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-rw-r--r--Minecraft.Client/DripParticle.cpp132
1 files changed, 132 insertions, 0 deletions
diff --git a/Minecraft.Client/DripParticle.cpp b/Minecraft.Client/DripParticle.cpp
new file mode 100644
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--- /dev/null
+++ b/Minecraft.Client/DripParticle.cpp
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+#include "stdafx.h"
+#include "..\Minecraft.World\net.minecraft.world.level.h"
+#include "..\Minecraft.World\net.minecraft.world.level.material.h"
+#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
+#include "..\Minecraft.World\JavaMath.h"
+#include "..\Minecraft.World\Mth.h"
+#include "DripParticle.h"
+
+DripParticle::DripParticle(Level *level, double x, double y, double z, Material *material) : Particle(level, x, y, z, 0, 0, 0)
+{
+ xd = yd = zd = 0;
+
+ unsigned int clr;
+ if (material == Material::water)
+ {
+ clr = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_DripWater);
+ }
+ else
+ {
+ clr = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_DripLavaStart );
+ }
+
+ rCol = ( (clr>>16)&0xFF )/255.0f;
+ gCol = ( (clr>>8)&0xFF )/255.0;
+ bCol = ( clr&0xFF )/255.0;
+
+ setMiscTex(16 * 7 + 1);
+ this->setSize(0.01f, 0.01f);
+ gravity = 0.06f;
+ this->material = material;
+ stuckTime = 40;
+
+ lifetime = (int) (64 / (Math::random() * 0.8 + 0.2));
+ xd = yd = zd = 0;
+}
+
+int DripParticle::getLightColor(float a)
+{
+ if (material == Material::water) return Particle::getLightColor(a);
+
+ // 4J-JEV: Looks like this value was never used on the java version,
+ // but it is on ours, so I've changed this to be bright manualy.
+ int s = 0x0f;
+ int b = 0x0f;
+ return s << 20 | b << 4; // MGH changed this to a proper value as PS3 wasn't clamping the values.
+}
+
+float DripParticle::getBrightness(float a)
+{
+ if (material == Material::water) return Particle::getBrightness(a);
+ else return 1.0f;
+}
+
+void DripParticle::tick()
+{
+ xo = x;
+ yo = y;
+ zo = z;
+
+ if (material == Material::water)
+ {
+ //rCol = 0.2f;
+ //gCol = 0.3f;
+ //bCol = 1.0f;
+
+ unsigned int clr = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_DripWater);
+ rCol = ( (clr>>16)&0xFF )/255.0f;
+ gCol = ( (clr>>8)&0xFF )/255.0;
+ bCol = ( clr&0xFF )/255.0;
+ }
+ else
+ {
+ //rCol = 1.0f;
+ //gCol = 16.0f / (40 - stuckTime + 16);
+ //bCol = 4.0f / (40 - stuckTime + 8);
+
+ unsigned int cStart = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_DripLavaStart );
+ unsigned int cEnd = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_DripLavaEnd );
+ double rStart = ( (cStart>>16)&0xFF )/255.0f, gStart = ( (cStart>>8)&0xFF )/255.0, bStart = ( cStart&0xFF )/255.0;
+ double rEnd = ( (cEnd>>16)&0xFF )/255.0f, gEnd = ( (cEnd>>8)&0xFF )/255.0, bEnd = ( cEnd&0xFF )/255.0;
+
+ float variance = (40 - stuckTime);
+ rCol = rStart - ((rStart - rEnd)/40) * variance;
+ gCol = gStart - ((gStart - gEnd)/40) * variance;
+ bCol = bStart - ((bStart - bEnd)/40) * variance;
+ }
+
+ yd -= gravity;
+ if (stuckTime-- > 0)
+ {
+ xd *= 0.02;
+ yd *= 0.02;
+ zd *= 0.02;
+ setMiscTex(16 * 7 + 1);
+ }
+ else
+ {
+ setMiscTex(16 * 7 + 0);
+ }
+ move(xd, yd, zd);
+ xd *= 0.98f;
+ yd *= 0.98f;
+ zd *= 0.98f;
+
+ if (lifetime-- <= 0) remove();
+
+ if (onGround)
+ {
+ if (material == Material::water)
+ {
+ remove();
+ level->addParticle(eParticleType_splash, x, y, z, 0, 0, 0);
+ }
+ else
+ {
+ setMiscTex(16 * 7 + 2);
+
+ }
+ xd *= 0.7f;
+ zd *= 0.7f;
+ }
+
+ Material *m = level->getMaterial(Mth::floor(x), Mth::floor(y), Mth::floor(z));
+ if (m->isLiquid() || m->isSolid())
+ {
+ double y0 = Mth::floor(y) + 1 - LiquidTile::getHeight(level->getData(Mth::floor(x), Mth::floor(y), Mth::floor(z)));
+ if (y < y0)
+ {
+ remove();
+ }
+ }
+}