diff options
Diffstat (limited to 'Minecraft.Client/EntityRenderer.h')
| -rw-r--r-- | Minecraft.Client/EntityRenderer.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.Client/EntityRenderer.h b/Minecraft.Client/EntityRenderer.h index e0c264a5..f8c91685 100644 --- a/Minecraft.Client/EntityRenderer.h +++ b/Minecraft.Client/EntityRenderer.h @@ -36,16 +36,16 @@ public: EntityRenderer(); // 4J - added virtual ~EntityRenderer(); public: - virtual void render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a) = 0; + virtual void render(std::shared_ptr<Entity> entity, double x, double y, double z, float rot, float a) = 0; protected: virtual void bindTexture(int resourceName); // 4J - added virtual void bindTexture(const wstring& resourceName); virtual bool bindTexture(const wstring& urlTexture, int backupTexture); // 4J added - virtual bool bindTexture(const wstring& urlTexture, const wstring& backupTexture); + virtual bool bindTexture(const wstring& urlTexture, const wstring& backupTexture); private: - virtual void renderFlame(shared_ptr<Entity> e, double x, double y, double z, float a); - virtual void renderShadow(shared_ptr<Entity> e, double x, double y, double z, float pow, float a); + virtual void renderFlame(std::shared_ptr<Entity> e, double x, double y, double z, float a); + virtual void renderShadow(std::shared_ptr<Entity> e, double x, double y, double z, float pow, float a); virtual Level *getLevel(); virtual void renderTileShadow(Tile *tt, double x, double y, double z, int xt, int yt, int zt, float pow, float r, double xo, double yo, double zo); @@ -54,7 +54,7 @@ public: static void renderFlat(AABB *bb); static void renderFlat(float x0, float y0, float z0, float x1, float y1, float z1); virtual void init(EntityRenderDispatcher *entityRenderDispatcher); - virtual void postRender(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a, bool bRenderPlayerShadow); + virtual void postRender(std::shared_ptr<Entity> entity, double x, double y, double z, float rot, float a, bool bRenderPlayerShadow); virtual Font *getFont(); virtual void registerTerrainTextures(IconRegister *iconRegister); |
