, headRotMinusBodyRot, headRotx, scale, mob);
+ }
+ else
+ {
+ EntityRenderer::bindTexture(mob);
+ model->render(mob, wp, ws, bob, headRotMinusBodyRot, headRotx, scale, true);
+ // Ensure that any extra layers of texturing are disabled after rendering this horse
+ RenderManager.TextureBind(-1);
+ }
+}
+
+void HorseRenderer::bindTexture(ResourceLocation *location)
+{
+ // Set up (potentially) multiple texture layers for the horse
+ entityRenderDispatcher->textures->bindTextureLayers(location);
+}
+
+ResourceLocation *HorseRenderer::getTextureLocation(shared_ptr<Entity> entity)
+{
+ shared_ptr<EntityHorse> horse = dynamic_pointer_cast<EntityHorse>(entity);
+
+ if (!horse->hasLayeredTextures())
+ {
+ switch (horse->getType())
+ {
+ default:
+ case EntityHorse::TYPE_HORSE: return &HORSE_LOCATION;
+ case EntityHorse::TYPE_MULE: return &HORSE_MULE_LOCATION;
+ case EntityHorse::TYPE_DONKEY: return &HORSE_DONKEY_LOCATION;
+ case EntityHorse::TYPE_UNDEAD: return &HORSE_ZOMBIE_LOCATION;
+ case EntityHorse::TYPE_SKELETON: return &HORSE_SKELETON_LOCATION;
+ }
+ }
+
+ return getOrCreateLayeredTextureLocation(horse);
+}
+
+ResourceLocation *HorseRenderer::getOrCreateLayeredTextureLocation(shared_ptr<EntityHorse> horse)
+{
+ wstring textureName = horse->getLayeredTextureHashName();
+
+ AUTO_VAR(it, LAYERED_LOCATION_CACHE.find(textureName));
+
+ ResourceLocation *location;
+ if (it != LAYERED_LOCATION_CACHE.end())
+ {
+ location = it->second;
+ }
+ else
+ {
+ LAYERED_LOCATION_CACHE[textureName] = new ResourceLocation(horse->getLayeredTextureLayers());
+
+ it = LAYERED_LOCATION_CACHE.find(textureName);
+ location = it->second;
+ }
+
+ return location;
+} \ No newline at end of file