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path: root/Minecraft.Client/ExperienceOrbRenderer.cpp
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Diffstat (limited to 'Minecraft.Client/ExperienceOrbRenderer.cpp')
-rw-r--r--Minecraft.Client/ExperienceOrbRenderer.cpp91
1 files changed, 91 insertions, 0 deletions
diff --git a/Minecraft.Client/ExperienceOrbRenderer.cpp b/Minecraft.Client/ExperienceOrbRenderer.cpp
new file mode 100644
index 00000000..1771f833
--- /dev/null
+++ b/Minecraft.Client/ExperienceOrbRenderer.cpp
@@ -0,0 +1,91 @@
+#include "stdafx.h"
+#include "ExperienceOrbRenderer.h"
+#include "..\Minecraft.World\net.minecraft.world.entity.h"
+#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
+#include "..\Minecraft.World\net.minecraft.world.item.h"
+#include "Tesselator.h"
+#include "EntityRenderDispatcher.h"
+#include "..\Minecraft.World\Mth.h"
+#include "..\Minecraft.World\JavaMath.h"
+
+ExperienceOrbRenderer::ExperienceOrbRenderer()
+{
+ // 4J In class Java initialisors
+ tileRenderer = new TileRenderer();
+ setColor = true;
+
+ this->shadowRadius = 0.15f;
+ this->shadowStrength = 0.75f;
+}
+
+
+void ExperienceOrbRenderer::render(shared_ptr<Entity> _orb, double x, double y, double z, float rot, float a)
+{
+ shared_ptr<ExperienceOrb> orb = dynamic_pointer_cast<ExperienceOrb>(_orb);
+ glPushMatrix();
+ glTranslatef((float) x, (float) y, (float) z);
+
+ int icon = orb->getIcon();
+ bindTexture(TN_ITEM_EXPERIENCE_ORB); // 4J was L"/item/xporb.png"
+ Tesselator *t = Tesselator::getInstance();
+
+ float u0 = ((icon % 4) * 16 + 0) / 64.0f;
+ float u1 = ((icon % 4) * 16 + 16) / 64.0f;
+ float v0 = ((icon / 4) * 16 + 0) / 64.0f;
+ float v1 = ((icon / 4) * 16 + 16) / 64.0f;
+
+
+ float r = 1.0f;
+ float xo = 0.5f;
+ float yo = 0.25f;
+
+ if (SharedConstants::TEXTURE_LIGHTING)
+ {
+ int col = orb->getLightColor(a);
+ int u = col % 65536;
+ int v = col / 65536;
+ glMultiTexCoord2f(GL_TEXTURE1, u / 1.0f, v / 1.0f);
+ glColor4f(1, 1, 1, 1);
+ }
+ else
+ {
+ float br = orb->getBrightness(a);
+ glColor4f(br, br, br, 1);
+ }
+ float br = 255.0f;
+ float rr = (orb->tickCount + a) / 2;
+ int rc = (int) ((Mth::sin(rr + 0 * PI * 2 / 3) + 1) * 0.5f * br);
+ int gc = (int) (br);
+ int bc = (int) ((Mth::sin(rr + 2 * PI * 2 / 3) + 1) * 0.1f * br);
+ int col = rc << 16 | gc << 8 | bc;
+ glRotatef(180 - entityRenderDispatcher->playerRotY, 0, 1, 0);
+ glRotatef(-entityRenderDispatcher->playerRotX, 1, 0, 0);
+ float s = 0.3f;
+ glScalef(s, s, s);
+ t->begin();
+ t->color(col, 128);
+ t->normal(0, 1, 0);
+ t->vertexUV(0 - xo, 0 - yo, 0, u0, v1);
+ t->vertexUV(r - xo, 0 - yo, 0, u1, v1);
+ t->vertexUV(r - xo, 1 - yo, 0, u1, v0);
+ t->vertexUV(0 - xo, 1 - yo, 0, u0, v0);
+ t->end();
+
+ glDisable(GL_BLEND);
+ glDisable(GL_RESCALE_NORMAL);
+ glPopMatrix();
+}
+
+void ExperienceOrbRenderer::blit(int x, int y, int sx, int sy, int w, int h)
+{
+ float blitOffset = 0;
+ float us = 1 / 256.0f;
+ float vs = 1 / 256.0f;
+ Tesselator *t = Tesselator::getInstance();
+ t->begin();
+ t->vertexUV(x + 0, y + h, blitOffset, (sx + 0) * us, (sy + h) * vs);
+ t->vertexUV(x + w, y + h, blitOffset, (sx + w) * us, (sy + h) * vs);
+ t->vertexUV(x + w, y + 0, blitOffset, (sx + w) * us, (sy + 0) * vs);
+ t->vertexUV(x + 0, y + 0, blitOffset, (sx + 0) * us, (sy + 0) * vs);
+ t->end();
+} \ No newline at end of file