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path: root/Minecraft.Client/FireballRenderer.cpp
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Diffstat (limited to 'Minecraft.Client/FireballRenderer.cpp')
-rw-r--r--Minecraft.Client/FireballRenderer.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/Minecraft.Client/FireballRenderer.cpp b/Minecraft.Client/FireballRenderer.cpp
index 24e59ff4..3b1ab924 100644
--- a/Minecraft.Client/FireballRenderer.cpp
+++ b/Minecraft.Client/FireballRenderer.cpp
@@ -20,7 +20,7 @@ void FireballRenderer::render(shared_ptr<Entity> _fireball, double x, double y,
glPushMatrix();
- glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
+ glTranslatef((float) x, (float) y, (float) z);
glEnable(GL_RESCALE_NORMAL);
float s = scale;
glScalef(s / 1.0f, s / 1.0f, s / 1.0f);
@@ -43,10 +43,10 @@ void FireballRenderer::render(shared_ptr<Entity> _fireball, double x, double y,
glRotatef(-entityRenderDispatcher->playerRotX, 1, 0, 0);
t->begin();
t->normal(0, 1, 0);
- t->vertexUV((float)(0 - xo), (float)( 0 - yo), static_cast<float>(0), (float)( u0), (float)( v1));
- t->vertexUV((float)(r - xo), (float)( 0 - yo), static_cast<float>(0), (float)( u1), (float)( v1));
- t->vertexUV((float)(r - xo), (float)( 1 - yo), static_cast<float>(0), (float)( u1), (float)( v0));
- t->vertexUV((float)(0 - xo), (float)( 1 - yo), static_cast<float>(0), (float)( u0), (float)( v0));
+ t->vertexUV((float)(0 - xo), (float)( 0 - yo), (float)( 0), (float)( u0), (float)( v1));
+ t->vertexUV((float)(r - xo), (float)( 0 - yo), (float)( 0), (float)( u1), (float)( v1));
+ t->vertexUV((float)(r - xo), (float)( 1 - yo), (float)( 0), (float)( u1), (float)( v0));
+ t->vertexUV((float)(0 - xo), (float)( 1 - yo), (float)( 0), (float)( u0), (float)( v0));
t->end();
glDisable(GL_RESCALE_NORMAL);
@@ -61,7 +61,7 @@ void FireballRenderer::renderFlame(shared_ptr<Entity> e, double x, double y, dou
Icon *tex = Tile::fire->getTextureLayer(0);
glPushMatrix();
- glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z));
+ glTranslatef((float) x, (float) y, (float) z);
float s = e->bbWidth * 1.4f;
glScalef(s, s, s);
@@ -75,7 +75,7 @@ void FireballRenderer::renderFlame(shared_ptr<Entity> e, double x, double y, dou
// float yo = 0.0f;
float h = e->bbHeight / s;
- float yo = static_cast<float>(e->y - e->bb->y0);
+ float yo = (float) (e->y - e->bb->y0);
//glRotatef(-entityRenderDispatcher->playerRotY, 0, 1, 0);
@@ -99,10 +99,10 @@ void FireballRenderer::renderFlame(shared_ptr<Entity> e, double x, double y, dou
u1 = u0;
u0 = tmp;
- t->vertexUV((float)(0 - xo), (float)( 0 - yo), static_cast<float>(0), (float)( u1), (float)( v1));
- t->vertexUV((float)(r - xo), (float)( 0 - yo), static_cast<float>(0), (float)( u0), (float)( v1));
- t->vertexUV((float)(r - xo), (float)( 1.4f - yo), static_cast<float>(0), (float)( u0), (float)( v0));
- t->vertexUV((float)(0 - xo), (float)( 1.4f - yo), static_cast<float>(0), (float)( u1), (float)( v0));
+ t->vertexUV((float)(0 - xo), (float)( 0 - yo), (float)( 0), (float)( u1), (float)( v1));
+ t->vertexUV((float)(r - xo), (float)( 0 - yo), (float)( 0), (float)( u0), (float)( v1));
+ t->vertexUV((float)(r - xo), (float)( 1.4f - yo), (float)( 0), (float)( u0), (float)( v0));
+ t->vertexUV((float)(0 - xo), (float)( 1.4f - yo), (float)( 0), (float)( u1), (float)( v0));
t->end();
glPopMatrix();