diff options
Diffstat (limited to 'Minecraft.Client/Durango/Durango_Minecraft.cpp')
| -rw-r--r-- | Minecraft.Client/Durango/Durango_Minecraft.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/Minecraft.Client/Durango/Durango_Minecraft.cpp b/Minecraft.Client/Durango/Durango_Minecraft.cpp index 7fdab1be..350c4dbf 100644 --- a/Minecraft.Client/Durango/Durango_Minecraft.cpp +++ b/Minecraft.Client/Durango/Durango_Minecraft.cpp @@ -272,7 +272,7 @@ HRESULT InitD3D( IDirect3DDevice9 **ppDevice, return pD3D->CreateDevice( 0, D3DDEVTYPE_HAL, - NULL, + nullptr, D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES, pd3dPP, ppDevice ); @@ -291,7 +291,7 @@ void MemSect(int sect) #endif -HINSTANCE g_hInst = NULL; +HINSTANCE g_hInst = nullptr; Platform::Agile<Windows::UI::Core::CoreWindow> g_window; Windows::Foundation::Rect g_windowBounds; @@ -474,7 +474,7 @@ void oldWinMainInit() MSG msg = {0}; while( WM_QUIT != msg.message ) { - if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) ) + if( PeekMessage( &msg, nullptr, 0, 0, PM_REMOVE ) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); @@ -546,7 +546,7 @@ void oldWinMainInit() } // Create an XAudio2 mastering voice (utilized by XHV2 when voice data is mixed to main speakers) - hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, NULL); + hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, nullptr); if ( FAILED( hr ) ) { app.DebugPrintf( "Creating XAudio2 mastering voice failed (err = 0x%08x)!\n", hr ); @@ -583,7 +583,7 @@ void oldWinMainInit() app.ReadLocalDLCList(); // initialise the storage manager with a default save display name, a Minimum save size, and a callback for displaying the saving message - StorageManager.Init(0,app.GetString(IDS_DEFAULT_SAVENAME),"savegame.dat",FIFTY_ONE_MB,&CConsoleMinecraftApp::DisplaySavingMessage,(LPVOID)&app, app.UpdateProductId,SERVICE_CONFIG_ID,TITLE_PRODUCT_ID); + StorageManager.Init(0,app.GetString(IDS_DEFAULT_SAVENAME),"savegame.dat",FIFTY_ONE_MB,&CConsoleMinecraftApp::DisplaySavingMessage,static_cast<LPVOID>(&app), app.UpdateProductId,SERVICE_CONFIG_ID,TITLE_PRODUCT_ID); StorageManager.SetMaxSaves(99); @@ -596,21 +596,21 @@ void oldWinMainInit() app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT, &app.uiGameDefinedDataChangedBitmask); - StorageManager.SetDefaultImages((PBYTE)baSaveThumbnail.data, baSaveThumbnail.length); + StorageManager.SetDefaultImages(static_cast<PBYTE>(baSaveThumbnail.data), baSaveThumbnail.length); // Set function to be called if a save game operation can't complete due to running out of storage space etc. - StorageManager.SetIncompleteSaveCallback(CConsoleMinecraftApp::Callback_SaveGameIncomplete, (LPVOID)&app); + StorageManager.SetIncompleteSaveCallback(CConsoleMinecraftApp::Callback_SaveGameIncomplete, static_cast<LPVOID>(&app)); // set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out ProfileManager.SetSignInChangeCallback(&CConsoleMinecraftApp::SignInChangeCallback,(LPVOID)&app); // Set a callback for the default player options to be set - when there is no profile data for the player - StorageManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,(LPVOID)&app); - StorageManager.SetOptionsDataCallback(&CConsoleMinecraftApp::OptionsDataCallback,(LPVOID)&app); + StorageManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,static_cast<LPVOID>(&app)); + StorageManager.SetOptionsDataCallback(&CConsoleMinecraftApp::OptionsDataCallback,static_cast<LPVOID>(&app)); // Set a callback to deal with old profile versions needing updated to new versions - StorageManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,(LPVOID)&app); + StorageManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,static_cast<LPVOID>(&app)); g_NetworkManager.Initialise(); @@ -785,7 +785,7 @@ void oldWinMainTick() else { MemSect(28); - pMinecraft->soundEngine->tick(NULL, 0.0f); + pMinecraft->soundEngine->tick(nullptr, 0.0f); MemSect(0); pMinecraft->textures->tick(true,false); IntCache::Reset(); |
