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-rw-r--r--Minecraft.Client/ExplodeParticle.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/Minecraft.Client/ExplodeParticle.cpp b/Minecraft.Client/ExplodeParticle.cpp
index fa950a03..e9d4687b 100644
--- a/Minecraft.Client/ExplodeParticle.cpp
+++ b/Minecraft.Client/ExplodeParticle.cpp
@@ -5,9 +5,9 @@
ExplodeParticle::ExplodeParticle(Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level, x, y, z, xa, ya, za)
{
- xd = xa+(float)(Math::random()*2-1)*0.05f;
- yd = ya+(float)(Math::random()*2-1)*0.05f;
- zd = za+(float)(Math::random()*2-1)*0.05f;
+ xd = xa+static_cast<float>(Math::random() * 2 - 1)*0.05f;
+ yd = ya+static_cast<float>(Math::random() * 2 - 1)*0.05f;
+ zd = za+static_cast<float>(Math::random() * 2 - 1)*0.05f;
//rCol = gCol = bCol = random->nextFloat()*.3f+.7;
@@ -21,16 +21,16 @@ ExplodeParticle::ExplodeParticle(Level *level, double x, double y, double z, dou
size = random->nextFloat()*random->nextFloat()*6+1;
- lifetime = (int)(16/(random->nextFloat()*0.8+0.2))+2;
+ lifetime = static_cast<int>(16 / (random->nextFloat() * 0.8 + 0.2))+2;
// noPhysics = true;
}
void ExplodeParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2)
{
// 4J - don't render explosion particles that are less than 3 metres away, to try and avoid large particles that are causing us problems with photosensitivity testing
- float x = (float) (xo + (this->x - xo) * a - xOff);
- float y = (float) (yo + (this->y - yo) * a - yOff);
- float z = (float) (zo + (this->z - zo) * a - zOff);
+ float x = static_cast<float>(xo + (this->x - xo) * a - xOff);
+ float y = static_cast<float>(yo + (this->y - yo) * a - yOff);
+ float z = static_cast<float>(zo + (this->z - zo) * a - zOff);
float distSq = (x*x + y*y + z*z);
if( distSq < (3.0f * 3.0f) ) return;