diff options
Diffstat (limited to 'Minecraft.Client/EntityTracker.cpp')
| -rw-r--r-- | Minecraft.Client/EntityTracker.cpp | 229 |
1 files changed, 229 insertions, 0 deletions
diff --git a/Minecraft.Client/EntityTracker.cpp b/Minecraft.Client/EntityTracker.cpp new file mode 100644 index 00000000..8f1dbcd8 --- /dev/null +++ b/Minecraft.Client/EntityTracker.cpp @@ -0,0 +1,229 @@ +#include "stdafx.h" +#include "EntityTracker.h" +#include "MinecraftServer.h" +#include "PlayerList.h" +#include "TrackedEntity.h" +#include "ServerPlayer.h" +#include "ServerLevel.h" +#include "..\Minecraft.World\Mth.h" +#include "..\Minecraft.World\net.minecraft.world.entity.h" +#include "..\Minecraft.World\net.minecraft.world.entity.item.h" +#include "..\Minecraft.World\net.minecraft.world.entity.monster.h" +#include "..\Minecraft.World\net.minecraft.world.entity.player.h" +#include "..\Minecraft.World\net.minecraft.world.entity.animal.h" +#include "..\Minecraft.World\net.minecraft.world.entity.global.h" +#include "..\Minecraft.World\net.minecraft.world.entity.projectile.h" +#include "..\Minecraft.World\net.minecraft.world.entity.boss.enderdragon.h" +#include "..\Minecraft.World\net.minecraft.network.packet.h" +#include "..\Minecraft.World\net.minecraft.network.h" +#include "..\Minecraft.World\net.minecraft.world.level.dimension.h" +#include "..\Minecraft.World\BasicTypeContainers.h" +#include "PlayerConnection.h" + +EntityTracker::EntityTracker(ServerLevel *level) +{ + this->level = level; + maxRange = level->getServer()->getPlayers()->getMaxRange(); +} + +void EntityTracker::addEntity(shared_ptr<Entity> e) +{ + if (e->GetType() == eTYPE_SERVERPLAYER) + { + addEntity(e, 32 * 16, 2); + shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(e); + for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ ) + { + if( (*it)->e != player ) + { + (*it)->updatePlayer(this, player); + } + } + } + else if (e->GetType() == eTYPE_FISHINGHOOK) addEntity(e, 16 * 4, 5, true); + else if (e->GetType() == eTYPE_SMALL_FIREBALL) addEntity(e, 16 * 4, 10, false); + else if (e->GetType() == eTYPE_DRAGON_FIREBALL) addEntity(e, 16 * 4, 10, false); // 4J Added TU9 + else if (e->GetType() == eTYPE_ARROW) addEntity(e, 16 * 4, 20, false); + else if (e->GetType() == eTYPE_FIREBALL) addEntity(e, 16 * 4, 10, false); + else if (e->GetType() == eTYPE_SNOWBALL) addEntity(e, 16 * 4, 10, true); + else if (e->GetType() == eTYPE_THROWNENDERPEARL) addEntity(e, 16 * 4, 10, true); + else if (e->GetType() == eTYPE_EYEOFENDERSIGNAL ) addEntity(e, 16 * 4, 4, true); + else if (e->GetType() == eTYPE_THROWNEGG) addEntity(e, 16 * 4, 10, true); + else if (e->GetType() == eTYPE_THROWNPOTION ) addEntity(e, 16 * 4, 10, true); + else if (e->GetType() == eTYPE_THROWNEXPBOTTLE) addEntity(e, 16 * 4, 10, true); + else if (e->GetType() == eTYPE_ITEMENTITY) addEntity(e, 16 * 4, 20, true); + else if (e->GetType() == eTYPE_MINECART) addEntity(e, 16 * 5, 3, true); + else if (e->GetType() == eTYPE_BOAT) addEntity(e, 16 * 5, 3, true); + else if (e->GetType() == eTYPE_SQUID) addEntity(e, 16 * 4, 3, true); + else if (dynamic_pointer_cast<Creature>(e)!=NULL) addEntity(e, 16 * 5, 3, true); + else if (e->GetType() == eTYPE_ENDERDRAGON ) addEntity(e, 16 * 10, 3, true); + else if (e->GetType() == eTYPE_PRIMEDTNT) addEntity(e, 16 * 10, 10, true); + else if (e->GetType() == eTYPE_FALLINGTILE) addEntity(e, 16 * 10, 20, true); + else if (e->GetType() == eTYPE_PAINTING) addEntity(e, 16 * 10, INT_MAX, false); + else if (e->GetType() == eTYPE_EXPERIENCEORB) addEntity(e, 16 * 10, 20, true); + else if (e->GetType() == eTYPE_ENDER_CRYSTAL) addEntity(e, 16 * 16, INT_MAX, false); + else if (e->GetType() == eTYPE_ITEM_FRAME) addEntity(e, 16 * 10, INT_MAX, false); +} + +void EntityTracker::addEntity(shared_ptr<Entity> e, int range, int updateInterval) +{ + addEntity(e, range, updateInterval, false); +} + +void EntityTracker::addEntity(shared_ptr<Entity> e, int range, int updateInterval, bool trackDeltas) +{ + if (range > maxRange) range = maxRange; + if (entityMap.find(e->entityId) != entityMap.end()) + { + assert(false); // Entity already tracked + } + if( e->entityId >= 2048 ) + { + __debugbreak(); + } + shared_ptr<TrackedEntity> te = shared_ptr<TrackedEntity>( new TrackedEntity(e, range, updateInterval, trackDeltas) ); + entities.insert(te); + entityMap[e->entityId] = te; + te->updatePlayers(this, &level->players); +} + +// 4J - have split removeEntity into two bits - it used to do the equivalent of EntityTracker::removePlayer followed by EntityTracker::removeEntity. +// This is to allow us to now choose to remove the player as a "seenBy" only when the player has actually been removed from the level's own player array +void EntityTracker::removeEntity(shared_ptr<Entity> e) +{ + AUTO_VAR(it, entityMap.find(e->entityId)); + if( it != entityMap.end() ) + { + shared_ptr<TrackedEntity> te = it->second; + entityMap.erase(it); + entities.erase(te); + te->broadcastRemoved(); + } +} + +void EntityTracker::removePlayer(shared_ptr<Entity> e) +{ + if (e->GetType() == eTYPE_SERVERPLAYER) + { + shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(e); + for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ ) + { + (*it)->removePlayer(player); + } + } +} + +void EntityTracker::tick() +{ + vector<shared_ptr<ServerPlayer> > movedPlayers; + for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ ) + { + shared_ptr<TrackedEntity> te = *it; + te->tick(this, &level->players); + if (te->moved && te->e->GetType() == eTYPE_SERVERPLAYER) + { + movedPlayers.push_back(dynamic_pointer_cast<ServerPlayer>(te->e)); + } + } + + // 4J Stu - If one player on a system is updated, then make sure they all are as they all have their + // range extended to include entities visible by any other player on the system + // Fix for #11194 - Gameplay: Host player and their split-screen avatars can become invisible and invulnerable to client. + MinecraftServer *server = MinecraftServer::getInstance(); + for( unsigned int i = 0; i < server->getPlayers()->players.size(); i++ ) + { + shared_ptr<ServerPlayer> ep = server->getPlayers()->players[i]; + if( ep->dimension != level->dimension->id ) continue; + + if( ep->connection == NULL ) continue; + INetworkPlayer *thisPlayer = ep->connection->getNetworkPlayer(); + if( thisPlayer == NULL ) continue; + + bool addPlayer = false; + for (unsigned int j = 0; j < movedPlayers.size(); j++) + { + shared_ptr<ServerPlayer> sp = movedPlayers[j]; + + if( sp == ep ) break; + + if(sp->connection == NULL) continue; + INetworkPlayer *otherPlayer = sp->connection->getNetworkPlayer(); + if( otherPlayer != NULL && thisPlayer->IsSameSystem(otherPlayer) ) + { + addPlayer = true; + break; + } + } + if( addPlayer ) movedPlayers.push_back( ep ); + } + + for (unsigned int i = 0; i < movedPlayers.size(); i++) + { + shared_ptr<ServerPlayer> player = movedPlayers[i]; + if(player->connection == NULL) continue; + for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ ) + { + shared_ptr<TrackedEntity> te = *it; + if (te->e != player) + { + te->updatePlayer(this, player); + } + } + } + + // 4J Stu - We want to do this for dead players as they don't tick normally + for(AUTO_VAR(it, level->players.begin()); it != level->players.end(); ++it) + { + shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(*it); + if(!player->isAlive()) + { + player->flushEntitiesToRemove(); + } + } +} + +void EntityTracker::broadcast(shared_ptr<Entity> e, shared_ptr<Packet> packet) +{ + AUTO_VAR(it, entityMap.find( e->entityId )); + if( it != entityMap.end() ) + { + shared_ptr<TrackedEntity> te = it->second; + te->broadcast(packet); + } +} + +void EntityTracker::broadcastAndSend(shared_ptr<Entity> e, shared_ptr<Packet> packet) +{ + AUTO_VAR(it, entityMap.find( e->entityId )); + if( it != entityMap.end() ) + { + shared_ptr<TrackedEntity> te = it->second; + te->broadcastAndSend(packet); + } +} + +void EntityTracker::clear(shared_ptr<ServerPlayer> serverPlayer) +{ + for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ ) + { + shared_ptr<TrackedEntity> te = *it; + te->clear(serverPlayer); + } +} + +// AP added for Vita so the range can be increased once the level starts +void EntityTracker::updateMaxRange() +{ + maxRange = level->getServer()->getPlayers()->getMaxRange(); +} + + +shared_ptr<TrackedEntity> EntityTracker::getTracker(shared_ptr<Entity> e) +{ + AUTO_VAR(it, entityMap.find(e->entityId)); + if( it != entityMap.end() ) + { + return it->second; + } + return nullptr; +}
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