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path: root/Minecraft.Client/CreeperRenderer.cpp
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-rw-r--r--Minecraft.Client/CreeperRenderer.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/Minecraft.Client/CreeperRenderer.cpp b/Minecraft.Client/CreeperRenderer.cpp
index 483d14e3..4afa22a8 100644
--- a/Minecraft.Client/CreeperRenderer.cpp
+++ b/Minecraft.Client/CreeperRenderer.cpp
@@ -9,9 +9,9 @@ CreeperRenderer::CreeperRenderer() : MobRenderer( new CreeperModel(), 0.5f )
armorModel = new CreeperModel(2);
}
-void CreeperRenderer::scale(shared_ptr<Mob> mob, float a)
+void CreeperRenderer::scale(std::shared_ptr<Mob> mob, float a)
{
- shared_ptr<Creeper> creeper = dynamic_pointer_cast<Creeper>(mob);
+ std::shared_ptr<Creeper> creeper = dynamic_pointer_cast<Creeper>(mob);
float g = creeper->getSwelling(a);
@@ -25,9 +25,9 @@ void CreeperRenderer::scale(shared_ptr<Mob> mob, float a)
glScalef(s, hs, s);
}
-int CreeperRenderer::getOverlayColor(shared_ptr<Mob> mob, float br, float a)
+int CreeperRenderer::getOverlayColor(std::shared_ptr<Mob> mob, float br, float a)
{
- shared_ptr<Creeper> creeper = dynamic_pointer_cast<Creeper>(mob);
+ std::shared_ptr<Creeper> creeper = dynamic_pointer_cast<Creeper>(mob);
float step = creeper->getSwelling(a);
@@ -44,10 +44,10 @@ int CreeperRenderer::getOverlayColor(shared_ptr<Mob> mob, float br, float a)
return (_a << 24) | (r << 16) | (g << 8) | b;
}
-int CreeperRenderer::prepareArmor(shared_ptr<Mob> _mob, int layer, float a)
+int CreeperRenderer::prepareArmor(std::shared_ptr<Mob> _mob, int layer, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
- shared_ptr<Creeper> mob = dynamic_pointer_cast<Creeper>(_mob);
+ std::shared_ptr<Creeper> mob = dynamic_pointer_cast<Creeper>(_mob);
if (mob->isPowered())
{
if (mob->isInvisible()) glDepthMask(false);
@@ -84,7 +84,7 @@ int CreeperRenderer::prepareArmor(shared_ptr<Mob> _mob, int layer, float a)
}
-int CreeperRenderer::prepareArmorOverlay(shared_ptr<Mob> mob, int layer, float a)
+int CreeperRenderer::prepareArmorOverlay(std::shared_ptr<Mob> mob, int layer, float a)
{
return -1;
} \ No newline at end of file