diff options
Diffstat (limited to 'Minecraft.Client/GameMode.h')
| -rw-r--r-- | Minecraft.Client/GameMode.h | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/Minecraft.Client/GameMode.h b/Minecraft.Client/GameMode.h index ab9ec9d1..71559708 100644 --- a/Minecraft.Client/GameMode.h +++ b/Minecraft.Client/GameMode.h @@ -25,32 +25,32 @@ public: virtual void stopDestroyBlock() = 0; virtual void render(float a); virtual float getPickRange() = 0; - virtual void initPlayer(shared_ptr<Player> player); + virtual void initPlayer(std::shared_ptr<Player> player); virtual void tick(); virtual bool canHurtPlayer() = 0; - virtual void adjustPlayer(shared_ptr<Player> player); - virtual bool useItem(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, bool bTestUseOnly=false); - virtual bool useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, bool bTestUseOnOnly=false, bool *pbUsedItem = NULL) = 0; - - virtual shared_ptr<Player> createPlayer(Level *level); - virtual bool interact(shared_ptr<Player> player, shared_ptr<Entity> entity); - virtual void attack(shared_ptr<Player> player, shared_ptr<Entity> entity); - virtual shared_ptr<ItemInstance> handleInventoryMouseClick(int containerId, int slotNum, int buttonNum, bool quickKeyHeld, shared_ptr<Player> player); - virtual void handleCloseInventory(int containerId, shared_ptr<Player> player); + virtual void adjustPlayer(std::shared_ptr<Player> player); + virtual bool useItem(std::shared_ptr<Player> player, Level *level, std::shared_ptr<ItemInstance> item, bool bTestUseOnly=false); + virtual bool useItemOn(std::shared_ptr<Player> player, Level *level, std::shared_ptr<ItemInstance> item, int x, int y, int z, int face, bool bTestUseOnOnly=false, bool *pbUsedItem = NULL) = 0; + + virtual std::shared_ptr<Player> createPlayer(Level *level); + virtual bool interact(std::shared_ptr<Player> player, std::shared_ptr<Entity> entity); + virtual void attack(std::shared_ptr<Player> player, std::shared_ptr<Entity> entity); + virtual std::shared_ptr<ItemInstance> handleInventoryMouseClick(int containerId, int slotNum, int buttonNum, bool quickKeyHeld, std::shared_ptr<Player> player); + virtual void handleCloseInventory(int containerId, std::shared_ptr<Player> player); virtual void handleInventoryButtonClick(int containerId, int buttonId); virtual bool isCutScene(); - virtual void releaseUsingItem(shared_ptr<Player> player); + virtual void releaseUsingItem(std::shared_ptr<Player> player); virtual bool hasExperience(); virtual bool hasMissTime(); virtual bool hasInfiniteItems(); virtual bool hasFarPickRange(); - virtual void handleCreativeModeItemAdd(shared_ptr<ItemInstance> clicked, int i); - virtual void handleCreativeModeItemDrop(shared_ptr<ItemInstance> clicked); + virtual void handleCreativeModeItemAdd(std::shared_ptr<ItemInstance> clicked, int i); + virtual void handleCreativeModeItemDrop(std::shared_ptr<ItemInstance> clicked); // 4J Stu - Added so we can send packets for this in the network game - virtual bool handleCraftItem(int recipe, shared_ptr<Player> player); - virtual void handleDebugOptions(unsigned int uiVal, shared_ptr<Player> player); + virtual bool handleCraftItem(int recipe, std::shared_ptr<Player> player); + virtual void handleDebugOptions(unsigned int uiVal, std::shared_ptr<Player> player); // 4J Stu - Added for tutorial checks virtual bool isInputAllowed(int mapping) { return true; } |
