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-rw-r--r--Minecraft.Client/Durango/Iggy/include/gdraw.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.Client/Durango/Iggy/include/gdraw.h b/Minecraft.Client/Durango/Iggy/include/gdraw.h
index 7cc4ddd0..404a2642 100644
--- a/Minecraft.Client/Durango/Iggy/include/gdraw.h
+++ b/Minecraft.Client/Durango/Iggy/include/gdraw.h
@@ -356,13 +356,13 @@ IDOC typedef struct GDrawPrimitive
IDOC typedef void RADLINK gdraw_draw_indexed_triangles(GDrawRenderState *r, GDrawPrimitive *prim, GDrawVertexBuffer *buf, GDrawStats *stats);
/* Draws a collection of indexed triangles, ignoring special filters or blend modes.
- If buf is nullptr, then the pointers in 'prim' are machine pointers, and
+ If buf is NULL, then the pointers in 'prim' are machine pointers, and
you need to make a copy of the data (note currently all triangles
implementing strokes (wide lines) go this path).
- If buf is non-nullptr, then use the appropriate vertex buffer, and the
+ If buf is non-NULL, then use the appropriate vertex buffer, and the
pointers in prim are actually offsets from the beginning of the
- vertex buffer -- i.e. offset = (char*) prim->whatever - (char*) nullptr;
+ vertex buffer -- i.e. offset = (char*) prim->whatever - (char*) NULL;
(note there are separate spaces for vertices and indices; e.g. the
first mesh in a given vertex buffer will normally have a 0 offset
for the vertices and a 0 offset for the indices)
@@ -455,7 +455,7 @@ IDOC typedef GDrawTexture * RADLINK gdraw_make_texture_end(GDraw_MakeTexture_Pro
/* Ends specification of a new texture.
$:info The same handle initially passed to $gdraw_make_texture_begin
- $:return Handle for the newly created texture, or nullptr if an error occured
+ $:return Handle for the newly created texture, or NULL if an error occured
*/
IDOC typedef rrbool RADLINK gdraw_update_texture_begin(GDrawTexture *tex, void *unique_id, GDrawStats *stats);