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-rw-r--r--Minecraft.Client/Gui.cpp402
1 files changed, 195 insertions, 207 deletions
diff --git a/Minecraft.Client/Gui.cpp b/Minecraft.Client/Gui.cpp
index 43b41998..f0d44319 100644
--- a/Minecraft.Client/Gui.cpp
+++ b/Minecraft.Client/Gui.cpp
@@ -443,7 +443,8 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
double maxHealth = minecraft->localplayers[iPad]->getAttribute(SharedMonsterAttributes.MAX_HEALTH);
double totalAbsorption = minecraft->localplayers[iPad]->getAbsorptionAmount();
- int numHealthRows = Mth.ceil((maxHealth + totalAbsorption) / 2 / (float) NUM_HEARTS_PER_ROW);
+ const double healthHalves = (maxHealth + totalAbsorption) / 2.0;
+ int numHealthRows = Mth.ceil(healthHalves / (float) NUM_HEARTS_PER_ROW);
int healthRowHeight = Math.max(10 - (numHealthRows - 2), 3);
int yLine2 = yLine1 - (numHealthRows - 1) * healthRowHeight - 10;
absorption = totalAbsorption;
@@ -469,7 +470,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
}
//minecraft.profiler.popPush("health");
- for (int i = Mth.ceil((maxHealth + totalAbsorption) / 2) - 1; i >= 0; i--)
+ for (int i = (int)Mth.ceil(healthHalves) - 1; i >= 0; i--)
{
int healthTexBaseX = 16;
if (minecraft.player.hasEffect(MobEffect.poison))
@@ -607,8 +608,11 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
// render air bubbles
if (minecraft->player->isUnderLiquid(Material::water))
{
- int count = (int) ceil((minecraft->player->getAirSupply() - 2) * 10.0f / Player::TOTAL_AIR_SUPPLY);
- int extra = (int) ceil((minecraft->player->getAirSupply()) * 10.0f / Player::TOTAL_AIR_SUPPLY) - count;
+ const int airSupply = minecraft->player->getAirSupply();
+ const float airScale = 10.0f / Player::TOTAL_AIR_SUPPLY;
+ const float airSupplyScaled = airSupply * airScale;
+ int count = (int) ceil((airSupply - 2) * airScale);
+ int extra = (int) ceil(airSupplyScaled) - count;
for (int i = 0; i < count + extra; i++)
{
// Air bubbles
@@ -725,7 +729,8 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
Lighting::turnOn();
glRotatef(-45 - 90, 0, 1, 0);
- glRotatef(-(float) atan(yd / 40.0f ) * 20, 1, 0, 0);
+ const float xRotAngle = -(float) atan(yd / 40.0f) * 20;
+ glRotatef(xRotAngle, 1, 0, 0);
float bodyRot = (minecraft->player->yBodyRotO + (minecraft->player->yBodyRot - minecraft->player->yBodyRotO));
// Fixed rotation angle of degrees, adjusted by bodyRot to negate the rotation that occurs in the renderer
// bodyRot in the rotation below is a simplification of "180 - (180 - bodyRot)" where the first 180 is EntityRenderDispatcher::instance->playerRotY that we set below
@@ -736,7 +741,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
// Set head rotation to body rotation to make head static
minecraft->player->yRot = bodyRot;
minecraft->player->yRotO = minecraft->player->yRot;
- minecraft->player->xRot = -(float) atan(yd / 40.0f) * 20;
+ minecraft->player->xRot = xRotAngle;
minecraft->player->onFire = 0;
minecraft->player->setSharedFlag(Entity::FLAG_ONFIRE, false);
@@ -849,207 +854,6 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
// font.draw(str, x + 1, y, 0xffffff);
// }
-#ifndef _FINAL_BUILD
- MemSect(31);
-
- // temporarily render overlay at all times so version is more obvious in bug reports
- // we can turn this off once things stabilize
- if (true)// minecraft->options->renderDebug && minecraft->player != nullptr && minecraft->level != nullptr)
- {
- const int debugLeft = 1;
- const int debugTop = 1;
- const float maxContentWidth = 1200.f;
- const float maxContentHeight = 420.f;
- float scale = static_cast<float>(screenWidth - debugLeft - 8) / maxContentWidth;
- float scaleV = static_cast<float>(screenHeight - debugTop - 80) / maxContentHeight;
- if (scaleV < scale) scale = scaleV;
- if (scale > 1.f) scale = 1.f;
- if (scale < 0.5f) scale = 0.5f;
- glPushMatrix();
- glTranslatef(static_cast<float>(debugLeft), static_cast<float>(debugTop), 0.f);
- glScalef(scale, scale, 1.f);
- glTranslatef(static_cast<float>(-debugLeft), static_cast<float>(-debugTop), 0.f);
-
- vector<wstring> lines;
-
- lines.push_back(ClientConstants::VERSION_STRING);
- lines.push_back(ClientConstants::BRANCH_STRING);
- if (minecraft->options->renderDebug && minecraft->player != nullptr && minecraft->level != nullptr)
- {
- lines.push_back(minecraft->fpsString);
- lines.push_back(L"E: " + std::to_wstring(minecraft->level->getAllEntities().size())); // Could maybe use entity::shouldRender to work out how many are rendered but thats like expensive
- // TODO Add server information with packet counts - once multiplayer is more stable
- int renderDistance = app.GetGameSettings(iPad, eGameSetting_RenderDistance);
- // Calculate the chunk sections using 16 * (2n + 1)^2
- lines.push_back(L"C: " + std::to_wstring(16 * (2 * renderDistance + 1) * (2 * renderDistance + 1)) + L" D: " + std::to_wstring(renderDistance));
- lines.push_back(minecraft->gatherStats4()); // Chunk Cache
-
- // Dimension
- wstring dimension = L"unknown";
- switch (minecraft->player->dimension)
- {
- case -1:
- dimension = L"minecraft:the_nether";
- break;
- case 0:
- dimension = L"minecraft:overworld";
- break;
- case 1:
- dimension = L"minecraft:the_end";
- break;
- }
- lines.push_back(dimension);
-
- lines.push_back(L""); // Spacer
-
- // Players block pos
- int xBlockPos = Mth::floor(minecraft->player->x);
- int yBlockPos = Mth::floor(minecraft->player->y);
- int zBlockPos = Mth::floor(minecraft->player->z);
-
- // Chunk player is in
- int xChunkPos = xBlockPos >> 4;
- int yChunkPos = yBlockPos >> 4;
- int zChunkPos = zBlockPos >> 4;
-
- // Players offset within the chunk
- int xChunkOffset = xBlockPos & 15;
- int yChunkOffset = yBlockPos & 15;
- int zChunkOffset = zBlockPos & 15;
-
- // Format the position like java with limited decumal places
- WCHAR posString[44]; // Allows upto 7 digit positions (+-9_999_999)
- swprintf(posString, 44, L"%.3f / %.5f / %.3f", minecraft->player->x, minecraft->player->y, minecraft->player->z);
-
- lines.push_back(L"XYZ: " + std::wstring(posString));
- lines.push_back(L"Block: " + std::to_wstring(static_cast<int>(xBlockPos)) + L" " + std::to_wstring(static_cast<int>(yBlockPos)) + L" " + std::to_wstring(static_cast<int>(zBlockPos)));
- lines.push_back(L"Chunk: " + std::to_wstring(xChunkOffset) + L" " + std::to_wstring(yChunkOffset) + L" " + std::to_wstring(zChunkOffset) + L" in " + std::to_wstring(xChunkPos) + L" " + std::to_wstring(yChunkPos) + L" " + std::to_wstring(zChunkPos));
-
- // Wrap the yRot to 360 then adjust to (-180 to 180) range to match java
- float yRotDisplay = fmod(minecraft->player->yRot, 360.0f);
- if (yRotDisplay > 180.0f)
- {
- yRotDisplay -= 360.0f;
- }
- if (yRotDisplay < -180.0f)
- {
- yRotDisplay += 360.0f;
- }
- // Generate the angle string in the format "yRot / xRot" with one decimal place, similar to java edition
- WCHAR angleString[16];
- swprintf(angleString, 16, L"%.1f / %.1f", yRotDisplay, minecraft->player->xRot);
-
- // Work out the named direction
- int direction = Mth::floor(minecraft->player->yRot * 4.0f / 360.0f + 0.5) & 0x3;
- wstring cardinalDirection;
- switch (direction)
- {
- case 0:
- cardinalDirection = L"south";
- break;
- case 1:
- cardinalDirection = L"west";
- break;
- case 2:
- cardinalDirection = L"north";
- break;
- case 3:
- cardinalDirection = L"east";
- break;
- }
-
- lines.push_back(L"Facing: " + cardinalDirection + L" (" + angleString + L")");
-
- // We have to limit y to 256 as we don't get any information past that
- if (minecraft->level != NULL && minecraft->level->hasChunkAt(xBlockPos, fmod(yBlockPos, 256), zBlockPos))
- {
- LevelChunk *chunkAt = minecraft->level->getChunkAt(xBlockPos, zBlockPos);
- if (chunkAt != NULL)
- {
- int skyLight = chunkAt->getBrightness(LightLayer::Sky, xChunkOffset, yChunkOffset, zChunkOffset);
- int blockLight = chunkAt->getBrightness(LightLayer::Block, xChunkOffset, yChunkOffset, zChunkOffset);
- int maxLight = fmax(skyLight, blockLight);
- lines.push_back(L"Light: " + std::to_wstring(maxLight) + L" (" + std::to_wstring(skyLight) + L" sky, " + std::to_wstring(blockLight) + L" block)");
-
- lines.push_back(L"CH S: " + std::to_wstring(chunkAt->getHeightmap(xChunkOffset, zChunkOffset)));
-
- Biome *biome = chunkAt->getBiome(xChunkOffset, zChunkOffset, minecraft->level->getBiomeSource());
- lines.push_back(L"Biome: " + biome->m_name + L" (" + std::to_wstring(biome->id) + L")");
-
- lines.push_back(L"Difficulty: " + std::to_wstring(minecraft->level->difficulty) + L" (Day " + std::to_wstring(minecraft->level->getGameTime() / Level::TICKS_PER_DAY) + L")");
- }
- }
-
- // This is all LCE only stuff, it was never on java
- lines.push_back(L""); // Spacer
- lines.push_back(L"Seed: " + std::to_wstring(minecraft->level->getLevelData()->getSeed()));
- lines.push_back(minecraft->gatherStats1()); // Time to autosave
- lines.push_back(minecraft->gatherStats2()); // Empty currently - CPlatformNetworkManagerStub::GatherStats()
- lines.push_back(minecraft->gatherStats3()); // RTT
- }
-
-#ifdef _DEBUG // Only show terrain features in debug builds not release
- // TERRAIN FEATURES
- if (minecraft->level->dimension->id == 0)
- {
- wstring wfeature[eTerrainFeature_Count];
-
- wfeature[eTerrainFeature_Stronghold] = L"Stronghold: ";
- wfeature[eTerrainFeature_Mineshaft] = L"Mineshaft: ";
- wfeature[eTerrainFeature_Village] = L"Village: ";
- wfeature[eTerrainFeature_Ravine] = L"Ravine: ";
-
- float maxW = static_cast<float>(screenWidth - debugLeft - 8) / scale;
- float maxWForContent = maxW - static_cast<float>(font->width(L"..."));
- bool truncated[eTerrainFeature_Count] = {};
-
- for (size_t i = 0; i < app.m_vTerrainFeatures.size(); i++)
- {
- FEATURE_DATA *pFeatureData = app.m_vTerrainFeatures[i];
- int type = pFeatureData->eTerrainFeature;
- if (type < eTerrainFeature_Stronghold || type > eTerrainFeature_Ravine)
- {
- continue;
- }
- if (truncated[type])
- {
- continue;
- }
-
- wstring itemInfo = L"[" + std::to_wstring(pFeatureData->x * 16) + L", " + std::to_wstring(pFeatureData->z * 16) + L"] ";
- if (font->width(wfeature[type] + itemInfo) <= maxWForContent)
- {
- wfeature[type] += itemInfo;
- }
- else
- {
- wfeature[type] += L"...";
- truncated[type] = true;
- }
- }
-
- lines.push_back(L""); // Add a spacer line
- for (int i = eTerrainFeature_Stronghold; i <= static_cast<int>(eTerrainFeature_Ravine); i++)
- {
- lines.push_back(wfeature[i]);
- }
- lines.push_back(L"");
- }
-#endif
-
- // Loop through the lines and draw them all on screen
- int yPos = debugTop;
- for (const auto &line : lines)
- {
- drawString(font, line, debugLeft, yPos, 0xffffff);
- yPos += 10;
- }
-
- glPopMatrix();
- }
- MemSect(0);
-#endif
-
lastTickA = a;
// 4J Stu - This is now displayed in a xui scene
#if 0
@@ -1203,6 +1007,190 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
glPopMatrix();
}
+#ifndef _FINAL_BUILD
+ MemSect(31);
+ if (true)
+ {
+ // Real window dimensions updated on every WM_SIZE — always current
+ extern int g_rScreenWidth;
+ extern int g_rScreenHeight;
+
+ // Set up a fresh projection using physical pixel coordinates so the debug
+ // text is never distorted regardless of aspect ratio, splitscreen layout,
+ // or menu state. 1 coordinate unit = 1 physical pixel.
+ // Compute the actual viewport dimensions for this player's screen section.
+ // glOrtho must match the viewport exactly for 1 unit = 1 physical pixel.
+ int vpW = g_rScreenWidth;
+ int vpH = g_rScreenHeight;
+ switch (minecraft->player->m_iScreenSection)
+ {
+ case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
+ case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
+ vpH /= 2;
+ break;
+ case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
+ case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
+ vpW /= 2;
+ break;
+ case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
+ case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
+ case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
+ case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
+ vpW /= 2;
+ vpH /= 2;
+ break;
+ default: // VIEWPORT_TYPE_FULLSCREEN
+ break;
+ }
+
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ glOrtho(0, vpW, vpH, 0, 1000, 3000);
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+ glTranslatef(0, 0, -2000);
+
+ // Font was designed for guiScale px/unit; scale up so characters appear
+ // at the same physical size as the rest of the HUD at 0.5x.
+ const float fontScale = static_cast<float>(guiScale) * 1.0f;
+ const int debugLeft = 1;
+ const int debugTop = 1;
+
+ glTranslatef(static_cast<float>(debugLeft), static_cast<float>(debugTop), 0.f);
+ glScalef(fontScale, fontScale, 1.f);
+ glTranslatef(static_cast<float>(-debugLeft), static_cast<float>(-debugTop), 0.f);
+
+ vector<wstring> lines;
+
+ // Only show version/branch for player 0 to avoid cluttering each splitscreen viewport
+ if (iPad == 0)
+ {
+ lines.push_back(ClientConstants::VERSION_STRING);
+ lines.push_back(ClientConstants::BRANCH_STRING);
+ }
+ if (minecraft->options->renderDebug && minecraft->player != nullptr && minecraft->level != nullptr)
+ {
+ lines.push_back(minecraft->fpsString);
+ lines.push_back(L"E: " + std::to_wstring(minecraft->level->getAllEntities().size()));
+ int renderDistance = app.GetGameSettings(iPad, eGameSetting_RenderDistance);
+ lines.push_back(L"C: " + std::to_wstring(16 * (2 * renderDistance + 1) * (2 * renderDistance + 1)) + L" D: " + std::to_wstring(renderDistance));
+ lines.push_back(minecraft->gatherStats4());
+
+ wstring dimension = L"unknown";
+ switch (minecraft->player->dimension)
+ {
+ case -1: dimension = L"minecraft:the_nether"; break;
+ case 0: dimension = L"minecraft:overworld"; break;
+ case 1: dimension = L"minecraft:the_end"; break;
+ }
+ lines.push_back(dimension);
+ lines.push_back(L"");
+
+ int xBlockPos = Mth::floor(minecraft->player->x);
+ int yBlockPos = Mth::floor(minecraft->player->y);
+ int zBlockPos = Mth::floor(minecraft->player->z);
+ int xChunkPos = xBlockPos >> 4;
+ int yChunkPos = yBlockPos >> 4;
+ int zChunkPos = zBlockPos >> 4;
+ int xChunkOffset = xBlockPos & 15;
+ int yChunkOffset = yBlockPos & 15;
+ int zChunkOffset = zBlockPos & 15;
+
+ WCHAR posString[44];
+ swprintf(posString, 44, L"%.3f / %.5f / %.3f", minecraft->player->x, minecraft->player->y, minecraft->player->z);
+
+ lines.push_back(L"XYZ: " + std::wstring(posString));
+ lines.push_back(L"Block: " + std::to_wstring(xBlockPos) + L" " + std::to_wstring(yBlockPos) + L" " + std::to_wstring(zBlockPos));
+ lines.push_back(L"Chunk: " + std::to_wstring(xChunkOffset) + L" " + std::to_wstring(yChunkOffset) + L" " + std::to_wstring(zChunkOffset) + L" in " + std::to_wstring(xChunkPos) + L" " + std::to_wstring(yChunkPos) + L" " + std::to_wstring(zChunkPos));
+
+ float yRotDisplay = fmod(minecraft->player->yRot, 360.0f);
+ if (yRotDisplay > 180.0f) yRotDisplay -= 360.0f;
+ if (yRotDisplay < -180.0f) yRotDisplay += 360.0f;
+ WCHAR angleString[16];
+ swprintf(angleString, 16, L"%.1f / %.1f", yRotDisplay, minecraft->player->xRot);
+
+ int direction = Mth::floor(minecraft->player->yRot * 4.0f / 360.0f + 0.5) & 0x3;
+ const wchar_t* cardinals[] = { L"south", L"west", L"north", L"east" };
+ lines.push_back(L"Facing: " + std::wstring(cardinals[direction]) + L" (" + angleString + L")");
+
+ if (minecraft->level != NULL && minecraft->level->hasChunkAt(xBlockPos, fmod(yBlockPos, 256), zBlockPos))
+ {
+ LevelChunk *chunkAt = minecraft->level->getChunkAt(xBlockPos, zBlockPos);
+ if (chunkAt != NULL)
+ {
+ int skyLight = chunkAt->getBrightness(LightLayer::Sky, xChunkOffset, yChunkOffset, zChunkOffset);
+ int blockLight = chunkAt->getBrightness(LightLayer::Block, xChunkOffset, yChunkOffset, zChunkOffset);
+ int maxLight = fmax(skyLight, blockLight);
+ lines.push_back(L"Light: " + std::to_wstring(maxLight) + L" (" + std::to_wstring(skyLight) + L" sky, " + std::to_wstring(blockLight) + L" block)");
+ lines.push_back(L"CH S: " + std::to_wstring(chunkAt->getHeightmap(xChunkOffset, zChunkOffset)));
+ Biome *biome = chunkAt->getBiome(xChunkOffset, zChunkOffset, minecraft->level->getBiomeSource());
+ lines.push_back(L"Biome: " + biome->m_name + L" (" + std::to_wstring(biome->id) + L")");
+ lines.push_back(L"Difficulty: " + std::to_wstring(minecraft->level->difficulty) + L" (Day " + std::to_wstring(minecraft->level->getGameTime() / Level::TICKS_PER_DAY) + L")");
+ }
+ }
+
+ lines.push_back(L"");
+ lines.push_back(L"Seed: " + std::to_wstring(minecraft->level->getLevelData()->getSeed()));
+ lines.push_back(minecraft->gatherStats1());
+ lines.push_back(minecraft->gatherStats2());
+ lines.push_back(minecraft->gatherStats3());
+ }
+
+#ifdef _DEBUG
+ if (minecraft->options->renderDebug && minecraft->player != nullptr && minecraft->level != nullptr && minecraft->level->dimension->id == 0)
+ {
+ wstring wfeature[eTerrainFeature_Count];
+ wfeature[eTerrainFeature_Stronghold] = L"Stronghold: ";
+ wfeature[eTerrainFeature_Mineshaft] = L"Mineshaft: ";
+ wfeature[eTerrainFeature_Village] = L"Village: ";
+ wfeature[eTerrainFeature_Ravine] = L"Ravine: ";
+
+ // maxW in font units: physical width divided by font scale
+ float maxW = (static_cast<float>(g_rScreenWidth) - debugLeft - 8) / fontScale;
+ float maxWForContent = maxW - static_cast<float>(font->width(L"..."));
+ bool truncated[eTerrainFeature_Count] = {};
+
+ for (size_t i = 0; i < app.m_vTerrainFeatures.size(); i++)
+ {
+ FEATURE_DATA *pFeatureData = app.m_vTerrainFeatures[i];
+ int type = pFeatureData->eTerrainFeature;
+ if (type < eTerrainFeature_Stronghold || type > eTerrainFeature_Ravine) continue;
+ if (truncated[type]) continue;
+ wstring itemInfo = L"[" + std::to_wstring(pFeatureData->x * 16) + L", " + std::to_wstring(pFeatureData->z * 16) + L"] ";
+ if (font->width(wfeature[type] + itemInfo) <= maxWForContent)
+ wfeature[type] += itemInfo;
+ else
+ {
+ wfeature[type] += L"...";
+ truncated[type] = true;
+ }
+ }
+
+ lines.push_back(L"");
+ for (int i = eTerrainFeature_Stronghold; i <= static_cast<int>(eTerrainFeature_Ravine); i++)
+ lines.push_back(wfeature[i]);
+ lines.push_back(L"");
+ }
+#endif
+
+ int yPos = debugTop;
+ for (const auto &line : lines)
+ {
+ drawString(font, line, debugLeft, yPos, 0xffffff);
+ yPos += 10;
+ }
+
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ }
+ MemSect(0);
+#endif
+
glColor4f(1, 1, 1, 1);
glDisable(GL_BLEND);
glEnable(GL_ALPHA_TEST);