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-rw-r--r--Minecraft.Client/EnchantTableRenderer.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Minecraft.Client/EnchantTableRenderer.cpp b/Minecraft.Client/EnchantTableRenderer.cpp
index a16a0473..43f2b040 100644
--- a/Minecraft.Client/EnchantTableRenderer.cpp
+++ b/Minecraft.Client/EnchantTableRenderer.cpp
@@ -14,10 +14,10 @@ EnchantTableRenderer::~EnchantTableRenderer()
delete bookModel;
}
-void EnchantTableRenderer::render(std::shared_ptr<TileEntity> _table, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled)
+void EnchantTableRenderer::render(shared_ptr<TileEntity> _table, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled)
{
// 4J Convert as we aren't using a templated class
- std::shared_ptr<EnchantmentTableEntity> table = dynamic_pointer_cast<EnchantmentTableEntity>(_table);
+ shared_ptr<EnchantmentTableEntity> table = dynamic_pointer_cast<EnchantmentTableEntity>(_table);
#ifdef __PSVITA__
// AP - the book pages are made with 0 depth so the front and back polys are at the same location. This can cause z-fighting if culling is disabled which can sometimes happen