diff options
Diffstat (limited to 'Minecraft.Client/Common')
| -rw-r--r-- | Minecraft.Client/Common/PostProcesser.h | 5 | ||||
| -rw-r--r-- | Minecraft.Client/Common/UI/UIComponent_Chat.cpp | 16 | ||||
| -rw-r--r-- | Minecraft.Client/Common/UI/UIComponent_Tooltips.cpp | 16 | ||||
| -rw-r--r-- | Minecraft.Client/Common/UI/UIScene_HUD.cpp | 1748 |
4 files changed, 905 insertions, 880 deletions
diff --git a/Minecraft.Client/Common/PostProcesser.h b/Minecraft.Client/Common/PostProcesser.h index 35fa5080..966d58bc 100644 --- a/Minecraft.Client/Common/PostProcesser.h +++ b/Minecraft.Client/Common/PostProcesser.h @@ -51,7 +51,10 @@ private: struct GammaCBData { float gamma; - float pad[3]; + float pad; + float uvOffsetX, uvOffsetY; + float uvScaleX, uvScaleY; + float pad2[2]; }; static const char* g_gammaVSCode; diff --git a/Minecraft.Client/Common/UI/UIComponent_Chat.cpp b/Minecraft.Client/Common/UI/UIComponent_Chat.cpp index 25719981..49c5d5d2 100644 --- a/Minecraft.Client/Common/UI/UIComponent_Chat.cpp +++ b/Minecraft.Client/Common/UI/UIComponent_Chat.cpp @@ -143,13 +143,17 @@ void UIComponent_Chat::render(S32 width, S32 height, C4JRender::eViewportType vi F32 scale; ComputeTileScale(tileWidth, tileHeight, m_movieWidth, m_movieHeight, needsYTile, scale, tileYStart); - IggyPlayerSetDisplaySize( getMovie(), (S32)(m_movieWidth * scale), (S32)(m_movieHeight * scale) ); - S32 contentOffX, contentOffY; - ComputeSplitContentOffset(viewport, m_movieWidth, m_movieHeight, scale, tileWidth, tileHeight, tileYStart, contentOffX, contentOffY); - xPos += contentOffX; - yPos += contentOffY; - ui.setupRenderPosition(xPos, yPos); + // For vertical split, scale down to fit the full SWF height when the + // window is shorter than the movie (same fix as HUD). + if(!needsYTile && m_movieHeight > 0) + { + F32 scaleH = (F32)tileHeight / (F32)m_movieHeight; + if(scaleH < scale) + scale = scaleH; + } + + IggyPlayerSetDisplaySize( getMovie(), (S32)(m_movieWidth * scale), (S32)(m_movieHeight * scale) ); IggyPlayerDrawTilesStart ( getMovie() ); diff --git a/Minecraft.Client/Common/UI/UIComponent_Tooltips.cpp b/Minecraft.Client/Common/UI/UIComponent_Tooltips.cpp index 566f759d..418546b7 100644 --- a/Minecraft.Client/Common/UI/UIComponent_Tooltips.cpp +++ b/Minecraft.Client/Common/UI/UIComponent_Tooltips.cpp @@ -247,13 +247,17 @@ void UIComponent_Tooltips::render(S32 width, S32 height, C4JRender::eViewportTyp F32 scale; ComputeTileScale(tileWidth, tileHeight, m_movieWidth, m_movieHeight, needsYTile, scale, tileYStart); - IggyPlayerSetDisplaySize( getMovie(), (S32)(m_movieWidth * scale), (S32)(m_movieHeight * scale) ); - S32 contentOffX, contentOffY; - ComputeSplitContentOffset(viewport, m_movieWidth, m_movieHeight, scale, tileWidth, tileHeight, tileYStart, contentOffX, contentOffY); - xPos += contentOffX; - yPos += contentOffY; - ui.setupRenderPosition(xPos, yPos); + // For vertical split, scale down to fit the full SWF height when the + // window is shorter than the movie (same fix as HUD). + if(!needsYTile && m_movieHeight > 0) + { + F32 scaleH = (F32)tileHeight / (F32)m_movieHeight; + if(scaleH < scale) + scale = scaleH; + } + + IggyPlayerSetDisplaySize( getMovie(), (S32)(m_movieWidth * scale), (S32)(m_movieHeight * scale) ); IggyPlayerDrawTilesStart ( getMovie() ); diff --git a/Minecraft.Client/Common/UI/UIScene_HUD.cpp b/Minecraft.Client/Common/UI/UIScene_HUD.cpp index 61cec0f0..0d8adcb2 100644 --- a/Minecraft.Client/Common/UI/UIScene_HUD.cpp +++ b/Minecraft.Client/Common/UI/UIScene_HUD.cpp @@ -1,868 +1,882 @@ -#include "stdafx.h" -#include "UI.h" -#include "UIScene_HUD.h" -#include "UISplitScreenHelpers.h" -#include "BossMobGuiInfo.h" -#include "..\..\Minecraft.h" -#include "..\..\MultiplayerLocalPlayer.h" -#include "..\..\..\Minecraft.World\net.minecraft.world.entity.boss.enderdragon.h" -#include "..\..\EnderDragonRenderer.h" -#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h" -#include "..\..\..\Minecraft.World\StringHelpers.h" - -UIScene_HUD::UIScene_HUD(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) -{ - m_bSplitscreen = false; - - // Setup all the Iggy references we need for this scene - initialiseMovie(); - - SetDragonLabel( app.GetString( IDS_BOSS_ENDERDRAGON_HEALTH ) ); - SetSelectedLabel(L""); - - for(unsigned int i = 0; i < CHAT_LINES_COUNT; ++i) - { - m_labelChatText[i].init(L""); - } - m_labelJukebox.init(L""); - - addTimer(0, 100); -} - -wstring UIScene_HUD::getMoviePath() -{ - switch( m_parentLayer->getViewport() ) - { - case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: - case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: - case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: - case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: - case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: - case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: - case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: - case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: - m_bSplitscreen = true; - return L"HUDSplit"; - break; - case C4JRender::VIEWPORT_TYPE_FULLSCREEN: - default: - m_bSplitscreen = false; - return L"HUD"; - break; - } -} - -void UIScene_HUD::updateSafeZone() -{ - // Distance from edge - F64 safeTop = 0.0; - F64 safeBottom = 0.0; - F64 safeLeft = 0.0; - F64 safeRight = 0.0; - - switch( m_parentLayer->getViewport() ) - { - case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: - safeTop = getSafeZoneHalfHeight(); - safeLeft = getSafeZoneHalfWidth(); - safeRight = getSafeZoneHalfWidth(); - break; - case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: - safeBottom = getSafeZoneHalfHeight(); - safeLeft = getSafeZoneHalfWidth(); - safeRight = getSafeZoneHalfWidth(); - break; - case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: - safeLeft = getSafeZoneHalfWidth(); - safeTop = getSafeZoneHalfHeight(); - safeBottom = getSafeZoneHalfHeight(); - break; - case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: - safeRight = getSafeZoneHalfWidth(); - safeTop = getSafeZoneHalfHeight(); - safeBottom = getSafeZoneHalfHeight(); - break; - case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: - safeTop = getSafeZoneHalfHeight(); - safeLeft = getSafeZoneHalfWidth(); - break; - case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: - safeTop = getSafeZoneHalfHeight(); - safeRight = getSafeZoneHalfWidth(); - break; - case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: - safeBottom = getSafeZoneHalfHeight(); - safeLeft = getSafeZoneHalfWidth(); - break; - case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: - safeBottom = getSafeZoneHalfHeight(); - safeRight = getSafeZoneHalfWidth(); - break; - case C4JRender::VIEWPORT_TYPE_FULLSCREEN: - default: - safeTop = getSafeZoneHalfHeight(); - safeBottom = getSafeZoneHalfHeight(); - safeLeft = getSafeZoneHalfWidth(); - safeRight = getSafeZoneHalfWidth(); - break; - } - setSafeZone(safeTop, safeBottom, safeLeft, safeRight); -} - -void UIScene_HUD::tick() -{ - UIScene::tick(); - if(getMovie() && app.GetGameStarted()) - { - Minecraft *pMinecraft = Minecraft::GetInstance(); - if(pMinecraft->localplayers[m_iPad] == nullptr || pMinecraft->localgameModes[m_iPad] == nullptr) - { - return; - } - - // Is boss present? - bool noBoss = BossMobGuiInfo::name.empty() || BossMobGuiInfo::displayTicks <= 0; - if (noBoss) - { - if (m_showDragonHealth) - { - // No boss and health is visible - if(m_ticksWithNoBoss <= 20) - { - ++m_ticksWithNoBoss; - } - else - { - ShowDragonHealth(false); - } - } - } - else - { - BossMobGuiInfo::displayTicks--; - - m_ticksWithNoBoss = 0; - SetDragonHealth(BossMobGuiInfo::healthProgress); - - if (!m_showDragonHealth) - { - SetDragonLabel(BossMobGuiInfo::name); - ShowDragonHealth(true); - } - } - } -} - -void UIScene_HUD::customDraw(IggyCustomDrawCallbackRegion *region) -{ - Minecraft *pMinecraft = Minecraft::GetInstance(); - if(pMinecraft->localplayers[m_iPad] == nullptr || pMinecraft->localgameModes[m_iPad] == nullptr) return; - - int slot = -1; - swscanf(static_cast<wchar_t *>(region->name),L"slot_%d",&slot); - if (slot == -1) - { - app.DebugPrintf("This is not the control we are looking for\n"); - } - else - { - Slot *invSlot = pMinecraft->localplayers[m_iPad]->inventoryMenu->getSlot(InventoryMenu::USE_ROW_SLOT_START + slot); - shared_ptr<ItemInstance> item = invSlot->getItem(); - if(item != nullptr) - { - unsigned char ucAlpha=app.GetGameSettings(ProfileManager.GetPrimaryPad(),eGameSetting_InterfaceOpacity); - float fVal; - - if(ucAlpha<80) - { - // check if we have the timer running for the opacity - unsigned int uiOpacityTimer=app.GetOpacityTimer(m_iPad); - if(uiOpacityTimer!=0) - { - if(uiOpacityTimer<10) - { - float fStep=(80.0f-static_cast<float>(ucAlpha))/10.0f; - fVal=0.01f*(80.0f-((10.0f-static_cast<float>(uiOpacityTimer))*fStep)); - } - else - { - fVal=0.01f*80.0f; - } - } - else - { - fVal=0.01f*static_cast<float>(ucAlpha); - } - } - else - { - fVal=0.01f*static_cast<float>(ucAlpha); - } - customDrawSlotControl(region,m_iPad,item,fVal,item->isFoil(),true); - } - } -} - -void UIScene_HUD::handleReload() -{ - m_lastActiveSlot = -1; - m_iGuiScale = -1; - m_bToolTipsVisible = true; - m_lastExpProgress = 0.0f; - m_lastExpLevel = 0; - m_iCurrentHealth = 0; - m_lastMaxHealth = 20; - m_lastHealthBlink = false; - m_lastHealthPoison = false; - m_iCurrentFood = -1; - m_lastFoodPoison = false; - m_lastAir = 10; - m_currentExtraAir = 0; - m_lastArmour = 0; - m_showHealth = true; - m_showHorseHealth = true; - m_showFood = true; - m_showAir = false; // get's initialised invisible anyways, by setting it to false we ensure it will remain visible when switching in and out of split screen! - m_showArmour = true; - m_showExpBar = true; - m_bRegenEffectEnabled = false; - m_iFoodSaturation = 0; - m_lastDragonHealth = 0.0f; - m_showDragonHealth = false; - m_ticksWithNoBoss = 0; - m_uiSelectedItemOpacityCountDown = 0; - m_displayName = L""; - m_lastShowDisplayName = true; - m_bRidingHorse = true; - m_horseHealth = 1; - m_lastHealthWither = true; - m_iCurrentHealthAbsorb = -1; - m_horseJumpProgress = 1.0f; - m_iHeartOffsetIndex = -1; - m_bHealthAbsorbActive = false; - m_iHorseMaxHealth = -1; - - m_labelDisplayName.setVisible(m_lastShowDisplayName); - - SetDragonLabel(BossMobGuiInfo::name); - SetSelectedLabel(L""); - - for(unsigned int i = 0; i < CHAT_LINES_COUNT; ++i) - { - m_labelChatText[i].init(L""); - } - m_labelJukebox.init(L""); - - int iGuiScale; - Minecraft *pMinecraft = Minecraft::GetInstance(); - if(pMinecraft->localplayers[m_iPad] == nullptr || pMinecraft->localplayers[m_iPad]->m_iScreenSection == C4JRender::VIEWPORT_TYPE_FULLSCREEN) - { - iGuiScale=app.GetGameSettings(m_iPad,eGameSetting_UISize); - } - else - { - iGuiScale=app.GetGameSettings(m_iPad,eGameSetting_UISizeSplitscreen); - } - SetHudSize(iGuiScale); - - SetDisplayName(ProfileManager.GetDisplayName(m_iPad)); - - SetTooltipsEnabled(((ui.GetMenuDisplayed(ProfileManager.GetPrimaryPad())) || (app.GetGameSettings(ProfileManager.GetPrimaryPad(),eGameSetting_Tooltips) != 0))); -} - -int UIScene_HUD::getPad() -{ - return m_iPad; -} - -void UIScene_HUD::SetOpacity(float opacity) -{ - setOpacity(opacity); -} - -void UIScene_HUD::SetVisible(bool visible) -{ - setVisible(visible); -} - -void UIScene_HUD::SetHudSize(int scale) -{ - if(scale != m_iGuiScale) - { - m_iGuiScale = scale; - - IggyDataValue result; - IggyDataValue value[1]; - value[0].type = IGGY_DATATYPE_number; - value[0].number = scale; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcLoadHud , 1 , value ); - } -} - -void UIScene_HUD::SetExpBarProgress(float progress, int xpNeededForNextLevel) -{ - if(progress != m_lastExpProgress) - { - m_lastExpProgress = progress; - - IggyDataValue result; - IggyDataValue value[1]; - value[0].type = IGGY_DATATYPE_number; - value[0].number = progress; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetExpBarProgress , 1 , value ); - } -} - -void UIScene_HUD::SetExpLevel(int level) -{ - if(level != m_lastExpLevel) - { - m_lastExpLevel = level; - - IggyDataValue result; - IggyDataValue value[1]; - value[0].type = IGGY_DATATYPE_number; - value[0].number = level; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetPlayerLevel , 1 , value ); - } -} - -void UIScene_HUD::SetActiveSlot(int slot) -{ - if(slot != m_lastActiveSlot) - { - m_lastActiveSlot = slot; - - IggyDataValue result; - IggyDataValue value[1]; - value[0].type = IGGY_DATATYPE_number; - value[0].number = slot; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetActiveSlot , 1 , value ); - } -} - -void UIScene_HUD::SetHealth(int iHealth, int iLastHealth, bool bBlink, bool bPoison, bool bWither) -{ - int maxHealth = max(iHealth, iLastHealth); - if(maxHealth != m_lastMaxHealth || bBlink != m_lastHealthBlink || bPoison != m_lastHealthPoison || bWither != m_lastHealthWither) - { - m_lastMaxHealth = maxHealth; - m_lastHealthBlink = bBlink; - m_lastHealthPoison = bPoison; - m_lastHealthWither = bWither; - - IggyDataValue result; - IggyDataValue value[4]; - value[0].type = IGGY_DATATYPE_number; - value[0].number = maxHealth; - value[1].type = IGGY_DATATYPE_boolean; - value[1].boolval = bBlink; - value[2].type = IGGY_DATATYPE_boolean; - value[2].boolval = bPoison; - value[3].type = IGGY_DATATYPE_boolean; - value[3].boolval = bWither; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetHealth , 4 , value ); - } -} - -void UIScene_HUD::SetFood(int iFood, int iLastFood, bool bPoison) -{ - // Ignore iLastFood as food doesn't flash - int maxFood = iFood; //, iLastFood); - if(maxFood != m_iCurrentFood || bPoison != m_lastFoodPoison) - { - m_iCurrentFood = maxFood; - m_lastFoodPoison = bPoison; - - IggyDataValue result; - IggyDataValue value[2]; - value[0].type = IGGY_DATATYPE_number; - value[0].number = maxFood; - value[1].type = IGGY_DATATYPE_boolean; - value[1].boolval = bPoison; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetFood , 2 , value ); - } -} - -void UIScene_HUD::SetAir(int iAir, int extra) -{ - if(iAir != m_lastAir) - { - app.DebugPrintf("SetAir to %d\n", iAir); - m_lastAir = iAir; - - IggyDataValue result; - IggyDataValue value[1]; - value[0].type = IGGY_DATATYPE_number; - value[0].number = iAir; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetAir , 1 , value ); - } -} - -void UIScene_HUD::SetArmour(int iArmour) -{ - if(iArmour != m_lastArmour) - { - app.DebugPrintf("SetArmour to %d\n", iArmour); - m_lastArmour = iArmour; - - IggyDataValue result; - IggyDataValue value[1]; - value[0].type = IGGY_DATATYPE_number; - value[0].number = iArmour; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetArmour , 1 , value ); - } -} - -void UIScene_HUD::ShowHealth(bool show) -{ - if(show != m_showHealth) - { - app.DebugPrintf("ShowHealth to %s\n", show?"TRUE":"FALSE"); - m_showHealth = show; - - IggyDataValue result; - IggyDataValue value[1]; - value[0].type = IGGY_DATATYPE_boolean; - value[0].boolval = show; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowHealth , 1 , value ); - } -} - -void UIScene_HUD::ShowHorseHealth(bool show) -{ - if(show != m_showHorseHealth) - { - app.DebugPrintf("ShowHorseHealth to %s\n", show?"TRUE":"FALSE"); - m_showHorseHealth = show; - - IggyDataValue result; - IggyDataValue value[1]; - value[0].type = IGGY_DATATYPE_boolean; - value[0].boolval = show; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowHorseHealth , 1 , value ); - } -} - -void UIScene_HUD::ShowFood(bool show) -{ - if(show != m_showFood) - { - app.DebugPrintf("ShowFood to %s\n", show?"TRUE":"FALSE"); - m_showFood = show; - - IggyDataValue result; - IggyDataValue value[1]; - value[0].type = IGGY_DATATYPE_boolean; - value[0].boolval = show; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowFood , 1 , value ); - } -} - -void UIScene_HUD::ShowAir(bool show) -{ - if(show != m_showAir) - { - app.DebugPrintf("ShowAir to %s\n", show?"TRUE":"FALSE"); - m_showAir = show; - - IggyDataValue result; - IggyDataValue value[1]; - value[0].type = IGGY_DATATYPE_boolean; - value[0].boolval = show; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowAir , 1 , value ); - } -} - -void UIScene_HUD::ShowArmour(bool show) -{ - if(show != m_showArmour) - { - app.DebugPrintf("ShowArmour to %s\n", show?"TRUE":"FALSE"); - m_showArmour = show; - - IggyDataValue result; - IggyDataValue value[1]; - value[0].type = IGGY_DATATYPE_boolean; - value[0].boolval = show; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowArmour , 1 , value ); - } -} - -void UIScene_HUD::ShowExpBar(bool show) -{ - if(show != m_showExpBar) - { - app.DebugPrintf("ShowExpBar to %s\n", show?"TRUE":"FALSE"); - m_showExpBar = show; - - IggyDataValue result; - IggyDataValue value[1]; - value[0].type = IGGY_DATATYPE_boolean; - value[0].boolval = show; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowExpbar , 1 , value ); - } -} - -void UIScene_HUD::SetRegenerationEffect(bool bEnabled) -{ - if(bEnabled != m_bRegenEffectEnabled) - { - app.DebugPrintf("SetRegenerationEffect to %s\n", bEnabled?"TRUE":"FALSE"); - m_bRegenEffectEnabled = bEnabled; - - IggyDataValue result; - IggyDataValue value[1]; - value[0].type = IGGY_DATATYPE_boolean; - value[0].boolval = bEnabled; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetRegenerationEffect , 1 , value ); - } -} - -void UIScene_HUD::SetFoodSaturationLevel(int iSaturation) -{ - if(iSaturation != m_iFoodSaturation) - { - app.DebugPrintf("Set saturation to %d\n", iSaturation); - m_iFoodSaturation = iSaturation; - - IggyDataValue result; - IggyDataValue value[1]; - value[0].type = IGGY_DATATYPE_number; - value[0].number = iSaturation; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetFoodSaturationLevel , 1 , value ); - } -} - -void UIScene_HUD::SetDragonHealth(float health) -{ - if(health != m_lastDragonHealth) - { - app.DebugPrintf("Set dragon health to %f\n", health); - m_lastDragonHealth = health; - - IggyDataValue result; - IggyDataValue value[1]; - value[0].type = IGGY_DATATYPE_number; - value[0].number = health; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetDragonHealth , 1 , value ); - } -} - -void UIScene_HUD::SetDragonLabel(const wstring &label) -{ - IggyDataValue result; - IggyDataValue value[1]; - IggyStringUTF16 stringVal; - stringVal.string = (IggyUTF16*)label.c_str(); - stringVal.length = label.length(); - value[0].type = IGGY_DATATYPE_string_UTF16; - value[0].string16 = stringVal; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetDragonLabel , 1 , value ); -} - -void UIScene_HUD::ShowDragonHealth(bool show) -{ - if(show != m_showDragonHealth) - { - app.DebugPrintf("ShowDragonHealth to %s\n", show?"TRUE":"FALSE"); - m_showDragonHealth = show; - - IggyDataValue result; - IggyDataValue value[1]; - value[0].type = IGGY_DATATYPE_boolean; - value[0].boolval = show; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowDragonHealth , 1 , value ); - } -} - -void UIScene_HUD::SetSelectedLabel(const wstring &label) -{ - // 4J Stu - Timing here is kept the same as on Xbox360, even though we do it differently now and do the fade out in Flash rather than directly setting opacity - if(!label.empty()) m_uiSelectedItemOpacityCountDown = SharedConstants::TICKS_PER_SECOND * 3; - - IggyDataValue result; - IggyDataValue value[1]; - IggyStringUTF16 stringVal; - stringVal.string = (IggyUTF16*)label.c_str(); - stringVal.length = label.length(); - value[0].type = IGGY_DATATYPE_string_UTF16; - value[0].string16 = stringVal; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetSelectedLabel , 1 , value ); -} - -void UIScene_HUD::HideSelectedLabel() -{ - IggyDataValue result; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcHideSelectedLabel , 0 , nullptr ); -} - - -void UIScene_HUD::SetRidingHorse(bool ridingHorse, bool bIsJumpable, int maxHorseHealth) -{ - if(m_bRidingHorse != ridingHorse || maxHorseHealth != m_iHorseMaxHealth) - { - app.DebugPrintf("SetRidingHorse to %s\n", ridingHorse?"TRUE":"FALSE"); - m_bRidingHorse = ridingHorse; - m_bIsJumpable = bIsJumpable; - m_iHorseMaxHealth = maxHorseHealth; - - IggyDataValue result; - IggyDataValue value[3]; - value[0].type = IGGY_DATATYPE_boolean; - value[0].boolval = ridingHorse; - value[1].type = IGGY_DATATYPE_boolean; - value[1].boolval = bIsJumpable; - value[2].type = IGGY_DATATYPE_number; - value[2].number = maxHorseHealth; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetRidingHorse , 3 , value ); - } -} - -void UIScene_HUD::SetHorseHealth(int health, bool blink /*= false*/) -{ - if(m_bRidingHorse && m_horseHealth != health) - { - app.DebugPrintf("SetHorseHealth to %d\n", health); - m_horseHealth = health; - - IggyDataValue result; - IggyDataValue value[2]; - value[0].type = IGGY_DATATYPE_number; - value[0].number = health; - value[1].type = IGGY_DATATYPE_boolean; - value[1].boolval = blink; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetHorseHealth , 2 , value ); - } -} - -void UIScene_HUD::SetHorseJumpBarProgress(float progress) -{ - if(m_bRidingHorse && m_horseJumpProgress != progress) - { - app.DebugPrintf("SetHorseJumpBarProgress to %f\n", progress); - m_horseJumpProgress = progress; - - IggyDataValue result; - IggyDataValue value[1]; - value[0].type = IGGY_DATATYPE_number; - value[0].number = progress; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetHorseJumpBarProgress , 1 , value ); - } -} - -void UIScene_HUD::SetHealthAbsorb(int healthAbsorb) -{ - if(m_iCurrentHealthAbsorb != healthAbsorb) - { - app.DebugPrintf("SetHealthAbsorb to %d\n", healthAbsorb); - m_iCurrentHealthAbsorb = healthAbsorb; - - IggyDataValue result; - IggyDataValue value[2]; - value[0].type = IGGY_DATATYPE_boolean; - value[0].boolval = healthAbsorb > 0; - value[1].type = IGGY_DATATYPE_number; - value[1].number = healthAbsorb; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetHealthAbsorb , 2 , value ); - } -} - -void UIScene_HUD::render(S32 width, S32 height, C4JRender::eViewportType viewport) -{ - if(m_bSplitscreen) - { - S32 xPos = 0; - S32 yPos = 0; - switch( viewport ) - { - case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: - case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: - yPos = static_cast<S32>(ui.getScreenHeight() / 2); - break; - case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: - case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: - xPos = static_cast<S32>(ui.getScreenWidth() / 2); - break; - case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: - xPos = static_cast<S32>(ui.getScreenWidth() / 2); - yPos = static_cast<S32>(ui.getScreenHeight() / 2); - break; - } - ui.setupRenderPosition(xPos, yPos); - - S32 tileXStart = 0; - S32 tileYStart = 0; - S32 tileWidth = width; - S32 tileHeight = height; - - bool needsYTile = false; - switch( viewport ) - { - case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: - case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: - tileHeight = static_cast<S32>(ui.getScreenHeight()); - break; - case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: - tileWidth = static_cast<S32>(ui.getScreenWidth()); - needsYTile = true; - break; - case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: - case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: - case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: - case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: - needsYTile = true; - break; - } - - F32 scale; - ComputeTileScale(tileWidth, tileHeight, m_movieWidth, m_movieHeight, needsYTile, scale, tileYStart); - - IggyPlayerSetDisplaySize( getMovie(), static_cast<S32>(m_movieWidth * scale), static_cast<S32>(m_movieHeight * scale) ); - - repositionHud(tileWidth, tileHeight, scale); - - m_renderWidth = tileWidth; - m_renderHeight = tileHeight; - - IggyPlayerDrawTilesStart ( getMovie() ); - IggyPlayerDrawTile ( getMovie() , - tileXStart , - tileYStart , - tileXStart + tileWidth , - tileYStart + tileHeight , - 0 ); - IggyPlayerDrawTilesEnd ( getMovie() ); - } - else - { - UIScene::render(width, height, viewport); - } -} - -void UIScene_HUD::handleTimerComplete(int id) -{ - Minecraft *pMinecraft = Minecraft::GetInstance(); - - bool anyVisible = false; - if(pMinecraft->localplayers[m_iPad]!= nullptr) - { - Gui *pGui = pMinecraft->gui; - //DWORD messagesToDisplay = min( CHAT_LINES_COUNT, pGui->getMessagesCount(m_iPad) ); - for( unsigned int i = 0; i < CHAT_LINES_COUNT; ++i ) - { - float opacity = pGui->getOpacity(m_iPad, i); - if( opacity > 0 ) - { -#if 0 // def _WINDOWS64 // Use Iggy chat until Gui::render has visual parity - // Chat drawn by Gui::render with color codes. Hides Iggy chat to avoid double chats. - m_controlLabelBackground[i].setOpacity(0); - m_labelChatText[i].setOpacity(0); - m_labelChatText[i].setLabel(L""); -#else - m_controlLabelBackground[i].setOpacity(opacity); - m_labelChatText[i].setOpacity(opacity); - m_labelChatText[i].setLabel( pGui->getMessagesCount(m_iPad) ? pGui->getMessage(m_iPad,i) : L"" ); -#endif - anyVisible = true; - } - else - { - m_controlLabelBackground[i].setOpacity(0); - m_labelChatText[i].setOpacity(0); - m_labelChatText[i].setLabel(L""); - } - } - if(pGui->getJukeboxOpacity(m_iPad) > 0) anyVisible = true; - m_labelJukebox.setOpacity( pGui->getJukeboxOpacity(m_iPad) ); - m_labelJukebox.setLabel( pGui->getJukeboxMessage(m_iPad) ); - } - else - { - for( unsigned int i = 0; i < CHAT_LINES_COUNT; ++i ) - { - m_controlLabelBackground[i].setOpacity(0); - m_labelChatText[i].setOpacity(0); - m_labelChatText[i].setLabel(L""); - } - m_labelJukebox.setOpacity( 0 ); - } - - //setVisible(anyVisible); -} - -void UIScene_HUD::repositionHud(S32 tileWidth, S32 tileHeight, F32 scale) -{ - if(!m_bSplitscreen) return; - - // Pass the visible tile area in SWF coordinates so ActionScript - // positions elements (crosshair, hotbar, etc.) centered in the - // actually visible region, not the raw viewport. - S32 visibleW = static_cast<S32>(tileWidth / scale); - S32 visibleH = static_cast<S32>(tileHeight / scale); - - app.DebugPrintf(app.USER_SR, "Reposition HUD: tile %dx%d, scale %.3f, visible SWF %dx%d\n", tileWidth, tileHeight, scale, visibleW, visibleH ); - - IggyDataValue result; - IggyDataValue value[2]; - value[0].type = IGGY_DATATYPE_number; - value[0].number = visibleW; - value[1].type = IGGY_DATATYPE_number; - value[1].number = visibleH; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcRepositionHud , 2 , value ); -} - -void UIScene_HUD::ShowDisplayName(bool show) -{ - m_lastShowDisplayName = show; - m_labelDisplayName.setVisible(show); -} - -void UIScene_HUD::SetDisplayName(const wstring &displayName) -{ - if(displayName.compare(m_displayName) != 0) - { - m_displayName = displayName; - - IggyDataValue result; - IggyDataValue value[1]; - IggyStringUTF16 stringVal; - stringVal.string = (IggyUTF16*)displayName.c_str(); - stringVal.length = displayName.length(); - value[0].type = IGGY_DATATYPE_string_UTF16; - value[0].string16 = stringVal; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetDisplayName , 1 , value ); - - m_labelDisplayName.setVisible(m_lastShowDisplayName); - } -} - -void UIScene_HUD::SetTooltipsEnabled(bool bEnabled) -{ - if(m_bToolTipsVisible != bEnabled) - { - m_bToolTipsVisible = bEnabled; - - IggyDataValue result; - IggyDataValue value[1]; - value[0].type = IGGY_DATATYPE_boolean; - value[0].boolval = bEnabled; - IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetTooltipsEnabled , 1 , value ); - } -} - -void UIScene_HUD::handleGameTick() -{ - if(getMovie() && app.GetGameStarted()) - { - Minecraft *pMinecraft = Minecraft::GetInstance(); - if(pMinecraft->localplayers[m_iPad] == nullptr || pMinecraft->localgameModes[m_iPad] == nullptr) - { - m_parentLayer->showComponent(m_iPad, eUIScene_HUD,false); - return; - } - m_parentLayer->showComponent(m_iPad, eUIScene_HUD,true); - - updateFrameTick(); - } +#include "stdafx.h"
+#include "UI.h"
+#include "UIScene_HUD.h"
+#include "UISplitScreenHelpers.h"
+#include "BossMobGuiInfo.h"
+#include "..\..\Minecraft.h"
+#include "..\..\MultiplayerLocalPlayer.h"
+#include "..\..\..\Minecraft.World\net.minecraft.world.entity.boss.enderdragon.h"
+#include "..\..\EnderDragonRenderer.h"
+#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
+#include "..\..\..\Minecraft.World\StringHelpers.h"
+
+UIScene_HUD::UIScene_HUD(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
+{
+ m_bSplitscreen = false;
+
+ // Setup all the Iggy references we need for this scene
+ initialiseMovie();
+
+ SetDragonLabel( app.GetString( IDS_BOSS_ENDERDRAGON_HEALTH ) );
+ SetSelectedLabel(L"");
+
+ for(unsigned int i = 0; i < CHAT_LINES_COUNT; ++i)
+ {
+ m_labelChatText[i].init(L"");
+ }
+ m_labelJukebox.init(L"");
+
+ addTimer(0, 100);
+}
+
+wstring UIScene_HUD::getMoviePath()
+{
+ switch( m_parentLayer->getViewport() )
+ {
+ case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
+ case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
+ case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
+ case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
+ case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
+ case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
+ case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
+ case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
+ m_bSplitscreen = true;
+ return L"HUDSplit";
+ break;
+ case C4JRender::VIEWPORT_TYPE_FULLSCREEN:
+ default:
+ m_bSplitscreen = false;
+ return L"HUD";
+ break;
+ }
+}
+
+void UIScene_HUD::updateSafeZone()
+{
+ // Distance from edge
+ F64 safeTop = 0.0;
+ F64 safeBottom = 0.0;
+ F64 safeLeft = 0.0;
+ F64 safeRight = 0.0;
+
+ switch( m_parentLayer->getViewport() )
+ {
+ case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
+ safeTop = getSafeZoneHalfHeight();
+ safeLeft = getSafeZoneHalfWidth();
+ safeRight = getSafeZoneHalfWidth();
+ break;
+ case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
+ safeBottom = getSafeZoneHalfHeight();
+ safeLeft = getSafeZoneHalfWidth();
+ safeRight = getSafeZoneHalfWidth();
+ break;
+ case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
+ safeLeft = getSafeZoneHalfWidth();
+ safeTop = getSafeZoneHalfHeight();
+ safeBottom = getSafeZoneHalfHeight();
+ break;
+ case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
+ safeRight = getSafeZoneHalfWidth();
+ safeTop = getSafeZoneHalfHeight();
+ safeBottom = getSafeZoneHalfHeight();
+ break;
+ case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
+ safeTop = getSafeZoneHalfHeight();
+ safeLeft = getSafeZoneHalfWidth();
+ break;
+ case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
+ safeTop = getSafeZoneHalfHeight();
+ safeRight = getSafeZoneHalfWidth();
+ break;
+ case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
+ safeBottom = getSafeZoneHalfHeight();
+ safeLeft = getSafeZoneHalfWidth();
+ break;
+ case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
+ safeBottom = getSafeZoneHalfHeight();
+ safeRight = getSafeZoneHalfWidth();
+ break;
+ case C4JRender::VIEWPORT_TYPE_FULLSCREEN:
+ default:
+ safeTop = getSafeZoneHalfHeight();
+ safeBottom = getSafeZoneHalfHeight();
+ safeLeft = getSafeZoneHalfWidth();
+ safeRight = getSafeZoneHalfWidth();
+ break;
+ }
+ setSafeZone(safeTop, safeBottom, safeLeft, safeRight);
+}
+
+void UIScene_HUD::tick()
+{
+ UIScene::tick();
+ if(getMovie() && app.GetGameStarted())
+ {
+ Minecraft *pMinecraft = Minecraft::GetInstance();
+ if(pMinecraft->localplayers[m_iPad] == nullptr || pMinecraft->localgameModes[m_iPad] == nullptr)
+ {
+ return;
+ }
+
+ // Is boss present?
+ bool noBoss = BossMobGuiInfo::name.empty() || BossMobGuiInfo::displayTicks <= 0;
+ if (noBoss)
+ {
+ if (m_showDragonHealth)
+ {
+ // No boss and health is visible
+ if(m_ticksWithNoBoss <= 20)
+ {
+ ++m_ticksWithNoBoss;
+ }
+ else
+ {
+ ShowDragonHealth(false);
+ }
+ }
+ }
+ else
+ {
+ BossMobGuiInfo::displayTicks--;
+
+ m_ticksWithNoBoss = 0;
+ SetDragonHealth(BossMobGuiInfo::healthProgress);
+
+ if (!m_showDragonHealth)
+ {
+ SetDragonLabel(BossMobGuiInfo::name);
+ ShowDragonHealth(true);
+ }
+ }
+ }
+}
+
+void UIScene_HUD::customDraw(IggyCustomDrawCallbackRegion *region)
+{
+ Minecraft *pMinecraft = Minecraft::GetInstance();
+ if(pMinecraft->localplayers[m_iPad] == nullptr || pMinecraft->localgameModes[m_iPad] == nullptr) return;
+
+ int slot = -1;
+ swscanf(static_cast<wchar_t *>(region->name),L"slot_%d",&slot);
+ if (slot == -1)
+ {
+ app.DebugPrintf("This is not the control we are looking for\n");
+ }
+ else
+ {
+ Slot *invSlot = pMinecraft->localplayers[m_iPad]->inventoryMenu->getSlot(InventoryMenu::USE_ROW_SLOT_START + slot);
+ shared_ptr<ItemInstance> item = invSlot->getItem();
+ if(item != nullptr)
+ {
+ unsigned char ucAlpha=app.GetGameSettings(ProfileManager.GetPrimaryPad(),eGameSetting_InterfaceOpacity);
+ float fVal;
+
+ if(ucAlpha<80)
+ {
+ // check if we have the timer running for the opacity
+ unsigned int uiOpacityTimer=app.GetOpacityTimer(m_iPad);
+ if(uiOpacityTimer!=0)
+ {
+ if(uiOpacityTimer<10)
+ {
+ float fStep=(80.0f-static_cast<float>(ucAlpha))/10.0f;
+ fVal=0.01f*(80.0f-((10.0f-static_cast<float>(uiOpacityTimer))*fStep));
+ }
+ else
+ {
+ fVal=0.01f*80.0f;
+ }
+ }
+ else
+ {
+ fVal=0.01f*static_cast<float>(ucAlpha);
+ }
+ }
+ else
+ {
+ fVal=0.01f*static_cast<float>(ucAlpha);
+ }
+ customDrawSlotControl(region,m_iPad,item,fVal,item->isFoil(),true);
+ }
+ }
+}
+
+void UIScene_HUD::handleReload()
+{
+ m_lastActiveSlot = -1;
+ m_iGuiScale = -1;
+ m_bToolTipsVisible = true;
+ m_lastExpProgress = 0.0f;
+ m_lastExpLevel = 0;
+ m_iCurrentHealth = 0;
+ m_lastMaxHealth = 20;
+ m_lastHealthBlink = false;
+ m_lastHealthPoison = false;
+ m_iCurrentFood = -1;
+ m_lastFoodPoison = false;
+ m_lastAir = 10;
+ m_currentExtraAir = 0;
+ m_lastArmour = 0;
+ m_showHealth = true;
+ m_showHorseHealth = true;
+ m_showFood = true;
+ m_showAir = false; // get's initialised invisible anyways, by setting it to false we ensure it will remain visible when switching in and out of split screen!
+ m_showArmour = true;
+ m_showExpBar = true;
+ m_bRegenEffectEnabled = false;
+ m_iFoodSaturation = 0;
+ m_lastDragonHealth = 0.0f;
+ m_showDragonHealth = false;
+ m_ticksWithNoBoss = 0;
+ m_uiSelectedItemOpacityCountDown = 0;
+ m_displayName = L"";
+ m_lastShowDisplayName = true;
+ m_bRidingHorse = true;
+ m_horseHealth = 1;
+ m_lastHealthWither = true;
+ m_iCurrentHealthAbsorb = -1;
+ m_horseJumpProgress = 1.0f;
+ m_iHeartOffsetIndex = -1;
+ m_bHealthAbsorbActive = false;
+ m_iHorseMaxHealth = -1;
+
+ m_labelDisplayName.setVisible(m_lastShowDisplayName);
+
+ SetDragonLabel(BossMobGuiInfo::name);
+ SetSelectedLabel(L"");
+
+ for(unsigned int i = 0; i < CHAT_LINES_COUNT; ++i)
+ {
+ m_labelChatText[i].init(L"");
+ }
+ m_labelJukebox.init(L"");
+
+ int iGuiScale;
+ Minecraft *pMinecraft = Minecraft::GetInstance();
+ if(pMinecraft->localplayers[m_iPad] == nullptr || pMinecraft->localplayers[m_iPad]->m_iScreenSection == C4JRender::VIEWPORT_TYPE_FULLSCREEN)
+ {
+ iGuiScale=app.GetGameSettings(m_iPad,eGameSetting_UISize);
+ }
+ else
+ {
+ iGuiScale=app.GetGameSettings(m_iPad,eGameSetting_UISizeSplitscreen);
+ }
+ SetHudSize(iGuiScale);
+
+ SetDisplayName(ProfileManager.GetDisplayName(m_iPad));
+
+ SetTooltipsEnabled(((ui.GetMenuDisplayed(ProfileManager.GetPrimaryPad())) || (app.GetGameSettings(ProfileManager.GetPrimaryPad(),eGameSetting_Tooltips) != 0)));
+}
+
+int UIScene_HUD::getPad()
+{
+ return m_iPad;
+}
+
+void UIScene_HUD::SetOpacity(float opacity)
+{
+ setOpacity(opacity);
+}
+
+void UIScene_HUD::SetVisible(bool visible)
+{
+ setVisible(visible);
+}
+
+void UIScene_HUD::SetHudSize(int scale)
+{
+ if(scale != m_iGuiScale)
+ {
+ m_iGuiScale = scale;
+
+ IggyDataValue result;
+ IggyDataValue value[1];
+ value[0].type = IGGY_DATATYPE_number;
+ value[0].number = scale;
+ IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcLoadHud , 1 , value );
+ }
+}
+
+void UIScene_HUD::SetExpBarProgress(float progress, int xpNeededForNextLevel)
+{
+ if(progress != m_lastExpProgress)
+ {
+ m_lastExpProgress = progress;
+
+ IggyDataValue result;
+ IggyDataValue value[1];
+ value[0].type = IGGY_DATATYPE_number;
+ value[0].number = progress;
+ IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetExpBarProgress , 1 , value );
+ }
+}
+
+void UIScene_HUD::SetExpLevel(int level)
+{
+ if(level != m_lastExpLevel)
+ {
+ m_lastExpLevel = level;
+
+ IggyDataValue result;
+ IggyDataValue value[1];
+ value[0].type = IGGY_DATATYPE_number;
+ value[0].number = level;
+ IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetPlayerLevel , 1 , value );
+ }
+}
+
+void UIScene_HUD::SetActiveSlot(int slot)
+{
+ if(slot != m_lastActiveSlot)
+ {
+ m_lastActiveSlot = slot;
+
+ IggyDataValue result;
+ IggyDataValue value[1];
+ value[0].type = IGGY_DATATYPE_number;
+ value[0].number = slot;
+ IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetActiveSlot , 1 , value );
+ }
+}
+
+void UIScene_HUD::SetHealth(int iHealth, int iLastHealth, bool bBlink, bool bPoison, bool bWither)
+{
+ int maxHealth = max(iHealth, iLastHealth);
+ if(maxHealth != m_lastMaxHealth || bBlink != m_lastHealthBlink || bPoison != m_lastHealthPoison || bWither != m_lastHealthWither)
+ {
+ m_lastMaxHealth = maxHealth;
+ m_lastHealthBlink = bBlink;
+ m_lastHealthPoison = bPoison;
+ m_lastHealthWither = bWither;
+
+ IggyDataValue result;
+ IggyDataValue value[4];
+ value[0].type = IGGY_DATATYPE_number;
+ value[0].number = maxHealth;
+ value[1].type = IGGY_DATATYPE_boolean;
+ value[1].boolval = bBlink;
+ value[2].type = IGGY_DATATYPE_boolean;
+ value[2].boolval = bPoison;
+ value[3].type = IGGY_DATATYPE_boolean;
+ value[3].boolval = bWither;
+ IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetHealth , 4 , value );
+ }
+}
+
+void UIScene_HUD::SetFood(int iFood, int iLastFood, bool bPoison)
+{
+ // Ignore iLastFood as food doesn't flash
+ int maxFood = iFood; //, iLastFood);
+ if(maxFood != m_iCurrentFood || bPoison != m_lastFoodPoison)
+ {
+ m_iCurrentFood = maxFood;
+ m_lastFoodPoison = bPoison;
+
+ IggyDataValue result;
+ IggyDataValue value[2];
+ value[0].type = IGGY_DATATYPE_number;
+ value[0].number = maxFood;
+ value[1].type = IGGY_DATATYPE_boolean;
+ value[1].boolval = bPoison;
+ IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetFood , 2 , value );
+ }
+}
+
+void UIScene_HUD::SetAir(int iAir, int extra)
+{
+ if(iAir != m_lastAir)
+ {
+ app.DebugPrintf("SetAir to %d\n", iAir);
+ m_lastAir = iAir;
+
+ IggyDataValue result;
+ IggyDataValue value[1];
+ value[0].type = IGGY_DATATYPE_number;
+ value[0].number = iAir;
+ IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetAir , 1 , value );
+ }
+}
+
+void UIScene_HUD::SetArmour(int iArmour)
+{
+ if(iArmour != m_lastArmour)
+ {
+ app.DebugPrintf("SetArmour to %d\n", iArmour);
+ m_lastArmour = iArmour;
+
+ IggyDataValue result;
+ IggyDataValue value[1];
+ value[0].type = IGGY_DATATYPE_number;
+ value[0].number = iArmour;
+ IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetArmour , 1 , value );
+ }
+}
+
+void UIScene_HUD::ShowHealth(bool show)
+{
+ if(show != m_showHealth)
+ {
+ app.DebugPrintf("ShowHealth to %s\n", show?"TRUE":"FALSE");
+ m_showHealth = show;
+
+ IggyDataValue result;
+ IggyDataValue value[1];
+ value[0].type = IGGY_DATATYPE_boolean;
+ value[0].boolval = show;
+ IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowHealth , 1 , value );
+ }
+}
+
+void UIScene_HUD::ShowHorseHealth(bool show)
+{
+ if(show != m_showHorseHealth)
+ {
+ app.DebugPrintf("ShowHorseHealth to %s\n", show?"TRUE":"FALSE");
+ m_showHorseHealth = show;
+
+ IggyDataValue result;
+ IggyDataValue value[1];
+ value[0].type = IGGY_DATATYPE_boolean;
+ value[0].boolval = show;
+ IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowHorseHealth , 1 , value );
+ }
+}
+
+void UIScene_HUD::ShowFood(bool show)
+{
+ if(show != m_showFood)
+ {
+ app.DebugPrintf("ShowFood to %s\n", show?"TRUE":"FALSE");
+ m_showFood = show;
+
+ IggyDataValue result;
+ IggyDataValue value[1];
+ value[0].type = IGGY_DATATYPE_boolean;
+ value[0].boolval = show;
+ IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowFood , 1 , value );
+ }
+}
+
+void UIScene_HUD::ShowAir(bool show)
+{
+ if(show != m_showAir)
+ {
+ app.DebugPrintf("ShowAir to %s\n", show?"TRUE":"FALSE");
+ m_showAir = show;
+
+ IggyDataValue result;
+ IggyDataValue value[1];
+ value[0].type = IGGY_DATATYPE_boolean;
+ value[0].boolval = show;
+ IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowAir , 1 , value );
+ }
+}
+
+void UIScene_HUD::ShowArmour(bool show)
+{
+ if(show != m_showArmour)
+ {
+ app.DebugPrintf("ShowArmour to %s\n", show?"TRUE":"FALSE");
+ m_showArmour = show;
+
+ IggyDataValue result;
+ IggyDataValue value[1];
+ value[0].type = IGGY_DATATYPE_boolean;
+ value[0].boolval = show;
+ IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowArmour , 1 , value );
+ }
+}
+
+void UIScene_HUD::ShowExpBar(bool show)
+{
+ if(show != m_showExpBar)
+ {
+ app.DebugPrintf("ShowExpBar to %s\n", show?"TRUE":"FALSE");
+ m_showExpBar = show;
+
+ IggyDataValue result;
+ IggyDataValue value[1];
+ value[0].type = IGGY_DATATYPE_boolean;
+ value[0].boolval = show;
+ IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowExpbar , 1 , value );
+ }
+}
+
+void UIScene_HUD::SetRegenerationEffect(bool bEnabled)
+{
+ if(bEnabled != m_bRegenEffectEnabled)
+ {
+ app.DebugPrintf("SetRegenerationEffect to %s\n", bEnabled?"TRUE":"FALSE");
+ m_bRegenEffectEnabled = bEnabled;
+
+ IggyDataValue result;
+ IggyDataValue value[1];
+ value[0].type = IGGY_DATATYPE_boolean;
+ value[0].boolval = bEnabled;
+ IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetRegenerationEffect , 1 , value );
+ }
+}
+
+void UIScene_HUD::SetFoodSaturationLevel(int iSaturation)
+{
+ if(iSaturation != m_iFoodSaturation)
+ {
+ app.DebugPrintf("Set saturation to %d\n", iSaturation);
+ m_iFoodSaturation = iSaturation;
+
+ IggyDataValue result;
+ IggyDataValue value[1];
+ value[0].type = IGGY_DATATYPE_number;
+ value[0].number = iSaturation;
+ IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetFoodSaturationLevel , 1 , value );
+ }
+}
+
+void UIScene_HUD::SetDragonHealth(float health)
+{
+ if(health != m_lastDragonHealth)
+ {
+ app.DebugPrintf("Set dragon health to %f\n", health);
+ m_lastDragonHealth = health;
+
+ IggyDataValue result;
+ IggyDataValue value[1];
+ value[0].type = IGGY_DATATYPE_number;
+ value[0].number = health;
+ IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetDragonHealth , 1 , value );
+ }
+}
+
+void UIScene_HUD::SetDragonLabel(const wstring &label)
+{
+ IggyDataValue result;
+ IggyDataValue value[1];
+ IggyStringUTF16 stringVal;
+ stringVal.string = (IggyUTF16*)label.c_str();
+ stringVal.length = label.length();
+ value[0].type = IGGY_DATATYPE_string_UTF16;
+ value[0].string16 = stringVal;
+ IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetDragonLabel , 1 , value );
+}
+
+void UIScene_HUD::ShowDragonHealth(bool show)
+{
+ if(show != m_showDragonHealth)
+ {
+ app.DebugPrintf("ShowDragonHealth to %s\n", show?"TRUE":"FALSE");
+ m_showDragonHealth = show;
+
+ IggyDataValue result;
+ IggyDataValue value[1];
+ value[0].type = IGGY_DATATYPE_boolean;
+ value[0].boolval = show;
+ IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowDragonHealth , 1 , value );
+ }
+}
+
+void UIScene_HUD::SetSelectedLabel(const wstring &label)
+{
+ // 4J Stu - Timing here is kept the same as on Xbox360, even though we do it differently now and do the fade out in Flash rather than directly setting opacity
+ if(!label.empty()) m_uiSelectedItemOpacityCountDown = SharedConstants::TICKS_PER_SECOND * 3;
+
+ IggyDataValue result;
+ IggyDataValue value[1];
+ IggyStringUTF16 stringVal;
+ stringVal.string = (IggyUTF16*)label.c_str();
+ stringVal.length = label.length();
+ value[0].type = IGGY_DATATYPE_string_UTF16;
+ value[0].string16 = stringVal;
+ IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetSelectedLabel , 1 , value );
+}
+
+void UIScene_HUD::HideSelectedLabel()
+{
+ IggyDataValue result;
+ IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcHideSelectedLabel , 0 , nullptr );
+}
+
+
+void UIScene_HUD::SetRidingHorse(bool ridingHorse, bool bIsJumpable, int maxHorseHealth)
+{
+ if(m_bRidingHorse != ridingHorse || maxHorseHealth != m_iHorseMaxHealth)
+ {
+ app.DebugPrintf("SetRidingHorse to %s\n", ridingHorse?"TRUE":"FALSE");
+ m_bRidingHorse = ridingHorse;
+ m_bIsJumpable = bIsJumpable;
+ m_iHorseMaxHealth = maxHorseHealth;
+
+ IggyDataValue result;
+ IggyDataValue value[3];
+ value[0].type = IGGY_DATATYPE_boolean;
+ value[0].boolval = ridingHorse;
+ value[1].type = IGGY_DATATYPE_boolean;
+ value[1].boolval = bIsJumpable;
+ value[2].type = IGGY_DATATYPE_number;
+ value[2].number = maxHorseHealth;
+ IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetRidingHorse , 3 , value );
+ }
+}
+
+void UIScene_HUD::SetHorseHealth(int health, bool blink /*= false*/)
+{
+ if(m_bRidingHorse && m_horseHealth != health)
+ {
+ app.DebugPrintf("SetHorseHealth to %d\n", health);
+ m_horseHealth = health;
+
+ IggyDataValue result;
+ IggyDataValue value[2];
+ value[0].type = IGGY_DATATYPE_number;
+ value[0].number = health;
+ value[1].type = IGGY_DATATYPE_boolean;
+ value[1].boolval = blink;
+ IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetHorseHealth , 2 , value );
+ }
+}
+
+void UIScene_HUD::SetHorseJumpBarProgress(float progress)
+{
+ if(m_bRidingHorse && m_horseJumpProgress != progress)
+ {
+ app.DebugPrintf("SetHorseJumpBarProgress to %f\n", progress);
+ m_horseJumpProgress = progress;
+
+ IggyDataValue result;
+ IggyDataValue value[1];
+ value[0].type = IGGY_DATATYPE_number;
+ value[0].number = progress;
+ IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetHorseJumpBarProgress , 1 , value );
+ }
+}
+
+void UIScene_HUD::SetHealthAbsorb(int healthAbsorb)
+{
+ if(m_iCurrentHealthAbsorb != healthAbsorb)
+ {
+ app.DebugPrintf("SetHealthAbsorb to %d\n", healthAbsorb);
+ m_iCurrentHealthAbsorb = healthAbsorb;
+
+ IggyDataValue result;
+ IggyDataValue value[2];
+ value[0].type = IGGY_DATATYPE_boolean;
+ value[0].boolval = healthAbsorb > 0;
+ value[1].type = IGGY_DATATYPE_number;
+ value[1].number = healthAbsorb;
+ IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetHealthAbsorb , 2 , value );
+ }
+}
+
+void UIScene_HUD::render(S32 width, S32 height, C4JRender::eViewportType viewport)
+{
+ if(m_bSplitscreen)
+ {
+ S32 xPos = 0;
+ S32 yPos = 0;
+ switch( viewport )
+ {
+ case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
+ case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
+ yPos = static_cast<S32>(ui.getScreenHeight() / 2);
+ break;
+ case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
+ case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
+ xPos = static_cast<S32>(ui.getScreenWidth() / 2);
+ break;
+ case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
+ xPos = static_cast<S32>(ui.getScreenWidth() / 2);
+ yPos = static_cast<S32>(ui.getScreenHeight() / 2);
+ break;
+ }
+ ui.setupRenderPosition(xPos, yPos);
+
+ S32 tileXStart = 0;
+ S32 tileYStart = 0;
+ S32 tileWidth = width;
+ S32 tileHeight = height;
+
+ bool needsYTile = false;
+ switch( viewport )
+ {
+ case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
+ case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
+ tileHeight = static_cast<S32>(ui.getScreenHeight());
+ break;
+ case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
+ tileWidth = static_cast<S32>(ui.getScreenWidth());
+ needsYTile = true;
+ break;
+ case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
+ case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
+ case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
+ case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
+ needsYTile = true;
+ break;
+ }
+
+ F32 scale;
+ ComputeTileScale(tileWidth, tileHeight, m_movieWidth, m_movieHeight, needsYTile, scale, tileYStart);
+
+ // For vertical split, if the window is shorter than the SWF movie,
+ // scale the movie down to fit the full height instead of cropping.
+ // ComputeTileScale clamps scale >= 1.0 (needed for quadrant mode),
+ // but in vertical split the tile covers the full screen height and
+ // cropping the bottom pushes RepositionHud's ActionScript to shift
+ // elements down. Scaling down keeps visibleH == movieHeight in SWF
+ // space, so ActionScript sees the full height and applies no offset.
+ if(!needsYTile && m_movieHeight > 0)
+ {
+ F32 scaleH = (F32)tileHeight / (F32)m_movieHeight;
+ if(scaleH < scale)
+ scale = scaleH;
+ }
+
+ IggyPlayerSetDisplaySize( getMovie(), (S32)(m_movieWidth * scale), (S32)(m_movieHeight * scale) );
+
+ repositionHud(tileWidth, tileHeight, scale);
+
+ m_renderWidth = tileWidth;
+ m_renderHeight = tileHeight;
+
+ IggyPlayerDrawTilesStart ( getMovie() );
+ IggyPlayerDrawTile ( getMovie() ,
+ tileXStart ,
+ tileYStart ,
+ tileXStart + tileWidth ,
+ tileYStart + tileHeight ,
+ 0 );
+ IggyPlayerDrawTilesEnd ( getMovie() );
+ }
+ else
+ {
+ UIScene::render(width, height, viewport);
+ }
+}
+
+void UIScene_HUD::handleTimerComplete(int id)
+{
+ Minecraft *pMinecraft = Minecraft::GetInstance();
+
+ bool anyVisible = false;
+ if(pMinecraft->localplayers[m_iPad]!= nullptr)
+ {
+ Gui *pGui = pMinecraft->gui;
+ //DWORD messagesToDisplay = min( CHAT_LINES_COUNT, pGui->getMessagesCount(m_iPad) );
+ for( unsigned int i = 0; i < CHAT_LINES_COUNT; ++i )
+ {
+ float opacity = pGui->getOpacity(m_iPad, i);
+ if( opacity > 0 )
+ {
+#if 0 // def _WINDOWS64 // Use Iggy chat until Gui::render has visual parity
+ // Chat drawn by Gui::render with color codes. Hides Iggy chat to avoid double chats.
+ m_controlLabelBackground[i].setOpacity(0);
+ m_labelChatText[i].setOpacity(0);
+ m_labelChatText[i].setLabel(L"");
+#else
+ m_controlLabelBackground[i].setOpacity(opacity);
+ m_labelChatText[i].setOpacity(opacity);
+ m_labelChatText[i].setLabel( pGui->getMessagesCount(m_iPad) ? pGui->getMessage(m_iPad,i) : L"" );
+#endif
+ anyVisible = true;
+ }
+ else
+ {
+ m_controlLabelBackground[i].setOpacity(0);
+ m_labelChatText[i].setOpacity(0);
+ m_labelChatText[i].setLabel(L"");
+ }
+ }
+ if(pGui->getJukeboxOpacity(m_iPad) > 0) anyVisible = true;
+ m_labelJukebox.setOpacity( pGui->getJukeboxOpacity(m_iPad) );
+ m_labelJukebox.setLabel( pGui->getJukeboxMessage(m_iPad) );
+ }
+ else
+ {
+ for( unsigned int i = 0; i < CHAT_LINES_COUNT; ++i )
+ {
+ m_controlLabelBackground[i].setOpacity(0);
+ m_labelChatText[i].setOpacity(0);
+ m_labelChatText[i].setLabel(L"");
+ }
+ m_labelJukebox.setOpacity( 0 );
+ }
+
+ //setVisible(anyVisible);
+}
+
+void UIScene_HUD::repositionHud(S32 tileWidth, S32 tileHeight, F32 scale)
+{
+ if(!m_bSplitscreen) return;
+
+ // Pass the visible tile area in SWF coordinates so ActionScript
+ // positions elements (crosshair, hotbar, etc.) centered in the
+ // actually visible region, not the raw viewport.
+ S32 visibleW = static_cast<S32>(tileWidth / scale);
+ S32 visibleH = static_cast<S32>(tileHeight / scale);
+
+ app.DebugPrintf(app.USER_SR, "Reposition HUD: tile %dx%d, scale %.3f, visible SWF %dx%d\n", tileWidth, tileHeight, scale, visibleW, visibleH );
+
+ IggyDataValue result;
+ IggyDataValue value[2];
+ value[0].type = IGGY_DATATYPE_number;
+ value[0].number = visibleW;
+ value[1].type = IGGY_DATATYPE_number;
+ value[1].number = visibleH;
+ IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcRepositionHud , 2 , value );
+}
+
+void UIScene_HUD::ShowDisplayName(bool show)
+{
+ m_lastShowDisplayName = show;
+ m_labelDisplayName.setVisible(show);
+}
+
+void UIScene_HUD::SetDisplayName(const wstring &displayName)
+{
+ if(displayName.compare(m_displayName) != 0)
+ {
+ m_displayName = displayName;
+
+ IggyDataValue result;
+ IggyDataValue value[1];
+ IggyStringUTF16 stringVal;
+ stringVal.string = (IggyUTF16*)displayName.c_str();
+ stringVal.length = displayName.length();
+ value[0].type = IGGY_DATATYPE_string_UTF16;
+ value[0].string16 = stringVal;
+ IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetDisplayName , 1 , value );
+
+ m_labelDisplayName.setVisible(m_lastShowDisplayName);
+ }
+}
+
+void UIScene_HUD::SetTooltipsEnabled(bool bEnabled)
+{
+ if(m_bToolTipsVisible != bEnabled)
+ {
+ m_bToolTipsVisible = bEnabled;
+
+ IggyDataValue result;
+ IggyDataValue value[1];
+ value[0].type = IGGY_DATATYPE_boolean;
+ value[0].boolval = bEnabled;
+ IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetTooltipsEnabled , 1 , value );
+ }
+}
+
+void UIScene_HUD::handleGameTick()
+{
+ if(getMovie() && app.GetGameStarted())
+ {
+ Minecraft *pMinecraft = Minecraft::GetInstance();
+ if(pMinecraft->localplayers[m_iPad] == nullptr || pMinecraft->localgameModes[m_iPad] == nullptr)
+ {
+ m_parentLayer->showComponent(m_iPad, eUIScene_HUD,false);
+ return;
+ }
+ m_parentLayer->showComponent(m_iPad, eUIScene_HUD,true);
+
+ updateFrameTick();
+ }
}
\ No newline at end of file |
