diff options
Diffstat (limited to 'Minecraft.Client/CreeperRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/CreeperRenderer.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/Minecraft.Client/CreeperRenderer.cpp b/Minecraft.Client/CreeperRenderer.cpp index 483d14e3..4afa22a8 100644 --- a/Minecraft.Client/CreeperRenderer.cpp +++ b/Minecraft.Client/CreeperRenderer.cpp @@ -9,9 +9,9 @@ CreeperRenderer::CreeperRenderer() : MobRenderer( new CreeperModel(), 0.5f ) armorModel = new CreeperModel(2); } -void CreeperRenderer::scale(shared_ptr<Mob> mob, float a) +void CreeperRenderer::scale(std::shared_ptr<Mob> mob, float a) { - shared_ptr<Creeper> creeper = dynamic_pointer_cast<Creeper>(mob); + std::shared_ptr<Creeper> creeper = dynamic_pointer_cast<Creeper>(mob); float g = creeper->getSwelling(a); @@ -25,9 +25,9 @@ void CreeperRenderer::scale(shared_ptr<Mob> mob, float a) glScalef(s, hs, s); } -int CreeperRenderer::getOverlayColor(shared_ptr<Mob> mob, float br, float a) +int CreeperRenderer::getOverlayColor(std::shared_ptr<Mob> mob, float br, float a) { - shared_ptr<Creeper> creeper = dynamic_pointer_cast<Creeper>(mob); + std::shared_ptr<Creeper> creeper = dynamic_pointer_cast<Creeper>(mob); float step = creeper->getSwelling(a); @@ -44,10 +44,10 @@ int CreeperRenderer::getOverlayColor(shared_ptr<Mob> mob, float br, float a) return (_a << 24) | (r << 16) | (g << 8) | b; } -int CreeperRenderer::prepareArmor(shared_ptr<Mob> _mob, int layer, float a) +int CreeperRenderer::prepareArmor(std::shared_ptr<Mob> _mob, int layer, float a) { // 4J - dynamic cast required because we aren't using templates/generics in our version - shared_ptr<Creeper> mob = dynamic_pointer_cast<Creeper>(_mob); + std::shared_ptr<Creeper> mob = dynamic_pointer_cast<Creeper>(_mob); if (mob->isPowered()) { if (mob->isInvisible()) glDepthMask(false); @@ -84,7 +84,7 @@ int CreeperRenderer::prepareArmor(shared_ptr<Mob> _mob, int layer, float a) } -int CreeperRenderer::prepareArmorOverlay(shared_ptr<Mob> mob, int layer, float a) +int CreeperRenderer::prepareArmorOverlay(std::shared_ptr<Mob> mob, int layer, float a) { return -1; }
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