aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.Client/Durango/Network/DQRNetworkManager_XRNSEvent.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Minecraft.Client/Durango/Network/DQRNetworkManager_XRNSEvent.cpp')
-rw-r--r--Minecraft.Client/Durango/Network/DQRNetworkManager_XRNSEvent.cpp651
1 files changed, 651 insertions, 0 deletions
diff --git a/Minecraft.Client/Durango/Network/DQRNetworkManager_XRNSEvent.cpp b/Minecraft.Client/Durango/Network/DQRNetworkManager_XRNSEvent.cpp
new file mode 100644
index 00000000..c985a191
--- /dev/null
+++ b/Minecraft.Client/Durango/Network/DQRNetworkManager_XRNSEvent.cpp
@@ -0,0 +1,651 @@
+#include "stdafx.h"
+
+#include "DQRNetworkManager.h"
+#include "PartyController.h"
+#include <collection.h>
+#include <ppltasks.h>
+#include <ws2tcpip.h>
+#include "..\Minecraft.World\StringHelpers.h"
+#include "base64.h"
+
+#ifdef _DURANGO
+#include "..\Minecraft.World\DurangoStats.h"
+#endif
+
+#include "ChatIntegrationLayer.h"
+
+using namespace Concurrency;
+using namespace Windows::Foundation::Collections;
+
+DQRNetworkManagerEventHandlers::DQRNetworkManagerEventHandlers(DQRNetworkManager *pDQRNet)
+{
+ m_pDQRNet = pDQRNet;
+}
+
+void DQRNetworkManagerEventHandlers::Setup(WXNRs::Session^ session)
+{
+ try
+ {
+ m_dataReceivedToken = session->DataReceived += ref new Windows::Foundation::EventHandler<WXNRs::DataReceivedEventArgs^>(this, &DQRNetworkManagerEventHandlers::DataReceivedHandler);
+ m_sessionStatusToken = session->SessionStatusUpdate += ref new Windows::Foundation::EventHandler<WXNRs::SessionStatusUpdateEventArgs^>(this, &DQRNetworkManagerEventHandlers::SessionStatusUpdateHandler);
+ m_sessionAddressToken = session->SessionAddressDataChanged += ref new Windows::Foundation::EventHandler<WXNRs::SessionAddressDataChangedEventArgs^>(this, &DQRNetworkManagerEventHandlers::SessionAddressDataChangedHandler);
+ m_addedSessionToken = session->AddedSessionAddress += ref new Windows::Foundation::EventHandler<WXNRs::AddedSessionAddressEventArgs^>(this, &DQRNetworkManagerEventHandlers::AddedSessionAddressHandler);
+ m_removedSessionToken = session->RemovedSessionAddress += ref new Windows::Foundation::EventHandler<WXNRs::RemovedSessionAddressEventArgs^>(this, &DQRNetworkManagerEventHandlers::RemovedSessionAddressHandler);
+ m_globalDataToken = session->GlobalSessionDataChanged += ref new Windows::Foundation::EventHandler<WXNRs::GlobalSessionDataChangedEventArgs^>(this, &DQRNetworkManagerEventHandlers::GlobalSessionDataChangedHandler);
+ }
+ catch(Platform::COMException^ ex)
+ {
+ // swallow exceptions
+ }
+ catch(...)
+ {
+ // swallow exceptions
+ }
+}
+
+void DQRNetworkManagerEventHandlers::Pulldown(WXNRs::Session^ session)
+{
+ try
+ {
+ session->DataReceived -= m_dataReceivedToken;
+ session->SessionStatusUpdate -= m_sessionStatusToken;
+ session->SessionAddressDataChanged -= m_sessionAddressToken;
+ session->AddedSessionAddress -= m_addedSessionToken;
+ session->RemovedSessionAddress -= m_removedSessionToken;
+ session->GlobalSessionDataChanged -= m_globalDataToken;
+ }
+ catch(Platform::COMException^ ex)
+ {
+ // swallow exceptions
+ }
+ catch(...)
+ {
+ // swallow exceptions
+ }
+}
+
+// This event handler is called directly by the realtime session layer, when data is received. We split this data into into data that is meant to be
+// handled internally by the DQRNetworkManager, and that which is meant to be passed on to the game itself as communication between players.
+void DQRNetworkManagerEventHandlers::DataReceivedHandler(Platform::Object^ session, WXNRs::DataReceivedEventArgs^ args)
+{
+// DQRNetworkManager::LogCommentFormat(L"DataReceivedHandler session addr: 0x%x (%d bytes)",args->SessionAddress,args->Data->Length);
+
+ if (session == m_pDQRNet->m_XRNS_Session)
+ {
+ EnterCriticalSection(&m_pDQRNet->m_csRTSMessageQueueIncoming);
+ DQRNetworkManager::RTS_Message rtsMessage;
+ if( args->ChannelId == WXNRs::ChannelId::DefaultChatReceive )
+ {
+ rtsMessage.m_eType = DQRNetworkManager::eRTSMessageType::RTS_MESSAGE_DATA_RECEIVED_CHAT;
+ }
+ else
+ {
+ rtsMessage.m_eType = DQRNetworkManager::eRTSMessageType::RTS_MESSAGE_DATA_RECEIVED;
+ }
+ rtsMessage.m_sessionAddress = args->SessionAddress;
+ rtsMessage.m_dataSize = args->Data->Length;
+ rtsMessage.m_pucData = (unsigned char *)malloc(rtsMessage.m_dataSize);
+ memcpy( rtsMessage.m_pucData, args->Data->Data, rtsMessage.m_dataSize );
+ m_pDQRNet->m_RTSMessageQueueIncoming.push(rtsMessage);
+ LeaveCriticalSection(&m_pDQRNet->m_csRTSMessageQueueIncoming);
+ }
+}
+
+// This event handler is called by the realtime session layer, when session address data is updated. We don't currently use session address data.
+void DQRNetworkManagerEventHandlers::SessionAddressDataChangedHandler(Platform::Object^ session, WXNRs::SessionAddressDataChangedEventArgs^ args)
+{
+ DQRNetworkManager::LogComment(L"SessionAddressDataChangedHandler");
+}
+
+// This event handler is called by the realtime session layer when a session changes status. We use this to determine that a connection has been made made to the host,
+// and the case when a connection has been terminated.
+void DQRNetworkManagerEventHandlers::SessionStatusUpdateHandler(Platform::Object^ session, WXNRs::SessionStatusUpdateEventArgs^ args)
+{
+ DQRNetworkManager::LogComment(L"SessionStatusUpdateHandler");
+ if (m_pDQRNet->m_XRNS_Session == session)
+ {
+ switch(args->NewStatus)
+ {
+ case WXNRs::SessionStatus::Active:
+ {
+ DQRNetworkManager::LogComment(L"Session active");
+ m_pDQRNet->m_XRNS_LocalAddress = m_pDQRNet->m_XRNS_Session->LocalSessionAddress;
+ m_pDQRNet->m_XRNS_OldestAddress = m_pDQRNet->m_XRNS_Session->OldestSessionAddress;
+ EnterCriticalSection(&m_pDQRNet->m_csRTSMessageQueueIncoming);
+ DQRNetworkManager::RTS_Message rtsMessage;
+ rtsMessage.m_eType = DQRNetworkManager::eRTSMessageType::RTS_MESSAGE_STATUS_ACTIVE;
+ rtsMessage.m_sessionAddress = 0;
+ rtsMessage.m_dataSize = 0;
+ rtsMessage.m_pucData = 0;
+ m_pDQRNet->m_RTSMessageQueueIncoming.push(rtsMessage);
+ LeaveCriticalSection(&m_pDQRNet->m_csRTSMessageQueueIncoming);
+ }
+ break;
+ case WXNRs::SessionStatus::Terminated:
+ {
+ DQRNetworkManager::LogComment(L"Session terminated");
+ EnterCriticalSection(&m_pDQRNet->m_csRTSMessageQueueIncoming);
+ DQRNetworkManager::RTS_Message rtsMessage;
+ rtsMessage.m_eType = DQRNetworkManager::eRTSMessageType::RTS_MESSAGE_STATUS_TERMINATED;
+ rtsMessage.m_sessionAddress = 0;
+ rtsMessage.m_dataSize = 0;
+ rtsMessage.m_pucData = 0;
+ m_pDQRNet->m_RTSMessageQueueIncoming.push(rtsMessage);
+ LeaveCriticalSection(&m_pDQRNet->m_csRTSMessageQueueIncoming);
+ }
+ break;
+ case WXNRs::SessionStatus::Activating:
+ DQRNetworkManager::LogComment(L"Session activating");
+ break;
+ case WXNRs::SessionStatus::Terminating:
+ DQRNetworkManager::LogComment(L"Session terminating");
+ break;
+ }
+ }
+}
+
+// This event is called from the realtime session layer to notify any clients that a new endpoint has been connected into the network mesh.
+void DQRNetworkManagerEventHandlers::AddedSessionAddressHandler(Platform::Object^ session, WXNRs::AddedSessionAddressEventArgs^ args)
+{
+ DQRNetworkManager::LogCommentFormat(L"AddedSessionAddressHandler session address 0x%x",args->SessionAddress);
+ EnterCriticalSection(&m_pDQRNet->m_csRTSMessageQueueIncoming);
+ DQRNetworkManager::RTS_Message rtsMessage;
+ rtsMessage.m_eType = DQRNetworkManager::eRTSMessageType::RTS_MESSAGE_ADDED_SESSION_ADDRESS;
+ rtsMessage.m_sessionAddress = args->SessionAddress;
+ rtsMessage.m_dataSize = 0;
+ rtsMessage.m_pucData = 0;
+ m_pDQRNet->m_RTSMessageQueueIncoming.push(rtsMessage);
+ LeaveCriticalSection(&m_pDQRNet->m_csRTSMessageQueueIncoming);
+}
+
+// This event is called from the realtime session layer to notify any clients that an endpoint has been removed from the network mesh.
+void DQRNetworkManagerEventHandlers::RemovedSessionAddressHandler(Platform::Object^ session, WXNRs::RemovedSessionAddressEventArgs^ args)
+{
+ DQRNetworkManager::LogCommentFormat(L"RemovedSessionAddressHandler session address 0x%x", args->SessionAddress);
+ EnterCriticalSection(&m_pDQRNet->m_csRTSMessageQueueIncoming);
+ DQRNetworkManager::RTS_Message rtsMessage;
+ rtsMessage.m_eType = DQRNetworkManager::eRTSMessageType::RTS_MESSAGE_REMOVED_SESSION_ADDRESS;
+ rtsMessage.m_sessionAddress = args->SessionAddress;
+ rtsMessage.m_dataSize = 0;
+ rtsMessage.m_pucData = 0;
+ m_pDQRNet->m_RTSMessageQueueIncoming.push(rtsMessage);
+ LeaveCriticalSection(&m_pDQRNet->m_csRTSMessageQueueIncoming);
+}
+
+// This event is called from the realtime session layer when session global data has been updated. We don't currently use global session data.
+void DQRNetworkManagerEventHandlers::GlobalSessionDataChangedHandler(Platform::Object^ session, WXNRs::GlobalSessionDataChangedEventArgs^ args)
+{
+ DQRNetworkManager::LogComment(L"GlobalSessionDataChangedHandler");
+}
+
+void DQRNetworkManager::UpdateRTSStats()
+{
+ Platform::Array<unsigned int> ^sessionAddresses = nullptr;
+ try
+ {
+ sessionAddresses = m_XRNS_Session->GetAllRemoteSessionAddresses(WXNRs::RemoteSessionAddressStateOptions::All, WXNRs::RemoteSessionAddressConnectivityOptions::All);
+ }
+ catch(Platform::COMException^ ex)
+ {
+ // swallow exceptions
+ }
+ catch(...)
+ {
+ // swallow exceptions
+ }
+
+ if( sessionAddresses )
+ {
+ unsigned int totalBytes = 0;
+ unsigned int totalSends = 0;
+ for( unsigned int i = 0; i < sessionAddresses->Length; i++ )
+ {
+ try
+ {
+ totalBytes += m_XRNS_Session->GetSendChannelOutstandingBytes(sessionAddresses->get(i), WXNRs::ChannelId::DefaultGameSend );
+ totalSends += m_XRNS_Session->GetSendChannelOutstandingSends(sessionAddresses->get(i), WXNRs::ChannelId::DefaultGameSend );
+ }
+ catch(Platform::COMException^ ex)
+ {
+ // swallow exceptions
+ }
+ catch(...)
+ {
+ // swallow exceptions
+ }
+ }
+ m_RTS_Stat_totalBytes = totalBytes;
+ m_RTS_Stat_totalSends = totalSends;
+ }
+ else
+ {
+ m_RTS_Stat_totalBytes = 0;
+ m_RTS_Stat_totalSends = 0;
+ }
+}
+
+void DQRNetworkManager::ProcessRTSMessagesIncoming()
+{
+ EnterCriticalSection(&m_csRTSMessageQueueIncoming);
+ while(m_RTSMessageQueueIncoming.size() > 0 )
+ {
+ RTS_Message message = m_RTSMessageQueueIncoming.front();
+ switch( message.m_eType )
+ {
+ case eRTSMessageType::RTS_MESSAGE_DATA_RECEIVED:
+ Process_RTS_MESSAGE_DATA_RECEIVED(message);
+ break;
+ case eRTSMessageType::RTS_MESSAGE_DATA_RECEIVED_CHAT:
+ Process_RTS_MESSAGE_DATA_RECEIVED_CHAT(message);
+ break;
+ case eRTSMessageType::RTS_MESSAGE_ADDED_SESSION_ADDRESS:
+ Process_RTS_MESSAGE_ADDED_SESSION_ADDRESS(message);
+ break;
+ case eRTSMessageType::RTS_MESSAGE_REMOVED_SESSION_ADDRESS:
+ Process_RTS_MESSAGE_REMOVED_SESSION_ADDRESS(message);
+ break;
+ case eRTSMessageType::RTS_MESSAGE_STATUS_ACTIVE:
+ Process_RTS_MESSAGE_STATUS_ACTIVE(message);
+ break;
+ case eRTSMessageType::RTS_MESSAGE_STATUS_TERMINATED:
+ Process_RTS_MESSAGE_STATUS_TERMINATED(message);
+ break;
+ default:
+ break;
+ }
+ m_RTSMessageQueueIncoming.pop();
+ }
+ LeaveCriticalSection(&m_csRTSMessageQueueIncoming);
+};
+
+void DQRNetworkManager::Process_RTS_MESSAGE_DATA_RECEIVED(RTS_Message &message)
+{
+ DQRConnectionInfo *connectionInfo;
+ if( m_isHosting )
+ {
+ connectionInfo = m_sessionAddressToConnectionInfoMapHost[message.m_sessionAddress];
+ }
+ else
+ {
+ connectionInfo = &m_connectionInfoClient;
+ }
+
+ // Handle any header data, and actual data, in our stream. Data is as follows:
+ // Byte 0 Byte 1
+ // fccsssss ssssssss
+ //
+ // Where: f is 0 if this is normal data send (to be passed up to the game), or is 1 if this is to be internally processed
+ // cc is the channel number that the data belongs to (0 to 3 representing actual player indices)
+ // sssssssssssss is the count of data bytes to follow (range 0 - 8191)
+ BYTE *pNextByte = message.m_pucData;
+ BYTE *pEndByte = pNextByte + message.m_dataSize;
+ do
+ {
+ BYTE byte = *pNextByte;
+ switch( connectionInfo->m_state )
+ {
+ case DQRConnectionInfo::ConnectionState_HeaderByte0:
+ connectionInfo->m_currentChannel = ( byte >> 5 ) & 3;
+ connectionInfo->m_internalFlag = ( ( byte & 0x80 ) == 0x80 );
+
+ // Byte transfer mode. Bits 0-4 of this byte represent the upper 5 bits of our count of bytes to transfer... lower 8-bits will follow
+ connectionInfo->m_bytesRemaining = ((int)( byte & 0x1f )) << 8;
+ connectionInfo->m_state = DQRConnectionInfo::ConnectionState_HeaderByte1;
+ connectionInfo->m_internalDataState = DQRConnectionInfo::ConnectionState_InternalHeaderByte;
+ pNextByte++;
+ break;
+ case DQRConnectionInfo::ConnectionState_HeaderByte1:
+ // Add in the lower 8 bits of our byte count, the upper 5 were obtained from the first header byte.
+ connectionInfo->m_bytesRemaining |= byte;
+
+ // If there isn't any data following, then just go back to the initial state expecting another header byte.
+ if( connectionInfo->m_bytesRemaining == 0 )
+ {
+ connectionInfo->m_state = DQRConnectionInfo::ConnectionState_HeaderByte0;
+ }
+ else
+ {
+ connectionInfo->m_state = DQRConnectionInfo::ConnectionState_ReadBytes;
+ }
+ pNextByte++;
+ break;
+ case DQRConnectionInfo::ConnectionState_ReadBytes:
+ // At this stage we can send up to connectionInfo->m_bytesRemaining bytes, or the number of bytes that we have remaining in the data received, whichever is lowest.
+ int bytesInBuffer = (int)(pEndByte - pNextByte);
+ int bytesToReceive = ( ( connectionInfo->m_bytesRemaining < bytesInBuffer ) ? connectionInfo->m_bytesRemaining : bytesInBuffer );
+
+ if( connectionInfo->m_internalFlag )
+ {
+ BytesReceivedInternal(connectionInfo, message.m_sessionAddress, pNextByte, bytesToReceive );
+ }
+ else
+ {
+ BytesReceived(connectionInfo->m_smallId[connectionInfo->m_currentChannel], pNextByte, bytesToReceive );
+ }
+
+ // Adjust counts and pointers
+ pNextByte += bytesToReceive;
+ connectionInfo->m_bytesRemaining -= bytesToReceive;
+
+ // Set state back to expect a header if there is no more data bytes to receive
+ if( connectionInfo->m_bytesRemaining == 0 )
+ {
+ connectionInfo->m_state = DQRConnectionInfo::ConnectionState_HeaderByte0;
+ }
+ break;
+ }
+ } while (pNextByte != pEndByte);
+
+ free(message.m_pucData);
+}
+
+void DQRNetworkManager::Process_RTS_MESSAGE_DATA_RECEIVED_CHAT(RTS_Message &message)
+{
+ if( m_chat )
+ {
+ m_chat->OnIncomingChatMessage(message.m_sessionAddress, Platform::ArrayReference<BYTE>(message.m_pucData, message.m_dataSize) );
+ free(message.m_pucData);
+ }
+}
+
+void DQRNetworkManager::Process_RTS_MESSAGE_ADDED_SESSION_ADDRESS(RTS_Message &message)
+{
+ if( m_chat )
+ {
+ m_chat->OnNewSessionAddressAdded(message.m_sessionAddress);
+ }
+
+ // New session address - add a mapping for it
+ if( m_isHosting )
+ {
+ auto it = m_sessionAddressToConnectionInfoMapHost.find(message.m_sessionAddress);
+ DQRConnectionInfo *connectionInfo;
+ if( it == m_sessionAddressToConnectionInfoMapHost.end() )
+ {
+ connectionInfo = new DQRConnectionInfo();
+
+ m_sessionAddressToConnectionInfoMapHost[message.m_sessionAddress] = connectionInfo;
+ }
+ else
+ {
+ // This shouldn't happen as we should be removing mappings as session addresses are removed.
+ connectionInfo = it->second;
+ connectionInfo->Reset();
+ }
+
+ }
+}
+
+void DQRNetworkManager::Process_RTS_MESSAGE_REMOVED_SESSION_ADDRESS(RTS_Message &message)
+{
+ if( m_chat )
+ {
+ m_chat->RemoveRemoteConsole(message.m_sessionAddress);
+ }
+
+ if( m_isHosting )
+ {
+ auto it = m_sessionAddressToConnectionInfoMapHost.find(message.m_sessionAddress);
+
+ if( it != m_sessionAddressToConnectionInfoMapHost.end() )
+ {
+ delete it->second;
+ m_sessionAddressToConnectionInfoMapHost.erase(it);
+ RemoveRoomSyncPlayersWithSessionAddress(message.m_sessionAddress);
+ SendRoomSyncInfo();
+ }
+ }
+ else
+ {
+ // As the client, if we are disonnected from the host, then it is all over. Proceed as if leaving the room.
+ if( message.m_sessionAddress == m_hostSessionAddress )
+ {
+ LeaveRoom();
+ }
+ }
+}
+
+void DQRNetworkManager::Process_RTS_MESSAGE_STATUS_ACTIVE(RTS_Message &message)
+{
+ // When we detect that the session has become active, we start sending unreliable packets, until we get some data back. This is because there is an issue with the
+ // realtime session layer where it is telling us that the connection is active a bit to early, and it will disconnect if it receives a packet that must be reliable in this
+ // state.
+ if( !m_isHosting )
+ {
+ m_firstUnreliableSendTime = 0;
+ m_hostSessionAddress = m_XRNS_OldestAddress;
+ // Also initialise the status of this connection
+ m_connectionInfoClient.Reset();
+ SetState(DQRNetworkManager::DNM_INT_STATE_JOINING_SENDING_UNRELIABLE);
+ }
+}
+
+void DQRNetworkManager::Process_RTS_MESSAGE_STATUS_TERMINATED(RTS_Message &message)
+{
+ if( m_state == DQRNetworkManager::DNM_INT_STATE_JOINING_WAITING_FOR_ACTIVE_SESSION )
+ {
+ m_joinCreateSessionAttempts++;
+ if( m_joinCreateSessionAttempts > DQRNetworkManager::JOIN_CREATE_SESSION_MAX_ATTEMPTS )
+ {
+ SetState(DQRNetworkManager::DNM_INT_STATE_JOINING_FAILED);
+ }
+ else
+ {
+ SetState(DQRNetworkManager::DNM_INT_STATE_JOINING_GET_SDA);
+ }
+ }
+}
+
+int DQRNetworkManager::_RTSDoWorkThread(void* lpParameter)
+{
+ DQRNetworkManager *pDQR = (DQRNetworkManager *)lpParameter;
+ return pDQR->RTSDoWorkThread();
+}
+
+static const DWORD XRNS_TERMINATE_LOCAL_SESSION_FLAG_IMMEDIATE = 0x00000001;
+int DQRNetworkManager::RTSDoWorkThread()
+{
+ do
+ {
+ if( m_XRNS_Session )
+ {
+ try
+ {
+ m_XRNS_Session->DoWork(20);
+ }
+ catch(Platform::COMException^ ex)
+ {
+ // swallow exceptions
+ }
+ catch(...)
+ {
+ // swallow exceptions
+ }
+ UpdateRTSStats();
+ }
+ else
+ {
+ Sleep(20);
+ }
+ ProcessRTSMessagesOutgoing();
+ } while(true);
+}
+
+void DQRNetworkManager::ProcessRTSMessagesOutgoing()
+{
+ EnterCriticalSection(&m_csRTSMessageQueueOutgoing);
+ while(m_RTSMessageQueueOutgoing.size() > 0 )
+ {
+ RTS_Message message = m_RTSMessageQueueOutgoing.front();
+ switch( message.m_eType )
+ {
+ case eRTSMessageType::RTS_MESSAGE_START_CLIENT:
+ Process_RTS_MESSAGE_START_CLIENT(message);
+ break;
+ case eRTSMessageType::RTS_MESSAGE_START_HOST:
+ Process_RTS_MESSAGE_START_HOST(message);
+ break;
+ case eRTSMessageType::RTS_MESSAGE_TERMINATE:
+ Process_RTS_MESSAGE_TERMINATE(message);
+ break;
+ case eRTSMessageType::RTS_MESSAGE_SEND_DATA:
+ Process_RTS_MESSAGE_SEND_DATA(message);
+ break;
+ default:
+ break;
+ }
+ m_RTSMessageQueueOutgoing.pop();
+ }
+ LeaveCriticalSection(&m_csRTSMessageQueueOutgoing);
+};
+
+void DQRNetworkManager::Process_RTS_MESSAGE_START_CLIENT(RTS_Message &message)
+{
+ if( m_XRNS_Session )
+ {
+ m_eventHandlers->Pulldown(m_XRNS_Session);
+ // Close XRNS session
+ try
+ {
+ m_XRNS_Session->TerminateLocalSession(XRNS_TERMINATE_LOCAL_SESSION_FLAG_IMMEDIATE);
+ }
+ catch(Platform::COMException^ ex)
+ {
+ // swallow exceptions
+ }
+ catch(...)
+ {
+ // swallow exceptions
+ }
+
+ m_XRNS_Session = nullptr;
+ }
+
+ m_XRNS_Session = ref new WXNRs::Session( m_localSocketAddress, m_remoteSocketAddress, MAX_PLAYERS_IN_TEMPLATE, 0);
+ m_XRNS_Session->MinSendRate = 512000;
+
+ LogCommentFormat(L"connect retry period %d retries %d, data retry count %d, data retry timeout %d\n",m_XRNS_Session->ConnectRetryPeriod,m_XRNS_Session->MaxConnectRetries,m_XRNS_Session->MaxDataRetries,m_XRNS_Session->MinDataRetryTimeout);
+
+ m_XRNS_Session->MaxConnectRetries = 50; // 50 at 100ms intervals = 5 seconds of attempting to connect
+
+ m_eventHandlers->Setup(m_XRNS_Session);
+}
+
+void DQRNetworkManager::Process_RTS_MESSAGE_START_HOST(RTS_Message &message)
+{
+ m_XRNS_Session = ref new WXNRs::Session( m_localSocketAddress, MAX_PLAYERS_IN_TEMPLATE, 0);
+ m_XRNS_Session->MinSendRate = 512000;
+ m_XRNS_Session->MaxConnectRetries = 50; // 50 at 100ms intervals = 5 seconds of attempting to connect
+ m_eventHandlers->Setup(m_XRNS_Session);
+}
+
+void DQRNetworkManager::Process_RTS_MESSAGE_TERMINATE(RTS_Message &message)
+{
+ if( m_XRNS_Session )
+ {
+ m_eventHandlers->Pulldown(m_XRNS_Session);
+ // Close XRNS session
+ try
+ {
+ m_XRNS_Session->TerminateLocalSession(XRNS_TERMINATE_LOCAL_SESSION_FLAG_IMMEDIATE);
+ }
+ catch(Platform::COMException^ ex)
+ {
+ // swallow exceptions
+ }
+ catch(...)
+ {
+ // swallow exceptions
+ }
+
+ m_XRNS_Session = nullptr;
+ }
+}
+
+void DQRNetworkManager::Process_RTS_MESSAGE_SEND_DATA(RTS_Message &message)
+{
+ if( m_XRNS_Session )
+ {
+ unsigned int sessionAddress = message.m_sessionAddress;
+
+ try
+ {
+ if( message.m_flags & eRTSFlags::RTS_MESSAGE_FLAG_BROADCAST_MODE )
+ {
+ sessionAddress = m_XRNS_Session->LocalSessionAddress;
+ }
+
+ m_XRNS_Session->Send( ( message.m_flags & eRTSFlags::RTS_MESSAGE_FLAG_GAME_CHANNEL ) ? WXNRs::ChannelId::DefaultGameSend : WXNRs::ChannelId::DefaultChatSend,
+ ( message.m_flags & eRTSFlags::RTS_MESSAGE_FLAG_BROADCAST_MODE ) ? WXNRs::SendExceptionType::ExcludedAddresses : WXNRs::SendExceptionType::IncludedAddresses,
+ Platform::ArrayReference<unsigned int>(&message.m_sessionAddress, 1),
+ Platform::ArrayReference<BYTE>(message.m_pucData, message.m_dataSize),
+ 0,
+ ( message.m_flags & eRTSFlags::RTS_MESSAGE_FLAG_RELIABLE ) ? WXNRs::Send_Reliability::Reliable : WXNRs::Send_Reliability::NonReliable,
+ ( message.m_flags & eRTSFlags::RTS_MESSAGE_FLAG_SEQUENTIAL ) ? WXNRs::Send_Sequence::Sequential : WXNRs::Send_Sequence::NonSequential,
+ WXNRs::Send_Ack::AckNormal,
+ ( message.m_flags & eRTSFlags::RTS_MESSAGE_FLAG_COALESCE ) ? WXNRs::Send_Coalesce::CoalesceDelay : WXNRs::Send_Coalesce::CoalesceNever,
+ WXNRs::Send_MiscState::NoMiscState );
+ }
+ catch(Platform::COMException^ ex)
+ {
+ // swallow exceptions
+ }
+ catch(...)
+ {
+ // swallow exceptions
+ }
+ }
+ free(message.m_pucData);
+}
+
+void DQRNetworkManager::RTS_StartCient()
+{
+ EnterCriticalSection(&m_csRTSMessageQueueOutgoing);
+ RTS_Message message;
+ message.m_eType = eRTSMessageType::RTS_MESSAGE_START_CLIENT;
+ message.m_pucData = NULL;
+ message.m_dataSize = 0;
+ m_RTSMessageQueueOutgoing.push(message);
+ LeaveCriticalSection(&m_csRTSMessageQueueOutgoing);
+}
+
+void DQRNetworkManager::RTS_StartHost()
+{
+ EnterCriticalSection(&m_csRTSMessageQueueOutgoing);
+ RTS_Message message;
+ message.m_eType = eRTSMessageType::RTS_MESSAGE_START_HOST;
+ message.m_pucData = NULL;
+ message.m_dataSize = 0;
+ m_RTSMessageQueueOutgoing.push(message);
+ LeaveCriticalSection(&m_csRTSMessageQueueOutgoing);
+}
+
+void DQRNetworkManager::RTS_Terminate()
+{
+ EnterCriticalSection(&m_csRTSMessageQueueOutgoing);
+ RTS_Message message;
+ message.m_eType = eRTSMessageType::RTS_MESSAGE_TERMINATE;
+ message.m_pucData = NULL;
+ message.m_dataSize = 0;
+ m_RTSMessageQueueOutgoing.push(message);
+ LeaveCriticalSection(&m_csRTSMessageQueueOutgoing);
+}
+
+void DQRNetworkManager::RTS_SendData(unsigned char *pucData, unsigned int dataSize, unsigned int sessionAddress, bool reliable, bool sequential, bool coalesce, bool broadcastMode, bool gameChannel )
+{
+ EnterCriticalSection(&m_csRTSMessageQueueOutgoing);
+ RTS_Message message;
+ message.m_eType = eRTSMessageType::RTS_MESSAGE_SEND_DATA;
+ message.m_pucData = (unsigned char *)malloc(dataSize);
+ memcpy(message.m_pucData, pucData, dataSize);
+ message.m_dataSize = dataSize;
+ message.m_sessionAddress = sessionAddress;
+ message.m_flags = 0;
+ if( reliable ) message.m_flags |= eRTSFlags::RTS_MESSAGE_FLAG_RELIABLE;
+ if( sequential ) message.m_flags |= eRTSFlags::RTS_MESSAGE_FLAG_SEQUENTIAL;
+ if( coalesce ) message.m_flags |= eRTSFlags::RTS_MESSAGE_FLAG_COALESCE;
+ if( broadcastMode ) message.m_flags |= eRTSFlags::RTS_MESSAGE_FLAG_BROADCAST_MODE;
+ if( gameChannel ) message.m_flags |= eRTSFlags::RTS_MESSAGE_FLAG_GAME_CHANNEL;
+ m_RTSMessageQueueOutgoing.push(message);
+ LeaveCriticalSection(&m_csRTSMessageQueueOutgoing);
+} \ No newline at end of file