diff options
Diffstat (limited to 'Minecraft.Client/EnderDragonRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/EnderDragonRenderer.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/Minecraft.Client/EnderDragonRenderer.cpp b/Minecraft.Client/EnderDragonRenderer.cpp index 4119e5b9..8b5b248c 100644 --- a/Minecraft.Client/EnderDragonRenderer.cpp +++ b/Minecraft.Client/EnderDragonRenderer.cpp @@ -13,7 +13,7 @@ ResourceLocation EnderDragonRenderer::DRAGON_LOCATION = ResourceLocation(TN_MOB_ EnderDragonRenderer::EnderDragonRenderer() : MobRenderer(new DragonModel(0), 0.5f) { - dragonModel = (DragonModel *) model; + dragonModel = static_cast<DragonModel *>(model); setArmor(model); // TODO: Make second constructor that assigns this. } @@ -90,15 +90,15 @@ void EnderDragonRenderer::render(shared_ptr<Entity> _mob, double x, double y, do shared_ptr<EnderDragon> mob = dynamic_pointer_cast<EnderDragon>(_mob); BossMobGuiInfo::setBossHealth(mob, false); MobRenderer::render(mob, x, y, z, rot, a); - if (mob->nearestCrystal != NULL) + if (mob->nearestCrystal != nullptr) { float tt = mob->nearestCrystal->time + a; float hh = sin(tt * 0.2f) / 2 + 0.5f; hh = (hh * hh + hh) * 0.2f; - float xd = (float) (mob->nearestCrystal->x - mob->x - (mob->xo - mob->x) * (1 - a)); - float yd = (float) (hh + mob->nearestCrystal->y - 1 - mob->y - (mob->yo - mob->y) * (1 - a)); - float zd = (float) (mob->nearestCrystal->z - mob->z - (mob->zo - mob->z) * (1 - a)); + float xd = static_cast<float>(mob->nearestCrystal->x - mob->x - (mob->xo - mob->x) * (1 - a)); + float yd = static_cast<float>(hh + mob->nearestCrystal->y - 1 - mob->y - (mob->yo - mob->y) * (1 - a)); + float zd = static_cast<float>(mob->nearestCrystal->z - mob->z - (mob->zo - mob->z) * (1 - a)); float sdd = sqrt(xd * xd + zd * zd); float dd = sqrt(xd * xd + yd * yd + zd * zd); @@ -107,7 +107,7 @@ void EnderDragonRenderer::render(shared_ptr<Entity> _mob, double x, double y, do glColor4f(1, 1, 1, 1); glPushMatrix(); - glTranslatef((float) x, (float) y + 2, (float) z); + glTranslatef(static_cast<float>(x), static_cast<float>(y) + 2, static_cast<float>(z)); glRotatef((float) (-atan2(zd, xd)) * 180.0f / PI - 90.0f, 0, 1, 0); glRotatef((float) (-atan2(sdd, yd)) * 180.0f / PI - 90.0f, 1, 0, 0); @@ -202,7 +202,7 @@ void EnderDragonRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, flo t->begin(GL_TRIANGLE_FAN); float dist = random.nextFloat() * 20 + 5 + overDrive * 10; float w = random.nextFloat() * 2 + 1 + overDrive * 2; - t->color(0xffffff, (int) (255 * (1 - overDrive))); + t->color(0xffffff, static_cast<int>(255 * (1 - overDrive))); t->vertex(0, 0, 0); t->color(0xff00ff, 0); t->vertex(-0.866 * w, dist, -0.5f * w); |
