diff options
Diffstat (limited to 'Minecraft.Client/Common')
19 files changed, 596 insertions, 236 deletions
diff --git a/Minecraft.Client/Common/Network/GameNetworkManager.cpp b/Minecraft.Client/Common/Network/GameNetworkManager.cpp index 92ea8ad0..88db4911 100644 --- a/Minecraft.Client/Common/Network/GameNetworkManager.cpp +++ b/Minecraft.Client/Common/Network/GameNetworkManager.cpp @@ -41,6 +41,11 @@ #include "..\Minecraft.World\DurangoStats.h" #endif +#ifdef _WINDOWS64 +#include "..\..\Windows64\Network\WinsockNetLayer.h" +#include "..\..\Windows64\Windows64_Xuid.h" +#endif + // Global instance CGameNetworkManager g_NetworkManager; CPlatformNetworkManager *CGameNetworkManager::s_pPlatformNetworkManager; @@ -1501,6 +1506,45 @@ void CGameNetworkManager::CreateSocket( INetworkPlayer *pNetworkPlayer, bool loc } else { +#ifdef _WINDOWS64 + // Non-host split-screen: open a dedicated TCP connection for this pad + if (localPlayer && !g_NetworkManager.IsHost() && g_NetworkManager.IsInGameplay()) + { + int padIdx = pNetworkPlayer->GetUserIndex(); + BYTE assignedSmallId = 0; + + if (!WinsockNetLayer::JoinSplitScreen(padIdx, &assignedSmallId)) + { + app.DebugPrintf("Split-screen pad %d: failed to open TCP to host\n", padIdx); + pMinecraft->connectionDisconnected(padIdx, DisconnectPacket::eDisconnect_ConnectionCreationFailed); + return; + } + + // Update the local IQNetPlayer (at pad index) with the host-assigned smallId. + // The NetworkPlayerXbox created by NotifyPlayerJoined already points to + // m_player[padIdx], so we just set the smallId for network routing. + IQNet::m_player[padIdx].m_smallId = assignedSmallId; + IQNet::m_player[padIdx].m_resolvedXuid = Win64Xuid::DeriveXuidForPad(Win64Xuid::ResolvePersistentXuid(), padIdx); + + // Network socket (not hostLocal) — data goes through TCP via GetLocalSocket + socket = new Socket(pNetworkPlayer, false, false); + pNetworkPlayer->SetSocket(socket); + + ClientConnection* connection = new ClientConnection(pMinecraft, socket, padIdx); + if (connection->createdOk) + { + connection->send(shared_ptr<PreLoginPacket>(new PreLoginPacket(pNetworkPlayer->GetOnlineName()))); + pMinecraft->addPendingLocalConnection(padIdx, connection); + } + else + { + pMinecraft->connectionDisconnected(padIdx, DisconnectPacket::eDisconnect_ConnectionCreationFailed); + delete connection; + } + return; + } +#endif + socket = new Socket( pNetworkPlayer, g_NetworkManager.IsHost(), g_NetworkManager.IsHost() && localPlayer ); pNetworkPlayer->SetSocket( socket ); diff --git a/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.cpp b/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.cpp index 44ca3c2f..3d088935 100644 --- a/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.cpp +++ b/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.cpp @@ -243,10 +243,16 @@ void CPlatformNetworkManagerStub::DoWork() if (IQNet::s_playerCount > 1) IQNet::s_playerCount--; } - // Always return smallId to the free pool so it can be reused (game may have already cleared the slot). - WinsockNetLayer::PushFreeSmallId(disconnectedSmallId); - // Clear O(1) socket lookup so GetSocketForSmallId stays fast (s_connections never shrinks). - WinsockNetLayer::ClearSocketForSmallId(disconnectedSmallId); + // NOTE: Do NOT call PushFreeSmallId here. The old PlayerConnection's + // write thread may still be alive (it dies in PlayerList::tick when + // m_smallIdsToClose is processed). If we recycle the smallId now, + // AcceptThread can reuse it for a new connection, and the old write + // thread's getPlayer() lookup will resolve to the NEW player, sending + // stale game packets to the new client's TCP socket — corrupting its + // login handshake (bad packet id crash). PushFreeSmallId and + // ClearSocketForSmallId are called from PlayerList::tick after the + // old Connection threads are dead. + // // Clear chunk visibility flags for this system so rejoin gets fresh chunk state. SystemFlagRemoveBySmallId((int)disconnectedSmallId); } @@ -289,12 +295,40 @@ int CPlatformNetworkManagerStub::GetLocalPlayerMask(int playerIndex) bool CPlatformNetworkManagerStub::AddLocalPlayerByUserIndex( int userIndex ) { - NotifyPlayerJoined(m_pIQNet->GetLocalPlayerByUserIndex(userIndex)); - return ( m_pIQNet->AddLocalPlayerByUserIndex(userIndex) == S_OK ); + if ( m_pIQNet->AddLocalPlayerByUserIndex(userIndex) != S_OK ) + return false; + // Player is now registered in IQNet — get a pointer and notify the network layer. + // Use the static array directly: GetLocalPlayerByUserIndex checks customData which + // isn't set until addNetworkPlayer runs inside NotifyPlayerJoined. + NotifyPlayerJoined(&IQNet::m_player[userIndex]); + return true; } bool CPlatformNetworkManagerStub::RemoveLocalPlayerByUserIndex( int userIndex ) { +#ifdef _WINDOWS64 + if (userIndex > 0 && userIndex < XUSER_MAX_COUNT && !m_pIQNet->IsHost()) + { + IQNetPlayer* qp = &IQNet::m_player[userIndex]; + + // Notify the network layer before clearing the slot + if (qp->GetCustomDataValue() != 0) + { + NotifyPlayerLeaving(qp); + } + + // Close the split-screen TCP connection and reset WinsockNetLayer state + WinsockNetLayer::CloseSplitScreenConnection(userIndex); + + // Clear the IQNet slot so it can be reused on rejoin + qp->m_smallId = 0; + qp->m_isRemote = false; + qp->m_isHostPlayer = false; + qp->m_resolvedXuid = INVALID_XUID; + qp->m_gamertag[0] = 0; + qp->SetCustomDataValue(0); + } +#endif return true; } diff --git a/Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.cpp b/Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.cpp index e55f207d..ce247728 100644 --- a/Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.cpp +++ b/Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.cpp @@ -481,25 +481,15 @@ void IUIScene_AbstractContainerMenu::onMouseTick() #endif #ifdef _WINDOWS64 - if (!g_KBMInput.IsMouseGrabbed() && g_KBMInput.IsKBMActive()) + if (iPad == 0 && !g_KBMInput.IsMouseGrabbed() && g_KBMInput.IsKBMActive()) { int deltaX = g_KBMInput.GetMouseDeltaX(); int deltaY = g_KBMInput.GetMouseDeltaY(); - extern HWND g_hWnd; - RECT rc; - GetClientRect(g_hWnd, &rc); - int winW = rc.right - rc.left; - int winH = rc.bottom - rc.top; - - if (winW > 0 && winH > 0) - { - float scaleX = (float)getMovieWidth() / (float)winW; - float scaleY = (float)getMovieHeight() / (float)winH; - - vPointerPos.x += (float)deltaX * scaleX; - vPointerPos.y += (float)deltaY * scaleY; - } + float scaleX, scaleY; + getMouseToSWFScale(scaleX, scaleY); + vPointerPos.x += (float)deltaX * scaleX; + vPointerPos.y += (float)deltaY * scaleY; if (deltaX != 0 || deltaY != 0) { diff --git a/Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.h b/Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.h index 4877cfce..718a2d44 100644 --- a/Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.h +++ b/Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.h @@ -277,4 +277,5 @@ public: virtual int getPad() = 0; virtual int getMovieWidth() = 0; virtual int getMovieHeight() = 0; + virtual void getMouseToSWFScale(float &scaleX, float &scaleY) = 0; }; diff --git a/Minecraft.Client/Common/UI/UIBitmapFont.cpp b/Minecraft.Client/Common/UI/UIBitmapFont.cpp index afc2b139..31eef281 100644 --- a/Minecraft.Client/Common/UI/UIBitmapFont.cpp +++ b/Minecraft.Client/Common/UI/UIBitmapFont.cpp @@ -250,15 +250,22 @@ rrbool UIBitmapFont::GetGlyphBitmap(S32 glyph,F32 pixel_scale,IggyBitmapCharacte // Choose a reasonable glyph scale. float glyphScale = 1.0f, truePixelScale = 1.0f / m_cFontData->getFontData()->m_fAdvPerPixel; - F32 targetPixelScale = pixel_scale; - //if(!RenderManager.IsWidescreen()) - //{ - // // Fix for different scales in 480 - // targetPixelScale = pixel_scale*2/3; - //} - while ( (0.5f + glyphScale) * truePixelScale < targetPixelScale) + while ( (0.5f + glyphScale) * truePixelScale < pixel_scale) glyphScale++; + // Debug: log each unique (font, pixel_scale) pair + { + static std::unordered_set<int> s_loggedScaleKeys; + // Encode font pointer + quantized scale into a key to log each combo once + int scaleKey = (int)(pixel_scale * 100.0f) ^ (int)(uintptr_t)m_cFontData; + if (s_loggedScaleKeys.find(scaleKey) == s_loggedScaleKeys.end() && s_loggedScaleKeys.size() < 50) { + s_loggedScaleKeys.insert(scaleKey); + float tps = truePixelScale; + app.DebugPrintf("[FONT-DBG] GetGlyphBitmap: font=%s glyph=%d pixel_scale=%.3f truePixelScale=%.1f glyphScale=%.0f\n", + m_cFontData->getFontName().c_str(), glyph, pixel_scale, tps, glyphScale); + } + } + // 4J-JEV: Debug code to check which font sizes are being used. #if (!defined _CONTENT_PACKAGE) && (VERBOSE_FONT_OUTPUT > 0) @@ -303,9 +310,6 @@ rrbool UIBitmapFont::GetGlyphBitmap(S32 glyph,F32 pixel_scale,IggyBitmapCharacte } #endif - //app.DebugPrintf("Request glyph_%d (U+%.4X) at %f, converted to %f (%f)\n", - // glyph, GetUnicode(glyph), pixel_scale, targetPixelScale, glyphScale); - // It is not necessary to shrink the glyph width here // as its already been done in 'GetGlyphMetrics' by: // > metrics->x1 = m_kerningTable[glyph] * ratio; @@ -324,27 +328,57 @@ rrbool UIBitmapFont::GetGlyphBitmap(S32 glyph,F32 pixel_scale,IggyBitmapCharacte bitmap->top_left_y = -((S32) m_cFontData->getFontData()->m_uiGlyphHeight) * m_cFontData->getFontData()->m_fAscent; bitmap->oversample = 0; - bitmap->point_sample = true; - - // 4J-JEV: - // pixel_scale == font size chosen in flash. - // bitmap->pixel_scale_correct = (float) m_glyphHeight; // Scales the glyph to desired size. - // bitmap->pixel_scale_correct = pixel_scale; // Always the same size (not desired size). - // bitmap->pixel_scale_correct = pixel_scale * 0.5; // Doubles original size. - // bitmap->pixel_scale_correct = pixel_scale * 2; // Halves original size. - - // Actual scale, and possible range of scales. - bitmap->pixel_scale_correct = pixel_scale / glyphScale; - bitmap->pixel_scale_max = 99.0f; - bitmap->pixel_scale_min = 0.0f; - - /* 4J-JEV: Some of Sean's code. - int glyphScaleMin = 1; - int glyphScaleMax = 3; - float actualScale = pixel_scale / glyphScale; - bitmap->pixel_scale_correct = actualScale; - bitmap->pixel_scale_min = actualScale * glyphScaleMin * 0.999f; - bitmap->pixel_scale_max = actualScale * glyphScaleMax * 1.001f; */ + +#ifdef _WINDOWS64 + // On Windows64 the window can be any size, producing fractional + // pixel_scale values that don't align to integer multiples of + // truePixelScale. The original console code cached glyphs with a + // broad [truePixelScale, 99] range in the "normal" branch, which + // works on consoles (fixed 1080p — font sizes are exact multiples) + // but causes cache pollution on Windows: the first glyph cached in + // that range sets pixel_scale_correct for ALL subsequent requests, + // so different font sizes get scaled by wrong ratios, producing + // mixed letter sizes on screen. + // + // Fix: always use pixel_scale_correct = truePixelScale so every + // cache entry is consistent. Two ranges: downscale (bilinear for + // smooth reduction) and upscale (point_sample for crisp pixel-art). + bitmap->pixel_scale_correct = truePixelScale; + if (pixel_scale < truePixelScale) + { + bitmap->pixel_scale_min = 0.0f; + bitmap->pixel_scale_max = truePixelScale; + bitmap->point_sample = false; + } + else + { + bitmap->pixel_scale_min = truePixelScale; + bitmap->pixel_scale_max = 99.0f; + bitmap->point_sample = true; + } +#else + if (glyphScale <= 1 && pixel_scale < truePixelScale) + { + // Small display: pixel_scale is less than the native glyph size. + // Report the bitmap at its true native scale so Iggy downscales it + // to match the layout metrics (bilinear for smooth downscaling). + bitmap->pixel_scale_correct = truePixelScale; + bitmap->pixel_scale_min = 0.0f; + bitmap->pixel_scale_max = truePixelScale * 1.001f; + bitmap->point_sample = false; + } + else + { + // Normal/upscale case: integer-multiple scaling for pixel-art look. + // Console-only — fixed resolution means pixel_scale values are exact + // integer multiples of truePixelScale, so cache sharing is safe. + float actualScale = pixel_scale / glyphScale; + bitmap->pixel_scale_correct = actualScale; + bitmap->pixel_scale_min = truePixelScale; + bitmap->pixel_scale_max = 99.0f; + bitmap->point_sample = true; + } +#endif // 4J-JEV: Nothing to do with glyph placement, // entirely to do with cropping your glyph out of an archive. diff --git a/Minecraft.Client/Common/UI/UIComponent_Chat.cpp b/Minecraft.Client/Common/UI/UIComponent_Chat.cpp index 901b5a77..1d2f3cb0 100644 --- a/Minecraft.Client/Common/UI/UIComponent_Chat.cpp +++ b/Minecraft.Client/Common/UI/UIComponent_Chat.cpp @@ -1,6 +1,7 @@ #include "stdafx.h" #include "UI.h" #include "UIComponent_Chat.h" +#include "UISplitScreenHelpers.h" #include "..\..\Minecraft.h" #include "..\..\Gui.h" @@ -120,6 +121,7 @@ void UIComponent_Chat::render(S32 width, S32 height, C4JRender::eViewportType vi S32 tileWidth = width; S32 tileHeight = height; + bool needsYTile = false; switch( viewport ) { case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: @@ -127,25 +129,30 @@ void UIComponent_Chat::render(S32 width, S32 height, C4JRender::eViewportType vi tileHeight = (S32)(ui.getScreenHeight()); break; case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: - tileWidth = (S32)(ui.getScreenWidth()); - tileYStart = (S32)(m_movieHeight / 2); - break; case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: tileWidth = (S32)(ui.getScreenWidth()); - tileYStart = (S32)(m_movieHeight / 2); + needsYTile = true; break; case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: - tileYStart = (S32)(m_movieHeight / 2); + needsYTile = true; break; } - IggyPlayerSetDisplaySize( getMovie(), m_movieWidth, m_movieHeight ); + F32 scale; + ComputeTileScale(tileWidth, tileHeight, m_movieWidth, m_movieHeight, needsYTile, scale, tileYStart); + IggyPlayerSetDisplaySize( getMovie(), (S32)(m_movieWidth * scale), (S32)(m_movieHeight * scale) ); + + S32 contentOffX, contentOffY; + ComputeSplitContentOffset(viewport, m_movieWidth, m_movieHeight, scale, tileWidth, tileHeight, tileYStart, contentOffX, contentOffY); + xPos += contentOffX; + yPos += contentOffY; + ui.setupRenderPosition(xPos, yPos); IggyPlayerDrawTilesStart ( getMovie() ); - + m_renderWidth = tileWidth; m_renderHeight = tileHeight; IggyPlayerDrawTile ( getMovie() , @@ -153,7 +160,7 @@ void UIComponent_Chat::render(S32 width, S32 height, C4JRender::eViewportType vi tileYStart , tileXStart + tileWidth , tileYStart + tileHeight , - 0 ); + 0 ); IggyPlayerDrawTilesEnd ( getMovie() ); } else diff --git a/Minecraft.Client/Common/UI/UIComponent_MenuBackground.cpp b/Minecraft.Client/Common/UI/UIComponent_MenuBackground.cpp index d3a4c4c0..60b4a95c 100644 --- a/Minecraft.Client/Common/UI/UIComponent_MenuBackground.cpp +++ b/Minecraft.Client/Common/UI/UIComponent_MenuBackground.cpp @@ -68,24 +68,29 @@ void UIComponent_MenuBackground::render(S32 width, S32 height, C4JRender::eViewp break; case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: tileWidth = (S32)(ui.getScreenWidth()); - tileYStart = (S32)(m_movieHeight / 2); + tileYStart = (S32)(ui.getScreenHeight() / 2); break; case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: tileWidth = (S32)(ui.getScreenWidth()); - tileYStart = (S32)(m_movieHeight / 2); + tileYStart = (S32)(ui.getScreenHeight() / 2); break; case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: - tileYStart = (S32)(m_movieHeight / 2); + tileYStart = (S32)(ui.getScreenHeight() / 2); break; } - IggyPlayerSetDisplaySize( getMovie(), m_movieWidth, m_movieHeight ); + F32 scaleW = (F32)(tileXStart + tileWidth) / (F32)m_movieWidth; + F32 scaleH = (F32)(tileYStart + tileHeight) / (F32)m_movieHeight; + F32 scale = (scaleW > scaleH) ? scaleW : scaleH; + if(scale < 1.0f) scale = 1.0f; + + IggyPlayerSetDisplaySize( getMovie(), (S32)(m_movieWidth * scale), (S32)(m_movieHeight * scale) ); IggyPlayerDrawTilesStart ( getMovie() ); - + m_renderWidth = tileWidth; m_renderHeight = tileHeight; IggyPlayerDrawTile ( getMovie() , @@ -93,11 +98,15 @@ void UIComponent_MenuBackground::render(S32 width, S32 height, C4JRender::eViewp tileYStart , tileXStart + tileWidth , tileYStart + tileHeight , - 0 ); + 0 ); IggyPlayerDrawTilesEnd ( getMovie() ); } else { - UIScene::render(width, height, viewport); + if(m_bIsReloading) return; + if(!m_hasTickedOnce || !getMovie()) return; + ui.setupRenderPosition(0, 0); + IggyPlayerSetDisplaySize( getMovie(), (S32)ui.getScreenWidth(), (S32)ui.getScreenHeight() ); + IggyPlayerDraw( getMovie() ); } }
\ No newline at end of file diff --git a/Minecraft.Client/Common/UI/UIComponent_Panorama.cpp b/Minecraft.Client/Common/UI/UIComponent_Panorama.cpp index a52ebd72..bd3df101 100644 --- a/Minecraft.Client/Common/UI/UIComponent_Panorama.cpp +++ b/Minecraft.Client/Common/UI/UIComponent_Panorama.cpp @@ -93,38 +93,47 @@ void UIComponent_Panorama::render(S32 width, S32 height, C4JRender::eViewportTyp } ui.setupRenderPosition(xPos, yPos); - if((viewport == C4JRender::VIEWPORT_TYPE_SPLIT_LEFT) || (viewport == C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT)) + S32 tileXStart = 0; + S32 tileYStart = 0; + S32 tileWidth = width; + S32 tileHeight = height; + + if((viewport == C4JRender::VIEWPORT_TYPE_SPLIT_LEFT) || (viewport == C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT)) { - // Need to render at full height, but only the left side of the scene - S32 tileXStart = 0; - S32 tileYStart = 0; - S32 tileWidth = width; - S32 tileHeight = (S32)(ui.getScreenHeight()); - - IggyPlayerSetDisplaySize( getMovie(), m_movieWidth, m_movieHeight ); - - IggyPlayerDrawTilesStart ( getMovie() ); - - m_renderWidth = tileWidth; - m_renderHeight = tileHeight; - IggyPlayerDrawTile ( getMovie() , - tileXStart , - tileYStart , - tileXStart + tileWidth , - tileYStart + tileHeight , - 0 ); - IggyPlayerDrawTilesEnd ( getMovie() ); + tileHeight = (S32)(ui.getScreenHeight()); } else { - // Need to render at full height, and full width. But compressed into the viewport - IggyPlayerSetDisplaySize( getMovie(), ui.getScreenWidth(), ui.getScreenHeight()/2 ); - IggyPlayerDraw( getMovie() ); + tileWidth = (S32)(ui.getScreenWidth()); + tileYStart = (S32)(ui.getScreenHeight() / 2); } + + F32 scaleW = (F32)(tileXStart + tileWidth) / (F32)m_movieWidth; + F32 scaleH = (F32)(tileYStart + tileHeight) / (F32)m_movieHeight; + F32 scale = (scaleW > scaleH) ? scaleW : scaleH; + if(scale < 1.0f) scale = 1.0f; + + IggyPlayerSetDisplaySize( getMovie(), (S32)(m_movieWidth * scale), (S32)(m_movieHeight * scale) ); + + IggyPlayerDrawTilesStart ( getMovie() ); + + m_renderWidth = tileWidth; + m_renderHeight = tileHeight; + IggyPlayerDrawTile ( getMovie() , + tileXStart , + tileYStart , + tileXStart + tileWidth , + tileYStart + tileHeight , + 0 ); + IggyPlayerDrawTilesEnd ( getMovie() ); } else { - UIScene::render(width, height, viewport); + if(m_bIsReloading) return; + if(!m_hasTickedOnce || !getMovie()) return; + ui.setupRenderPosition(0, 0); + IggyPlayerSetDisplaySize( getMovie(), (S32)ui.getScreenWidth(), (S32)ui.getScreenHeight() ); + IggyPlayerDraw( getMovie() ); } } diff --git a/Minecraft.Client/Common/UI/UIComponent_Tooltips.cpp b/Minecraft.Client/Common/UI/UIComponent_Tooltips.cpp index 255740c9..844e928a 100644 --- a/Minecraft.Client/Common/UI/UIComponent_Tooltips.cpp +++ b/Minecraft.Client/Common/UI/UIComponent_Tooltips.cpp @@ -1,6 +1,7 @@ #include "stdafx.h" #include "UI.h" #include "UIComponent_Tooltips.h" +#include "UISplitScreenHelpers.h" UIComponent_Tooltips::UIComponent_Tooltips(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) { @@ -224,6 +225,7 @@ void UIComponent_Tooltips::render(S32 width, S32 height, C4JRender::eViewportTyp S32 tileWidth = width; S32 tileHeight = height; + bool needsYTile = false; switch( viewport ) { case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: @@ -231,25 +233,30 @@ void UIComponent_Tooltips::render(S32 width, S32 height, C4JRender::eViewportTyp tileHeight = (S32)(ui.getScreenHeight()); break; case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: - tileWidth = (S32)(ui.getScreenWidth()); - tileYStart = (S32)(m_movieHeight / 2); - break; case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: tileWidth = (S32)(ui.getScreenWidth()); - tileYStart = (S32)(m_movieHeight / 2); + needsYTile = true; break; case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: - tileYStart = (S32)(m_movieHeight / 2); + needsYTile = true; break; } - IggyPlayerSetDisplaySize( getMovie(), m_movieWidth, m_movieHeight ); + F32 scale; + ComputeTileScale(tileWidth, tileHeight, m_movieWidth, m_movieHeight, needsYTile, scale, tileYStart); + IggyPlayerSetDisplaySize( getMovie(), (S32)(m_movieWidth * scale), (S32)(m_movieHeight * scale) ); + + S32 contentOffX, contentOffY; + ComputeSplitContentOffset(viewport, m_movieWidth, m_movieHeight, scale, tileWidth, tileHeight, tileYStart, contentOffX, contentOffY); + xPos += contentOffX; + yPos += contentOffY; + ui.setupRenderPosition(xPos, yPos); IggyPlayerDrawTilesStart ( getMovie() ); - + m_renderWidth = tileWidth; m_renderHeight = tileHeight; IggyPlayerDrawTile ( getMovie() , @@ -257,7 +264,7 @@ void UIComponent_Tooltips::render(S32 width, S32 height, C4JRender::eViewportTyp tileYStart , tileXStart + tileWidth , tileYStart + tileHeight , - 0 ); + 0 ); IggyPlayerDrawTilesEnd ( getMovie() ); } else diff --git a/Minecraft.Client/Common/UI/UIController.cpp b/Minecraft.Client/Common/UI/UIController.cpp index 840ed389..b0bd7dd3 100644 --- a/Minecraft.Client/Common/UI/UIController.cpp +++ b/Minecraft.Client/Common/UI/UIController.cpp @@ -13,6 +13,7 @@ #include "..\..\EnderDragonRenderer.h" #include "..\..\MultiPlayerLocalPlayer.h" #include "UIFontData.h" +#include "UISplitScreenHelpers.h" #ifdef _WINDOWS64 #include "..\..\Windows64\KeyboardMouseInput.h" #endif @@ -57,6 +58,8 @@ bool UIController::ms_bReloadSkinCSInitialised = false; DWORD UIController::m_dwTrialTimerLimitSecs=DYNAMIC_CONFIG_DEFAULT_TRIAL_TIME; +// GetViewportRect and Fit16x9 are now in UISplitScreenHelpers.h + #ifdef _WINDOWS64 static UIControl_Slider *FindSliderById(UIScene *pScene, int sliderId) { @@ -806,13 +809,16 @@ void UIController::tickInput() eUILayer_Fullscreen, eUILayer_Scene, }; - for (int l = 0; l < _countof(mouseLayers) && !pScene; ++l) + // Only check the fullscreen group and the primary (KBM) player's group. + // Other splitscreen players use controllers — mouse must not affect them. + const int mouseGroups[] = { (int)eUIGroup_Fullscreen, ProfileManager.GetPrimaryPad() + 1 }; + for (int l = 0; l < _countof(mouseLayers) && !pScene; ++l) + { + for (int g = 0; g < _countof(mouseGroups) && !pScene; ++g) { - for (int grp = 0; grp < eUIGroup_COUNT && !pScene; ++grp) - { - pScene = m_groups[grp]->GetTopScene(mouseLayers[l]); - } + pScene = m_groups[mouseGroups[g]]->GetTopScene(mouseLayers[l]); } + } if (pScene && pScene->getMovie()) { int rawMouseX = g_KBMInput.GetMouseX(); @@ -825,7 +831,12 @@ void UIController::tickInput() m_lastHoverMouseX = rawMouseX; m_lastHoverMouseY = rawMouseY; - // Convert mouse to scene/movie coordinates + // Convert mouse window-pixel coords to Flash/SWF authoring coords. + // In split-screen the scene is rendered at a tile-origin offset + // and at a smaller display size, so we must: + // 1. Map window pixels -> UIController screen space + // 2. Subtract the viewport tile origin + // 3. Scale from display dimensions to SWF authoring dimensions F32 sceneMouseX = (F32)rawMouseX; F32 sceneMouseY = (F32)rawMouseY; { @@ -837,8 +848,30 @@ void UIController::tickInput() int winH = rc.bottom - rc.top; if (winW > 0 && winH > 0) { - sceneMouseX = sceneMouseX * ((F32)pScene->getRenderWidth() / (F32)winW); - sceneMouseY = sceneMouseY * ((F32)pScene->getRenderHeight() / (F32)winH); + // Step 1: window pixels -> screen space + F32 screenX = sceneMouseX * (getScreenWidth() / (F32)winW); + F32 screenY = sceneMouseY * (getScreenHeight() / (F32)winH); + + // Step 2 & 3: account for split-screen viewport + C4JRender::eViewportType vp = pScene->GetParentLayer()->getViewport(); + S32 displayW = 0, displayH = 0; + getRenderDimensions(vp, displayW, displayH); + + F32 vpOriginX, vpOriginY, vpW, vpH; + GetViewportRect(getScreenWidth(), getScreenHeight(), vp, vpOriginX, vpOriginY, vpW, vpH); + // All viewports use Fit16x9 for menu scenes + S32 fitW, fitH, fitOffsetX, fitOffsetY; + Fit16x9(vpW, vpH, fitW, fitH, fitOffsetX, fitOffsetY); + S32 originX = (S32)vpOriginX + fitOffsetX; + S32 originY = (S32)vpOriginY + fitOffsetY; + displayW = fitW; + displayH = fitH; + + if (displayW > 0 && displayH > 0) + { + sceneMouseX = (screenX - originX) * ((F32)pScene->getRenderWidth() / (F32)displayW); + sceneMouseY = (screenY - originY) * ((F32)pScene->getRenderHeight() / (F32)displayH); + } } } } @@ -1566,73 +1599,48 @@ void UIController::renderScenes() void UIController::getRenderDimensions(C4JRender::eViewportType viewport, S32 &width, S32 &height) { - switch( viewport ) + F32 originX, originY, viewW, viewH; + GetViewportRect(getScreenWidth(), getScreenHeight(), viewport, originX, originY, viewW, viewH); + + if(viewport == C4JRender::VIEWPORT_TYPE_FULLSCREEN) { - case C4JRender::VIEWPORT_TYPE_FULLSCREEN: - width = (S32)(getScreenWidth()); - height = (S32)(getScreenHeight()); - break; - case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: - case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: - width = (S32)(getScreenWidth() / 2); - height = (S32)(getScreenHeight() / 2); - break; - case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: - case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: - width = (S32)(getScreenWidth() / 2); - height = (S32)(getScreenHeight() / 2); - break; - case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: - case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: - case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: - case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: - width = (S32)(getScreenWidth() / 2); - height = (S32)(getScreenHeight() / 2); - break; + S32 offsetX, offsetY; + Fit16x9(viewW, viewH, width, height, offsetX, offsetY); + } + else + { + // Split-screen: use raw viewport dims — the SWF tiling code handles non-16:9 + width = (S32)viewW; + height = (S32)viewH; } } void UIController::setupRenderPosition(C4JRender::eViewportType viewport) { - if(m_bCustomRenderPosition || m_currentRenderViewport != viewport) + m_currentRenderViewport = viewport; + m_bCustomRenderPosition = false; + + F32 vpOriginX, vpOriginY, vpW, vpH; + GetViewportRect(getScreenWidth(), getScreenHeight(), viewport, vpOriginX, vpOriginY, vpW, vpH); + + S32 xPos, yPos; + if(viewport == C4JRender::VIEWPORT_TYPE_FULLSCREEN) { - m_currentRenderViewport = viewport; - m_bCustomRenderPosition = false; - S32 xPos = 0; - S32 yPos = 0; - switch( viewport ) - { - case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: - xPos = (S32)(getScreenWidth() / 4); - break; - case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: - xPos = (S32)(getScreenWidth() / 4); - yPos = (S32)(getScreenHeight() / 2); - break; - case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: - yPos = (S32)(getScreenHeight() / 4); - break; - case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: - xPos = (S32)(getScreenWidth() / 2); - yPos = (S32)(getScreenHeight() / 4); - break; - case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: - break; - case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: - xPos = (S32)(getScreenWidth() / 2); - break; - case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: - yPos = (S32)(getScreenHeight() / 2); - break; - case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: - xPos = (S32)(getScreenWidth() / 2); - yPos = (S32)(getScreenHeight() / 2); - break; - } - m_tileOriginX = xPos; - m_tileOriginY = yPos; - setTileOrigin(xPos, yPos); + S32 fitW, fitH, fitOffsetX, fitOffsetY; + Fit16x9(vpW, vpH, fitW, fitH, fitOffsetX, fitOffsetY); + xPos = (S32)vpOriginX + fitOffsetX; + yPos = (S32)vpOriginY + fitOffsetY; + } + else + { + // Split-screen: position at viewport origin, no 16:9 fitting + xPos = (S32)vpOriginX; + yPos = (S32)vpOriginY; } + + m_tileOriginX = xPos; + m_tileOriginY = yPos; + setTileOrigin(xPos, yPos); } void UIController::setupRenderPosition(S32 xOrigin, S32 yOrigin) @@ -1840,8 +1848,11 @@ void RADLINK UIController::TextureSubstitutionDestroyCallback ( void * user_call ui.destroySubstitutionTexture(user_callback_data, handle); - Textures *t = Minecraft::GetInstance()->textures; - t->releaseTexture( id ); + Minecraft* mc = Minecraft::GetInstance(); + if (mc && mc->textures) + { + mc->textures->releaseTexture( id ); + } } void UIController::registerSubstitutionTexture(const wstring &textureName, PBYTE pbData, DWORD dwLength) diff --git a/Minecraft.Client/Common/UI/UIController.h b/Minecraft.Client/Common/UI/UIController.h index 5b897b13..63ae5a19 100644 --- a/Minecraft.Client/Common/UI/UIController.h +++ b/Minecraft.Client/Common/UI/UIController.h @@ -257,6 +257,7 @@ public: // RENDERING float getScreenWidth() { return m_fScreenWidth; } float getScreenHeight() { return m_fScreenHeight; } + void updateScreenSize(S32 w, S32 h) { m_fScreenWidth = (float)w; m_fScreenHeight = (float)h; app.DebugPrintf("[UI-INIT] updateScreenSize: %d x %d\n", w, h); } virtual void render() = 0; void getRenderDimensions(C4JRender::eViewportType viewport, S32 &width, S32 &height); diff --git a/Minecraft.Client/Common/UI/UIScene.cpp b/Minecraft.Client/Common/UI/UIScene.cpp index d01585cb..391a0502 100644 --- a/Minecraft.Client/Common/UI/UIScene.cpp +++ b/Minecraft.Client/Common/UI/UIScene.cpp @@ -1,6 +1,7 @@ #include "stdafx.h" #include "UI.h" #include "UIScene.h" +#include "UISplitScreenHelpers.h" #include "..\..\Lighting.h" #include "..\..\LocalPlayer.h" @@ -285,26 +286,8 @@ void UIScene::loadMovie() moviePath.append(L"Vita.swf"); m_loadedResolution = eSceneResolution_Vita; #elif defined _WINDOWS64 - if(ui.getScreenHeight() == 720) - { - moviePath.append(L"720.swf"); - m_loadedResolution = eSceneResolution_720; - } - else if(ui.getScreenHeight() == 480) - { - moviePath.append(L"480.swf"); - m_loadedResolution = eSceneResolution_480; - } - else if(ui.getScreenHeight() < 720) - { - moviePath.append(L"Vita.swf"); - m_loadedResolution = eSceneResolution_Vita; - } - else - { - moviePath.append(L"1080.swf"); - m_loadedResolution = eSceneResolution_1080; - } + moviePath.append(L"1080.swf"); + m_loadedResolution = eSceneResolution_1080; #else moviePath.append(L"1080.swf"); m_loadedResolution = eSceneResolution_1080; @@ -332,8 +315,6 @@ void UIScene::loadMovie() int64_t beforeLoad = ui.iggyAllocCount; swf = IggyPlayerCreateFromMemory ( baFile.data , baFile.length, NULL); int64_t afterLoad = ui.iggyAllocCount; - IggyPlayerInitializeAndTickRS ( swf ); - int64_t afterTick = ui.iggyAllocCount; if(!swf) { @@ -343,17 +324,44 @@ void UIScene::loadMovie() #endif app.FatalLoadError(); } - app.DebugPrintf( app.USER_SR, "Loaded iggy movie %ls\n", moviePath.c_str() ); + + // Read movie dimensions from the SWF header (available immediately after + // CreateFromMemory, no init tick needed). IggyProperties *properties = IggyPlayerProperties ( swf ); m_movieHeight = properties->movie_height_in_pixels; m_movieWidth = properties->movie_width_in_pixels; - m_renderWidth = m_movieWidth; m_renderHeight = m_movieHeight; - S32 width, height; - m_parentLayer->getRenderDimensions(width, height); - IggyPlayerSetDisplaySize( swf, width, height ); + // Set display size BEFORE the init tick to match what render() will use. + // InitializeAndTickRS runs ActionScript that creates text fields. If the + // display size here differs from what render() passes to SetDisplaySize, + // Iggy can cache glyph rasterizations at one scale during init and then + // reuse them at a different scale during draw, producing mixed glyph sizes. +#ifdef _WINDOWS64 + { + S32 fitW, fitH, fitOffX, fitOffY; + Fit16x9(ui.getScreenWidth(), ui.getScreenHeight(), fitW, fitH, fitOffX, fitOffY); + IggyPlayerSetDisplaySize( swf, fitW, fitH ); + } +#else + IggyPlayerSetDisplaySize( swf, m_movieWidth, m_movieHeight ); +#endif + + IggyPlayerInitializeAndTickRS ( swf ); + int64_t afterTick = ui.iggyAllocCount; + +#ifdef _WINDOWS64 + // Flush Iggy's internal font caches so all glyphs get rasterized fresh + // at the current display scale on the first Draw. Without this, stale + // cache entries from a previous scene (loaded at a different display size) + // cause mixed glyph sizes. ResizeD3D already calls this, which is why + // fonts look correct after a resize but break when a scene reloads + // without one. + IggyFlushInstalledFonts(); +#endif + + app.DebugPrintf( app.USER_SR, "Loaded iggy movie %ls\n", moviePath.c_str() ); IggyPlayerSetUserdata(swf,this); @@ -685,9 +693,23 @@ void UIScene::render(S32 width, S32 height, C4JRender::eViewportType viewport) { if(m_bIsReloading) return; if(!m_hasTickedOnce || !swf) return; - ui.setupRenderPosition(viewport); - IggyPlayerSetDisplaySize( swf, width, height ); - IggyPlayerDraw( swf ); + + if(viewport != C4JRender::VIEWPORT_TYPE_FULLSCREEN) + { + F32 originX, originY, viewW, viewH; + GetViewportRect(ui.getScreenWidth(), ui.getScreenHeight(), viewport, originX, originY, viewW, viewH); + S32 fitW, fitH, offsetX, offsetY; + Fit16x9(viewW, viewH, fitW, fitH, offsetX, offsetY); + ui.setupRenderPosition((S32)originX + offsetX, (S32)originY + offsetY); + IggyPlayerSetDisplaySize( swf, fitW, fitH ); + IggyPlayerDraw( swf ); + } + else + { + ui.setupRenderPosition(viewport); + IggyPlayerSetDisplaySize( swf, width, height ); + IggyPlayerDraw( swf ); + } } void UIScene::setOpacity(float percent) diff --git a/Minecraft.Client/Common/UI/UIScene_AbstractContainerMenu.cpp b/Minecraft.Client/Common/UI/UIScene_AbstractContainerMenu.cpp index 6b196c1b..7001ab81 100644 --- a/Minecraft.Client/Common/UI/UIScene_AbstractContainerMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_AbstractContainerMenu.cpp @@ -1,6 +1,7 @@ #include "stdafx.h" #include "UI.h" #include "UIScene_AbstractContainerMenu.h" +#include "UISplitScreenHelpers.h" #include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h" #include "..\..\..\Minecraft.World\net.minecraft.world.item.h" @@ -187,14 +188,19 @@ void UIScene_AbstractContainerMenu::PlatformInitialize(int iPad, int startIndex) IggyEvent mouseEvent; S32 width, height; m_parentLayer->getRenderDimensions(width, height); + + C4JRender::eViewportType vp = m_parentLayer->getViewport(); + if(vp != C4JRender::VIEWPORT_TYPE_FULLSCREEN) + Fit16x9(width, height); + S32 x = m_pointerPos.x*((float)width/m_movieWidth); - S32 y = m_pointerPos.y*((float)height/m_movieHeight); + S32 y = m_pointerPos.y*((float)height/m_movieHeight); IggyMakeEventMouseMove( &mouseEvent, x, y); IggyEventResult result; IggyPlayerDispatchEventRS ( getMovie() , &mouseEvent , &result ); -#ifdef USE_POINTER_ACCEL +#ifdef USE_POINTER_ACCEL m_fPointerVelX = 0.0f; m_fPointerVelY = 0.0f; m_fPointerAccelX = 0.0f; @@ -212,6 +218,10 @@ void UIScene_AbstractContainerMenu::tick() S32 width, height; m_parentLayer->getRenderDimensions(width, height); + C4JRender::eViewportType vp = m_parentLayer->getViewport(); + if(vp != C4JRender::VIEWPORT_TYPE_FULLSCREEN) + Fit16x9(width, height); + S32 x = (S32)(m_pointerPos.x * ((float)width / m_movieWidth)); S32 y = (S32)(m_pointerPos.y * ((float)height / m_movieHeight)); @@ -251,6 +261,27 @@ void UIScene_AbstractContainerMenu::render(S32 width, S32 height, C4JRender::eVi m_needsCacheRendered = false; } +void UIScene_AbstractContainerMenu::getMouseToSWFScale(float &scaleX, float &scaleY) +{ + extern HWND g_hWnd; + RECT rc; + GetClientRect(g_hWnd, &rc); + int winW = rc.right - rc.left; + int winH = rc.bottom - rc.top; + if(winW <= 0 || winH <= 0) { scaleX = 1.0f; scaleY = 1.0f; return; } + + S32 renderW, renderH; + C4JRender::eViewportType vp = GetParentLayer()->getViewport(); + ui.getRenderDimensions(vp, renderW, renderH); + if(vp != C4JRender::VIEWPORT_TYPE_FULLSCREEN) + Fit16x9(renderW, renderH); + + float screenW = (float)ui.getScreenWidth(); + float screenH = (float)ui.getScreenHeight(); + scaleX = (float)m_movieWidth * screenW / ((float)renderW * (float)winW); + scaleY = (float)m_movieHeight * screenH / ((float)renderH * (float)winH); +} + void UIScene_AbstractContainerMenu::customDraw(IggyCustomDrawCallbackRegion *region) { Minecraft *pMinecraft = Minecraft::GetInstance(); diff --git a/Minecraft.Client/Common/UI/UIScene_AbstractContainerMenu.h b/Minecraft.Client/Common/UI/UIScene_AbstractContainerMenu.h index 605f5dbd..1a2bfff4 100644 --- a/Minecraft.Client/Common/UI/UIScene_AbstractContainerMenu.h +++ b/Minecraft.Client/Common/UI/UIScene_AbstractContainerMenu.h @@ -38,6 +38,7 @@ public: int getPad() { return m_iPad; } int getMovieWidth() { return m_movieWidth; } int getMovieHeight() { return m_movieHeight; } + void getMouseToSWFScale(float &scaleX, float &scaleY); bool getIgnoreInput() { return m_bIgnoreInput; } void setIgnoreInput(bool bVal) { m_bIgnoreInput=bVal; } diff --git a/Minecraft.Client/Common/UI/UIScene_HUD.cpp b/Minecraft.Client/Common/UI/UIScene_HUD.cpp index 5f401c39..a5bd61a4 100644 --- a/Minecraft.Client/Common/UI/UIScene_HUD.cpp +++ b/Minecraft.Client/Common/UI/UIScene_HUD.cpp @@ -1,6 +1,7 @@ #include "stdafx.h" #include "UI.h" #include "UIScene_HUD.h" +#include "UISplitScreenHelpers.h" #include "BossMobGuiInfo.h" #include "..\..\Minecraft.h" #include "..\..\MultiplayerLocalPlayer.h" @@ -266,8 +267,6 @@ void UIScene_HUD::handleReload() SetDisplayName(ProfileManager.GetDisplayName(m_iPad)); - repositionHud(); - SetTooltipsEnabled(((ui.GetMenuDisplayed(ProfileManager.GetPrimaryPad())) || (app.GetGameSettings(ProfileManager.GetPrimaryPad(),eGameSetting_Tooltips) != 0))); } @@ -697,6 +696,7 @@ void UIScene_HUD::render(S32 width, S32 height, C4JRender::eViewportType viewpor S32 tileWidth = width; S32 tileHeight = height; + bool needsYTile = false; switch( viewport ) { case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: @@ -704,23 +704,25 @@ void UIScene_HUD::render(S32 width, S32 height, C4JRender::eViewportType viewpor tileHeight = (S32)(ui.getScreenHeight()); break; case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: - tileWidth = (S32)(ui.getScreenWidth()); - tileYStart = (S32)(m_movieHeight / 2); - break; case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: tileWidth = (S32)(ui.getScreenWidth()); - tileYStart = (S32)(m_movieHeight / 2); + needsYTile = true; break; case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: - tileYStart = (S32)(m_movieHeight / 2); + needsYTile = true; break; } - IggyPlayerSetDisplaySize( getMovie(), m_movieWidth, m_movieHeight ); - + F32 scale; + ComputeTileScale(tileWidth, tileHeight, m_movieWidth, m_movieHeight, needsYTile, scale, tileYStart); + + IggyPlayerSetDisplaySize( getMovie(), (S32)(m_movieWidth * scale), (S32)(m_movieHeight * scale) ); + + repositionHud(tileWidth, tileHeight, scale); + m_renderWidth = tileWidth; m_renderHeight = tileHeight; @@ -730,7 +732,7 @@ void UIScene_HUD::render(S32 width, S32 height, C4JRender::eViewportType viewpor tileYStart , tileXStart + tileWidth , tileYStart + tileHeight , - 0 ); + 0 ); IggyPlayerDrawTilesEnd ( getMovie() ); } else @@ -790,34 +792,24 @@ void UIScene_HUD::handleTimerComplete(int id) //setVisible(anyVisible); } -void UIScene_HUD::repositionHud() +void UIScene_HUD::repositionHud(S32 tileWidth, S32 tileHeight, F32 scale) { if(!m_bSplitscreen) return; - S32 width = 0; - S32 height = 0; - m_parentLayer->getRenderDimensions( width, height ); - - switch( m_parentLayer->getViewport() ) - { - case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: - case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: - height = (S32)(ui.getScreenHeight()); - break; - case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: - case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: - width = (S32)(ui.getScreenWidth()); - break; - } + // Pass the visible tile area in SWF coordinates so ActionScript + // positions elements (crosshair, hotbar, etc.) centered in the + // actually visible region, not the raw viewport. + S32 visibleW = (S32)(tileWidth / scale); + S32 visibleH = (S32)(tileHeight / scale); - app.DebugPrintf(app.USER_SR, "Reposition HUD with dims %d, %d\n", width, height ); + app.DebugPrintf(app.USER_SR, "Reposition HUD: tile %dx%d, scale %.3f, visible SWF %dx%d\n", tileWidth, tileHeight, scale, visibleW, visibleH ); IggyDataValue result; IggyDataValue value[2]; value[0].type = IGGY_DATATYPE_number; - value[0].number = width; + value[0].number = visibleW; value[1].type = IGGY_DATATYPE_number; - value[1].number = height; + value[1].number = visibleH; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcRepositionHud , 2 , value ); } diff --git a/Minecraft.Client/Common/UI/UIScene_HUD.h b/Minecraft.Client/Common/UI/UIScene_HUD.h index 9d58ba4b..569b5234 100644 --- a/Minecraft.Client/Common/UI/UIScene_HUD.h +++ b/Minecraft.Client/Common/UI/UIScene_HUD.h @@ -176,5 +176,5 @@ protected: #endif private: - void repositionHud(); + void repositionHud(S32 tileWidth, S32 tileHeight, F32 scale); }; diff --git a/Minecraft.Client/Common/UI/UIScene_Keyboard.cpp b/Minecraft.Client/Common/UI/UIScene_Keyboard.cpp index 0af343bb..f9d558a0 100644 --- a/Minecraft.Client/Common/UI/UIScene_Keyboard.cpp +++ b/Minecraft.Client/Common/UI/UIScene_Keyboard.cpp @@ -38,6 +38,7 @@ UIScene_Keyboard::UIScene_Keyboard(int iPad, void *initData, UILayer *parentLaye } m_win64TextBuffer = defaultText; + m_iCursorPos = (int)m_win64TextBuffer.length(); m_EnterTextLabel.init(titleText); m_KeyboardTextInput.init(defaultText, -1); @@ -111,6 +112,9 @@ UIScene_Keyboard::UIScene_Keyboard(int iPad, void *initData, UILayer *parentLaye if (IggyValuePathMakeNameRef(&keyPath, root, s_keyNames[i])) IggyValueSetBooleanRS(&keyPath, nameVisible, NULL, false); } + + m_KeyboardTextInput.setCaretVisible(true); + m_KeyboardTextInput.setCaretIndex(m_iCursorPos); } #endif @@ -165,9 +169,13 @@ void UIScene_Keyboard::tick() // Sync our buffer from Flash so we pick up changes made via controller/on-screen buttons. // Without this, switching between controller and keyboard would use stale text. - const wchar_t* flashText = m_KeyboardTextInput.getLabel(); - if (flashText) - m_win64TextBuffer = flashText; + // In PC mode we own the buffer — skip sync to preserve cursor position. + if (!m_bPCMode) + { + const wchar_t* flashText = m_KeyboardTextInput.getLabel(); + if (flashText) + m_win64TextBuffer = flashText; + } // Accumulate physical keyboard chars into our own buffer, then push to Flash via setLabel. // This bypasses Iggy's focus system (char events only route to the focused element). @@ -178,7 +186,16 @@ void UIScene_Keyboard::tick() { if (ch == 0x08) // backspace { - if (!m_win64TextBuffer.empty()) + if (m_bPCMode) + { + if (m_iCursorPos > 0) + { + m_win64TextBuffer.erase(m_iCursorPos - 1, 1); + m_iCursorPos--; + changed = true; + } + } + else if (!m_win64TextBuffer.empty()) { m_win64TextBuffer.pop_back(); changed = true; @@ -194,13 +211,45 @@ void UIScene_Keyboard::tick() } else if ((int)m_win64TextBuffer.length() < m_win64MaxChars) { - m_win64TextBuffer += ch; + if (m_bPCMode) + { + m_win64TextBuffer.insert(m_iCursorPos, 1, ch); + m_iCursorPos++; + } + else + { + m_win64TextBuffer += ch; + } + changed = true; + } + } + + if (m_bPCMode) + { + // Arrow keys, Home, End, Delete for cursor movement + if (g_KBMInput.IsKeyPressed(VK_LEFT) && m_iCursorPos > 0) + m_iCursorPos--; + if (g_KBMInput.IsKeyPressed(VK_RIGHT) && m_iCursorPos < (int)m_win64TextBuffer.length()) + m_iCursorPos++; + if (g_KBMInput.IsKeyPressed(VK_HOME)) + m_iCursorPos = 0; + if (g_KBMInput.IsKeyPressed(VK_END)) + m_iCursorPos = (int)m_win64TextBuffer.length(); + if (g_KBMInput.IsKeyPressed(VK_DELETE) && m_iCursorPos < (int)m_win64TextBuffer.length()) + { + m_win64TextBuffer.erase(m_iCursorPos, 1); changed = true; } } if (changed) m_KeyboardTextInput.setLabel(m_win64TextBuffer.c_str(), true /*instant*/); + + if (m_bPCMode) + { + m_KeyboardTextInput.setCaretVisible(true); + m_KeyboardTextInput.setCaretIndex(m_iCursorPos); + } } #endif @@ -286,7 +335,10 @@ void UIScene_Keyboard::handleInput(int iPad, int key, bool repeat, bool pressed, case ACTION_MENU_RIGHT: case ACTION_MENU_UP: case ACTION_MENU_DOWN: - sendInputToMovie(key, repeat, pressed, released); +#ifdef _WINDOWS64 + if (!m_bPCMode) +#endif + sendInputToMovie(key, repeat, pressed, released); handled = true; break; } diff --git a/Minecraft.Client/Common/UI/UIScene_Keyboard.h b/Minecraft.Client/Common/UI/UIScene_Keyboard.h index 054322f2..146934c1 100644 --- a/Minecraft.Client/Common/UI/UIScene_Keyboard.h +++ b/Minecraft.Client/Common/UI/UIScene_Keyboard.h @@ -13,6 +13,7 @@ private: wstring m_win64TextBuffer; int m_win64MaxChars; bool m_bPCMode; // Hides on-screen keyboard buttons; physical keyboard only + int m_iCursorPos; #endif protected: diff --git a/Minecraft.Client/Common/UI/UISplitScreenHelpers.h b/Minecraft.Client/Common/UI/UISplitScreenHelpers.h new file mode 100644 index 00000000..e451b3f2 --- /dev/null +++ b/Minecraft.Client/Common/UI/UISplitScreenHelpers.h @@ -0,0 +1,114 @@ +#pragma once + +// Shared split-screen UI helpers to avoid duplicating viewport math +// across HUD, Chat, Tooltips, and container menus. + +// Compute the raw viewport rectangle for a given viewport type. +inline void GetViewportRect(F32 screenW, F32 screenH, C4JRender::eViewportType viewport, + F32 &originX, F32 &originY, F32 &viewW, F32 &viewH) +{ + originX = originY = 0; + viewW = screenW; + viewH = screenH; + switch(viewport) + { + case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: + viewH = screenH * 0.5f; break; + case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: + originY = screenH * 0.5f; viewH = screenH * 0.5f; break; + case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: + viewW = screenW * 0.5f; break; + case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: + originX = screenW * 0.5f; viewW = screenW * 0.5f; break; + case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: + viewW = screenW * 0.5f; viewH = screenH * 0.5f; break; + case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: + originX = screenW * 0.5f; viewW = screenW * 0.5f; viewH = screenH * 0.5f; break; + case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: + originY = screenH * 0.5f; viewW = screenW * 0.5f; viewH = screenH * 0.5f; break; + case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: + originX = screenW * 0.5f; originY = screenH * 0.5f; + viewW = screenW * 0.5f; viewH = screenH * 0.5f; break; + default: break; + } +} + +// Fit a 16:9 rectangle inside the given dimensions. +inline void Fit16x9(F32 viewW, F32 viewH, S32 &fitW, S32 &fitH, S32 &offsetX, S32 &offsetY) +{ + const F32 kAspect = 16.0f / 9.0f; + if(viewW / viewH > kAspect) + { + fitH = (S32)viewH; + fitW = (S32)(viewH * kAspect); + } + else + { + fitW = (S32)viewW; + fitH = (S32)(viewW / kAspect); + } + offsetX = (S32)((viewW - fitW) * 0.5f); + offsetY = (S32)((viewH - fitH) * 0.5f); +} + +// Convenience: just fit 16:9 dimensions, ignore offsets. +inline void Fit16x9(S32 &width, S32 &height) +{ + S32 offX, offY; + Fit16x9((F32)width, (F32)height, width, height, offX, offY); +} + +// Compute the uniform scale and tileYStart for split-screen tile rendering. +// Used by HUD, Chat, and Tooltips to scale the SWF movie to cover the viewport tile. +inline void ComputeTileScale(S32 tileWidth, S32 tileHeight, S32 movieWidth, S32 movieHeight, + bool needsYTile, F32 &outScale, S32 &outTileYStart) +{ + F32 scaleW = (F32)tileWidth / (F32)movieWidth; + F32 scaleH = (F32)tileHeight / (F32)movieHeight; + F32 scale = (scaleW > scaleH) ? scaleW : scaleH; + if(scale < 1.0f) scale = 1.0f; + + outTileYStart = 0; + if(needsYTile) + { + S32 dispH = (S32)(movieHeight * scale); + outTileYStart = dispH - tileHeight; + if(outTileYStart < 0) outTileYStart = 0; + scaleH = (F32)(outTileYStart + tileHeight) / (F32)movieHeight; + scale = (scaleW > scaleH) ? scaleW : scaleH; + if(scale < 1.0f) scale = 1.0f; + } + + outScale = scale; +} + +// Compute the render offset to center split-screen SWF content in the viewport. +// Used by Chat and Tooltips (HUD uses repositionHud instead). +inline void ComputeSplitContentOffset(C4JRender::eViewportType viewport, S32 movieWidth, S32 movieHeight, + F32 scale, S32 tileWidth, S32 tileHeight, S32 tileYStart, + S32 &outXOffset, S32 &outYOffset) +{ + S32 contentCenterX, contentCenterY; + if(viewport == C4JRender::VIEWPORT_TYPE_SPLIT_LEFT || viewport == C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT) + { + contentCenterX = (S32)(movieWidth * scale / 4); + contentCenterY = (S32)(movieHeight * scale / 2); + } + else if(viewport == C4JRender::VIEWPORT_TYPE_SPLIT_TOP || viewport == C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM) + { + contentCenterX = (S32)(movieWidth * scale / 2); + contentCenterY = (S32)(movieHeight * scale * 3 / 4); + } + else + { + contentCenterX = (S32)(movieWidth * scale / 4); + contentCenterY = (S32)(movieHeight * scale * 3 / 4); + } + + outXOffset = 0; + outYOffset = 0; + if(viewport == C4JRender::VIEWPORT_TYPE_SPLIT_LEFT || viewport == C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT || viewport == C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT) + outXOffset = -(tileWidth / 2 - contentCenterX); + if(viewport == C4JRender::VIEWPORT_TYPE_SPLIT_TOP || viewport == C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT || viewport == C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT) + outYOffset = -(tileHeight / 2 - (contentCenterY - tileYStart)); +} |
