aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.Client/Durango/Network/PlatformNetworkManagerDurango.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Minecraft.Client/Durango/Network/PlatformNetworkManagerDurango.cpp')
-rw-r--r--Minecraft.Client/Durango/Network/PlatformNetworkManagerDurango.cpp940
1 files changed, 940 insertions, 0 deletions
diff --git a/Minecraft.Client/Durango/Network/PlatformNetworkManagerDurango.cpp b/Minecraft.Client/Durango/Network/PlatformNetworkManagerDurango.cpp
new file mode 100644
index 00000000..3efba5ed
--- /dev/null
+++ b/Minecraft.Client/Durango/Network/PlatformNetworkManagerDurango.cpp
@@ -0,0 +1,940 @@
+#include "stdafx.h"
+#include "..\..\..\Minecraft.World\Socket.h"
+#include "..\..\..\Minecraft.World\StringHelpers.h"
+#include "PlatformNetworkManagerDurango.h"
+#include "NetworkPlayerDurango.h"
+
+CPlatformNetworkManagerDurango *g_pPlatformNetworkManager;
+
+void CPlatformNetworkManagerDurango::HandleStateChange(DQRNetworkManager::eDQRNetworkManagerState oldState, DQRNetworkManager::eDQRNetworkManagerState newState)
+{
+ static const char * c_apszStateNames[] =
+ {
+ "DNM_STATE_INITIALISING",
+ "DNM_STATE_INITIALISE_FAILED",
+ "DNM_STATE_IDLE",
+ "DNM_STATE_HOSTING",
+ "DNM_STATE_JOINING",
+ "DNM_STATE_STARTING",
+ "DNM_STATE_PLAYING",
+ "DNM_STATE_LEAVING",
+ "DNM_STATE_ENDING",
+ };
+
+ app.DebugPrintf( "Network State: %s ==> %s\n",
+ c_apszStateNames[ oldState ],
+ c_apszStateNames[ newState ] );
+
+ if( newState == DQRNetworkManager::DNM_STATE_HOSTING )
+ {
+ m_bLeavingGame = false;
+ m_bLeaveGameOnTick = false;
+ m_bHostChanged = false;
+ g_NetworkManager.StateChange_AnyToHosting();
+ }
+ else if( newState == DQRNetworkManager::DNM_STATE_JOINING )
+ {
+ m_bLeavingGame = false;
+ m_bLeaveGameOnTick = false;
+ m_bHostChanged = false;
+ g_NetworkManager.StateChange_AnyToJoining();
+ }
+ else if( newState == DQRNetworkManager::DNM_STATE_IDLE && oldState == DQRNetworkManager::DNM_STATE_JOINING )
+ {
+ g_NetworkManager.StateChange_JoiningToIdle(JOIN_FAILED_NONSPECIFIC);
+ }
+ else if( newState == DQRNetworkManager::DNM_STATE_IDLE && oldState == DQRNetworkManager::DNM_STATE_HOSTING )
+ {
+ m_bLeavingGame = true;
+ }
+ else if( newState == DQRNetworkManager::DNM_STATE_STARTING )
+ {
+ m_lastPlayerEventTimeStart = app.getAppTime();
+
+ g_NetworkManager.StateChange_AnyToStarting();
+ }
+ // Fix for #93148 - TCR 001: BAS Game Stability: Title will crash for the multiplayer client if host of the game will exit during the clients loading to created world.
+ // 4J Stu - If the client joins just as the host is exiting, then they can skip to leaving without passing through ending
+ else if( newState == DQRNetworkManager::DNM_STATE_ENDING )
+ {
+ g_NetworkManager.StateChange_AnyToEnding( oldState == DQRNetworkManager::DNM_STATE_PLAYING );
+
+ if( m_pDQRNet->IsHost() )
+ {
+ m_bLeavingGame = true;
+ }
+ }
+
+ if( newState == DQRNetworkManager::DNM_STATE_IDLE )
+ {
+ g_NetworkManager.StateChange_AnyToIdle();
+ }
+}
+
+void CPlatformNetworkManagerDurango::HandlePlayerJoined(DQRNetworkPlayer *pDQRPlayer)
+{
+ const char * pszDescription;
+
+ // If this is a local player, we need to inform the chat system that it has joined
+ if( pDQRPlayer->IsLocal() )
+ {
+ m_pDQRNet->ChatPlayerJoined(pDQRPlayer->GetLocalPlayerIndex());
+ }
+
+ // 4J Stu - We create a fake socket for every where that we need an INBOUND queue of game data. Outbound
+ // is all handled by QNet so we don't need that. Therefore each client player has one, and the host has one
+ // for each client player.
+ bool createFakeSocket = false;
+ bool localPlayer = false;
+
+ NetworkPlayerDurango *networkPlayer = (NetworkPlayerDurango *)addNetworkPlayer(pDQRPlayer);
+
+ // Request full display name for this player
+ m_pDQRNet->RequestDisplayName(pDQRPlayer);
+
+ if( pDQRPlayer->IsLocal() )
+ {
+ localPlayer = true;
+ if( pDQRPlayer->IsHost() )
+ {
+ pszDescription = "local host";
+ // 4J Stu - No socket for the localhost as it uses a special loopback queue
+
+ m_machineDQRPrimaryPlayers.push_back( pDQRPlayer );
+ }
+ else
+ {
+ pszDescription = "local";
+
+ // We need an inbound queue on all local players to receive data from the host
+ createFakeSocket = true;
+ }
+ }
+ else
+ {
+ if( pDQRPlayer->IsHost() )
+ {
+ pszDescription = "remote host";
+ }
+ else
+ {
+ pszDescription = "remote";
+
+ // If we are the host, then create a fake socket for every remote player
+ if( m_pDQRNet->IsHost() )
+ {
+ createFakeSocket = true;
+ }
+ }
+
+ if( m_pDQRNet->IsHost() && !m_bHostChanged )
+ {
+ // Do we already have a primary player for this system?
+ bool systemHasPrimaryPlayer = false;
+ for(AUTO_VAR(it, m_machineDQRPrimaryPlayers.begin()); it < m_machineDQRPrimaryPlayers.end(); ++it)
+ {
+ DQRNetworkPlayer *pQNetPrimaryPlayer = *it;
+ if( pDQRPlayer->IsSameSystem(pQNetPrimaryPlayer) )
+ {
+ systemHasPrimaryPlayer = true;
+ break;
+ }
+ }
+ if( !systemHasPrimaryPlayer )
+ m_machineDQRPrimaryPlayers.push_back( pDQRPlayer );
+ }
+ }
+ g_NetworkManager.PlayerJoining( networkPlayer );
+
+ if( createFakeSocket == true && !m_bHostChanged )
+ {
+ g_NetworkManager.CreateSocket( networkPlayer, localPlayer );
+ }
+
+ app.DebugPrintf( "Player 0x%p \"%ls\" joined; %s; voice %i; camera %i.\n",
+ pDQRPlayer,
+ pDQRPlayer->GetGamertag(),
+ pszDescription,
+ (int) pDQRPlayer->HasVoice(),
+ (int) pDQRPlayer->HasCamera() );
+
+
+ if( m_pDQRNet->IsHost() )
+ {
+ g_NetworkManager.UpdateAndSetGameSessionData();
+ SystemFlagAddPlayer( networkPlayer );
+ }
+
+ for( int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
+ {
+ if(playerChangedCallback[idx] != NULL)
+ playerChangedCallback[idx]( playerChangedCallbackParam[idx], networkPlayer, false );
+ }
+
+ if(m_pDQRNet->GetState() == QNET_STATE_GAME_PLAY)
+ {
+ int localPlayerCount = 0;
+ for(unsigned int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
+ {
+ if( m_pDQRNet->GetLocalPlayerByUserIndex(idx) != NULL ) ++localPlayerCount;
+ }
+
+ float appTime = app.getAppTime();
+
+ // Only record stats for the primary player here
+ m_lastPlayerEventTimeStart = appTime;
+ }
+}
+
+void CPlatformNetworkManagerDurango::HandlePlayerLeaving(DQRNetworkPlayer *pDQRPlayer)
+{
+ //__debugbreak();
+
+ app.DebugPrintf( "Player 0x%p leaving.\n",
+ pDQRPlayer );
+
+ INetworkPlayer *networkPlayer = getNetworkPlayer(pDQRPlayer);
+
+ if( networkPlayer )
+ {
+ // Get our wrapper object associated with this player.
+ Socket *socket = networkPlayer->GetSocket();
+ if( socket != NULL )
+ {
+ // If we are in game then remove this player from the game as well.
+ // We may get here either from the player requesting to exit the game,
+ // in which case we they will already have left the game server, or from a disconnection
+ // where we then have to remove them from the game server
+ if( m_pDQRNet->IsHost() && !m_bHostChanged )
+ {
+ g_NetworkManager.CloseConnection(networkPlayer);
+ }
+
+ // Free the wrapper object memory.
+ // TODO 4J Stu - We may still be using this at the point that the player leaves the session.
+ // We need this as long as the game server still needs to communicate with the player
+ //delete socket;
+
+ networkPlayer->SetSocket( NULL );
+ }
+
+ if( m_pDQRNet->IsHost() && !m_bHostChanged )
+ {
+ if( isSystemPrimaryPlayer(pDQRPlayer) )
+ {
+ DQRNetworkPlayer *pNewDQRPrimaryPlayer = NULL;
+ for(unsigned int i = 0; i < m_pDQRNet->GetPlayerCount(); ++i )
+ {
+ DQRNetworkPlayer *pDQRPlayer2 = m_pDQRNet->GetPlayerByIndex( i );
+
+ if( pDQRPlayer2 != pDQRPlayer && pDQRPlayer2->IsSameSystem( pDQRPlayer ) )
+ {
+ pNewDQRPrimaryPlayer = pDQRPlayer2;
+ break;
+ }
+ }
+ AUTO_VAR(it, find( m_machineDQRPrimaryPlayers.begin(), m_machineDQRPrimaryPlayers.end(), pDQRPlayer));
+ if( it != m_machineDQRPrimaryPlayers.end() )
+ {
+ m_machineDQRPrimaryPlayers.erase( it );
+ }
+
+ if( pNewDQRPrimaryPlayer != NULL )
+ m_machineDQRPrimaryPlayers.push_back( pNewDQRPrimaryPlayer );
+ }
+
+ g_NetworkManager.UpdateAndSetGameSessionData( networkPlayer );
+ SystemFlagRemovePlayer( networkPlayer );
+
+ }
+
+ g_NetworkManager.PlayerLeaving( networkPlayer );
+
+ for( int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
+ {
+ if(playerChangedCallback[idx] != NULL)
+ playerChangedCallback[idx]( playerChangedCallbackParam[idx], networkPlayer, true );
+ }
+
+ if(m_pDQRNet->GetState() == DQRNetworkManager::DNM_STATE_PLAYING)
+ {
+ int localPlayerCount = 0;
+ for(unsigned int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
+ {
+ if( m_pDQRNet->GetLocalPlayerByUserIndex(idx) != NULL ) ++localPlayerCount;
+ }
+
+ float appTime = app.getAppTime();
+ m_lastPlayerEventTimeStart = appTime;
+ }
+
+ removeNetworkPlayer(pDQRPlayer);
+ }
+}
+
+void CPlatformNetworkManagerDurango::HandleDataReceived(DQRNetworkPlayer *playerFrom, DQRNetworkPlayer *playerTo, unsigned char *data, unsigned int dataSize)
+{
+#if 0
+ // TODO - put this back in
+ if(m_pSQRNet->GetState() == SQRNetworkManager::SNM_STATE_ENDING)
+ {
+ return;
+ }
+#endif
+
+ if( playerTo->IsHost() )
+ {
+ // If we are the host we care who this came from
+ //app.DebugPrintf( "Pushing data into host read queue for user \"%ls\"\n", pPlayerFrom->GetGamertag());
+ // Push this data into the read queue for the player that sent it
+ INetworkPlayer *pPlayerFrom = getNetworkPlayer(playerFrom);
+ Socket *socket = pPlayerFrom->GetSocket();
+
+ if(socket != NULL)
+ socket->pushDataToQueue(data, dataSize, false);
+ }
+ else
+ {
+ // If we are not the host the message must have come from the host, so we care more about who it is addressed to
+ INetworkPlayer *pPlayerTo = getNetworkPlayer(playerTo);
+ Socket *socket = pPlayerTo->GetSocket();
+ //app.DebugPrintf( "Pushing data into read queue for user \"%ls\"\n", apPlayersTo[dwPlayer]->GetGamertag());
+ if(socket != NULL)
+ socket->pushDataToQueue(data, dataSize);
+ }
+}
+
+void CPlatformNetworkManagerDurango::HandleInviteReceived(int playerIndex, DQRNetworkManager::SessionInfo *pInviteInfo)
+{
+ g_NetworkManager.GameInviteReceived(playerIndex, pInviteInfo);
+}
+
+bool CPlatformNetworkManagerDurango::Initialise(CGameNetworkManager *pGameNetworkManager, int flagIndexSize)
+{
+ m_pDQRNet = new DQRNetworkManager(this);
+ m_pDQRNet->Initialise();
+
+ m_hostGameSessionIsJoinable = false;
+ m_pGameNetworkManager = pGameNetworkManager;
+ m_flagIndexSize = flagIndexSize;
+ g_pPlatformNetworkManager = this;
+ for( int i = 0; i < XUSER_MAX_COUNT; i++ )
+ {
+ playerChangedCallback[ i ] = NULL;
+ }
+
+ m_bLeavingGame = false;
+ m_bLeaveGameOnTick = false;
+ m_bHostChanged = false;
+
+ m_bSearchResultsReady = false;
+ m_bSearchPending = false;
+
+ m_bIsOfflineGame = false;
+ m_pSearchParam = NULL;
+ m_SessionsUpdatedCallback = NULL;
+
+ m_searchResultsCount = 0;
+ m_lastSearchStartTime = 0;
+
+ // The results that will be filled in with the current search
+ m_pSearchResults = NULL;
+
+ Windows::Networking::Connectivity::NetworkInformation::NetworkStatusChanged += ref new Windows::Networking::Connectivity::NetworkStatusChangedEventHandler( []( Platform::Object^ pxObject )
+ {
+ app.DebugPrintf("NetworkStatusChanged callback\n" );
+ auto internetProfile = Windows::Networking::Connectivity::NetworkInformation::GetInternetConnectionProfile();
+ if (internetProfile != nullptr)
+ {
+ auto connectionLevel = internetProfile->GetNetworkConnectivityLevel();
+ app.DebugPrintf("Connection level has changed to (%d)\n", connectionLevel);
+
+ //int iPrimaryPlayer = g_NetworkManager.GetPrimaryPad();
+ //bool bConnected = (connectionLevel == Windows::Networking::Connectivity::NetworkConnectivityLevel::XboxLiveAccess)?true:false;
+ //if((g_NetworkManager.GetLockedProfile()!=-1) && iPrimaryPlayer!=-1 && bConnected == false && g_NetworkManager.IsInSession() )
+ //{
+ // app.SetAction(iPrimaryPlayer,eAppAction_EthernetDisconnected);
+ //}
+ }
+ });
+
+ // Success!
+ return true;
+}
+
+void CPlatformNetworkManagerDurango::Terminate()
+{
+}
+
+int CPlatformNetworkManagerDurango::GetJoiningReadyPercentage()
+{
+ return 100;
+}
+
+int CPlatformNetworkManagerDurango::CorrectErrorIDS(int IDS)
+{
+ return IDS;
+}
+
+bool CPlatformNetworkManagerDurango::isSystemPrimaryPlayer(DQRNetworkPlayer *pDQRPlayer)
+{
+ bool playerIsSystemPrimary = false;
+ for(auto it = m_machineDQRPrimaryPlayers.begin(); it < m_machineDQRPrimaryPlayers.end(); ++it)
+ {
+ DQRNetworkPlayer *pDQRPrimaryPlayer = *it;
+ if( pDQRPrimaryPlayer == pDQRPlayer )
+ {
+ playerIsSystemPrimary = true;
+ break;
+ }
+ }
+ return playerIsSystemPrimary;
+}
+
+// We call this twice a frame, either side of the render call so is a good place to "tick" things
+void CPlatformNetworkManagerDurango::DoWork()
+{
+ m_pDQRNet->Tick();
+
+ TickSearch();
+
+ if( m_bLeaveGameOnTick )
+ {
+ m_pDQRNet->LeaveRoom();
+ m_bLeaveGameOnTick = false;
+ }
+}
+
+int CPlatformNetworkManagerDurango::GetPlayerCount()
+{
+ return m_pDQRNet->GetPlayerCount();
+}
+
+bool CPlatformNetworkManagerDurango::ShouldMessageForFullSession()
+{
+ return m_pDQRNet->ShouldMessageForFullSession();
+}
+
+int CPlatformNetworkManagerDurango::GetOnlinePlayerCount()
+{
+ return m_pDQRNet->GetOnlinePlayerCount();
+}
+
+int CPlatformNetworkManagerDurango::GetLocalPlayerMask(int playerIndex)
+{
+ return 1 << playerIndex;
+}
+
+bool CPlatformNetworkManagerDurango::AddLocalPlayerByUserIndex( int userIndex )
+{
+ return m_pDQRNet->AddLocalPlayerByUserIndex( userIndex );
+}
+
+bool CPlatformNetworkManagerDurango::RemoveLocalPlayerByUserIndex( int userIndex )
+{
+ return m_pDQRNet->RemoveLocalPlayerByUserIndex( userIndex );
+}
+
+bool CPlatformNetworkManagerDurango::IsInStatsEnabledSession()
+{
+ return true;
+}
+
+bool CPlatformNetworkManagerDurango::SessionHasSpace(unsigned int spaceRequired /*= 1*/)
+{
+ return true;
+}
+
+void CPlatformNetworkManagerDurango::SendInviteGUI(int quadrant)
+{
+ m_pDQRNet->SendInviteGUI(quadrant);
+}
+
+bool CPlatformNetworkManagerDurango::IsAddingPlayer()
+{
+ return m_pDQRNet->IsAddingPlayer();
+}
+
+bool CPlatformNetworkManagerDurango::LeaveGame(bool bMigrateHost)
+{
+ if( m_bLeavingGame ) return true;
+
+ m_bLeavingGame = true;
+
+ // If we are the host wait for the game server to end
+ if(m_pDQRNet->IsHost() && g_NetworkManager.ServerStoppedValid())
+ {
+// m_pDQRNet->EndGame();
+ g_NetworkManager.ServerStoppedWait();
+ g_NetworkManager.ServerStoppedDestroy();
+ }
+ return _LeaveGame(bMigrateHost, true);;
+}
+
+bool CPlatformNetworkManagerDurango::_LeaveGame(bool bMigrateHost, bool bLeaveRoom)
+{
+ m_bLeavingGame = true;
+ m_bLeaveGameOnTick = true;
+ m_migrateHostOnLeave = bMigrateHost;
+ return true;
+}
+
+void CPlatformNetworkManagerDurango::HostGame(int localUsersMask, bool bOnlineGame, bool bIsPrivate, unsigned char publicSlots /*= MINECRAFT_NET_MAX_PLAYERS*/, unsigned char privateSlots /*= 0*/)
+{
+// #ifdef _XBOX
+ // 4J Stu - We probably did this earlier as well, but just to be sure!
+ SetLocalGame( !bOnlineGame );
+ SetPrivateGame( bIsPrivate );
+ SystemFlagReset();
+
+ // Make sure that the Primary Pad is in by default
+ localUsersMask |= GetLocalPlayerMask( g_NetworkManager.GetPrimaryPad() );
+
+ m_bLeavingGame = false;
+
+ _HostGame( localUsersMask, publicSlots, privateSlots );
+//#endif
+}
+
+void CPlatformNetworkManagerDurango::_HostGame(int usersMask, unsigned char publicSlots /*= MINECRAFT_NET_MAX_PLAYERS*/, unsigned char privateSlots /*= 0*/)
+{
+ memset(&m_hostGameSessionData,0,sizeof(m_hostGameSessionData));
+ m_hostGameSessionData.netVersion = MINECRAFT_NET_VERSION;
+ m_hostGameSessionData.isReadyToJoin = false;
+ m_hostGameSessionData.m_uiGameHostSettings = app.GetGameHostOption(eGameHostOption_All);
+ m_hostGameSessionIsJoinable = !IsPrivateGame();
+
+ m_pDQRNet->CreateAndJoinSession(usersMask, (unsigned char *)&m_hostGameSessionData, sizeof(m_hostGameSessionData), IsLocalGame() );
+}
+
+bool CPlatformNetworkManagerDurango::_StartGame()
+{
+ return true;
+}
+
+int CPlatformNetworkManagerDurango::JoinGame(FriendSessionInfo *searchResult, int localUsersMask, int primaryUserIndex)
+{
+ app.DebugPrintf("Joining game party from search result\n");
+
+ int joinPlayerCount = 0;
+ for( int i = 0; i < DQRNetworkManager::MAX_LOCAL_PLAYER_COUNT; i++ )
+ {
+ if( localUsersMask & ( 1 << i ) )
+ {
+ // Check if this joining user is already in the session, in which case we don't need to count it
+ bool isJoiningUser = false;
+ for( int j = 0; j < searchResult->searchResult.m_usedSlotCount; j++ )
+ {
+ Platform::String^ xuid = ref new Platform::String(searchResult->searchResult.m_sessionXuids[j].c_str());
+ if( xuid == ProfileManager.GetUser(i)->XboxUserId )
+ {
+ app.DebugPrintf("Joining user found to be already in session, so won't be counting to our total\n");
+ isJoiningUser = true;
+ break;
+ }
+ }
+ if( !isJoiningUser )
+ {
+ joinPlayerCount++;
+ }
+ }
+ }
+ app.DebugPrintf("Used slots: %d, fully playing players: %d, trying to join %d\n", searchResult->searchResult.m_usedSlotCount, searchResult->searchResult.m_playerCount, joinPlayerCount);
+ GameSessionData *gameSession = (GameSessionData *)(&searchResult->data);
+ if( ( searchResult->searchResult.m_usedSlotCount + joinPlayerCount ) > DQRNetworkManager::MAX_ONLINE_PLAYER_COUNT )
+ {
+ return CGameNetworkManager::JOINGAME_FAIL_SERVER_FULL;
+ }
+
+ if(m_pDQRNet->JoinPartyFromSearchResult(&searchResult->searchResult, localUsersMask))
+ {
+ app.DebugPrintf("Join success\n");
+ return CGameNetworkManager::JOINGAME_SUCCESS;
+ }
+ else
+ {
+ app.DebugPrintf("Join fail\n");
+ return CGameNetworkManager::JOINGAME_FAIL_GENERAL;
+ }
+}
+
+void CPlatformNetworkManagerDurango::CancelJoinGame()
+{
+ m_pDQRNet->CancelJoinPartyFromSearchResult();
+}
+
+bool CPlatformNetworkManagerDurango::SetLocalGame(bool isLocal)
+{
+ m_bIsOfflineGame = isLocal;
+
+ return true;
+}
+
+void CPlatformNetworkManagerDurango::SetPrivateGame(bool isPrivate)
+{
+ app.DebugPrintf("Setting as private game: %s\n", isPrivate ? "yes" : "no" );
+ m_bIsPrivateGame = isPrivate;
+}
+
+void CPlatformNetworkManagerDurango::RegisterPlayerChangedCallback(int iPad, void (*callback)(void *callbackParam, INetworkPlayer *pPlayer, bool leaving), void *callbackParam)
+{
+ playerChangedCallback[iPad] = callback;
+ playerChangedCallbackParam[iPad] = callbackParam;
+}
+
+void CPlatformNetworkManagerDurango::UnRegisterPlayerChangedCallback(int iPad, void (*callback)(void *callbackParam, INetworkPlayer *pPlayer, bool leaving), void *callbackParam)
+{
+ if(playerChangedCallbackParam[iPad] == callbackParam)
+ {
+ playerChangedCallback[iPad] = NULL;
+ playerChangedCallbackParam[iPad] = NULL;
+ }
+}
+
+void CPlatformNetworkManagerDurango::HandleSignInChange()
+{
+ return;
+}
+
+void CPlatformNetworkManagerDurango::HandleAddLocalPlayerFailed(int idx, bool serverFull)
+{
+ g_NetworkManager.AddLocalPlayerFailed(idx, serverFull);
+}
+
+void CPlatformNetworkManagerDurango::HandleDisconnect(bool bLostRoomOnly)
+{
+ g_NetworkManager.HandleDisconnect(bLostRoomOnly);
+}
+
+bool CPlatformNetworkManagerDurango::_RunNetworkGame()
+{
+ m_pDQRNet->StartGame();
+ m_hostGameSessionData.isReadyToJoin = true;
+ m_pDQRNet->UpdateCustomSessionData();
+ return true;
+}
+
+void CPlatformNetworkManagerDurango::UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving /*= NULL*/)
+{
+ if( this->m_bLeavingGame )
+ return;
+
+ if( GetHostPlayer() == NULL )
+ return;
+
+ m_hostGameSessionData.m_uiGameHostSettings = app.GetGameHostOption(eGameHostOption_All);
+
+ m_pDQRNet->UpdateCustomSessionData();
+}
+
+int CPlatformNetworkManagerDurango::RemovePlayerOnSocketClosedThreadProc( void* lpParam )
+{
+ INetworkPlayer *pNetworkPlayer = (INetworkPlayer *)lpParam;
+
+ Socket *socket = pNetworkPlayer->GetSocket();
+
+ if( socket != NULL )
+ {
+ //printf("Waiting for socket closed event\n");
+ socket->m_socketClosedEvent->WaitForSignal(INFINITE);
+
+ //printf("Socket closed event has fired\n");
+ // 4J Stu - Clear our reference to this socket
+ pNetworkPlayer->SetSocket( NULL );
+ delete socket;
+ }
+
+ return g_pPlatformNetworkManager->RemoveLocalPlayer( pNetworkPlayer );
+}
+
+bool CPlatformNetworkManagerDurango::RemoveLocalPlayer( INetworkPlayer *pNetworkPlayer )
+{
+ return true;
+}
+
+CPlatformNetworkManagerDurango::PlayerFlags::PlayerFlags(INetworkPlayer *pNetworkPlayer, unsigned int count)
+{
+ // 4J Stu - Don't assert, just make it a multiple of 8! This count is calculated from a load of separate values,
+ // and makes tweaking world/render sizes a pain if we hit an assert here
+ count = (count + 8 - 1) & ~(8 - 1);
+ //assert( ( count % 8 ) == 0 );
+ this->m_pNetworkPlayer = pNetworkPlayer;
+ this->flags = new unsigned char [ count / 8 ];
+ memset( this->flags, 0, count / 8 );
+ this->count = count;
+}
+
+CPlatformNetworkManagerDurango::PlayerFlags::~PlayerFlags()
+{
+ delete [] flags;
+}
+
+// Add a player to the per system flag storage - if we've already got a player from that system, copy its flags over
+void CPlatformNetworkManagerDurango::SystemFlagAddPlayer(INetworkPlayer *pNetworkPlayer)
+{
+ PlayerFlags *newPlayerFlags = new PlayerFlags( pNetworkPlayer, m_flagIndexSize);
+ // If any of our existing players are on the same system, then copy over flags from that one
+ for( unsigned int i = 0; i < m_playerFlags.size(); i++ )
+ {
+ if( pNetworkPlayer->IsSameSystem(m_playerFlags[i]->m_pNetworkPlayer) )
+ {
+ memcpy( newPlayerFlags->flags, m_playerFlags[i]->flags, m_playerFlags[i]->count / 8 );
+ break;
+ }
+ }
+ m_playerFlags.push_back(newPlayerFlags);
+}
+
+// Remove a player from the per system flag storage - just maintains the m_playerFlags vector without any gaps in it
+void CPlatformNetworkManagerDurango::SystemFlagRemovePlayer(INetworkPlayer *pNetworkPlayer)
+{
+ for( unsigned int i = 0; i < m_playerFlags.size(); i++ )
+ {
+ if( m_playerFlags[i]->m_pNetworkPlayer == pNetworkPlayer )
+ {
+ delete m_playerFlags[i];
+ m_playerFlags[i] = m_playerFlags.back();
+ m_playerFlags.pop_back();
+ return;
+ }
+ }
+}
+
+void CPlatformNetworkManagerDurango::SystemFlagReset()
+{
+ for( unsigned int i = 0; i < m_playerFlags.size(); i++ )
+ {
+ delete m_playerFlags[i];
+ }
+ m_playerFlags.clear();
+}
+
+// Set a per system flag - this is done by setting the flag on every player that shares that system
+void CPlatformNetworkManagerDurango::SystemFlagSet(INetworkPlayer *pNetworkPlayer, int index)
+{
+ if( ( index < 0 ) || ( index >= m_flagIndexSize ) ) return;
+ if( pNetworkPlayer == NULL ) return;
+
+ for( unsigned int i = 0; i < m_playerFlags.size(); i++ )
+ {
+ if( pNetworkPlayer->IsSameSystem(m_playerFlags[i]->m_pNetworkPlayer) )
+ {
+ m_playerFlags[i]->flags[ index / 8 ] |= ( 128 >> ( index % 8 ) );
+ }
+ }
+}
+
+// Get value of a per system flag - can be read from the flags of the passed in player as anything else sent to that
+// system should also have been duplicated here
+bool CPlatformNetworkManagerDurango::SystemFlagGet(INetworkPlayer *pNetworkPlayer, int index)
+{
+ if( ( index < 0 ) || ( index >= m_flagIndexSize ) ) return false;
+ if( pNetworkPlayer == NULL )
+ {
+ return false;
+ }
+
+ for( unsigned int i = 0; i < m_playerFlags.size(); i++ )
+ {
+ if( m_playerFlags[i]->m_pNetworkPlayer == pNetworkPlayer )
+ {
+ return ( ( m_playerFlags[i]->flags[ index / 8 ] & ( 128 >> ( index % 8 ) ) ) != 0 );
+ }
+ }
+ return false;
+}
+
+wstring CPlatformNetworkManagerDurango::GatherStats()
+{
+ return L"";
+}
+
+wstring CPlatformNetworkManagerDurango::GatherRTTStats()
+{
+ return L"";
+}
+
+void CPlatformNetworkManagerDurango::TickSearch()
+{
+ if( m_bSearchPending )
+ {
+ if( !m_pDQRNet->FriendPartyManagerIsBusy() )
+ {
+ m_searchResultsCount = m_pDQRNet->FriendPartyManagerGetCount();
+ delete [] m_pSearchResults;
+ m_pSearchResults = new DQRNetworkManager::SessionSearchResult[m_searchResultsCount];
+
+ for( int i = 0; i < m_searchResultsCount; i++ )
+ {
+ m_pDQRNet->FriendPartyManagerGetSessionInfo(i, &m_pSearchResults[i] );
+ }
+ m_bSearchPending = false;
+
+ if( m_SessionsUpdatedCallback != NULL ) m_SessionsUpdatedCallback(m_pSearchParam);
+ }
+ }
+ else
+ {
+ if( !m_pDQRNet->FriendPartyManagerIsBusy() )
+ {
+ // Don't start searches unless we have registered a callback
+ if( m_SessionsUpdatedCallback != NULL && (m_lastSearchStartTime + MINECRAFT_DURANGO_PARTY_SEARCH_DELAY_MILLISECONDS) < GetTickCount() )
+ {
+ if( m_pDQRNet->FriendPartyManagerSearch() );
+ {
+ m_bSearchPending = true;
+ m_lastSearchStartTime = GetTickCount();
+ }
+ }
+ }
+ }
+}
+
+vector<FriendSessionInfo *> *CPlatformNetworkManagerDurango::GetSessionList(int iPad, int localPlayers, bool partyOnly)
+{
+ vector<FriendSessionInfo *> *filteredList = new vector<FriendSessionInfo *>();
+ for( int i = 0; i < m_searchResultsCount; i++ )
+ {
+ GameSessionData *gameSessionData = (GameSessionData *)m_pSearchResults[i].m_extData;
+ if( ( gameSessionData->netVersion == MINECRAFT_NET_VERSION ) &&
+ ( gameSessionData->isReadyToJoin ) )
+ {
+ FriendSessionInfo *session = new FriendSessionInfo();
+ session->searchResult = m_pSearchResults[i];
+ session->searchResult.m_extData = NULL; // We have another copy of the GameSessionData, so don't need to make another copy of this here
+ session->displayLabelLength = session->searchResult.m_playerNames[0].size();
+ session->displayLabel = new wchar_t[ session->displayLabelLength + 1 ];
+ memcpy(&session->data, gameSessionData, sizeof(GameSessionData));
+ wcscpy_s(session->displayLabel, session->displayLabelLength + 1, session->searchResult.m_playerNames[0].c_str() );
+ filteredList->push_back(session);
+ }
+ }
+ return filteredList;
+}
+
+bool CPlatformNetworkManagerDurango::GetGameSessionInfo(int iPad, SessionID sessionId, FriendSessionInfo *foundSessionInfo)
+{
+ return false;
+}
+
+void CPlatformNetworkManagerDurango::SetSessionsUpdatedCallback( void (*SessionsUpdatedCallback)(LPVOID pParam), LPVOID pSearchParam )
+{
+ m_SessionsUpdatedCallback = SessionsUpdatedCallback; m_pSearchParam = pSearchParam;
+}
+
+void CPlatformNetworkManagerDurango::GetFullFriendSessionInfo( FriendSessionInfo *foundSession, void (* FriendSessionUpdatedFn)(bool success, void *pParam), void *pParam )
+{
+ FriendSessionUpdatedFn(true, pParam);
+}
+
+void CPlatformNetworkManagerDurango::ForceFriendsSessionRefresh()
+{
+ app.DebugPrintf("Resetting friends session search data\n");
+ m_lastSearchStartTime = 0;
+ m_searchResultsCount = 0;
+ delete [] m_pSearchResults;
+ m_pSearchResults = NULL;
+}
+
+INetworkPlayer *CPlatformNetworkManagerDurango::addNetworkPlayer(DQRNetworkPlayer *pDQRPlayer)
+{
+ NetworkPlayerDurango *pNetworkPlayer = new NetworkPlayerDurango(pDQRPlayer);
+ pDQRPlayer->SetCustomDataValue((ULONG_PTR)pNetworkPlayer);
+ currentNetworkPlayers.push_back( pNetworkPlayer );
+ return pNetworkPlayer;
+}
+
+void CPlatformNetworkManagerDurango::removeNetworkPlayer(DQRNetworkPlayer *pDQRPlayer)
+{
+ INetworkPlayer *pNetworkPlayer = getNetworkPlayer(pDQRPlayer);
+ for( AUTO_VAR(it, currentNetworkPlayers.begin()); it != currentNetworkPlayers.end(); it++ )
+ {
+ if( *it == pNetworkPlayer )
+ {
+ currentNetworkPlayers.erase(it);
+ return;
+ }
+ }
+}
+
+INetworkPlayer *CPlatformNetworkManagerDurango::getNetworkPlayer(DQRNetworkPlayer *pDQRPlayer)
+{
+ return pDQRPlayer ? (INetworkPlayer *)(pDQRPlayer->GetCustomDataValue()) : NULL;
+}
+
+
+INetworkPlayer *CPlatformNetworkManagerDurango::GetLocalPlayerByUserIndex(int userIndex )
+{
+ return getNetworkPlayer(m_pDQRNet->GetLocalPlayerByUserIndex(userIndex));
+}
+
+INetworkPlayer *CPlatformNetworkManagerDurango::GetPlayerByIndex(int playerIndex)
+{
+ return getNetworkPlayer(m_pDQRNet->GetPlayerByIndex(playerIndex));
+}
+
+INetworkPlayer * CPlatformNetworkManagerDurango::GetPlayerByXuid(PlayerUID xuid)
+{
+ return getNetworkPlayer(m_pDQRNet->GetPlayerByXuid(xuid)) ;
+}
+
+INetworkPlayer * CPlatformNetworkManagerDurango::GetPlayerBySmallId(unsigned char smallId)
+{
+ return getNetworkPlayer(m_pDQRNet->GetPlayerBySmallId(smallId));
+}
+
+wstring CPlatformNetworkManagerDurango::GetDisplayNameByGamertag(wstring gamertag)
+{
+ return m_pDQRNet->GetDisplayNameByGamertag(gamertag);
+}
+
+INetworkPlayer *CPlatformNetworkManagerDurango::GetHostPlayer()
+{
+ return getNetworkPlayer(m_pDQRNet->GetHostPlayer());
+}
+
+bool CPlatformNetworkManagerDurango::IsHost()
+{
+ return m_pDQRNet->IsHost() && !m_bHostChanged;
+}
+
+bool CPlatformNetworkManagerDurango::JoinGameFromInviteInfo( int userIndex, int userMask, const INVITE_INFO *pInviteInfo)
+{
+ m_pDQRNet->m_currentUserMask = userMask;
+ m_pDQRNet->JoinSessionFromInviteInfo(userMask);
+ return true;
+}
+
+void CPlatformNetworkManagerDurango::SetSessionTexturePackParentId( int id )
+{
+ m_hostGameSessionData.texturePackParentId = id;
+}
+
+void CPlatformNetworkManagerDurango::SetSessionSubTexturePackId( int id )
+{
+ m_hostGameSessionData.subTexturePackId = id;
+}
+
+void CPlatformNetworkManagerDurango::Notify(int ID, ULONG_PTR Param)
+{
+}
+
+bool CPlatformNetworkManagerDurango::IsInSession()
+{
+ return m_pDQRNet->IsInSession();
+}
+
+bool CPlatformNetworkManagerDurango::IsInGameplay()
+{
+ return m_pDQRNet->GetState() == DQRNetworkManager::DNM_STATE_PLAYING;
+}
+
+bool CPlatformNetworkManagerDurango::IsReadyToPlayOrIdle()
+{
+ return m_pDQRNet->IsReadyToPlayOrIdle();
+}
+
+bool CPlatformNetworkManagerDurango::IsSessionJoinable()
+{
+ return m_hostGameSessionIsJoinable;
+} \ No newline at end of file