diff options
Diffstat (limited to 'Minecraft.Client/EntityRenderer.h')
| -rw-r--r-- | Minecraft.Client/EntityRenderer.h | 19 |
1 files changed, 13 insertions, 6 deletions
diff --git a/Minecraft.Client/EntityRenderer.h b/Minecraft.Client/EntityRenderer.h index e0c264a5..ef3b63bd 100644 --- a/Minecraft.Client/EntityRenderer.h +++ b/Minecraft.Client/EntityRenderer.h @@ -1,15 +1,17 @@ #pragma once - #include "Model.h" #include "TileRenderer.h" #include "Tesselator.h" #include "Textures.h" #include "ItemInHandRenderer.h" +#include "ResourceLocation.h" + class Tile; class Entity; class Level; class AABB; class IconRegister; +class ResourceLocation; using namespace std; @@ -24,7 +26,11 @@ protected: EntityRenderDispatcher *entityRenderDispatcher; private: - Model *model; // 4J - TODO - check why exactly this is here, it seems to get shadowed by classes inheriting from this by their own + static ResourceLocation SHADOW_LOCATION; + +protected: + Model *model; // TODO 4J: Check why exactly this is here, it seems to get shadowed by classes inheriting from this by their own + protected: TileRenderer *tileRenderer; // 4J - changed to protected so derived classes can use instead of shadowing their own @@ -38,11 +44,12 @@ public: public: virtual void render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a) = 0; protected: - virtual void bindTexture(int resourceName); // 4J - added - virtual void bindTexture(const wstring& resourceName); + virtual void bindTexture(shared_ptr<Entity> entity); + virtual void bindTexture(ResourceLocation *location); + virtual bool bindTexture(const wstring& urlTexture, int backupTexture); + virtual bool bindTexture(const wstring& urlTexture, const wstring& backupTexture); - virtual bool bindTexture(const wstring& urlTexture, int backupTexture); // 4J added - virtual bool bindTexture(const wstring& urlTexture, const wstring& backupTexture); + virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob); private: virtual void renderFlame(shared_ptr<Entity> e, double x, double y, double z, float a); virtual void renderShadow(shared_ptr<Entity> e, double x, double y, double z, float pow, float a); |
