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path: root/Minecraft.Client/Common/XUI/XUI_SettingsOptions.cpp
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Diffstat (limited to 'Minecraft.Client/Common/XUI/XUI_SettingsOptions.cpp')
-rw-r--r--Minecraft.Client/Common/XUI/XUI_SettingsOptions.cpp508
1 files changed, 508 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/XUI/XUI_SettingsOptions.cpp b/Minecraft.Client/Common/XUI/XUI_SettingsOptions.cpp
new file mode 100644
index 00000000..526847c7
--- /dev/null
+++ b/Minecraft.Client/Common/XUI/XUI_SettingsOptions.cpp
@@ -0,0 +1,508 @@
+// Minecraft.cpp : Defines the entry point for the application.
+//
+
+#include "stdafx.h"
+#include "..\XUI\XUI_SettingsOptions.h"
+
+int CScene_SettingsOptions::m_iDifficultySettingA[4]=
+{
+ IDS_DIFFICULTY_PEACEFUL,
+ IDS_DIFFICULTY_EASY,
+ IDS_DIFFICULTY_NORMAL,
+ IDS_DIFFICULTY_HARD
+};
+
+int CScene_SettingsOptions::m_iDifficultyTitleSettingA[4]=
+{
+ IDS_DIFFICULTY_TITLE_PEACEFUL,
+ IDS_DIFFICULTY_TITLE_EASY,
+ IDS_DIFFICULTY_TITLE_NORMAL,
+ IDS_DIFFICULTY_TITLE_HARD
+};
+
+//----------------------------------------------------------------------------------
+// Performs initialization tasks - retrieves controls.
+//----------------------------------------------------------------------------------
+HRESULT CScene_SettingsOptions::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
+{
+ WCHAR TempString[256];
+ m_iPad=*(int *)pInitData->pvInitData;
+ // if we're not in the game, we need to use basescene 0
+ bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
+ bool bPrimaryPlayer = ProfileManager.GetPrimaryPad()==m_iPad;
+
+ MapChildControls();
+
+ XuiControlSetText(m_ViewBob,app.GetString(IDS_VIEW_BOBBING));
+ XuiControlSetText(m_Hints,app.GetString(IDS_HINTS));
+ XuiControlSetText(m_Tooltips,app.GetString(IDS_IN_GAME_TOOLTIPS));
+ XuiControlSetText(m_InGameGamertags,app.GetString(IDS_IN_GAME_GAMERTAGS));
+ XuiControlSetText(m_MashUpWorlds,app.GetString(IDS_UNHIDE_MASHUP_WORLDS));
+
+ // check if we should display the mash-up option
+ if(bNotInGame && app.GetMashupPackWorlds(m_iPad)!=0xFFFFFFFF)
+ {
+ // the mash-up option is needed
+ m_bMashUpWorldsUnhideOption=true;
+ m_MashUpWorlds.SetShow(TRUE);
+ }
+ else
+ {
+ m_bMashUpWorldsUnhideOption=false;
+ m_MashUpWorlds.SetShow(FALSE);
+ }
+
+ // Display the tooltips
+ HRESULT hr = S_OK;
+ HXUIOBJ hSlider;
+
+ unsigned char ucValue=app.GetGameSettings(m_iPad,eGameSetting_Autosave);
+ m_SliderA[SLIDER_SETTINGS_AUTOSAVE].SetValue(ucValue);
+ if(ucValue==0)
+ {
+ swprintf( (WCHAR *)TempString, 256, L"%ls", app.GetString( IDS_SLIDER_AUTOSAVE_OFF ));
+ }
+ else
+ {
+ swprintf( (WCHAR *)TempString, 256, L"%ls: %d %ls", app.GetString( IDS_SLIDER_AUTOSAVE ),ucValue*15, app.GetString( IDS_MINUTES ));
+ }
+
+ m_SliderA[SLIDER_SETTINGS_AUTOSAVE].SetText(TempString);
+
+
+ m_ViewBob.SetCheck( (app.GetGameSettings(m_iPad,eGameSetting_ViewBob)!=0)?TRUE:FALSE);
+ m_InGameGamertags.SetCheck( (app.GetGameSettings(m_iPad,eGameSetting_GamertagsVisible)!=0)?TRUE:FALSE);
+ m_Hints.SetCheck( (app.GetGameSettings(m_iPad,eGameSetting_Hints)!=0)?TRUE:FALSE);
+ m_Tooltips.SetCheck( (app.GetGameSettings(m_iPad,eGameSetting_Tooltips)!=0)?TRUE:FALSE);
+
+ m_SliderA[SLIDER_SETTINGS_DIFFICULTY].SetValue(app.GetGameSettings(m_iPad,eGameSetting_Difficulty));
+ swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]));
+ m_SliderA[SLIDER_SETTINGS_DIFFICULTY].SetText(TempString);
+
+
+ wstring wsText=app.GetString(m_iDifficultySettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]);
+ int size = 14;
+ if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen())
+ {
+ size = 12;
+ }
+ wchar_t startTags[64];
+ swprintf(startTags,64,L"<font color=\"#%08x\" size=%d>",app.GetHTMLColour(eHTMLColor_White),size);
+ wsText= startTags + wsText;
+
+ m_DifficultyText.SetText(wsText.c_str());
+
+
+ // If you are in-game, only the game host can change in-game gamertags, and you can't change difficulty
+ // only the primary player gets to change the autosave and difficulty settings
+
+ bool bRemoveDifficulty=false;
+ bool bRemoveAutosave=false;
+ bool bRemoveInGameGamertags=false;
+ float fRemoveHeight=0.0f,fWidth,fHeight;
+ float fSlidersMoveUp=0.0f;
+
+ if(!bPrimaryPlayer)
+ {
+ bRemoveDifficulty=true;
+ bRemoveAutosave=true;
+ bRemoveInGameGamertags=true;
+ }
+
+ if(!bNotInGame) // in the game
+ {
+ bRemoveDifficulty=true;
+ if(!g_NetworkManager.IsHost())
+ {
+ bRemoveAutosave=true;
+ bRemoveInGameGamertags=true;
+ }
+ }
+
+ D3DXVECTOR3 vec1,vec2;
+ XuiElementGetPosition(m_ViewBob,&vec1);
+ XuiElementGetPosition(m_Hints,&vec2);
+
+ float fCheckboxHeight=vec2.y-vec1.y;
+
+ if(bRemoveDifficulty)
+ {
+ m_SliderA[SLIDER_SETTINGS_DIFFICULTY].SetEnable(FALSE);
+ m_SliderA[SLIDER_SETTINGS_DIFFICULTY].SetShow(FALSE);
+ m_DifficultyText.SetShow(FALSE);
+ hr=XuiElementGetChildById(m_SliderA[SLIDER_SETTINGS_DIFFICULTY].m_hObj,L"XuiSlider",&hSlider);
+ XuiElementSetShow(hSlider,FALSE);
+ XuiControlSetEnable(hSlider,FALSE);
+ m_SliderA[SLIDER_SETTINGS_DIFFICULTY].GetBounds(&fWidth,&fHeight);
+ fRemoveHeight+=fHeight+4.0f; // add padding
+ }
+ else
+ {
+ wstring wsText=app.GetString(m_iDifficultySettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]);
+ int size = 14;
+ if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen())
+ {
+ size = 12;
+ }
+ wchar_t startTags[64];
+ swprintf(startTags,64,L"<font color=\"#%08x\" size=%d>",app.GetHTMLColour(eHTMLColor_White),size);
+ wsText= startTags + wsText;
+
+ m_DifficultyText.SetText(wsText.c_str());
+ }
+
+ if(bRemoveAutosave)
+ {
+ m_SliderA[SLIDER_SETTINGS_AUTOSAVE].SetEnable(FALSE);
+ m_SliderA[SLIDER_SETTINGS_AUTOSAVE].SetShow(FALSE);
+ hr=XuiElementGetChildById(m_SliderA[SLIDER_SETTINGS_AUTOSAVE].m_hObj,L"XuiSlider",&hSlider);
+ XuiElementSetShow(hSlider,FALSE);
+ XuiControlSetEnable(hSlider,FALSE);
+ m_SliderA[SLIDER_SETTINGS_AUTOSAVE].GetBounds(&fWidth,&fHeight);
+ fRemoveHeight+=fHeight+4.0f; // add padding
+ }
+
+ if(bRemoveInGameGamertags)
+ {
+ m_InGameGamertags.SetShow(FALSE);
+ m_InGameGamertags.SetEnable(FALSE);
+ m_InGameGamertags.GetBounds(&fWidth, &fHeight);
+
+ // move the mash-up worlds option up
+ if(m_bMashUpWorldsUnhideOption)
+ {
+ D3DXVECTOR3 vec;
+ XuiElementGetPosition(m_InGameGamertags,&vec);
+ m_MashUpWorlds.SetPosition(&vec);
+ }
+ fRemoveHeight+=fCheckboxHeight;//fHeight+4.0f; // add padding
+ fSlidersMoveUp+=fCheckboxHeight;
+ }
+
+ if(!m_bMashUpWorldsUnhideOption)
+ {
+ m_MashUpWorlds.SetShow(FALSE);
+ m_MashUpWorlds.SetEnable(FALSE);
+ m_MashUpWorlds.GetBounds(&fWidth, &fHeight);
+ fRemoveHeight+=fCheckboxHeight;
+ fSlidersMoveUp+=fCheckboxHeight;
+ }
+
+
+ if(fRemoveHeight>0.0f)
+ {
+ D3DXVECTOR3 vec;
+ // autosave should move up by the height of the number of checkboxes hidden
+ m_SliderA[SLIDER_SETTINGS_AUTOSAVE].GetPosition(&vec);
+ vec.y-=fSlidersMoveUp;
+ m_SliderA[SLIDER_SETTINGS_AUTOSAVE].SetPosition(&vec);
+ m_SliderA[SLIDER_SETTINGS_DIFFICULTY].GetPosition(&vec);
+ vec.y-=fSlidersMoveUp;
+ m_SliderA[SLIDER_SETTINGS_DIFFICULTY].SetPosition(&vec);
+ m_DifficultyText.GetPosition(&vec);
+ vec.y-=fSlidersMoveUp;
+ m_DifficultyText.SetPosition(&vec);
+
+ float fbgnWidth, fBgnHeight;
+ GetBounds(&fbgnWidth, &fBgnHeight);
+ fBgnHeight-=fRemoveHeight;
+ SetBounds(fbgnWidth, fBgnHeight);
+ }
+
+ // if we're not in the game, we need to use basescene 0
+ if(bNotInGame)
+ {
+ ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
+ CXuiSceneBase::ShowBackground( DEFAULT_XUI_MENU_USER, TRUE );
+ }
+ else
+ {
+ ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
+ CXuiSceneBase::ShowBackground( m_iPad, FALSE );
+ }
+
+ if(app.GetLocalPlayerCount()>1)
+ {
+ app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
+ CXuiSceneBase::ShowLogo( m_iPad, FALSE );
+ }
+ else
+ {
+ if(bNotInGame)
+ {
+ // can't show the logo for 480 mode
+ if(!RenderManager.IsHiDef())
+ {
+ CXuiSceneBase::ShowLogo( DEFAULT_XUI_MENU_USER, FALSE );
+ }
+ else
+ {
+ CXuiSceneBase::ShowLogo( DEFAULT_XUI_MENU_USER, TRUE );
+ }
+ }
+ else
+ {
+ // can't show the logo for 480 mode
+ if(!RenderManager.IsHiDef())
+ {
+ CXuiSceneBase::ShowLogo( m_iPad, FALSE );
+ }
+ else
+ {
+ CXuiSceneBase::ShowLogo( m_iPad, TRUE );
+ }
+ }
+ }
+
+ return S_OK;
+}
+
+HRESULT CScene_SettingsOptions::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged* pNotifyValueChanged, BOOL& bHandled )
+{
+ WCHAR TempString[256];
+
+ if(hObjSource==m_SliderA[SLIDER_SETTINGS_AUTOSAVE].GetSlider() )
+ {
+ app.SetGameSettings(m_iPad,eGameSetting_Autosave,pNotifyValueChanged->nValue);
+ // Update the autosave timer
+ app.SetAutosaveTimerTime();
+
+ if(pNotifyValueChanged->nValue==0)
+ {
+ swprintf( (WCHAR *)TempString, 256, L"%ls", app.GetString( IDS_SLIDER_AUTOSAVE_OFF ));
+ }
+ else
+ {
+ app.SetAutosaveTimerTime();
+ swprintf( (WCHAR *)TempString, 256, L"%ls: %d %ls", app.GetString( IDS_SLIDER_AUTOSAVE ),pNotifyValueChanged->nValue*15, app.GetString( IDS_MINUTES ));
+ }
+ m_SliderA[SLIDER_SETTINGS_AUTOSAVE].SetText(TempString);
+ }
+ else if(hObjSource==m_SliderA[SLIDER_SETTINGS_DIFFICULTY].GetSlider() )
+ {
+ app.SetGameSettings(m_iPad,eGameSetting_Difficulty,pNotifyValueChanged->nValue);
+ swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[pNotifyValueChanged->nValue]));
+ m_SliderA[SLIDER_SETTINGS_DIFFICULTY].SetText(TempString);
+
+ wstring wsText=app.GetString(m_iDifficultySettingA[pNotifyValueChanged->nValue]);
+ int size = 14;
+ if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen())
+ {
+ size = 12;
+ }
+ wchar_t startTags[64];
+ swprintf(startTags,64,L"<font color=\"#%08x\" size=%d>",app.GetHTMLColour(eHTMLColor_White),size);
+ wsText= startTags + wsText;
+ m_DifficultyText.SetText(wsText.c_str());
+ }
+ return S_OK;
+}
+
+
+HRESULT CScene_SettingsOptions::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled)
+{
+ ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
+
+ HRESULT hr=S_OK;
+
+ // Explicitly handle B button presses
+ switch(pInputData->dwKeyCode)
+ {
+ case VK_PAD_B:
+ case VK_ESCAPE:
+ // if the profile data has been changed, then force a profile write
+ // It seems we're allowed to break the 5 minute rule if it's the result of a user action
+
+ // check the checkboxes
+ app.SetGameSettings(m_iPad,eGameSetting_ViewBob,m_ViewBob.IsChecked()?1:0);
+ app.SetGameSettings(m_iPad,eGameSetting_GamertagsVisible,m_InGameGamertags.IsChecked()?1:0);
+ app.SetGameSettings(m_iPad,eGameSetting_Hints,m_Hints.IsChecked()?1:0);
+ app.SetGameSettings(m_iPad,eGameSetting_Tooltips,m_Tooltips.IsChecked()?1:0);
+
+ // the mashup option will only be shown if some worlds have been previously hidden
+ if(m_bMashUpWorldsUnhideOption && m_MashUpWorlds.IsChecked())
+ {
+ // unhide all worlds
+ app.EnableMashupPackWorlds(m_iPad);
+ }
+
+ // 4J-PB - don't action changes here or we might write to the profile on backing out here and then get a change in the settings all, and write again on backing out there
+ //app.CheckGameSettingsChanged(true,pInputData->UserIndex);
+
+ app.NavigateBack(pInputData->UserIndex);
+ rfHandled = TRUE;
+ break;
+ }
+
+ return hr;
+}
+
+//----------------------------------------------------------------------------------
+// Handler for the button press message.
+//----------------------------------------------------------------------------------
+HRESULT CScene_SettingsOptions::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled)
+{
+ // This assumes all buttons can only be pressed with the A button
+ ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
+
+ return S_OK;
+}
+
+HRESULT CScene_SettingsOptions::OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled)
+{
+ // added so we can skip greyed out items
+ pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE);
+
+ if(pControlNavigateData->hObjDest!=NULL)
+ {
+ bHandled=TRUE;
+ }
+
+ return S_OK;
+}
+
+HRESULT CScene_SettingsOptions::OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled )
+{
+ HRESULT hr;
+ WCHAR TempString[256];
+
+ if(pTransition->dwTransAction==XUI_TRANSITION_ACTION_DESTROY ) return S_OK;
+
+ if(pTransition->dwTransType == XUI_TRANSITION_TO || pTransition->dwTransType == XUI_TRANSITION_BACKTO)
+ {
+
+ // 4J-PB - Going to resize buttons if the text is too big to fit on any of them (Br-pt problem with the length of Unlock Full Game)
+
+ float fMaxTextLen=0.0f;
+ float fMaxLen=0.0f;
+
+
+ // sliders first
+ HXUIOBJ hSlider,hVisual,hText,hCheckboxText;
+ XUIRect xuiRect;
+ float fWidth,fHeight;//,fTemp;
+ D3DXVECTOR3 vec,vSlider,vecCheckboxText,vecCheckbox;
+
+ // don't display values on these - we handle that
+ for(int i=0;i<OPTIONS_SLIDER_SETTINGS_MAX;i++)
+ {
+ m_SliderA[i].SetValueDisplay(FALSE);
+ }
+
+
+ hr=XuiElementGetChildById(m_SliderA[SLIDER_SETTINGS_AUTOSAVE].m_hObj,L"XuiSlider",&hSlider);
+ hr=XuiControlGetVisual(hSlider,&hVisual);
+ hr=XuiElementGetChildById(hVisual,L"text_Label",&hText);
+ hr=XuiControlGetVisual(m_InGameGamertags.m_hObj,&hVisual);
+ hr=XuiElementGetChildById(hVisual,L"text_Button",&hCheckboxText);
+ hr=XuiElementGetPosition(hCheckboxText,&vecCheckboxText);
+ hr=XuiElementGetPosition(m_InGameGamertags.m_hObj,&vecCheckbox);
+ hr=XuiElementGetPosition(m_SliderA[SLIDER_SETTINGS_AUTOSAVE].m_hObj,&vSlider);
+
+
+ for(int i=0;i<OPTIONS_SLIDER_SETTINGS_MAX;i++)
+ {
+ switch(i)
+ {
+ case SLIDER_SETTINGS_AUTOSAVE: // 3 digits
+ swprintf( (WCHAR *)TempString, 256, L"%ls: %d %ls", app.GetString( IDS_SLIDER_AUTOSAVE ),999, app.GetString( IDS_MINUTES ));
+ break;
+ case SLIDER_SETTINGS_DIFFICULTY: // 3 digits
+ swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(IDS_DIFFICULTY_TITLE_PEACEFUL));
+ break;
+ }
+
+ //LPCWSTR temp=m_SliderA[i].GetText();
+ hr=XuiTextPresenterMeasureText(hText, TempString, &xuiRect);
+ // 4J-PB - the text measuring doesn't seem to be long enough - add a fudge
+ xuiRect.right+=25.0f;
+ m_SliderA[i].GetBounds(&fWidth,&fHeight);
+ if(xuiRect.right>fMaxTextLen) fMaxTextLen=xuiRect.right;
+ if(fWidth>fMaxLen) fMaxLen=fWidth;
+ }
+
+ // now the VisibleOnMaps checkbox - let's just use the visual we already have...
+ hr=XuiTextPresenterMeasureText(hCheckboxText, m_InGameGamertags.GetText(), &xuiRect);
+ m_InGameGamertags.GetBounds(&fWidth,&fHeight);
+ // need to add the size of the checkbox graphic
+ if((xuiRect.right+vecCheckbox.x+vecCheckboxText.x)>fMaxTextLen) fMaxTextLen=xuiRect.right+vecCheckbox.x+vecCheckboxText.x;
+ if(fWidth>fMaxLen) fMaxLen=fWidth;
+
+ // now the m_Hints checkbox - let's just use the visual we already have...
+ hr=XuiTextPresenterMeasureText(hCheckboxText, m_Hints.GetText(), &xuiRect);
+ m_Hints.GetBounds(&fWidth,&fHeight);
+ // need to add the size of the checkbox graphic
+ if((xuiRect.right+vecCheckbox.x+vecCheckboxText.x)>fMaxTextLen) fMaxTextLen=xuiRect.right+vecCheckbox.x+vecCheckboxText.x;
+ if(fWidth>fMaxLen) fMaxLen=fWidth;
+
+ // now the m_Tooltips checkbox - let's just use the visual we already have...
+ hr=XuiTextPresenterMeasureText(hCheckboxText, m_Tooltips.GetText(), &xuiRect);
+ m_Tooltips.GetBounds(&fWidth,&fHeight);
+ // need to add the size of the checkbox graphic
+ if((xuiRect.right+vecCheckbox.x+vecCheckboxText.x)>fMaxTextLen) fMaxTextLen=xuiRect.right+vecCheckbox.x+vecCheckboxText.x;
+ if(fWidth>fMaxLen) fMaxLen=fWidth;
+
+ if(fMaxLen<fMaxTextLen)
+ {
+ float fWidth;
+ XuiElementGetPosition(m_hObj,&vec);
+ XuiElementGetBounds(m_hObj,&fWidth,&fHeight);
+
+ // need to centre the scene now the size has changed
+ if((!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) || app.GetLocalPlayerCount()>1)
+ {
+ // scene width needs to be more that the text width on buttons
+ fWidth=vSlider.x;
+ vec.x=floorf((640.0f-(fMaxTextLen+fWidth))/2.0f);
+ XuiElementSetPosition(m_hObj,&vec);
+ XuiElementSetBounds(m_hObj,fMaxTextLen+(fWidth*2.0f),fHeight);
+ }
+ else
+ {
+ fWidth=vSlider.x;
+ vec.x=floorf((1280.0f-(fMaxTextLen+fWidth))/2.0f);
+ XuiElementSetPosition(m_hObj,&vec);
+ XuiElementSetBounds(m_hObj,fMaxTextLen+(fWidth*2.0f),fHeight);
+ }
+ // Need to refresh the scenes visual since the object size has now changed
+ XuiControlAttachVisual(m_hObj);
+
+ bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
+
+ if(bNotInGame)
+ {
+ float fDiffTextW;
+ // reposition the difficulty text - this is positioned from the scene, so will be a negative value
+ m_DifficultyText.GetPosition(&vec);
+ m_DifficultyText.GetBounds(&fDiffTextW,&fHeight);
+ vec.x=floor((fMaxTextLen+(fWidth*2.0f)-fDiffTextW)/2.0f);
+ m_DifficultyText.SetPosition(&vec);
+ }
+
+ // centre is vec.x+(fWidth/2)
+ //for(int i=0;i<OPTIONS_SLIDER_SETTINGS_MAX;i++)
+ //{
+ // hr=XuiElementGetChildById(m_SliderA[i].m_hObj,L"XuiSlider",&hSlider);
+ // XuiElementGetPosition(hSlider,&vec);
+ // XuiElementGetBounds(hSlider,&fTemp,&fHeight);
+ // XuiElementSetBounds(hSlider,fMaxTextLen,fHeight);
+ //}
+
+ // the checkboxes are left aligned - put them at the same position as the sliders
+ m_ViewBob.SetBounds(fMaxTextLen,fHeight);
+ m_InGameGamertags.SetBounds(fMaxTextLen,fHeight);
+ m_Hints.SetBounds(fMaxTextLen,fHeight);
+ m_Tooltips.SetBounds(fMaxTextLen,fHeight);
+
+ }
+ }
+
+ return S_OK;
+}
+
+
+HRESULT CScene_SettingsOptions::OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled)
+{
+ bHandled=true;
+ return app.AdjustSplitscreenScene_PlayerChanged(m_hObj,&m_OriginalPosition,m_iPad,bJoining);
+}